Hey everyone,
I've been working on this deck for a bit and have been experiencing some great results. I've already beat a handful of metas (more wins than losses against them in aggregate) but really have some trouble in the early game. I got wiped out in turn two from a Darkrai EX / Giratina EX deck due to an aweful opening hand on my end and an AMAZING opening setup by my opponent. My matches against the metas usually run down to the wire where it can be a 2-1 prize for the win on either side - this makes for some really exciting battles for me. This is my first deck build after getting into the game about a month ago, so whether or not you think this is actually "competitive" would be welcome feedback. I like the challenge! Anyways, setup for me can either be great or a crap-shoot. Any suggestions on how to fix this?
##Pokémon (16)
* 4 Growlithe EVO 17
* 3 Arcanine EVO 18
* 2 Remoraid BKT 32
* 1 Octillery BKT 33
* 2 Zorua BKT 89
* 2 Zoroark BKT 91
* 2 Houndoom EX BKT 153
##Trainer (12)
* 4 Professor Sycamore
* 3 N
* 2 Lysandre
* 2 Giovanni's Scheme
* 1 Brock's Grit
##Tool (6)
* 2 Bursting Balloon
* 2 Float Stone
* 2 Exp Share
##Item (14)
* 3 VS Seeker
* 4 Max Elixer
* 2 Ultra Ball
* 2 Level Ball
* 1 Super Rod
* 2 Switch
##Energy (12)
* 12 Basic Fire Energy
Known Considerations
- Primary Attacker: Aracanine
- Utility & Secondary Attacker: Zoroark (stand-in + float stone make b2b Arcanine attacks possible)
- Disruption & Energy Acceleration & Tank: Houndoom EX
- Giovanni's Scheme is a game winner. This is the reason I can OHKO 170 hp 'mons
- Bursting balloon for protection if no float stone on Zoroark for Arcanine between attacks
- Brock's Grit has saved my hide a few times late in the game when I'm at risk of decking out or need resources
- Exp share on Octillery to preserve energy so I can effectively use Arcanine's ability when he's ready.
- Shaymin - I've thought about it but I don't have one. I just bought a BKP booster box so I have codes to trade if you think it is necessary.
Biggest Problems
- Greninja... b/c Greninja. Also Water > Fire
I apologize for the length but this deck and community get me excited. I really enjoy the game and like everyone, I'm "trying to be the very best..." I can take criticism so rip it apart if you think it needs it. I can't get better unless my faults are brought to light. Thanks in advance!
I've been working on this deck for a bit and have been experiencing some great results. I've already beat a handful of metas (more wins than losses against them in aggregate) but really have some trouble in the early game. I got wiped out in turn two from a Darkrai EX / Giratina EX deck due to an aweful opening hand on my end and an AMAZING opening setup by my opponent. My matches against the metas usually run down to the wire where it can be a 2-1 prize for the win on either side - this makes for some really exciting battles for me. This is my first deck build after getting into the game about a month ago, so whether or not you think this is actually "competitive" would be welcome feedback. I like the challenge! Anyways, setup for me can either be great or a crap-shoot. Any suggestions on how to fix this?
##Pokémon (16)
* 4 Growlithe EVO 17
* 3 Arcanine EVO 18
* 2 Remoraid BKT 32
* 1 Octillery BKT 33
* 2 Zorua BKT 89
* 2 Zoroark BKT 91
* 2 Houndoom EX BKT 153
##Trainer (12)
* 4 Professor Sycamore
* 3 N
* 2 Lysandre
* 2 Giovanni's Scheme
* 1 Brock's Grit
##Tool (6)
* 2 Bursting Balloon
* 2 Float Stone
* 2 Exp Share
##Item (14)
* 3 VS Seeker
* 4 Max Elixer
* 2 Ultra Ball
* 2 Level Ball
* 1 Super Rod
* 2 Switch
##Energy (12)
* 12 Basic Fire Energy
Known Considerations
- Primary Attacker: Aracanine
- Utility & Secondary Attacker: Zoroark (stand-in + float stone make b2b Arcanine attacks possible)
- Disruption & Energy Acceleration & Tank: Houndoom EX
- Giovanni's Scheme is a game winner. This is the reason I can OHKO 170 hp 'mons
- Bursting balloon for protection if no float stone on Zoroark for Arcanine between attacks
- Brock's Grit has saved my hide a few times late in the game when I'm at risk of decking out or need resources
- Exp share on Octillery to preserve energy so I can effectively use Arcanine's ability when he's ready.
- Shaymin - I've thought about it but I don't have one. I just bought a BKP booster box so I have codes to trade if you think it is necessary.
Biggest Problems
- Greninja... b/c Greninja. Also Water > Fire
I apologize for the length but this deck and community get me excited. I really enjoy the game and like everyone, I'm "trying to be the very best..." I can take criticism so rip it apart if you think it needs it. I can't get better unless my faults are brought to light. Thanks in advance!