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Severe Hurricane: Crobat & Crobat Prime!

Which deck is better?

  • Seismitoad ( Thw Wheels on the Bus go ROUND and ROUND)

    Votes: 4 66.7%
  • Crobat Prime ( Severe Hurricane)

    Votes: 2 33.3%

  • Total voters
    6

9Tailz

the human embodiment of garbodor
Member
Okay, I had a bunch of Crobat Primes, so I thought,"This could work as a new deck!" So here's my list:

Pokémon (19):
Crobat Prime 2-1-2
Zoroark 2-2
Slowking 2-2
Hypno 1-1
Dratini x2

T/S/S (27):
Pokémon Communication x4
Great Ball x4
Super Rod x2
Max Potion x2
Rare Candy x1
Dual Ball x3
Pokémon Catcher x1 (for right now)
Rocky Helmet x2
Cheren x2
PONT x4
PETM x1
Twins x1

Energy (14):
Psychic x12
Special Darkness x2

Strategy:
The goal in this deck is to set up at least 1 of each Crobat at a time. Set up Slowking to prevent your opponent from getting the cards he/she needs. Zoroark + Special Dark is a useful tech for killing Reshiram and Zekrom. Fliptini helps getting a good amount of damage on Hurricane Wing. So- You will most likely be starting with a Zubat or two. Play Dual Ball to get more Zubat or Zorua, Slowpoke and Fliptini. Use a combo of Great Ball and Pokémon Comm. to get the Pokémon you need. If you have to, use PETM to get the evolution you need. Use PONT to shuffle back cards you don't need and get usable ones.Max Potion heals off all the damage, and it only takes one to replace the energy on Crobat Prime. Hurricane Wing and Severe Poison are the main prposes for the Crobats. Super Rod puts fallen Crobat or other Pokémon back in you deck. All other cards are for practical usage.
I know I'm missing some stuff, so please help me put it in here. Phases will be happening, so if you don't know what they are, please view my Seismitoad deck thread. Speaking of Seismitoad, I need you to vote on which one is better. Thanks!
 
There is.no need for the non-prime crobat in this deck. You'd be better off with Crobat Prime and Vileplume. There is no need for hurricane wing in this deck. Spinarak might even work
 
(sigh) The fact that they're bad attackers is NOT THE POINT. I'm trying to make a decent League deck. Just for fun, right? What Spinarack? The Spinarack I've seen is not amazing. Why no non-prime? He's not bad. I kinda get Vileplume but why does he replace non-prime? Please explain, I don't really get it. This deck is probably not going to any tournaments, please no comments about stuff like how it would do in one and stuff like that.
 
The spinarak can stop your opponent from retreating while they rack up poison damage. Also, if you had Vileplume and spinarak they wouldn't be able to switch out of the spinarak lock.
 
Ohhh... OK, I'll look into it. But how many Spinarack should I have in the deck? I have 4, so any number works. And what to get rid of for Grass Energy? I'll also try to get my hands on a Vileplume. Thanks, I was kinda confused for a second.:)
 
Well, you shouldn't have too many spinaraks maybe around 2. But for the grass energies either you could run rainbows for some of the psychics or run dratini from Triumphant who can stop retreating for colorless while also adding 10 extra damage every turn.
 
Well, thats just something I guess you'll have to work around it. You could either catcher something with a horrible attack, or maybe go for the risk of running something like Hypno which can possibly put your opponents to sleep.
 
That's possible... I'll try these changes at League tomorrow and see how it goes. Also adding Twins in case Hypno fails. I'm trying to get another Catcher.
 
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