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Alt. Format Shadow Gate (Shadow Rider Vmax / Galarian Rapidash V / Cresselia / Blacephalon / Marshadow / Mewtwo)

Dark Espeon

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SHADOW GATE

20201106143423%21898Calyrex-Shadow_Rider.png


Pokémon (16):
  • 1 Galarian Rapidash V S6H (beatdown)
  • 4 Shadow Rider Vmax S6K (beatdown)
  • 4 Shadow Rider V S6K (beatdown)
  • 1 Blacephalon SM11a (beatdown)
  • 2 Marshadow SM9a (discard)
  • 2 Cresselia S6K (accelerate)
  • 1 Mewtwo SM10 (enable)
  • 1 Crobat V (draw)
Trainer (32):
  • 2 Boss's Orders (control)
  • 3 Prof. Research (draw)
  • 3 Marnie (draw)
  • 3 Avery (draw)
  • 3 Pokémon Communication (search)
  • 1 Ordinary Rod (retrieval)
  • 2 Escape Rope (control)
  • 1 Reset Stamp (control)
  • 3 Air Balloon (retreat)
  • 4 Fog Crystal (search)
  • 4 Quick Ball (search)
  • 3 Training Court (retrieval)
Energy (12):
  • 12 Psychic Energy

STRATEGY:

Start with either Shadow Rider V or Cresselia. The latter one is the idea starter when the deck goes second. Make sure to have three Shadow Rider V on the battlefield on the first turn. Next turn evolve them into Shadow Rider Vmax and start to accelerate and draw. Since Shadow Rider Vmax is the main attacker the deck runs three Avery and one Reset Stamp to deal with Eternatus Vmax. The idea here is reduce their hand size and limit their bench to three Pokémon at the same time once the first Shadow Rider Vmax has been defeated. This should slow them down considerable and allow the deck to catch up in the prize race. Galarian Rapidash V and Blacephalon enable the deck to hit the bench. Astral Barrage is the third bench attack option in this deck and meant to be used versus one-prize class cannon decks such as Mad Party.

SPOILER:

Shadow Rider Vmax
Vmax Psychic Pokémon - evolves from Shadow Rider V
HP: 320
Ability: Hell Gate
Once during your turn you may attach a [P] energy card from your hand to one of your benched [P] Pokémon. Then, draw 2 cards.
[C][C][C] Max Geist: 10+
This attack does 30 more damage for each [P] energy attached to your Pokémon in play.
Retreat Cost: CC
Weakness: D
Resistance: F

Shadow Rider V
Basic Psychic Pokémon
HP: 210
[P] Shadow Mist: 10
Your opponent can’t play any special energy cards or stadium cards from their hand during their next turn.
[C][C][C] Astral Barrage
Put 5 damage counters on two of your opponent’s Pokémon.
Retreat Cost: CC
Weakness: D
Resistance: F

Galarian Rapidash V
Basic Psychic Pokémon
HP: 210
[C][C] Libra Horn
Put damage counters on one of your opponent’s Pokémon until it has HP 100 remaining.
[P][P] Psychokinesis: 60+
This attack does 30 more damage for each energy attached to your opponent’s active Pokémon.
Retreat Cost: C
Weakness: D
Resistance: F

Cresselia
Basic Psychic Pokémon
HP: 120
[P] Crescent Growth
Search your deck for a [P] energy and attach it to one of your Pokémon. Then, shuffle your deck. If you go second, on your first turn you may attach up to 3 [P] energy to one of your Pokémon instead.
[P][P] Photon Laser: 30+
If you have 5 or more energy in play, this attack does 90 more damage.
Retreat Cost: C
Weakness: D
Resistance: F

Avery
Trainer - Supporter
Draw 3 cards. Then, your opponent discards their benched Pokémon until they have three benched Pokémon remaining.

Fog Crystal
Trainer - Item
Search your deck for either a Basic [P] Pokémon or a Basic [P] energy card, reveal it, and put it into your hand. Then, shuffle your deck.
 
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