So today I was looking through my closet and found my old fakemon folder that I made in maybe 8th grade. So I thought I would share them! To start off, I have the Nameless Region (suggestions welcome) and my 3 starter lines. I will gradually update the fakemon, I have a whole folder full!
If anyone would like to make these Sugimori style, or just simply color them, that would be great.
Region:
Towns (roman numerals) and Cities (numbers):
I) Saisho Town: Your home town.
1) Denkou City: 1st Gym- Electric. A city focused on electricity, renewable energy, and technology.
2) Kouba City: 2nd Gym- Poison. A city with a lot of pollution. It is dumping waste into the Akushu Sea.
II)Port Minato: A port town built on sea cliffs. It has ferries to Retsu Island.
3) Tenka City: 3rd Gym- Ice. A cold and snowy city on Retsu Island. An attraction for explorers who want to explore it's rough and isolated surroundings.
4) Otoko City: 4th Gym- Psychic. A huge city full of big structures and buildings built with the help of psychic pokemon.
5) Ashisu City: 5th Gym- Ground. A city located on the edge of the Eitai Desert. It is very rough and worn looking.
III) Areno Village: A refuge in the middle of the Eitai Desert. Mostly just a rest stop for passing travelers, but with a few permanent residents.
IV) Yama City: A town on Ozora Mountain in the Tenrai Range. The villagers are very spiritual and a group of monks live there.
6) Hougen City: 6th Gym- Grass. A city located deep in the Toropika rain forest. A great influence from the rain forest is shown in the architecture.
7) Rando-Atte City: 7th Gym- Fire. A city on the southern tip of the region. It has a very warm climate.
V) Shima Town: A small town located on a beach island called Suna Island. It is located between the sea coast and the shore of Lake Naiya.
8) Rasuto City: 8th Gym- Water. A city on Mizu Island that is very in touch with water and the ocean. It has a large fishing and boating community. It leads to Victory Road and the Elite 4.
Grass Starter: Shinme Line
Shinme- If you open the bud on a Shinme before it is ready, it will die.
Kaika- This pokemon is able to move slowly moving its roots like legs
Kusabana: Its stalk is as strong as a tree trunk, but still flexible so that Kusabana can move.
Yeah this is not my favorite concept. Kinda lame. Oh well.
Fire Starter: Kabu Line
Kabu: An Enshishi cub with underdeveloped fire powers.
Kanji: It has more developed powers than Kabu, but is gaining more and more.
Enshishi: An interesting pokemon since the male and female look so different. The male has a mane of fire, and the female's ears are tipped with fire.
I used Enshishi as the inspiration of a Fakemon of one of the contests here recently, Reymori
Water Starter: Puchira Line
Puchira: Young and unscarred, Puchira is very playful but has a tendency to headbutt things with its developing horn.
Horun: Horun continue to have a playful nature even as they start to mature. There horn is growing and becoming sharper.
Kujira: The scars on its back are often battle scars, or run-ins with boats. They show pride in their scars, and the leader of the pods usually is the one with the most scars.
Polar Bear: Aisu Line
Aisu: It has thick body fat to keep it warm in the unforgiving tundra.
Kyokusen: It has huge claws so it can take down the toughest opponents.
Evil Spirit: Bourei Line
Bourei: The skeleton of an animal that has been made the host of a dark spirit.
Akuma: It is believed that as Bourei gets more powerful, it is able to manipulate its host, becoming Akuma.
Lightning Bug (firefly): Hotaru Line
Hotaru: Hotarus are common sights at night, hovering above the grass in groups and putting on light shows.
Denchu: Denchus can store large amounts of electricity and can release it all at once from it's tail, causing blinding flashes.
Snowy Owl: Fukuhina Line
Fukuhina: A young bird with under developed wings, so it has trouble flying.
Yukiro: It flies over tundras searching for it's favorite food, Sneebles.
If anyone would like to make these Sugimori style, or just simply color them, that would be great.
Region:
I) Saisho Town: Your home town.
1) Denkou City: 1st Gym- Electric. A city focused on electricity, renewable energy, and technology.
2) Kouba City: 2nd Gym- Poison. A city with a lot of pollution. It is dumping waste into the Akushu Sea.
II)Port Minato: A port town built on sea cliffs. It has ferries to Retsu Island.
3) Tenka City: 3rd Gym- Ice. A cold and snowy city on Retsu Island. An attraction for explorers who want to explore it's rough and isolated surroundings.
4) Otoko City: 4th Gym- Psychic. A huge city full of big structures and buildings built with the help of psychic pokemon.
5) Ashisu City: 5th Gym- Ground. A city located on the edge of the Eitai Desert. It is very rough and worn looking.
III) Areno Village: A refuge in the middle of the Eitai Desert. Mostly just a rest stop for passing travelers, but with a few permanent residents.
IV) Yama City: A town on Ozora Mountain in the Tenrai Range. The villagers are very spiritual and a group of monks live there.
6) Hougen City: 6th Gym- Grass. A city located deep in the Toropika rain forest. A great influence from the rain forest is shown in the architecture.
7) Rando-Atte City: 7th Gym- Fire. A city on the southern tip of the region. It has a very warm climate.
V) Shima Town: A small town located on a beach island called Suna Island. It is located between the sea coast and the shore of Lake Naiya.
8) Rasuto City: 8th Gym- Water. A city on Mizu Island that is very in touch with water and the ocean. It has a large fishing and boating community. It leads to Victory Road and the Elite 4.
Grass Starter: Shinme Line
Shinme- If you open the bud on a Shinme before it is ready, it will die.
Kaika- This pokemon is able to move slowly moving its roots like legs
Kusabana: Its stalk is as strong as a tree trunk, but still flexible so that Kusabana can move.
Yeah this is not my favorite concept. Kinda lame. Oh well.
Fire Starter: Kabu Line
Kabu: An Enshishi cub with underdeveloped fire powers.
Kanji: It has more developed powers than Kabu, but is gaining more and more.
Enshishi: An interesting pokemon since the male and female look so different. The male has a mane of fire, and the female's ears are tipped with fire.
I used Enshishi as the inspiration of a Fakemon of one of the contests here recently, Reymori
Water Starter: Puchira Line
Puchira: Young and unscarred, Puchira is very playful but has a tendency to headbutt things with its developing horn.
Horun: Horun continue to have a playful nature even as they start to mature. There horn is growing and becoming sharper.
Kujira: The scars on its back are often battle scars, or run-ins with boats. They show pride in their scars, and the leader of the pods usually is the one with the most scars.
Polar Bear: Aisu Line
Aisu: It has thick body fat to keep it warm in the unforgiving tundra.
Kyokusen: It has huge claws so it can take down the toughest opponents.
Evil Spirit: Bourei Line
Bourei: The skeleton of an animal that has been made the host of a dark spirit.
Akuma: It is believed that as Bourei gets more powerful, it is able to manipulate its host, becoming Akuma.
Lightning Bug (firefly): Hotaru Line
Hotaru: Hotarus are common sights at night, hovering above the grass in groups and putting on light shows.
Denchu: Denchus can store large amounts of electricity and can release it all at once from it's tail, causing blinding flashes.
Snowy Owl: Fukuhina Line
Fukuhina: A young bird with under developed wings, so it has trouble flying.
Yukiro: It flies over tundras searching for it's favorite food, Sneebles.