Shaymin EX

CookieFlakes

Aspiring Trainer
Member
My question here is how would you run your Shaymin EX?

Either its Mewtwo or any other variants, write now!
 
Shaymin-EX is a very obvious card to be used as a late-game attacker/sweeper due to the effect of it's second attack, which only gets more powerful for the more prizes your opponent has. The sad part to this is that Shaymin-EX is a Grass type, and the only real form of acceleration that Grass has is Celebi Prime. This makes Shaymin-EX a very good play in MTC (Mewtwo Tornadus Celebi) due to Celebi being used as the main acceleration in that deck. Not only is the Grass engine already in the deck, Shaymin-EX can even use Revenge Blast the turn that it is played.

Shaymin-EX is generally used as a 1-of card, due to it being a horrible card to end up with as your start at the beginning of the game, and since it's only used for late-game. You wouldn't want Shaymin-EX as your start because of it's low HP and poor Fire weakness. Due to this, it is also important to note that Shaymin-EX shouldn't even be benched until absolutely necessary, since it's perfect catcher bait.

Hope I answered your question :)
 
Shaymin EX would be very good with palkia dialog legend to to its attack that gives the opponent more prize cards to draw. It would be good to play after 2 attacks of PDL and then using shaymin EX. Though this deck will be a bit slow to set up and is a bit risky since it relies on your opponent to take prize cards.
 
So you technically could have a very very high damage cap if you use PDL correct?
As it keeps adding prizes for them to take, and keeps adding 30 damage?

I like shaymin EX, have been using it in Celebi / Mewtwo / Tornadus for the obvious reasons covered in Zorua's post :)
It can be extremly useful if your opponent is down to 1 prize and you can bench it, power it up and then drop an N

So I think it's best OBVIOUS use is in Mewtwo / Celebi / Tornadus
however, Jirachi's idea is interesting :) I suppose if you were running a jumpluff deck (haven't seen any since MD-on) you could also use it in that, but definitly not the "Best use" for the card
 
PDL and Shaymin EX could be a fun idea, but it just wouldn't work competitively. PDL discards all {M} energy in order to use its attack, so you can't consistently attack.
 
^As a judge I would rule that the formula is damage=30+(6-prizes left) The game doesn't keep track of how many prizes you have taken, but rather how many less you have than 6. Thats what I think anyway.
 
AmishEskimoNinja said:
^As a judge I would rule that the formula is damage=30+(6-prizes left) The game doesn't keep track of how many prizes you have taken, but rather how many less you have than 6. Thats what I think anyway.

Are you sure? I'm not a judge or anything, but it looks like the text says just prize cards they have taken, and the damage still accounts for any added effects.
 
pokemonjoe said:
Are you sure? I'm not a judge or anything, but it looks like the text says just prize cards they have taken, and the damage still accounts for any added effects.

I'm a Professor and I'd say it would work.
Previously the game would automaticly 'count' the number of prizes taken, so it was never required to count the number of prizes taken yourself.
But as said, the card specificly says 'for each Prize card your opponent has taken', and even though PDL has added extra they would still need to take them, which is what the attack responds to. I guess people just have to start counting prizes taking now that 'the game' won't be able to do it anymore.
However there's no officiel rulings on the ND cards yet, so I guess we'll have to ait and see.
 
AmishEskimoNinja said:
^As a judge I would rule that the formula is damage=30+(6-prizes left) The game doesn't keep track of how many prizes you have taken, but rather how many less you have than 6. Thats what I think anyway.

As a my awesome league leader said, 90% of rulings are read the card. I think it would do the damage because it says how many prizes your opponent has TAKEN. I think Shaymin EX will be played in MTC and as a Terrakion counter.
 
iisnumber12 said:
As a my awesome league leader said, 90% of rulings are read the card. I think it would do the damage because it says how many prizes your opponent has TAKEN. I think Shaymin EX will be played in MTC and as a Terrakion counter.

Shaymin EX wont be played as a Terrakion counter. If I used Terrakion, I would gladly have you KO my Terrakion with Shaymin so that I could take an easy 2 prizes off that 110 hp EX. Plus, you would have to need to run Grass Energy, which wouldn't really work very well.
 
I wouldn't run it at all. To me, it is just Catcher bait that can be one-shotted by almost anything. I have seen it being played as a late game tech in MTC and The Truth, though.
 
alexmf2 said:
Shaymin EX wont be played as a Terrakion counter. If I used Terrakion, I would gladly have you KO my Terrakion with Shaymin so that I could take an easy 2 prizes off that 110 hp EX. Plus, you would have to need to run Grass Energy, which wouldn't really work very well.

MTC does run Grass energy, sometimes exclusively. Shaymin EX is an amazing card to use not just as a Terrakion counter but also as a game ender. If they have killed just 2 Mewtwo EX then it's attack is almost at full power and can OHKO most cards.
 
MetaArmor said:
MTC does run Grass energy, sometimes exclusively. Shaymin EX is an amazing card to use not just as a Terrakion counter but also as a game ender. If they have killed just 2 Mewtwo EX then it's attack is almost at full power and can OHKO most cards.

I know. I was responding to Iisnumber2, who said it would be a good Terrakion counter, which it wouldn't be.
 
Shaymin-EX saves lives in MTC.
It takes the last prize more often than any other Pokemon in the deck.
 
I think its certainly worth inclusion in Mewbox as well as 6 corners. Just about any deck with grass or prism energy in it can benefit.
 
AmishEskimoNinja said:
^As a judge I would rule that the formula is damage=30+(6-prizes left) The game doesn't keep track of how many prizes you have taken, but rather how many less you have than 6. Thats what I think anyway.

Hey just to clarify if anyone is still wondering, Pokegym made a ruling on this:

Click!
 
You only need one of these in a deck. It works the most effectively in MTC, because of the fact you can charge it up in one turn, Retreat (if you've got Skyarrow Bridge) and hit for huge damage for the win at the end of a close game. You do not want to start with this card. It has a meager 110 HP, meaning Zekrom and Reshiram get two free Prize cards, essentially, because Shaymin EX's first attack isn't terrific. Furthermore, you probably want to play this on the turn you will be using it. Otherwise, it's Catcher bait.
 
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