Shedinja SV

doYOUleikmudkipz

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Shedinja SV
44-shedinja.jpg

Well, after several hours of research; I've concluded that Shedinja is immune to direct attacks from 25% of all in this rotation(I didn't include promo sets, just the main sets from MD-UD.)
The list of all the Shedinja is immune to is attached to the post as a notepad document.

If THAT is not a good enough reason to play Shedinja, then I have more examples of Shedinja wall-ups.

Meta Decks That Are Walled Up By Shedinja:
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Donphan
Charizard AR
LUXCHOMP (Basicly, if you play Shaymin Lv.X (Thankfulness Poke-Body), you can have a 100 HP Shedinja come in for 30 dmg/turn. Also, even with Bright Look, Shaymin Lv.X can survive a Flash Impact and retreat up Shedinja, who can now target the benched that was also damaged by Flash Impact)

*Yes, I know there are flaws in Shedinja, the main one being Dialga G Lv.X. However, that's why you run Blaziken FB with it.

*Attacks not affected by poke-bodies can be a problem as well. However, few people play cards that have those kinds of attacks, so there is little threat.

*Again, Shaymin Lv.X can make up for Shedinja's low 60 HP

*Shedinja also is not a good attacker. There are two ways to solve this.
1. Add Crobat G or Gallade 4 Lv.X to do damage to your opponent's in order for them to become targets for Shedinja.
2. If all you want to do is hammer away at the defending with Shedinja, use expert belt or cherrim SF for a power boost.

Please comment with thoughts about this article or to help me correct facts I may have gotten wrong. Thanks in advance: )
~Ciao
 

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  • SHEDINJA IMMUNITY LIST.txt
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While Shedinja does block 25% of the playable cards, most cards on those list don't see any play at all (and you wrote that Shedinja blocks Dialga G Lv.X, which it doesn't due to Time Crystal). Plus, when you said a few people play cards without Bodies/Powers, take a look at SP decks. Their non-Lv.X form don't have any Bodies/Powers, and can one-shot Shedinja easily.
 
I fixed the Dialga G Lv.X error.
While it's true that most basic SP can easily one-shot Shedinja; SP decks would usually have a couple Lv.Xs out in the first couple of turns because of their speed, so I doubt there would be any non- level X SPs out by the time Shedinja could be usefully played. Also, I hope most people wouldn't be stupid enough to have Shedinja with no back-up attackers or defenders. I mean, Shedinja is useful; however in cases like the one you mentioned, you should be playing a back-up anyway. That way Shedinja doesn't get blitzed by, say, Jumpluff or Machamp.
~Ciao
 
Mix it with this card for a quick two-turn-40-damage-one-energy snipe.
Poke_LegAw_Yanmega.JPG


Shedinja actually becomes a useful early (or sometimes even late) game attacker, if you are lucky you can even stop Spiritomb blocks.
 
Here's the thing--

Umbreon blocks Dialga and can actually do damage and has eeveelutions and Umbreon Prime.
Umbreon and Shedinja block way more than 25 percent of the format. Let's say the tier one decks are

LostGar
Machamp
Vilegar
Luxchomp
DialgaChomp
BlazChomp
Gyarados

So out of those you can completely block Lostgar and Vilegar's main attackers. Vilegar can still Shadow Room stuff and Lostgar can still Lost World stuff, but just for theorymon's sake...and the 3 SPs...all Xs do nothing to Umbreon, but the only problem is the basic forms and sniping around. Other than that your only problems are Gyarados and Machamp.
 
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