Darkrai-GX is a card with a great ability and a GX attack with a lot of potential, being able to ohko any Pokemon affected by a special condition and is for this reason very useful for ending games. This deck focuses on using Darkrai-GX and Silvally-GX with Salazzle to knock out 3 of your opponent's GX's for game.
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 16
* 2 Oranguru SUM 113
* 3 Type: Null CIN 89
* 3 Silvally-GX CIN 108
* 2 Darkrai-GX BUS 139
* 2 Salandit GRI 15
* 2 Salazzle GRI 16
* 2 Tapu Lele-GX GRI 60
##Trainer Cards - 31
* 1 Professor Sycamore STS 114
* 1 Rescue Stretcher BUS 165
* 3 Energy Switch ROS 109
* 1 Skyla BKP 122
* 1 Psychic Memory CIN 98
* 3 Professor Sycamore BKP 107
* 2 Guzma BUS 115
* 2 Brigette BKT 161
* 2 Choice Band BUS 162
* 4 Ultra Ball SUM 135
* 2 Field Blower GRI 163
* 4 N NVI 101
* 2 Parallel City BKT 145
* 1 Devoured Field CIN 93
* 2 Fighting Memory CIN 94
##Energy - 13
* 4 Double Colorless Energy SLG 69
* 9 Darkness Energy 7
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
Pokemon:
Darkrai-GX: Darkrai-GX has the ability "Restoration". Restoration lets you put a Darkrai-GX in your discard pile on your bench and attach a dark energy from the discard pile to it which along with Silvally's attack and energy switch allows you to accelerate energy to any of your attackers. It's first attack "Dark Cleave" hits for 130 damage for 2 dark and 1 colorless energy. It's pretty meh, but with devoured field, choice band and Salazzle it allows you to hit upwards of 200 damage ohko'ing things like Lycanroc-GX and Ho-Oh-GX. It's GX attack "Dead End GX" allows you to knock out your opponent's active pokemon if they are affected by a special condition letting you ohko pokemon that exceed this limit including but not limited to Gardevoir-GX, Metagross-GX, and Golisopod-GX. All around it is a pretty good GX attack and is one that should be used to finish games or disrupt your opponent's board state early game (knockin out dem early Gardie's ftw).
Silvally-GX: Silvally-GX has the ability "Gyro Unit" which allows all your basic pokemon to retreat for free. Its has 2 attacks both costing three colorless energy. The first attack " Turbo drive hits for 120 damage and attaches a basic energy from your discard pile to one of your benched pokemon. This attack can hit for a maximum of 180 damage against your opponent's GX's when used with a choice band and Salazzle. It's GX attack "Rebel GX" does 50 damage times the amount of pokemon on your opponent's bench, capping at about 250 damage which is the most hp stage-2 GX's have as of right now. It's okay, but can easily be teched against if your opponent really wants to. It does also have the memory tools which allow it to be able to change types. Positives of this include being able to hit through Necrozma's ability and hit for weakness of things like Buzzwole-GX and Zoroark-GX.
Salandit/Salazzle: Salazzle when evolved can poison and burn your opponent's pokemon. This is the only way for you to use Darkrai's GX attack in this deck. If you bench two Salandit's, when you evolve one of them the other can hit for 90 with a choice band and with weakness, burn and poison can ohko a Golisopod-GX.( If you don't need the memory tools for Silvally for a certain matchup you can just attach them to a salandit to get them out of the deck before an N.) You'll probably use the ability 2 times a game, though you could use it up to three times if one is put back in the deck with a rescue stretcher.
Oranguru: it's ability let's you draw to three cards. It also one shots a fully charged Hoopa or Alolan Ninetales. It's ability is good, but I was thinking of changing it to a 1 of and adding Spiritomb to move damage from an opponent's benched pokemon to Hoopa or Ninetales (you could attack with Silvally's first attack then move the damage to a Hoopa or Alolan Ninetales) since oranguru can't ohko either of these pokemon if the opponent doesn't attach energy to them and is just using them to wall.
Trainers:
Parallel City: Provides a way to discard Darkrai-GX other than an Ultra Ball or a Sycamore. Can also discard damaged pokemon and Salazzle once it's ability has been used.
Devoured Field: lets Darkrai-GX hit for 200 damage and lets you change stadiums from parallel city without a field blower. Could be taken out for another field blower.
Energy Switch: Let's you move energy on to your pokemon from Darkrai or from damaged pokemon. (Let's you power up a darkrai the turn it uses Restoration if you have energy switch and an energy in your hand.)
Deck Strategy:
The ideal first turn would be having an Oranguru active with a Tapu-Lele, Type: null with an energy attached, two salandits, and a Darkrai-GX either in your discard from double ultra ball or on your bench ready to be discarded by Parallel City on your bench. After that you want to evolve Silvally attach whatever energy you would need to attack with Silvally while setting up for Darkrai's GX attack and ohko's with Silvally and Salazzle.
Also looking for things to take out to add max potion for extra survivability with Silvally and card choices that might make the deck more consistent. Any and all suggestions are welcome.
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 16
* 2 Oranguru SUM 113
* 3 Type: Null CIN 89
* 3 Silvally-GX CIN 108
* 2 Darkrai-GX BUS 139
* 2 Salandit GRI 15
* 2 Salazzle GRI 16
* 2 Tapu Lele-GX GRI 60
##Trainer Cards - 31
* 1 Professor Sycamore STS 114
* 1 Rescue Stretcher BUS 165
* 3 Energy Switch ROS 109
* 1 Skyla BKP 122
* 1 Psychic Memory CIN 98
* 3 Professor Sycamore BKP 107
* 2 Guzma BUS 115
* 2 Brigette BKT 161
* 2 Choice Band BUS 162
* 4 Ultra Ball SUM 135
* 2 Field Blower GRI 163
* 4 N NVI 101
* 2 Parallel City BKT 145
* 1 Devoured Field CIN 93
* 2 Fighting Memory CIN 94
##Energy - 13
* 4 Double Colorless Energy SLG 69
* 9 Darkness Energy 7
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
Pokemon:
Darkrai-GX: Darkrai-GX has the ability "Restoration". Restoration lets you put a Darkrai-GX in your discard pile on your bench and attach a dark energy from the discard pile to it which along with Silvally's attack and energy switch allows you to accelerate energy to any of your attackers. It's first attack "Dark Cleave" hits for 130 damage for 2 dark and 1 colorless energy. It's pretty meh, but with devoured field, choice band and Salazzle it allows you to hit upwards of 200 damage ohko'ing things like Lycanroc-GX and Ho-Oh-GX. It's GX attack "Dead End GX" allows you to knock out your opponent's active pokemon if they are affected by a special condition letting you ohko pokemon that exceed this limit including but not limited to Gardevoir-GX, Metagross-GX, and Golisopod-GX. All around it is a pretty good GX attack and is one that should be used to finish games or disrupt your opponent's board state early game (knockin out dem early Gardie's ftw).
Silvally-GX: Silvally-GX has the ability "Gyro Unit" which allows all your basic pokemon to retreat for free. Its has 2 attacks both costing three colorless energy. The first attack " Turbo drive hits for 120 damage and attaches a basic energy from your discard pile to one of your benched pokemon. This attack can hit for a maximum of 180 damage against your opponent's GX's when used with a choice band and Salazzle. It's GX attack "Rebel GX" does 50 damage times the amount of pokemon on your opponent's bench, capping at about 250 damage which is the most hp stage-2 GX's have as of right now. It's okay, but can easily be teched against if your opponent really wants to. It does also have the memory tools which allow it to be able to change types. Positives of this include being able to hit through Necrozma's ability and hit for weakness of things like Buzzwole-GX and Zoroark-GX.
Salandit/Salazzle: Salazzle when evolved can poison and burn your opponent's pokemon. This is the only way for you to use Darkrai's GX attack in this deck. If you bench two Salandit's, when you evolve one of them the other can hit for 90 with a choice band and with weakness, burn and poison can ohko a Golisopod-GX.( If you don't need the memory tools for Silvally for a certain matchup you can just attach them to a salandit to get them out of the deck before an N.) You'll probably use the ability 2 times a game, though you could use it up to three times if one is put back in the deck with a rescue stretcher.
Oranguru: it's ability let's you draw to three cards. It also one shots a fully charged Hoopa or Alolan Ninetales. It's ability is good, but I was thinking of changing it to a 1 of and adding Spiritomb to move damage from an opponent's benched pokemon to Hoopa or Ninetales (you could attack with Silvally's first attack then move the damage to a Hoopa or Alolan Ninetales) since oranguru can't ohko either of these pokemon if the opponent doesn't attach energy to them and is just using them to wall.
Trainers:
Parallel City: Provides a way to discard Darkrai-GX other than an Ultra Ball or a Sycamore. Can also discard damaged pokemon and Salazzle once it's ability has been used.
Devoured Field: lets Darkrai-GX hit for 200 damage and lets you change stadiums from parallel city without a field blower. Could be taken out for another field blower.
Energy Switch: Let's you move energy on to your pokemon from Darkrai or from damaged pokemon. (Let's you power up a darkrai the turn it uses Restoration if you have energy switch and an energy in your hand.)
Deck Strategy:
The ideal first turn would be having an Oranguru active with a Tapu-Lele, Type: null with an energy attached, two salandits, and a Darkrai-GX either in your discard from double ultra ball or on your bench ready to be discarded by Parallel City on your bench. After that you want to evolve Silvally attach whatever energy you would need to attack with Silvally while setting up for Darkrai's GX attack and ohko's with Silvally and Salazzle.
Also looking for things to take out to add max potion for extra survivability with Silvally and card choices that might make the deck more consistent. Any and all suggestions are welcome.