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Skittles (Ho-Oh-EX)

4te

Aspiring Trainer
Member
Another crazy deck idea. This one needs some real help and fixing. I really like the initial idea on the condition to win with this deck and want to see it become better than what the incomplete list below says

Pokemon 12

4 Ho-Oh-EX
2 Shaymin - UL
3-2 Electrode
1 Cleffa

Trainer/Support 27
2 Seeker
3 Professor Juniper
3 Sages training
1 Pokemon collector
2 PONT
4 Super scoop up
2 Super rod
2 ultra ball
2 Switch
2 Pokemon catcher
4 Junk Arm

Energy 16

2 {R}{F}{L}{G}{W}{P}{D}{M}



the strategy is to send as many Ho-Oh and energy cards to the discard pile to use the "phoenix" ability to flip until you get a Ho-Oh on the bench for a quick 80-100 damage to the defending Pokemon.

Ho-Oh-EX – Fire – HP160
Basic Pokemon

51.gif

Ability: Phoenix
This ability can be used 1 time during your turn if this card is in your discard pile. Flip 1 coin. If heads, attach 3 different Basic Energy cards to this card and play it onto your Bench.

[C][C][C] Rainbow Burn: 20+ damage. Does 20 more damage for each different type of Basic Energy attached to this Pokemon.

When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: Fighting (-20)
Retreat: 2
 
RE: Bell tower (Ho-Oh-EX)

4te said:
Another crazy deck idea

Pokemon 15

4 Ho-Oh-EX
2 Ninetails (roast reveal)
3 Vulpix
2 Aipom
3 Ambipom
1 Cleffa/Pichu

Trainer support 25

3 Professor Juniper
3 Sages training
2 PONT
2 Seeker
2 Black belt
3 Pokemon collector
2 ultra ball
3 Pokemon communication
3 Pokemon catcher
2 Pokemon center

Energy 20

10 fire
4 Water
3 grass
3 Electric


The main goal is to send energy and all Ho-Oh's to the discard pile, then use its ability, "Pheonix" for a one turn 80-100 on the defending Pokemon and because there are so many in the discard you get four chances to get one (unless you really suck and get all tails).
Ambipom is a sweep who gains support from your large hand gained from all draw power cards.

44.jpg

Ambipom – Colorless – HP80
Stage 1 – Evolves from Aipom

[C] Double Hit: 20x damage. Flip 2 coins. This attack does 20 damage times the number of heads.
[C][C] Handspring: 10x damage. Does 10 damage for each card in your hand.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

I recommend a better secondary. Ambipom can hit for much. Typical hand size: 6-9 most heavy hitters do 90-150.
 
RE: Bell tower (Ho-Oh-EX)

I don't know; he has Ninetales... By mid-game, you may have a large enough hand. At least to catcher something important like an Eel.
 
RE: Bell tower (Ho-Oh-EX)

Mora said:
I don't know; he has Ninetales... By mid-game, you may have a large enough hand. At least to catcher something important like an Eel.

Most Reshiphlosion deck only have a few cards in hand, point #2, Ambipom has 80 HP, and if you read part two of my first comment, most attackers do 90+, he won't last.

-3-2 Ambipom

+3 Reshiram (Strong secondary)
+2 Mewtwo (Mewtwo counter/Strong Secondary)
 
RE: Bell tower (Ho-Oh-EX)

I don't really see the synergy between ambipom and the rest of the deck. And I think you mean 3-2 ambipom, not 2-3 ambipom. :p
-3-2 ambipom
-2 pokemon center (kind of useless since it only heals 20)
-6 fire energy (too many energies)
-2 communication (already have ultra ball)

+1 shaymin UL (to move energies)
+2 mewtwo EX (since there will be many energies on ho-oh)
+4 junk arm (reuse trainers)
+2 switch (may need sometimes)
+1 collector (for consistency)

5 extra spaces for: a basic secondary attacker (your choice), and things that I have missed.
 
RE: Bell tower (Ho-Oh-EX)

Jirachi said:
I don't really see the synergy between ambipom and the rest of the deck. And I think you mean 3-2 ambipom, not 2-3 ambipom. :p
-3-2 ambipom
-2 pokemon center (kind of useless since it only heals 20)
-6 fire energy (too many energies)
-2 communication (already have ultra ball)

+1 shaymin UL (to move energies)
+2 mewtwo EX (since there will be many energies on ho-oh)
+4 junk arm (reuse trainers)
+2 switch (may need sometimes)
+1 collector (for consistency)

5 extra spaces for: a basic secondary attacker (your choice), and things that I have missed.

and actually, now that I think about it, you should add blend energy/Prism energy, to help with energy variation.
 
RE: Bell tower (Ho-Oh-EX)

^ the problem with that is that when it isn't attached to a pokemon it acts as a colorless. What I meant is that I don't see synergy between ambipom and the rest of the deck and I'd run like thundurus or something like that to discard those certain types of energies. It fits better with the deck more IMO.
 
RE: Bell tower (Ho-Oh-EX)

Jirachi said:
^ the problem with that is that when it isn't attached to a pokemon it acts as a colorless.

Well, don't discard the specials and ATTACH them from your hand to make Ho-oh stronger.
 
RE: Bell tower (Ho-Oh-EX)

Special energies don't help ho-oh since his attack calls for BASIC energy to get the plus 20 damage and each energy has to be different
 
RE: Bell tower (Ho-Oh-EX)

It is impossible for you to use 4 ho-ohs. Theoretically, You can only use three Exes. Having, say, 3 HO-Oh and 2 Mewtwo is great, because you have variety. But you'll never be able to use 4 of the same card that is an EX.
 
RE: Bell tower (Ho-Oh-EX)

Giantoshawott said:
It is impossible for you to use 4 ho-ohs. Theoretically, You can only use three Exes. Having, say, 3 HO-Oh and 2 Mewtwo is great, because you have variety. But you'll never be able to use 4 of the same card that is an EX.
Why not? You can still have them for consistency. You need maximum ho-ohs because you want them to be discarded early game.
 
RE: Bell tower (Ho-Oh-EX)

^

This is a very tough set up because of the mix of energies its hard to find a suitable 2cd attacker besides mewtwo. The shaymins are a great idea so that will be added in.

so far this is one of my most high maintenance decks. I see potential of being tier2 but the issue is finding what works.
 
RE: Skittles (Ho-Oh-EX & Mew-EX)

I'd run more junk arm since it is also useful for discarding and helps with recovering trainers
+2 junk arm
I feel as if this deck needs another attacker. I'd rather not use mew but use shaymin but by then shaymin will most likely be phased. Another attacker is essential I think because I don't think only 1 mew two EX is ever going to survive.
 
RE: Bell tower (Ho-Oh-EX)

Emopanda133 said:
Most Reshiphlosion deck only have a few cards in hand, point #2, Ambipom has 80 HP, and if you read part two of my first comment, most attackers do 90+, he won't last.

Im my Reshiphlosion, provided a decent setup, I can get 15 cards in my hand--no problem. But I agree, 80 HP is a bit flimsy.
 
Glaceon said:
Moved to the New Player's Plaza.

I'm not actually a new player. I've been in the game since base set. As it says in the beginning this a completely "random deck idea" that I'm personally trying to fix up.
 
If you don't really care for the type of energy anyways, why not use all 8 types. And at least psychic because of mewtwo.
 
4te said:
I'm not actually a new player. I've been in the game since base set. As it says in the beginning this a completely "random deck idea" that I'm personally trying to fix up.

Unlimited Decks belong in the New Player's Plaza.
 
Glaceon said:
Unlimited Decks belong in the New Player's Plaza.

Okay, you make a valid point. Anyway, anything you think could improve this build?
 
Im curious, how does the strategy shift after the opening? How much damage on average, would you say, you do then?
 
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