Another crazy deck idea. This one needs some real help and fixing. I really like the initial idea on the condition to win with this deck and want to see it become better than what the incomplete list below says
Pokemon 12
4 Ho-Oh-EX
2 Shaymin - UL
3-2 Electrode
1 Cleffa
Trainer/Support 27
2 Seeker
3 Professor Juniper
3 Sages training
1 Pokemon collector
2 PONT
4 Super scoop up
2 Super rod
2 ultra ball
2 Switch
2 Pokemon catcher
4 Junk Arm
Energy 16
2 {R}{F}{L}{G}{W}{P}{D}{M}
the strategy is to send as many Ho-Oh and energy cards to the discard pile to use the "phoenix" ability to flip until you get a Ho-Oh on the bench for a quick 80-100 damage to the defending Pokemon.
Ho-Oh-EX – Fire – HP160
Basic Pokemon
Ability: Phoenix
This ability can be used 1 time during your turn if this card is in your discard pile. Flip 1 coin. If heads, attach 3 different Basic Energy cards to this card and play it onto your Bench.
[C][C][C] Rainbow Burn: 20+ damage. Does 20 more damage for each different type of Basic Energy attached to this Pokemon.
When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: Fighting (-20)
Retreat: 2
Pokemon 12
4 Ho-Oh-EX
2 Shaymin - UL
3-2 Electrode
1 Cleffa
Trainer/Support 27
2 Seeker
3 Professor Juniper
3 Sages training
1 Pokemon collector
2 PONT
4 Super scoop up
2 Super rod
2 ultra ball
2 Switch
2 Pokemon catcher
4 Junk Arm
Energy 16
2 {R}{F}{L}{G}{W}{P}{D}{M}
the strategy is to send as many Ho-Oh and energy cards to the discard pile to use the "phoenix" ability to flip until you get a Ho-Oh on the bench for a quick 80-100 damage to the defending Pokemon.
Ho-Oh-EX – Fire – HP160
Basic Pokemon
Ability: Phoenix
This ability can be used 1 time during your turn if this card is in your discard pile. Flip 1 coin. If heads, attach 3 different Basic Energy cards to this card and play it onto your Bench.
[C][C][C] Rainbow Burn: 20+ damage. Does 20 more damage for each different type of Basic Energy attached to this Pokemon.
When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: Fighting (-20)
Retreat: 2