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Skunk Pluff (Cities, Sneiors)(Skuntank G, Jumpluff)

Clownshateu2

RIP Pokemon TCG: 1996 - 2011.
Member
Hey PokeBeach, back agian but with major changes to my orginal "HounchPluff" deck. Yesterday, I top cutted and came 4th (out of 30) with a Resistance Rate of 72.5% (Which is Very Good). Before going, I teched in Skuntank G and removed the Hounchcrow, threw in Shaymin LVX and 2 belts along with trainers, and tested it out! Here it is!-

Pokemon-26

4-3-4 Jumpluff HGSS
2-2 Sunflora HGSS
2-1 Shaymin LVX PL
2 Skuntank G PL
2 Uxie LA
1 Azelf LA
1 Chatot MD
2 Unown Q

Trainers/Supporters/Stadiums-24

4 Broken Time Space
2 Technical Machine (Devoluter)
2 Seekers
2 Rare Candies
3 Pokemon Collectors
2 Profesor Oak's New Theory
3 Bebe's Search
2 Cyrus's Conspiracy
2 Cynthia's Guidance
2 Palmer's Contributions

Energies-
8 Grass Energy
2 Rescue Energy

Stratagy- If facing Gyarados, Leaf Guard then Devolute Gyarados for Easy 1HKO. If facing Vilegar, If they somehow don't have Vileplume up by T1-T2, I can easily get Devoulter and abuse it to avoid Fainting Spell. If not, suicide Jumpluff and go faster than them, being able to recover faster!

Tell me your opinions!
 
Ooh, I played you yesterday, but really abuse the free retreat and Unown Q, it will help you out. Ik you often throw it on Shaymin X, and that is a good choice, considering it has 100, but it may just be a better idea to put in another Pluff or Unown Q a Sunflora(with 120, Sunflora is better). Also, consider a 1-1 line of Metapod HGSS, it will help out with Jumpluf's weakness against Charizard and Blaze. Not saying it is a necessity, but a nice tech to keep Pluff alive.
 
In my build, I use a Vespiquen to counter Garchomp C or anything else that likes to snipe the bench.
 
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