Pokemon: 16
Strategy:
As my Infernape Deck, this is quite simple. The main interest is bringing Skuntank to the Active Position in the second or third turn with a Dark Claw and one Darkness Energy (if the special one, better). His attack deals a total of 40 damage +10 from poision=50 and leaves the opponent with a flip coin to attack or not. If the Active Skuntank is killed, another one is awaiting or well, a Bisharp with a Dark Claw to finish the job. Honchcrow is there for decks that go against the Dark Type Pokemon and it is also a good pokemon for whirlwind or discard cards from the opponent's hand. Virbank City deals another 20 damage if needed, and Shadow Circle cancel the weaknesses. Random Receiver and Skyla is a perfect combination for looking what it is needed in any situation, and N is always useful. I accept any comments on this deck and how to improve it. I also want to make a standard form for this deck, so any suggestions are welcome. In Pokemon TCG Online I tested the deck and is my second best deck with an overall of 65% wins. The deck online runs with 3 Special Darkness Energies. I tried to do a standard version of the deck, but in contrast with this one, I always lose using it. What options do I have to make this deck work on standard version?
- 4 Skuntank (BW Dragons Exalted)
- 4 Stunky (BWDE)
- 2 Bisharp (BW Noble Victories)
- 2 Pawniard (BWNV)
- 2 Honchcrow (BWDE)
- 2 Murkrow (BWDE)
- 4 Dark Claw
- 4 Skyla
- 2 N
- 4 Random Receiver
- 4 Level Ball
- 4 Evo Soda
- 2 Pokemon Communication
- 1 Bycicle
- 1 Full Heal
- 1 Tool Scraper
- 1 Switch
- 1 Super Rod
- 1 Town Map
- 1 Hipnotoxix Laser
- 1 Energy Search
- 1 Virbank City Gym
- 1 Shadow Circle
- 2 Double Colorless Energy
- 4 Special Dark Energy
- 4 Dark Energy
Strategy:
As my Infernape Deck, this is quite simple. The main interest is bringing Skuntank to the Active Position in the second or third turn with a Dark Claw and one Darkness Energy (if the special one, better). His attack deals a total of 40 damage +10 from poision=50 and leaves the opponent with a flip coin to attack or not. If the Active Skuntank is killed, another one is awaiting or well, a Bisharp with a Dark Claw to finish the job. Honchcrow is there for decks that go against the Dark Type Pokemon and it is also a good pokemon for whirlwind or discard cards from the opponent's hand. Virbank City deals another 20 damage if needed, and Shadow Circle cancel the weaknesses. Random Receiver and Skyla is a perfect combination for looking what it is needed in any situation, and N is always useful. I accept any comments on this deck and how to improve it. I also want to make a standard form for this deck, so any suggestions are welcome. In Pokemon TCG Online I tested the deck and is my second best deck with an overall of 65% wins. The deck online runs with 3 Special Darkness Energies. I tried to do a standard version of the deck, but in contrast with this one, I always lose using it. What options do I have to make this deck work on standard version?