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Standard Sludge Festival (Team Aqua Muk / Beartic / Forretress)

Ivy_Profen

Aspiring Trainer
Member
Pokemon:
  • 4-4 Jellicent BRC
  • 3-3 Beartic FRF
  • 2-2 Forretress FLF
  • 1 Jirachi EX
Trainers/Supporters/Stadiums:
  • 4 Professor Juniper
  • 1 N
  • 1 Teammates
  • 1 Colress
  • 1 Lysandre's Trump Card
  • 2 Team Aqua's Secret Base
  • 2 Silent Lab
  • 3 VS Seeker
  • 4 Ultra Ball
  • 3 Muscle Band
  • 2 Switch
  • 1 Escape Rope
  • 2 Bicycle
  • 2 Startling Megaphone
  • 3 Pokemon Catcher
  • 2 Dive Ball
  • 1 Computer Search
Energy:
  • 4 Double Colorless Energy
  • 2 Water Energy
Strategy:

Using Beartic or Forretress to attack with 20+ Retreat Cost. Increasing retreat cost with Jellicent and the stadium for 5 more. With muscle band it can add up to 140, if the defending pokemon has 0 retreat cost to start. Making it possible to hit for some crazy damage to certain pokemon, or being completely walled out by Darkrai and float stones.

Either way. The more i play this deck the more i like it. It runs really fast and can hit really hard for 2 energy non ex attackers. It also can hit 2 different weaknesses (Water, Metal).

Though its heavily inconsistent in terms of getting out my attackers. This leads me to think i need to slim down the line to just 4-4 4-4 Beatrice/Forretress to make it more consistent. But that also lead me to the using the Jellicent from BCR that does the same thing and Beartic. Leaving all the pokemon, dive ball searchable with the addition of Evosoda. However, this also means Jirachi cannot be used, and the Bicycles become a little less reliable with no Ultra balls to discard extra cards.

I'm also considering adding in a mew or 2 as additional attackers.

Any thoughts on what could be changed/added/removed.

Should I stick with ultra balls and to keep up the speed and Jirachi, but get rid of one of the lines of attackers?
Change it to a straight water deck and attempt to work a new draw support line?
 
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Considering this deck is ridiculously similar to the one I've made previously and spent many hours perfecting (and had lots of success with), I'm pretty confident I can help you with your list! And you're right - the deck is insanely fun to use!!

Firstly, run Dive Ball over Team Aqua's Ball so you can pull out the Beartic additionally. Secondly, I think you're really lacking on Supporters. Even I run into Supporter drought not uncommonly with my other deck, despite the 20+ cards useable to draw! Currently I'm thinking of running a 2-2 split of Silent and Base Stadiums, but I'm still in the testing mode for that.

I've been fiddling with running pure Beartic for primarily consistency reasons, but I'm finding the extra damage provided by Forretress' ability necessary and very useful, especially when vsing things like Yveltal-EX who I often find I'm missing one of the boosters (most often Jellicent/Muk).

With your draw, I'm wondering if Bicycle is not the best card to use. Acro Bike is great for milling your deck down, except I do run into the problem of discarding Jellicents early (however my deck's strat is to Trump early so it balances out). Trainer's Mail is something I'm looking into ATM, to see if it'll work, and could be better than both of those draw!

I'd also decide over Jirachi-EX and Shaymin-EX. Shaymin can utilise the DCE very well, and can be used to clean off any of the POkemon you end up needing to 2-hit KO.

I suggest not adding Mew. One of the primary strengths of this deck is forcing your opponent to take 6 prizes.
 
How well does this deck do against things like Virizion-EX/Genesect-EX and Seismitoad-EX decks?

Ever consider Wally for faster evolutions? It does unfortunately take up your Supporter for the turn, so in a set-up deck like this, dunno if it'd be too useful...

Though maybe you could get away with it if you added Shaymin-EX into the deck for draw power.
 
I generally smash VirGen as they can't hit damage and take advantage of EXs. Seismitoad the deck sorta fails against, especially my heavy item build. I'd imagine this would fail too Toad as well, as it still requires many items for consistency.
 
I will probably try straight water next chance i get.
Pay specific notice how often you actually need that extra 10 damage. Also try testing against fairy decks, especially Gardevoir, and see how you go (Forretress gives you the edge in those match ups).
 
I get that, but its so hard to consistently get out attackers with just a 2-2 line of each. There area also 2-3 fire decks i have to deal with. If only team aqua ball grabbed more than just a basic.

Also just realized though an unfortunate match that Mystery Energy is a completely counter to this deck with no real way of getting rid of it. Could run enhanced hammers, but there is definitely no space for that. Unless i drop bicycles.

I also change it to a 2-2 stadium split. It seems to be more helpful against stuff like darkrai and hydreigon. Not to mention making team plasma pokemon straight up not work anymore.
 
If you run straight water, run Dive Ball instead of Team Aqua. You get much more versatility.

I do run into Mystery Energy occasionally, and beat that person both times. I mainly had to do a lot of catchering around. I have been thinking about adding an Enhanced Hammer myself, as it does also help in the Yveltal matchup (which is difficult). Suggestions to drop include 1 Switch, a few Psychic energy and/or an Ultra Ball, but ideally the former.

Hydreigon? Hydreigon is a Stage 2, so should be unaffected by Silent Lab (which only affects Basics).
 
Hydriegon of the new set. The EX.

Either i was tinkering with the deck.
4-4 Jellicent
3-3 Beartic
2-2 Forretress

4 Ultra
2 Dive Ball

2 Water

For the change i took out 1 water energy and a bicycle for now. Though I'm trying to decide what to change for the bicycle. Since i do like the additional speed it profides.

Though i am thinking of going straight 4-4 beartic and drop the extra 1-1 line for enhanced hammers. I have the 2 waters for Aegislash and Enhanced hammers.
 
The new list works much more consistently so i updated the first post.

I threw in teammates to grab the double colorless and evolutions.

Still have no idea what to do about mystery energy. But can't win em all.
 
Do you have enough supporters? The count that you've given shows a alarmingly low amount of supporters, which will be highly detrimental when vsing locks such as Toad.
 
I pretty much expect to lose to seismitoad anyway. This deck relies so heavily on ball searches, mega phones for float stones, and actual pokemon catchers. That there isn't much this deck can do against item lock. The energy is also very suseptable to hammers, which toad carries in almost every deck. So why bother making one of the really bad match ups slightly better and slowing the overall deck down.

I run this supporter line in a few of my decks already and it does fine with the Jirachi and VS seekers. Mainly my Camerupt EX/Camerupt deck that is extremely consistent Though it does run Battle Compressors.

Lastly there is currently no Seismitoad player in my local metagame. Actually I'm the only player who has played seimitoad recently. Mostly because i thoroughly destroy them every time with my VirGen deck that i've been playing for months. I usually go undefeated, so if they are winning they are going to be paired up with me and VirGen is almost an auto win. In fact it also caused the metagame to have multiple fire decks. making a heavy beartic line quite useful.
 
I pretty much expect to lose to seismitoad anyway. This deck relies so heavily on ball searches, mega phones for float stones, and actual pokemon catchers. That there isn't much this deck can do against item lock. The energy is also very suseptable to hammers, which toad carries in almost every deck. So why bother making one of the really bad match ups slightly better and slowing the overall deck down.

I run this supporter line in a few of my decks already and it does fine with the Jirachi and VS seekers. Mainly my Camerupt EX/Camerupt deck that is extremely consistent Though it does run Battle Compressors.

Lastly there is currently no Seismitoad player in my local metagame. Actually I'm the only player who has played seimitoad recently. Mostly because i thoroughly destroy them every time with my VirGen deck that i've been playing for months. I usually go undefeated, so if they are winning they are going to be paired up with me and VirGen is almost an auto win. In fact it also caused the metagame to have multiple fire decks. making a heavy beartic line quite useful.

Sounds similar to my meta :p
I'm wondering if you'd find Battle Compressor useful. I use it in my deck as a way to thin out cards when I'm planning on doing big Sycamores (which often happen) and remove things like Silent Lab when I don't actually need it.
 
The only thing i would use battle compressor for is a supporter. But if I'm doing that i might as well just add more draw support. I usually need the stadiums in there since i've been playing against a bunch of decks that just need their stadium.
 
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