Wow. I always come-up with the weirdest names. Anyway...
Sandstorm Team
-Tyranitar
-Terrakion
-Lucario
-Starmie
-Scizor
-Heatran
Tyranitar @ Leftovers
Trait: Sand Stream
EV's: 252 HP/76 Atk/180 SpD
Nature: Sassy (+SpD -Spe)
-Crunch
-Pursuit
-Superpower
-Stone Edge
Of course, Tyranitar is my lead for a Sandstorm team. Crunch is a great STAB move, while so is Pursuit for predicted switches. Superpower is for strong coverage, and for the last move, either Stone Edge for great STAB or Stealth Rock since it's a lead, but Heatran is using that instead so probably not.
Terrakion @ Life Orb
Trait: Justified
EV's: 252 Atk/4 Def/252 Spe
Nature: Jolly (+Spe -SpA)
-Rock Polish
-Swords Dance
-Stone Edge
-Close Combat
Terrakion, the Sweeper. Terrakion has the choice between either Rock Polish or Swords Dance - Rock Polish to out-speed quicker threats, and Swords Dance to get past walls. Close Combat and Stone Edge being his extremely strong STAB moves plus Life Orb. However, Terrakion won't last long, so Lucario will have to take his place after Terrakion KO's as much as he can.
Lucario @ Life Orb
Trait: Steadfast
EV's: 4 HP/252 Atk/252 Spe
Nature: Adamant (+Atk -SpA)
-Swords Dance
-ExtremeSpeed
-Close Combat
-Ice Punch
Yes. Justified/Inner Focus are the preferred options. (That's why when I was breeding I had a mom with Justified to lower the chances of getting Steadfast). But this is just for the DS game, I'm not going in competitions or anything. Also it's a shiny, and Steadfast isn't horrible it raises his speed.
Anyway, after Terrakion does as much as he can, Lucario can take his place. If Lucario can get a Swords Dance in his Attack will be massive. Extremespeed is a good +2 priority move to knock off the last bit of HP on weathered Pokemon. Close Combat is his strong STAB fighting move, and Ice Punch is for coverage against Dragon and Flying in particular, and whatever else.
Starmie @ Leftovers
Trait: Natural Cure
EV's: 252 HP/4 SpA/252 Spe
Nature: Timid (+Spe -Atk)
-Scald
-Ice Beam
-Rapid Spin
-Recover
Starmie is the new Rapid Spin user of this team. Similar to the Donphan set, except now letting another Pokemon deal with Stealth Rock. Scald is a STAB Water move with a Burn chance, Ice Beam (an Ice-type move for Dragon-types and other threats like Donphan had Ice Shard) and Recover for, obviously, a recovery move which Donphan didn't have.
I am wondering though if I should go for a more offensive set instead or something...
Scizor @ Choice Band
Trait: Technician
EV's: 248 HP/252 Atk/8 SpD
Nature: Adamant (+Atk -SpA)
-U-Turn
-Bullet Punch
-Superpower
-Pursuit
Scizor, the Choice Band user. U-Turn is strong STAB scout move, Bullet Punch is a STAB priority move boosted by Technician, Superpower is a strong coverage move for types that resist other moves such as Steel, and Pursuit for predicted switches, or non-predicted, since it will be boosted by Technician anyway!
Heatran @ Leftovers/Life Orb
Trait: Flash Fire
EV's: 252 SpA/4 SpD/252 Spe
Nature: Timid
-Fire Blast
-Earth Power
-HP Grass
-Stealth Rock
Heatran has Fire Blast for a strong STAB fire attack, Earth Power for a strong special Ground move, and HP Grass for coverage. Heatran is also a Stealth Rock user instead of Donphan who has been taken off anyway.
FORMER MEMBERS:
Donphan @ Leftovers
Trait: Sturdy
EV's: 252 HP/252 Def/4 Spe
Nature: Impish (+Def -SpA)
-Rapid Spin
-Stealth Rock
-Earthquake
-Ice Shard
Donphan is my Stealth Rock and Rapid Spin user. Set-up Stealth Rock, Rapid Spin if needed. Earthquake is for STAB Ground move and Toxic is to whittle down foes' that resist Earthquake or Stallers/Walls.
-Tyranitar
-Terrakion
-Lucario
-Starmie
-Scizor
-Heatran
Tyranitar @ Leftovers
Trait: Sand Stream
EV's: 252 HP/76 Atk/180 SpD
Nature: Sassy (+SpD -Spe)
-Crunch
-Pursuit
-Superpower
-Stone Edge
Of course, Tyranitar is my lead for a Sandstorm team. Crunch is a great STAB move, while so is Pursuit for predicted switches. Superpower is for strong coverage, and for the last move, either Stone Edge for great STAB or Stealth Rock since it's a lead, but Heatran is using that instead so probably not.
Terrakion @ Life Orb
Trait: Justified
EV's: 252 Atk/4 Def/252 Spe
Nature: Jolly (+Spe -SpA)
-Rock Polish
-Swords Dance
-Stone Edge
-Close Combat
Terrakion, the Sweeper. Terrakion has the choice between either Rock Polish or Swords Dance - Rock Polish to out-speed quicker threats, and Swords Dance to get past walls. Close Combat and Stone Edge being his extremely strong STAB moves plus Life Orb. However, Terrakion won't last long, so Lucario will have to take his place after Terrakion KO's as much as he can.
Lucario @ Life Orb
Trait: Steadfast
EV's: 4 HP/252 Atk/252 Spe
Nature: Adamant (+Atk -SpA)
-Swords Dance
-ExtremeSpeed
-Close Combat
-Ice Punch
Yes. Justified/Inner Focus are the preferred options. (That's why when I was breeding I had a mom with Justified to lower the chances of getting Steadfast). But this is just for the DS game, I'm not going in competitions or anything. Also it's a shiny, and Steadfast isn't horrible it raises his speed.
Anyway, after Terrakion does as much as he can, Lucario can take his place. If Lucario can get a Swords Dance in his Attack will be massive. Extremespeed is a good +2 priority move to knock off the last bit of HP on weathered Pokemon. Close Combat is his strong STAB fighting move, and Ice Punch is for coverage against Dragon and Flying in particular, and whatever else.
Starmie @ Leftovers
Trait: Natural Cure
EV's: 252 HP/4 SpA/252 Spe
Nature: Timid (+Spe -Atk)
-Scald
-Ice Beam
-Rapid Spin
-Recover
Starmie is the new Rapid Spin user of this team. Similar to the Donphan set, except now letting another Pokemon deal with Stealth Rock. Scald is a STAB Water move with a Burn chance, Ice Beam (an Ice-type move for Dragon-types and other threats like Donphan had Ice Shard) and Recover for, obviously, a recovery move which Donphan didn't have.
I am wondering though if I should go for a more offensive set instead or something...
Scizor @ Choice Band
Trait: Technician
EV's: 248 HP/252 Atk/8 SpD
Nature: Adamant (+Atk -SpA)
-U-Turn
-Bullet Punch
-Superpower
-Pursuit
Scizor, the Choice Band user. U-Turn is strong STAB scout move, Bullet Punch is a STAB priority move boosted by Technician, Superpower is a strong coverage move for types that resist other moves such as Steel, and Pursuit for predicted switches, or non-predicted, since it will be boosted by Technician anyway!
Heatran @ Leftovers/Life Orb
Trait: Flash Fire
EV's: 252 SpA/4 SpD/252 Spe
Nature: Timid
-Fire Blast
-Earth Power
-HP Grass
-Stealth Rock
Heatran has Fire Blast for a strong STAB fire attack, Earth Power for a strong special Ground move, and HP Grass for coverage. Heatran is also a Stealth Rock user instead of Donphan who has been taken off anyway.
FORMER MEMBERS:
Donphan @ Leftovers
Trait: Sturdy
EV's: 252 HP/252 Def/4 Spe
Nature: Impish (+Def -SpA)
-Rapid Spin
-Stealth Rock
-Earthquake
-Ice Shard
Donphan is my Stealth Rock and Rapid Spin user. Set-up Stealth Rock, Rapid Spin if needed. Earthquake is for STAB Ground move and Toxic is to whittle down foes' that resist Earthquake or Stallers/Walls.