With Lost Thunder bringing back the Lost Zone in a big way, I thought I might as well make a thread discussing the best card to use this mechanic, Jumpluff and it's support.
So first of all, Jumpluff can attack for a single grass energy and it's attack basically says it's Night March 2.0, the free retreat is also a nice bonus. But as people may know any Night march decks needs support and holy crud does it get it in spades.
Skiploom essentially makes Jumpluff a stage 1 thanks to it's ability (which can't even be turned off unless your opponent somehow gets a slaking out fast) while also giving it in an instant 40 damage to boot. If you can get out 3 Skiploom, that's an easy 120 your already doing.
Spinarak is imo the perfect starter pokemon, since if you go second, you can stop your opponent (if they don't have a switching card in hand), and have 20 extra damage ready to go.
Trumbeak provides potential disruption (especially if you hit something they need like Guzma) and 20 free damage instantly without having it's ability turned off (or bench space clogged up).
Lost Mixer, while underwhelming in other decks, will help I feel in the late game if you still need to get a few extra pokemon in the lost zone (best usage I feel with it is getting your spinarak's in the lost zone in the late game).
With Dark Order also supposedly having more cards that can interact with the lost zone, I feel like all this combined makes Jumpluff a deck to watch out for coming into the next season.
So first of all, Jumpluff can attack for a single grass energy and it's attack basically says it's Night March 2.0, the free retreat is also a nice bonus. But as people may know any Night march decks needs support and holy crud does it get it in spades.
Skiploom essentially makes Jumpluff a stage 1 thanks to it's ability (which can't even be turned off unless your opponent somehow gets a slaking out fast) while also giving it in an instant 40 damage to boot. If you can get out 3 Skiploom, that's an easy 120 your already doing.
Spinarak is imo the perfect starter pokemon, since if you go second, you can stop your opponent (if they don't have a switching card in hand), and have 20 extra damage ready to go.
Trumbeak provides potential disruption (especially if you hit something they need like Guzma) and 20 free damage instantly without having it's ability turned off (or bench space clogged up).
Lost Mixer, while underwhelming in other decks, will help I feel in the late game if you still need to get a few extra pokemon in the lost zone (best usage I feel with it is getting your spinarak's in the lost zone in the late game).
With Dark Order also supposedly having more cards that can interact with the lost zone, I feel like all this combined makes Jumpluff a deck to watch out for coming into the next season.