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Solgaleo GX Deck??

Redguy

Aspiring Trainer
Member
So I've been using this deck on the TCGO and I'm thinking about buying the singles to compete in my local league. I like the combo of dealing HUGE damage and being able to reattach all discarded energy quickly with fisherman and energy retrieval and Magnezone's ability. Also, the Dialga GX is useful for things like Hoopa that are immune from EX and GX attacks. Anyway here's the deck

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 16

* 2 Oranguru SUM 113
* 1 Dialga-GX UPR 100
* 1 Dusk Mane Necrozma-GX UPR 90
* 2 Magnemite UPR 81
* 1 Magneton UPR 82
* 2 Magnezone UPR 83
* 1 Solgaleo GRI 87
* 2 Solgaleo-GX SUM 89
* 3 Cosmog SUM 64
* 1 Cosmoem UPR 61

##Trainer Cards - 30

* 2 Lady FLI 109
* 2 Rescue Stretcher GRI 130
* 3 Ultra Ball DEX 102
* 2 Timer Ball SUM 134
* 2 Professor's Letter BKT 146
* 3 Rare Candy SUM 129
* 3 Professor Sycamore BKP 107
* 4 Energy Retrieval PRC 126
* 1 Fisherman BKT 136
* 4 Cynthia UPR 119
* 2 Guzma BUS 115
* 2 Altar of the Sunne GRI 118

##Energy - 14

* 14 Metal Energy 8

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

The only thing that could really stop this deck is garbotoxin. Also, I'm thinking about replacing Altar of the Sunne with Mt Coronet. Also I'd probably need field blower but I don't know what to replace it for. Any help would be appreciated!
 
In any metal Magnezone deck, Mt. Coronet is a must.
The concept of the deck sounds good, but you have 2 different Stage 2 lines. That's very difficult to setup. If you still want to run that line, I suggest a 4th Rare Candy.
 
One think you can try using is the baby Dusk Mane to help deal damage for one energy while you take the time to set up. I tried Magnezone for some time and it just wasn't consistent enough. When it sets up it can be incredibly powerful but since the Zone can't be retrieved with heavy ball it can be tough to get a turn 2/3 set up.
 
One think you can try using is the baby Dusk Mane to help deal damage for one energy while you take the time to set up. I tried Magnezone for some time and it just wasn't consistent enough. When it sets up it can be incredibly powerful but since the Zone can't be retrieved with heavy ball it can be tough to get a turn 2/3 set up.
 
I've been using this list to moderate success

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 17

* 1 Dusk Mane Necrozma-GX UPR 90
* 1 Solgaleo {*} UPR 89
* 4 Solgaleo-GX SUM 89
* 4 Cosmog SUM 64
* 2 Tapu Lele-GX GRI 60
* 1 Cosmoem SUM 65
* 2 Remoraid BKT 32
* 2 Octillery BKT 33

##Trainer Cards - 32

* 2 Choice Band GRI 121
* 1 Rescue Stretcher GRI 130
* 2 Mt. Coronet UPR 130
* 4 Rare Candy SUM 129
* 1 Super Rod BKT 149
* 2 Brigette BKT 134
* 4 Ultra Ball SUM 161
* 3 Cynthia UPR 119
* 1 Skyla BKT 148
* 1 Field Blower GRI 125
* 3 Guzma BUS 115
* 2 N NVI 92
* 2 Heavy Ball NXD 88
* 2 Professor Sycamore PHF 101
* 2 Max Potion GRI 128

##Energy - 11

Magnezone in this deck is way too clunky, Dialga is a cool tech against hoopa but I feel prism star solgaleo and a rescue stretcher is enough to work around it but I'm not sure. Heavy ball is a much better alternative to Timer ball because it's consistent and grabs most of what you've ever need. I find a 2-2 octillery line greatly helps with consistency and I think is a good match with this deck. Mt coronet is still useful for energy recovery mid-game before prism star can refresh the field. Also I'm looking for more/better non-gx attackers for this deck. Cobalion from steam siege seems like too much and registeel doesn't serve much purpose.

* 10 Metal Energy Energy 8
* 1 Super Boost Energy {*} UPR 136

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
 
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