tl;dr - Most up to date deck list:
Pokemon x16
New Solgaleo GX XL™ x2
SuMo Solgaleo GX x2
Cosmoem x2
Nebby x4
Registeel x1
Rayquaza x1
Solgaleo Prism Star x1
Dusk Mane Necrozma GX x1
Tapu Lele GX x2
Supporter x16
Sycamore x4
Cynthia x3
N x3
Guzma x3
Brigette x3
Item x16
Ultra Ball x4
Rare Candy x4
Choice Band x4
Field Blower x3
Rescue Stretcher x1
Energy x12
Metal Energy x9
DCE x3
Pokemon x16
New Solgaleo GX XL™ x2
SuMo Solgaleo GX x2
Cosmoem x2
Nebby x4
Registeel x1
Rayquaza x1
Solgaleo Prism Star x1
Dusk Mane Necrozma GX x1
Tapu Lele GX x2
Supporter x16
Sycamore x4
Cynthia x3
N x3
Guzma x3
Brigette x3
Item x16
Ultra Ball x4
Rare Candy x4
Choice Band x4
Field Blower x3
Rescue Stretcher x1
Energy x12
Metal Energy x9
DCE x3
Pokemon x19
New Solgaleo GX XL™ x2
SuMo Solgaleo GX x2
Cosmoem x2
Nebby x4
Zoroark GX x2
Zorua x2
Registeel x1
Rayquaza x1
Tapu Lele GX x3
Supporter x14
Sycamore x4
N x4
Guzma x3
Olivia x2
Brigette x1
Item x15
Ultra Ball x4
Rare Candy x4
Choice Band x3
Field Blower x3
Rescue Stretcher x1
Energy x12
Metal Energy x9
DCE x3
New Solgaleo GX XL™ x2
SuMo Solgaleo GX x2
Cosmoem x2
Nebby x4
Zoroark GX x2
Zorua x2
Registeel x1
Rayquaza x1
Tapu Lele GX x3
Supporter x14
Sycamore x4
N x4
Guzma x3
Olivia x2
Brigette x1
Item x15
Ultra Ball x4
Rare Candy x4
Choice Band x3
Field Blower x3
Rescue Stretcher x1
Energy x12
Metal Energy x9
DCE x3
I've been think quite a while about Solgaleo GX and would like to share everything I've been thinking about.
To start, here's a cute dilemma with Solgaleo GX.
Going first
Turn 1: Brigette for Nebby, attach 1 energy.
Turn 2 Option 1: Rare Candy SuMo Solgaleo GX, attach 1 energy. 1 Energy short of attacking. Even if you accelerate energy with Rayquaza or Registeel or your GX attack, you still can’t attack until turn 3. No point in rushing evolution for turn 2. GX attack is only valid if you can guarantee New Solgaleo on Turn 3.
Turn 2 Option 2: Rare Candy New Solgaleo GX, attach 1 energy. Guzma, deal 120 damage. If you opened Nebby in active, then it completely depends on if your opponent’s active is worth attacking. If you don’t have Ultra Ball or Sycamore and energy in hand to discard, you won’t accelerate any energy. The 120 damage is still great though. You can Guzma up something 120 HP or less and KO it, or start picking a 2 hit KO on something that isn’t set up.
Going second
Turn 1 Option 1: Ultra Ball away 1 energy for Lele for Brigette for Nebby, attach 1 energy to Registeel, attack to accelerate discarded energy onto Nebby. Requires your opening hand to have 2 energy and Ultra Ball to work, and you must open Registeel.
Turn 1 Option 2: Open Nebby, Brigette for whatever you want, attach energy to Nebby, attack to draw 1 card.
Turn 2 Option 1: Rare Candy SuMo Solgaleo GX, attach 1 energy. 1 Energy short of attacking. Attack again with Registeel if you have discarded energy. If you attach to Registeel and retreat Nebby, attack to accelerate retreated energy, you will be 2 energy short.
Turn 2 Option 2: Rare Candy New Solgaleo GX, attach 1 energy. Guzma up something and deal 120 damage. Registeel will be unable to retreat since 3 retreat cost, so Guzma is your only option if you want to deal damage on turn 2. You would need amazing luck get 1 of each Solgaleo GX on turn 2 to Ultra Road instead.
Turn 2 Option 3: Rare Candy New Solgaleo GX, attach 1 energy to active Nebby. Attack for 120.
So what does this mean? This means that no matter what you do, the earliest you can attack with SuMo Solgaleo GX is on Turn 3 going either first or second. The only exception to this is if you attack with Rayquaza on turn 1 going second, have 2 energy in discard, and get Solgaleo GX in play on turn 2, but I don't think that's very consistent. You're also front ending a lot of energy - a DCE onto Rayquaza, and 2 energy onto a Nebby that can get KO'd by turn 2 aggression. Even if you rush it on turn 2 and Sol Burst, you can’t swing until turn 3. If you have more than 1 Nebby on the bench, you are most likely going to lose one to a Guzma if your opponent decides that’s the best play. It likely isn’t since Turn 3 you are able to OHKO a Solgaleo GX with choice band, and doing so sets up your discard pile to have energy that can be accelerated.
If you commit energy to the New Solgaleo GX XL, you will have no energy committed to an upcoming SuMo Solgaleo GX, and now you’re in a dilemma where you must have a discard pile set up through Sycamore and Ultra Ball in order to make this reasonably fast for you. If your discard pile is looking empty, then you’re locked into 2 hit KOs while your opponent may be setting up for OHKOs on your Solgaleo GX.
In short, Turn 3 is the most important turn for this deck. You need a SuMo Solgaleo GX with 3 energy ready to attack on Turn 3 in order for the rest of your game to go well. Turn 4 is the next most important turn, because if you do not have the ability to accelerate energy, you will not be able to attack on turn 5. You can instantly set up energy acceleration on your New Solgaleo GX XL because of DCE, so neglecting energy on it for a few turns is acceptable. You would attach DCE on turn 4, attack, accelerate 2 energy, then on turn 5 attach energy onto SuMo Solgaleo GX, and you’re off. If you open the game with New Solgalelo GX XL, you are actually behind unless your discard pile already has 2 energy in it. Between attaching energy, prizing energy, drawing energy, and drawing discard outlets for energy, this is very hard to promise.
And thus, I have come to the following list:
Pokemon x21
New Solgaleo GX XL™ x2
SuMo Solgaleo GX x2
GRI Solgaleo x1
Cosmoem x4
Nebby x4
Zoroark GX x2
Zorua x2
Registeel x1
Tapu Lele GX x3
Supporter x12
Sycamore x4
N x4
Guzma x3
Brigette x1
Item x15
Ultra Ball x4
Evosoda x4
Choice Band x3
Field Blower x3
Rescue Stretcher x1
Energy x12
DCE x3
Metal Energy x9
The Solgaleo line up is, currently, standard. 3 attackers and 2 supporters. The Zoroark GX line is protected by New Solgaleo GX XL so it is not weak to fighting anymore, and it gives you a discard outlet for energy as well as enhanced draw power throughout the whole game.
One copy of Olivia increases the consistency of your divided GX line up. You can grab both Solgaleos, or more likely, since you can Heavy Ball for SuMo Solgaleo GX, you’re going to grab 1 Zoroark GX and 1 New Solgaleo GX. As much as I would like to play Mallow, having Zoroark GX more consistently is better than putting all your eggs in the basket for Zoroark + Mallow combo.
Registeel is the best option for a basic starter. For starters, Registeel can single handedly take out the entire Alolan Vulpix evolution line up due to weakness. 1 energy OHKOs Alolan Vulpix to deny Beacon. 3 energy OHKOs Luminous Barrier, 3 energy + choice band OHKOs Alolan Ninetales GX.
Registeel has 130 HP, which means that New Solgaleo GX cannot OHKO it even if your opponent goes for the turn 2 attack. Rayquaza has 120 HP which will fall to New Solgaleo GX and deny energy acceleration.
Rayquaza needs 2 energy to accelerate, and it accelerates 2 at a time. As a basic starter Pokemon, that is absolutely abysmal. You need to attach DCE, which you only have 3 of, and you need to have 2 energy in discard early in the game to make it more worth it than OHKOing Alolan Vulpixes with only 1 Metal energy. That is not as consistent. New Solgaleo GX is much tankier and accelerates energy at a damage value that’s far more substantial at a point in the game where having 2 or more energy in discard is realistic. To me, Rayquaza is the worst possible starter and the only reason to run it is as back up energy acceleration for mid to late game.
Alolan Vulpix is unnecessary in this build because Heavy Ball searches out 8 of the Pokemon in your deck, and you get to keep them and play them guaranteed.
And the decision that’s going to make everyone upset – no rare candy. Not a single one. As explained above, turn 3 is what counts. By increasing heavy ball counts and adding Olivia to increase odds of seeing your final evolutions, you have much higher odds of getting your turn 3 Solgaleos, and more than one of them. With 6 costless ways to get into Cosmoem and 10 ways to see it counting Ultra Ball, your odds of getting 2 in play are pretty good assuming you used Brigette turn 1. From there, you can combine Heavy Ball, Ultra Ball, and Olivia into multiple evolutions.
With rare candy, you must have the rare candy and the Solgaleo GX together. Sure, you can Skyla and heavy ball to help you out, but playing Skyla means you get no more draw power for the turn and you are not moving as quickly. Skyla also does not help you in any way access your New Solgaleo GX. You have to Ultra Ball for the 2 copies if you don’t draw them. You also have a harder time with late game recovery because you relied on Rare Candy.
Also, by running 2 Zoroark GX, you are not locked out of turn 2 aggression. You only need 5 Pokemon in play to OHKO opposing up to Cosmoem lines and only 3 for Nebby. 5 Pokemon is your starter, and Lele for Brigette. This turn 2 aggression also does not put your Solgaleo GX line at risk, and if you've been discarding energy well with Zoroark GX's ability, this play won't slow down Solgaleo GX at all.
3 Field Blower is a must because you are a 100% ability deck with no way to recover item cards. Garbodor shuts down a lot of your strategy, and Salazzle/Garbodor will destroy you. Speaking of which, the Zoroark GX's are here as anti-fire in the worst case scenarios.
This is all purely conceptual, but this is, in my opinion, the most consistent and effective way to run Solgaleo GX. There is no Max Potion here because the mirror match is all about OHKOs anyway. It’s irrelivent.
To start, here's a cute dilemma with Solgaleo GX.
Going first
Turn 1: Brigette for Nebby, attach 1 energy.
Turn 2 Option 1: Rare Candy SuMo Solgaleo GX, attach 1 energy. 1 Energy short of attacking. Even if you accelerate energy with Rayquaza or Registeel or your GX attack, you still can’t attack until turn 3. No point in rushing evolution for turn 2. GX attack is only valid if you can guarantee New Solgaleo on Turn 3.
Turn 2 Option 2: Rare Candy New Solgaleo GX, attach 1 energy. Guzma, deal 120 damage. If you opened Nebby in active, then it completely depends on if your opponent’s active is worth attacking. If you don’t have Ultra Ball or Sycamore and energy in hand to discard, you won’t accelerate any energy. The 120 damage is still great though. You can Guzma up something 120 HP or less and KO it, or start picking a 2 hit KO on something that isn’t set up.
Going second
Turn 1 Option 1: Ultra Ball away 1 energy for Lele for Brigette for Nebby, attach 1 energy to Registeel, attack to accelerate discarded energy onto Nebby. Requires your opening hand to have 2 energy and Ultra Ball to work, and you must open Registeel.
Turn 1 Option 2: Open Nebby, Brigette for whatever you want, attach energy to Nebby, attack to draw 1 card.
Turn 2 Option 1: Rare Candy SuMo Solgaleo GX, attach 1 energy. 1 Energy short of attacking. Attack again with Registeel if you have discarded energy. If you attach to Registeel and retreat Nebby, attack to accelerate retreated energy, you will be 2 energy short.
Turn 2 Option 2: Rare Candy New Solgaleo GX, attach 1 energy. Guzma up something and deal 120 damage. Registeel will be unable to retreat since 3 retreat cost, so Guzma is your only option if you want to deal damage on turn 2. You would need amazing luck get 1 of each Solgaleo GX on turn 2 to Ultra Road instead.
Turn 2 Option 3: Rare Candy New Solgaleo GX, attach 1 energy to active Nebby. Attack for 120.
So what does this mean? This means that no matter what you do, the earliest you can attack with SuMo Solgaleo GX is on Turn 3 going either first or second. The only exception to this is if you attack with Rayquaza on turn 1 going second, have 2 energy in discard, and get Solgaleo GX in play on turn 2, but I don't think that's very consistent. You're also front ending a lot of energy - a DCE onto Rayquaza, and 2 energy onto a Nebby that can get KO'd by turn 2 aggression. Even if you rush it on turn 2 and Sol Burst, you can’t swing until turn 3. If you have more than 1 Nebby on the bench, you are most likely going to lose one to a Guzma if your opponent decides that’s the best play. It likely isn’t since Turn 3 you are able to OHKO a Solgaleo GX with choice band, and doing so sets up your discard pile to have energy that can be accelerated.
If you commit energy to the New Solgaleo GX XL, you will have no energy committed to an upcoming SuMo Solgaleo GX, and now you’re in a dilemma where you must have a discard pile set up through Sycamore and Ultra Ball in order to make this reasonably fast for you. If your discard pile is looking empty, then you’re locked into 2 hit KOs while your opponent may be setting up for OHKOs on your Solgaleo GX.
In short, Turn 3 is the most important turn for this deck. You need a SuMo Solgaleo GX with 3 energy ready to attack on Turn 3 in order for the rest of your game to go well. Turn 4 is the next most important turn, because if you do not have the ability to accelerate energy, you will not be able to attack on turn 5. You can instantly set up energy acceleration on your New Solgaleo GX XL because of DCE, so neglecting energy on it for a few turns is acceptable. You would attach DCE on turn 4, attack, accelerate 2 energy, then on turn 5 attach energy onto SuMo Solgaleo GX, and you’re off. If you open the game with New Solgalelo GX XL, you are actually behind unless your discard pile already has 2 energy in it. Between attaching energy, prizing energy, drawing energy, and drawing discard outlets for energy, this is very hard to promise.
And thus, I have come to the following list:
Pokemon x21
New Solgaleo GX XL™ x2
SuMo Solgaleo GX x2
GRI Solgaleo x1
Cosmoem x4
Nebby x4
Zoroark GX x2
Zorua x2
Registeel x1
Tapu Lele GX x3
Supporter x12
Sycamore x4
N x4
Guzma x3
Brigette x1
Item x15
Ultra Ball x4
Evosoda x4
Choice Band x3
Field Blower x3
Rescue Stretcher x1
Energy x12
DCE x3
Metal Energy x9
The Solgaleo line up is, currently, standard. 3 attackers and 2 supporters. The Zoroark GX line is protected by New Solgaleo GX XL so it is not weak to fighting anymore, and it gives you a discard outlet for energy as well as enhanced draw power throughout the whole game.
One copy of Olivia increases the consistency of your divided GX line up. You can grab both Solgaleos, or more likely, since you can Heavy Ball for SuMo Solgaleo GX, you’re going to grab 1 Zoroark GX and 1 New Solgaleo GX. As much as I would like to play Mallow, having Zoroark GX more consistently is better than putting all your eggs in the basket for Zoroark + Mallow combo.
Registeel is the best option for a basic starter. For starters, Registeel can single handedly take out the entire Alolan Vulpix evolution line up due to weakness. 1 energy OHKOs Alolan Vulpix to deny Beacon. 3 energy OHKOs Luminous Barrier, 3 energy + choice band OHKOs Alolan Ninetales GX.
Registeel has 130 HP, which means that New Solgaleo GX cannot OHKO it even if your opponent goes for the turn 2 attack. Rayquaza has 120 HP which will fall to New Solgaleo GX and deny energy acceleration.
Rayquaza needs 2 energy to accelerate, and it accelerates 2 at a time. As a basic starter Pokemon, that is absolutely abysmal. You need to attach DCE, which you only have 3 of, and you need to have 2 energy in discard early in the game to make it more worth it than OHKOing Alolan Vulpixes with only 1 Metal energy. That is not as consistent. New Solgaleo GX is much tankier and accelerates energy at a damage value that’s far more substantial at a point in the game where having 2 or more energy in discard is realistic. To me, Rayquaza is the worst possible starter and the only reason to run it is as back up energy acceleration for mid to late game.
Alolan Vulpix is unnecessary in this build because Heavy Ball searches out 8 of the Pokemon in your deck, and you get to keep them and play them guaranteed.
And the decision that’s going to make everyone upset – no rare candy. Not a single one. As explained above, turn 3 is what counts. By increasing heavy ball counts and adding Olivia to increase odds of seeing your final evolutions, you have much higher odds of getting your turn 3 Solgaleos, and more than one of them. With 6 costless ways to get into Cosmoem and 10 ways to see it counting Ultra Ball, your odds of getting 2 in play are pretty good assuming you used Brigette turn 1. From there, you can combine Heavy Ball, Ultra Ball, and Olivia into multiple evolutions.
With rare candy, you must have the rare candy and the Solgaleo GX together. Sure, you can Skyla and heavy ball to help you out, but playing Skyla means you get no more draw power for the turn and you are not moving as quickly. Skyla also does not help you in any way access your New Solgaleo GX. You have to Ultra Ball for the 2 copies if you don’t draw them. You also have a harder time with late game recovery because you relied on Rare Candy.
Also, by running 2 Zoroark GX, you are not locked out of turn 2 aggression. You only need 5 Pokemon in play to OHKO opposing up to Cosmoem lines and only 3 for Nebby. 5 Pokemon is your starter, and Lele for Brigette. This turn 2 aggression also does not put your Solgaleo GX line at risk, and if you've been discarding energy well with Zoroark GX's ability, this play won't slow down Solgaleo GX at all.
3 Field Blower is a must because you are a 100% ability deck with no way to recover item cards. Garbodor shuts down a lot of your strategy, and Salazzle/Garbodor will destroy you. Speaking of which, the Zoroark GX's are here as anti-fire in the worst case scenarios.
This is all purely conceptual, but this is, in my opinion, the most consistent and effective way to run Solgaleo GX. There is no Max Potion here because the mirror match is all about OHKOs anyway. It’s irrelivent.
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