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Standard Solgaleo GX

yardiner0

Aspiring Trainer
Member
I'm currently working on this Solgaleo GX list and would like to gather opinions for improvement:

Pokemon
4x Cosmog
2x Cosmoem
4x Solgaleo GX
1x Solgaleo GRI
1x Soglaleo Prism Star
1x Alolan Vulpix
2x Tapu Lele GX
1x Oranguru SUM

Trainers
4x Cynthia
2x Guzma
2x Copycat
1x Pokemon Fan Club
1x Judge
1x Tate and Liza
1x TV Reporter
2x Hala
4x Ultra Ball
4x Rare Candy
3x Max Potion
2x Mysterious Treasure
2x Mt. Coronet
1x Rescue Stretcher
1x Energy Recycler
1x Field Blower

Energy
11x Metal Energy
1x Super Boost Energy Prism Star


The basic strategy is to set up Solgaleo GX as fast as possible and use its GX Attack to accelerate energies. Mid to late game Solgaleo Prism Star and Mt. Coronet help with acceleration and getting the energies out of the discard pile.

Solgaleo GX one-shots most of the meta except Metagross GX and Decidueye, so I'm considering the inclusion of 1 Choice band to disrupt those decks.
 
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Hey! Coming from someone who plays Solgaleo (albeit in expanded with Bronzong), I kind of see a bit of a problem: You don't have a very reliable way to recover Energy. The thing I like about playing Leo in Expanded is that because Bronzong exists, you have a very reliable way to recover/accelerate energy, thus making it so Sunsteel Strike consistently one-shots just about everything. Sure, Solgaleo Prism gets Energy back onto the field, but is reliant on your opponent having more benched Pokemon, which can be problematic late game. Here are some things I would suggest:

1. Dusk Mane Necrozma GX: This is one of my favorite cards in my version of Leo, as it's a nice 220 damage beatstick with a great GX attack for when you're behind. The 4-Energy attack cost isn't great, but is still doable, and it at least gives you another option over just using Leo. I'd say -1 Solgaleo GX (4 is complete overkill), +1 DM Necrozma GX.

2. Baby Dusk Mane Necrozma: This is one of a few cards that I would very much love to play in Leo, as it is quite honestly an amazing card. You noted that Solgaleo (and, if you decide to include it, DM Necrozma GX) don't one-shot things very well, requiring a Choice Band to KO higher-HP Pokemon. Baby Dusk Mane's first attack is amazing, doing 60 damage to an EX/GX of your choice, for only a single Metal Energy. This means you can easily take out that Metagross that your opponent just switched to the bench, or whatever else. It's second attack can come in handy if you find yourself in a very tough situation, dealing a heavy 200 damage if your opponent has only 1 Prize left. Not exactly something you'd want to lead with, but definitely a very nice tech. I would honestly recommend 1, possibly even 2 of these, as they could come in handy. I'd take out the Solgaleo from Guardians Rising, as Dusk Mane is far more superior, and doesn't require evolution. -1 Solgaleo, +1 DM Necrozma promo.

Some other ideas:
- Solgaleo's GX attack is great for early-game energy acceleration, but can cause problems for you later, which is why I almost never use it. If I do use it, it's usually late game, or because I want to keep the GX attack for Dusk Mane for emergencies. I'd use it only if you need to, but keep in mind that it can hurt you later.
-Mysterious Treasure really isn't great in this deck. The only Psychic Pokemon you have are Leles + Cosmog/Cosmoem, which really doesn't help. I'd maybe consider dropping them, maybe in favor of 1 more Vulpix, but that's up to you. Also, consider dropping Cosmog to 3, as you don't always need 4.
-As I noted earlier, one thing your deck seems to lack a bit is Energy Recovery. The thing that makes Leo a great Pokemon is the ability to just hit for a lot of damage, and switch to the bench. Sure, Mt. Coronet does get energy into the hand, but you then have to spend a couple of turns trying to attach Energy manually, or use Solgaleo Prism, which gives your opponent time to get set up, or potentially disrupt your plays. Back when Sun and Moon first was released, people used Lurantis as a way to accelerate energy back onto Solgaleo. Maybe consider using it as a way to get energy back onto Leo(s) faster than just manually attaching.
-Super Boost Energy isn't great. I played it in Lunala and Solgaleo, but getting the 3 Stage-2 Pokemon isn't quite worth the effort. Sure, it can be a very easy way to get a free one-shot on something with Leo, but doesn't really help too much.

Anyway, that's about all I can think of for now. If you have any questions, please don't hesitate to ask!

Thanks,
-Alpha
 
Hi Alpha, thanks for your extensive feedback!

A few unsorted thoughts of mine:

- I like the idea of baby Dusk Mane Necrozma, I think it fits pretty well in this set list and as you said it can really help getting to numbers for those big GX Pokemon.
- I don't know if Dusk Mane Necrozma GX is worth it. The attack cost is quite heavy and it discards energies which then puts me back in the bad spot of not having many energies on the field. I'd rather use Solgaleo GX since it has superior HP, a bigger attack and an amazing ability.
- Of course, Stage 2 Pokemon are always a struggle to set up fast, that's why I really like Mysterious Treasure in this list. Firstly it is a reliable way to get out my Cosmogs and Cosmoems or help find a Tapu Lele in a pinch, secondly it allows me to discard some cards I don't need in that moment or in the particular matchup. I think reliably discarding cards is one of the main things the rotation took away and getting deep into your deck with consistency is key to find those Rare Candies combos or hitting the cards you need.
- I really like Solgaleo's GX attack. It allows you to regain momentum in the match from the longer setup time needed and pretty much gives you 2 guaranteed knockouts somewhere around turns 3-4-5. Also it gives access to Hala which when turned on is the biggest draw support in the meta right now.
- I like the inclusion of Baby Solgaleo since it allows me to have just 1 line of Pokemon to focus on and its attack can be reset by Solgaleo GX. Plus that 170 attack is perfect for sniping those Tapu Leles.
- Energy recovery is the biggest issue with this deck, I agree. Once Solgaleo Prism Star, the Mt. Coronets and Energy Recycler are gone there is no way of getting those energies back from the discard pile. I've had multiple games where I find myself with 1 or 2 prize cards left but no possibility of recharging my Solgaleo GX. Can you think of another way of accessing the energies in the discard pile?

So I think the changes I'm going to try out are as follows:

- 1 Super Boost Energy / + 1 baby Dusk Mane Necrozma
- 1 Solgaleo GX / +1 Mt. Coronet or Energy Recycler

Cheers
- yardiner0
 
Hey,
I know Dusk Mane can be a bit of a problem at times, but it has helped me out of some rather bad situations (someone at the League I run used to play Glaceon, and this is one of the things I used to help deal with that). I'd strongly consider 1, but it isn't absolutely necessary. Mysterious Treasure is kind of weird tbh. I play a couple in my Psychic Silvally list that I just adapted to Standard, but it can be kind of problematic if you need a Type: Null/Silvally, but don't have the Ultra Ball to get it, if you get what I mean. I do agree that rotation made getting things into your hand much harder, but at the same time, Ultra Ball is generally better than Mysterious Treasure. I think 2 Treasure would be acceptable in your list.
Solgaleo's GX attack is good, yes. It does help thin the deck considerably, and can get Special Energy out as well. In regards to your Energy Recovery problem, I think I noted playing Lurantis in the deck earlier. Playing a 2-2 line of Lurantis-GX can help you get back Energy a little faster. While it doesn't get you as much as Solgaleo Prism, it does have the benefit of doing some damage. You would have to play Rainbow or Grass Energy in the deck (Rainbow would probably be a bit better, as you can use Leo's GX attack to get them out onto the field without having to do the damage), but it would help with your Energy problem. I'll see if I can come up with a list that'd work, and post it here later.

Thanks,
-Alpha
 
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