






Pokemon:
3-3 Heliolisk (Valavola Spark)
3-3 Milotic (Energy Grace)
1 Mr. Mime (Bench Barrier)
2-2 Electrode (Magnetic Draw)
3 Lysandre's Last Resort
4 Skyla
2 Sycamore
1 Pokemon Fan Club
3 Hypnotoxic Laser
3 Virbank City Gym
1 Life Dew
3 Bicycle
4 Battle Compressor
3 Silver Bangle
2 Evosoda
2 Ultra Ball
2 Startling Megaphone
1 VS Seeker
9 Lightning Energy
new cards from phantom gate:

Helioptile - Lightning - HP60
Basic Pokemon
[L][C] Tail Rap: 10x damage. Flip 2 coins. This attack does 10 damage times the number of heads.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1

Heliolisk - Lightning - HP90
Stage 1 - Evolves from Helioptile
[L] Pound: 30 damage.
[L][C] Valavola Spark: 30x damage. You may discard as many [L] Energy from your Pokemon as you like. This attack does 30 damage times the number of [L] Energy you discarded.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1

Lysandre's Last Resort – Trainer
Supporter
Both player shuffle all cards from their discard pile back into their deck (excluding any Lysandre's Last Resort).
You may play only 1 Supporter card during your turn (before your attack).

Battle Compressor - Trainer
Item (Team Flare Gear)
Search your deck for up to 3 cards and discard them. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
Strategy:
(just a warning... this is a very non- serious deck. but could be tons of fun to play)
Im back with another fun deck. This deck is pretty explosive to say the least. Although Im pretty sure it has an equal chance to just explode on your own face ^^
Basically what this deck aims to do is power up the very expensive Valavola Spark attack every single turn, by using energy grace every turn. This means 4 energy can be put onto heliolisk that turn, giving him 120 damage. This turns to 150 with a silver bangle, and 180 with laserbank. With a life dew on Milotic, you aren't giving up a prize in return and can ohko an EX. Now what makes this deck quite explosive is that you then want to try and regain that life dew as quickly as possible to use it again the next turn or the turn afterwards, as well as putting 3 additional lightning energy back into the discard. Firstly, this needs Lysandre's Last Resort to bring back life dew. Next, there are many cards included to chop through the deck and get a milotic back, discard the lightning energy and find the soul dew. The slow way is to use LLR turn 1, then Skyla turn 2 for life dew. But with electrodes and 4 battle compressors and bicycle, you can hopefully cut through about half of the deck in a single turn. There's only 2 sycamores in this because there really isnt much time to use them- however they are shuffled back into the deck every time you use lysandres last resort, as well as can be retrieved with VS Seeker. Skylas can also be used to grab bicycles. I want to be using lysandre's last resort ideally every turn, and failing that I want to be using a skyla the next turn to get myself back on track. But good use of battle compressors to cut out unnecessary cards will speed you up a lot at the start I'm hoping, as well as good use of bicycle. This deck can afford to do this due to having lysandre's last resort to keep shuffling your discards back into your deck and starting again, and then using the VS seeker to bring back the LLR. Hypnotoxic Laser works really well with being reshuffled into the deck repeatedly because it can really help if things are slowing down for you.
So conclude... this deck really is reckless and probably going to crash and burn regularly although I'm dying to test it out. Some changes I am already considering is much more emphasis on supporters and replacing the electrodes with magnezones with dual brains, letting me play LLR as well as a sycamore in the same turn. Perhaps this would burn through my deck even faster. Also I could lose 1-1 milotic since they are getting shuffled in repeatedly by LLR. That could give me more supporters, or more draw support. And then another thought was to perhaps include 1-2 water energy so that milotic could knock out landorus EXs with its attack and a silver bangle- it could get instantly charged up by another milotic too, with the water energy searched out and discarded by battle compactor. This is a fun deck and really is mainly about fun... so hopefully noone will tell me that this deck has problems being too serious or to change the key aspects. But criticism on how to improve the decks current playstyle is much appreciated.