This was a thought that just occurred to me, since they have special energy for dark and metal, why not make one for every type? They could each have a unique effect, here were some ideas that came to mind
{G} Remove 1 damage counter from the Pokemon it's attached to between turns.
This could help grass decks with their tankability, especially in conjunction with cards like Landmin and Leafeon RR. I think this deck would shoot things like Tangrowth up in the tier list.
{W} Any damaging attacks will also do 10 damage to one benched Pokemon.
Following with a common water theme of spreading/sniping, not too much help to any decks, but it's what makes sense to me.
{L} You can discard this energy for your attack to do 20 more damage, but not as part of an attack cost.
This is a common theme I have seen for lightning Pokemon. It could help some decks with a bigger damage output, and namely help Luxray out (as if it needs any more help) in being able to do 80 to anything on the field barring Power Spray.
These were just some ideas I have, any opinions/suggestions?
{G} Remove 1 damage counter from the Pokemon it's attached to between turns.
This could help grass decks with their tankability, especially in conjunction with cards like Landmin and Leafeon RR. I think this deck would shoot things like Tangrowth up in the tier list.
{W} Any damaging attacks will also do 10 damage to one benched Pokemon.
Following with a common water theme of spreading/sniping, not too much help to any decks, but it's what makes sense to me.
{L} You can discard this energy for your attack to do 20 more damage, but not as part of an attack cost.
This is a common theme I have seen for lightning Pokemon. It could help some decks with a bigger damage output, and namely help Luxray out (as if it needs any more help) in being able to do 80 to anything on the field barring Power Spray.
These were just some ideas I have, any opinions/suggestions?