Hey professors! First-time poster, I just got into the pokemon TCG about a year ago with the wife, and I'm looking for some rules clarifications about extra attack text when the active pokemon takes no damage.
It's my understanding that if an attack targets the active pokemon and does no damage, then other effects of the attack don't apply. Like, the attack didn't land or was blocked, so the other stuff doesn't work too. I got this impression from the rulebook pdf over on warpcore (link)
Under 603.4 Resolving an attack, it goes "Calculate Damage", and then later "Apply Damage" and then "If the attack has any other effects (that have not already been resolved), resolve those effects.
and under Calculating Attack Damage, it says "If at the end of any step of the damage calculation, the attack damage has become less than or equal to zero, the attack does zero damage and the calculation ends immediately".
Scenario 1 - Does blocking active pokemon block the extra bench damage as well:
My opponent has Mega Blastoise EX in play, and I have Suicune in play. My opponent wants to use Hydro Bombard, but Safeguard protects me. Would the extra bench damage in the card text apply anyway?
There was a thread about this recently actually, and they said that Yes, the bench pokemon would take damage because Safeguard only protects the active pokemon.
However, it was my understanding that if the damage done to the active pokemon is zero, the extra effects of the move do not apply. ie: electric tail's "flip to paralyze" cannot paralyze if it hits for zero damage in the first place (like if Hard Charm stops it). Doesn't Hydro Bombard's bench damage fall under the same thing? No damage to active pokemon = attack is over? Or does the extra stuff break through under some clause I'm not aware of?
Scans (click for big):
M-Blastoise EX
[W][W][W] Hydro Bombard 120
This attack does 30 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Suicune
Ability: Safeguard
Prevent all effects of attacks, including damage, done to this pokemon by Pokemon-EX.
Scenario 2 - Beedrills and Hard Charms:
I've got Plasma Freeze Beedrill, and he's got a move Swift Sting, which does 20+ damage. If it's at full health, it does an extra 40 damage and poison and confusion. Sick nasty. My question is about extra effects: is that treated like 20, then 40+other stuff? Or is it treated as 60 + other stuff?
This is like the Blastoise question. Again, it's my understanding that if an attack does zero damage, then you don't get to apply the extra effects of the card. Would a hard charm (reduces damage by 20) stop all that nasty stuff from happening? The hit is either worth 40 now (if that extra stuff is lumped in) or it's worth zero (if that extra stuff doesn't get to apply).
Which is it? I have no idea. I'd guess it goes through because of the + on the 20+, suggesting it's lumped in.
Scans (click pic and it gets bigger):
Beeeeeees
[G] Swift Sting 20+
If this Pokémon has full HP, this attack does 40 more damage, and the Defending Pokémon is now Confused and Poisoned.
Hard Charm
Any damage done to the Pokémon this card is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance).
Scenario 3 - Same as the first one, but hard charm instead of safeguard:
I got Legendary Treasures Stunfisk. I use Muddy Water, which does 20 to the active, 20 to the bench. Opponent has a hard charm. What happens? Does the bench damage get through, or did Stunfisk stop it?
Scans (clicky):
Stunfisk
[F] Muddy Water 20
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Hard Charm Again
Any damage done to the Pokémon this card is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance).
Anyway, I appreciate you taking the time to read this long thread. Can you let me know what would happen under each question, and also why? I'm hazy on when the additional card text is considered part of the damage, and when it's considered an "effect" of the card that can be stopped.
It's my understanding that if an attack targets the active pokemon and does no damage, then other effects of the attack don't apply. Like, the attack didn't land or was blocked, so the other stuff doesn't work too. I got this impression from the rulebook pdf over on warpcore (link)
Under 603.4 Resolving an attack, it goes "Calculate Damage", and then later "Apply Damage" and then "If the attack has any other effects (that have not already been resolved), resolve those effects.
and under Calculating Attack Damage, it says "If at the end of any step of the damage calculation, the attack damage has become less than or equal to zero, the attack does zero damage and the calculation ends immediately".
Scenario 1 - Does blocking active pokemon block the extra bench damage as well:
My opponent has Mega Blastoise EX in play, and I have Suicune in play. My opponent wants to use Hydro Bombard, but Safeguard protects me. Would the extra bench damage in the card text apply anyway?
There was a thread about this recently actually, and they said that Yes, the bench pokemon would take damage because Safeguard only protects the active pokemon.
However, it was my understanding that if the damage done to the active pokemon is zero, the extra effects of the move do not apply. ie: electric tail's "flip to paralyze" cannot paralyze if it hits for zero damage in the first place (like if Hard Charm stops it). Doesn't Hydro Bombard's bench damage fall under the same thing? No damage to active pokemon = attack is over? Or does the extra stuff break through under some clause I'm not aware of?
Scans (click for big):
M-Blastoise EX
[W][W][W] Hydro Bombard 120
This attack does 30 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Suicune
Ability: Safeguard
Prevent all effects of attacks, including damage, done to this pokemon by Pokemon-EX.
Scenario 2 - Beedrills and Hard Charms:
I've got Plasma Freeze Beedrill, and he's got a move Swift Sting, which does 20+ damage. If it's at full health, it does an extra 40 damage and poison and confusion. Sick nasty. My question is about extra effects: is that treated like 20, then 40+other stuff? Or is it treated as 60 + other stuff?
This is like the Blastoise question. Again, it's my understanding that if an attack does zero damage, then you don't get to apply the extra effects of the card. Would a hard charm (reduces damage by 20) stop all that nasty stuff from happening? The hit is either worth 40 now (if that extra stuff is lumped in) or it's worth zero (if that extra stuff doesn't get to apply).
Which is it? I have no idea. I'd guess it goes through because of the + on the 20+, suggesting it's lumped in.
Scans (click pic and it gets bigger):
Beeeeeees
[G] Swift Sting 20+
If this Pokémon has full HP, this attack does 40 more damage, and the Defending Pokémon is now Confused and Poisoned.
Hard Charm
Any damage done to the Pokémon this card is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance).
Scenario 3 - Same as the first one, but hard charm instead of safeguard:
I got Legendary Treasures Stunfisk. I use Muddy Water, which does 20 to the active, 20 to the bench. Opponent has a hard charm. What happens? Does the bench damage get through, or did Stunfisk stop it?
Scans (clicky):
Stunfisk
[F] Muddy Water 20
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Hard Charm Again
Any damage done to the Pokémon this card is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance).
Anyway, I appreciate you taking the time to read this long thread. Can you let me know what would happen under each question, and also why? I'm hazy on when the additional card text is considered part of the damage, and when it's considered an "effect" of the card that can be stopped.