I've noticed that spriting has increased in popularity greatly on this forum in the last few months; however, unfortunately, there has been an increase in poor sprites along with it. Hopefully this guide can get you on your way to spriting the right way.
ALWAYS follow these basic rules of spriting:
- Save your sprites in .png format. NOT JPEG! It ruins solid lines, and other formats don't allow for as many colors.
- Don't mix sprites and other styles of artwork, they look bad together. That means not using sprites on banners (unless the whole thing is pixel-ey) and/or with ken sugimori images.
- Never resize sprites, but always magnify when you're working with them.
- Sprites have shading for a reason. Make sure you keep it when you're editing the sprite.
- Use colors that complement each other and look natural, unless you want people's eyes to bleed.
- When you edit outlines make sure you have the right color, and that it isn't just a solid 1 pixel line around the object or it will look aliased. Think of steps.
- Having MS Paint rather than a higher-end program is no excuse for poor sprites! Many of the best spriters actually prefer paint.
Take a look at these tutorials for more in-depth guides:
http://www.pokemonelite2000.com/forum/showthread.php?t=31745 -Shows you what tools to use based on what program you're using to edit images.
http://www.dragonflycave.com/recoloring.aspx -A very good tutorial on several major types of spriting.
http://gottasprite.pokemonchibi.com/ -Site with a large collection of tutorials on many different types of spriting.
Good resources:
http://www.pokemonelite2000.com/sprites.html -The best place to go to get your pokemon sprites. Right click -> save picture as and begin editing.
http://www.spriters-resource.com/nintendo/pokemon/ -Has anything else you could ever want.
That's all; if you've taken the time to read everything here your next sprite should at least be decent. If you'd like more tutorials and resources on other areas of pokemon fan art follow the link to artisan cave in my sig.