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Stage 1s (Donphan/Yanmega/Zoroark/Ambipom)

hydranoid3

Illusion Master
Member
Name: Stage 1s
Comments: HGSS- ON

TOTAL CARDS: 60

POKEMON: 20
Stage 1s 8
2 : Zoroark, BW-71
3 : Yanmega (Prime), TM-98
3 : Donphan (Prime), GS-107
Basic: 12
2 : Zorua, BW-70
3 : Yanma, TM-84
3 : Phanpy, CL-66
2: Bouffalant BW-91
2:Aipom UN-43

TRAINERS: 22
Trainers: 10
4 : Pokemon Communication, BW-99
4 : Pokemon Catcher (currently using Reversal, will switch once it's released)
2 : Junk Arm, TM-87

Supporters: 14
3 : Professor Oak's New Theory, CL-83
3 : Judge, UL-78
4 : Pokemon Collector, GS-97
4 : Copycat, CL-77

ENERGY: 12
Special Energy: 4
4 : Double Colorless Energy, GS-103
Basic Energy: 8
8 : Fighting Energy, BW-110

Now on with the strategy. It really isn't rocket science. The key idea is to swarm your opponent. Keep pumping out stage 1s and bugging your opponent. Ideally you want to have a combination of Yanmegas and Donphans out by T3 if your hand sucks. Disrupt your opponent and snipe for free once your Yanmegas get going and tank with Donphan's Earthquake until then.
Zoroark is there as a counter to...well, a lot of things. You can Foul Play to mimic Magnezone, Reshiram, BadBoar, Zekrom etc. for 1-hit KOs with Special Darks. Take prizes and annoy your opponent for victory.
i added my own tech with ambipom and bouffant ambipom is for late game so i can just disrupt decks that tank with moving the energy to another pokemon and bouffant is a colorless tank that waits in the bench for his revenge a whopping 90+ special dark's

Obviously the deck needs work... a lot of work. Help is greatly appreciated.
 
I think you mean Aipom instead of Ambipom lol. If you do plan on using Ambipom, you're going to need some of the Basic form anyway.

dmaster out.
 
Another mistake is that special darkness only adds the 10 damage durring an attack if it is attached to a darkness pokemon I'm pretty sure. So you aren't going to buff up your buffalo or anything else other than zoroark any by attaching these, it's just colorless pretty much.

If you want your zoroark to be more effective against dragons and other foul play targets, I would suggest more plus powers and more junk arms. The special darks aren't going to do you any favors on anything but zoro so I would ditch them. You have 4 DCE to get him moving. Lose the specials to build up junk arm and plus powers. You would be surprised how useful junk arm can be in the late game with this deck. Your discard pile basically becomes part of your hand.

I don't know about the monkeys, if it works good times,
 
I couldn't agree more with the above poster. I'd drop 3 Fighting Energy (8 is too much - Heavy Impact shouldn't be used that often), and all 4 Sp. Darks (only thing that benefits from this is Zoroark), and add the following:

+ 1 Yanma TM or + 1 Cleffa HGSS/CoL
+ 2 Junk Arm
+ 2 Pokegear 3.0
+ 2 Rescue Energy

Rescue Energy will have you re-using your Yanmegas like a mad man, and Pokegear 3.0 is great if you need a Supporter (like Collector) T1. You want to max out the Junk Arms so you can re-use your Catchers. Also, your deck lacks a consistent starter, so you'd want either a Cleffa (be careful because of Donphan) or another Yanma for consistent starts (Free Flight is excellent).

Hope this helped.

P.S.

hydranoid3 said:
2: Boufant BW-91
2:Apom UN-43

It's Aipom and Bouffalant. ;)
 
Um, I hate to be a downer, but this is my list. You dropped the dragons (Reshiram and Zekrom) and added Bouffalant and Aipom. The energy count, T/S/S and strategy are identical (save your addition of Aipom and Bouffalant's roles as well as a lack of Pluspowers and a couple Junk Arms). I understand once a list is released on this site it pretty much becomes public knowledge, but you could have credited the original poster of the list at the very least.

In case there is any doubt: http://www.pokebeach.com/forums/thread-stage-1s-galore-donphan-yanmega-zoroark

Also, I would drop those Bouffalants mainly because they kinda become free prizes after a Revenge and even then one of your own pokemon would have had to be KO'd. Add some Pluspowers in their place as they'll help Zoroark take out Reshiram and Zekrom.
 
TehBrownSauce has a pretty good case. The things you added were spelled wrong and didn't have the right set abbreviation, so its obviously you didn't make the list with redshark...
 
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