So that newly-revealed Metagross looks fun, Especially attacking for one energy. It's just begging to be abused by Max Potion. So I've outlined A list that could probably highlight the strengths of it pretty well. It most likely needs some work though. I probably forgot something somewhere. Anyways, here's that list...
Pokemon (18):
SO... Steven's Decision is probably one of the most broken draw support type cards we have had in a long while. It's better than teammates with no turn where you can't play it. The only problem is that it ends your turn. Enter Metagroos. Metagross's ability says that if its in the active, Break Steven's Decision (I'm paraphrasing a bit, but you get the idea, right?). You use this to basically stay alive forever (unless they can hit 170-200 damage in a single swing, depending on what tool you have attached) and swing for 120, after a momentum building turn. Celesteela exists as a kind of situational Blowup type tech that can destroy BuzSwole or UNecrozma under the right circumstances, and Metagross GX exists to Eliminate any potential for Crushing Hammer to work against the Gross and to instantly recover from a Max Potion. I probably need to add some recovery other than Coronets, probably more pokemon centered, but I don't know if I should use Rescue Stretcher or just some other card I can't remember off the top of my head. Anyway, let me know If I should add anything else.
Edit:
-2 Crisis Potion
-1 Field Blower
-------------------
+1 Cyrus Prism Star
+1 Kartana GX
+1 Rescue Stretcher
Pokemon (18):
- Beldum CST {60 HP} (2)
Beldum – Metal – HP60
Basic Pokemon
Ability: Conductive Body
As long as this Pokemon is your Active Pokemon, its Retreat Cost is [C] less for each Beldum on your Bench.
[M] Ram: 10 damage.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2
Basic Pokemon
Ability: Conductive Body
As long as this Pokemon is your Active Pokemon, its Retreat Cost is [C] less for each Beldum on your Bench.
[M] Ram: 10 damage.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2
- Beldum CST {70 HP} (2)
Beldum – Metal – HP70
Basic Pokemon
[C][C] Single Smash: 50 damage. Flip a coin. If tails, this attack does nothing.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
Basic Pokemon
[C][C] Single Smash: 50 damage. Flip a coin. If tails, this attack does nothing.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
- Metang (2)
- Metagross CST (4)
Metagross – Metal – HP170
Stage 2 – Evolves from Metang
Ability: Extend
If this Pokemon is your Active Pokemon and you play Steven’s Decision from your hand, your turn doesn’t end.
[M] Meteor Mash: 60 damage. During your next turn, this Pokemon’s Meteor Mash does 60 more damage.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 4
Stage 2 – Evolves from Metang
Ability: Extend
If this Pokemon is your Active Pokemon and you play Steven’s Decision from your hand, your turn doesn’t end.
[M] Meteor Mash: 60 damage. During your next turn, this Pokemon’s Meteor Mash does 60 more damage.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 4
- Metagross GX (1)
- Tapu Koko SM31 (1)
- Alolan Vulpix GRI (2)
- Celesteela CST (1)
Celesteela – Metal – HP140
Basic Pokemon (Ultra Beast)
[M][C][C][C][C] Moonraker: 160 damage. If the total of both players’ remaining Prize cards is 6, this attack’s cost is [M].
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 4
Basic Pokemon (Ultra Beast)
[M][C][C][C][C] Moonraker: 160 damage. If the total of both players’ remaining Prize cards is 6, this attack’s cost is [M].
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 4
- Dunsparce CST (1)
Dunsparce – Normal – HP50
Basic Pokemon
[C] Strike and Run: Search your deck for up to 3 Basic Pokemon and put them on your Bench. Then, shuffle your deck. If you put any Pokemon on your Bench, you may switch this Pokemon with 1 of your Benched Pokemon.
[C] Sudden Flash: 10 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Basic Pokemon
[C] Strike and Run: Search your deck for up to 3 Basic Pokemon and put them on your Bench. Then, shuffle your deck. If you put any Pokemon on your Bench, you may switch this Pokemon with 1 of your Benched Pokemon.
[C] Sudden Flash: 10 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
- Tapu Lele GX (2)
- Kartana GX (1)
- Steven’s Decision (4)
Steven’s Decision – Trainer
Supporter
Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck. Your turn ends.
You can play only 1 Supporter card during your turn (before your attack).
Supporter
Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck. Your turn ends.
You can play only 1 Supporter card during your turn (before your attack).
- Cynthia (3)
- Max Potion (4)
- Ultra Ball (3)
- Guzma (4)
- Rare Candy (4)
- Cyrus Prism Star (1)
- Tate and Liza (2)
Tate and Liza – Trainer
Supporter
Choose 1:
– Shuffle your hand into your deck, then draw 5 cards.
– Switch your Active Pokemon with 1 of your Benched Pokemon.
You can play only 1 Supporter card during your turn (before your attack).
Supporter
Choose 1:
– Shuffle your hand into your deck, then draw 5 cards.
– Switch your Active Pokemon with 1 of your Benched Pokemon.
You can play only 1 Supporter card during your turn (before your attack).
- Metal Frying Pan (4)
- Choice Band (2)
- Pal Pad (1)
- Mt. Coronet (1)
- Field Blower (1)
- Metal (8)
SO... Steven's Decision is probably one of the most broken draw support type cards we have had in a long while. It's better than teammates with no turn where you can't play it. The only problem is that it ends your turn. Enter Metagroos. Metagross's ability says that if its in the active, Break Steven's Decision (I'm paraphrasing a bit, but you get the idea, right?). You use this to basically stay alive forever (unless they can hit 170-200 damage in a single swing, depending on what tool you have attached) and swing for 120, after a momentum building turn. Celesteela exists as a kind of situational Blowup type tech that can destroy BuzSwole or UNecrozma under the right circumstances, and Metagross GX exists to Eliminate any potential for Crushing Hammer to work against the Gross and to instantly recover from a Max Potion. I probably need to add some recovery other than Coronets, probably more pokemon centered, but I don't know if I should use Rescue Stretcher or just some other card I can't remember off the top of my head. Anyway, let me know If I should add anything else.
Edit:
-2 Crisis Potion
-1 Field Blower
-------------------
+1 Cyrus Prism Star
+1 Kartana GX
+1 Rescue Stretcher
Last edited: