Rayquaza was just revealed today, and going off of what I have seen, it'll fall right in line with the same archetype as BuluVolt, just with a Xerneas BREAK type attack. That being said, here's what I have so far:
Pokemon (18):
Trainer (28):
When i said this ran similar to BuluVolt, I wasn't lying. Probably because it's effectively what my VikaBulu list would be when updated to the next rotation and replacing the Bulus for Rayquazas. However, I will explain the categories for which I classified cards, and pray that that inadvertently explains why they're there.
Pokemon:
Pokemon (18):
- BAEquaza GX (3) (DPS)
Rayquaza-GX – Dragon – HP180
Basic Pokemon
Ability: Angry Gale
When you play this Pokemon from your hand onto your Bench during your turn, you may discard the top 3 cards of your deck. Then, attach a basic Energy card from your discard pile to this Pokemon.
[G]L][C] Dragon Break: 30x damage. This attack does 30 damage times the number of basic [G] and [L] Energy attached to your Pokemon.
[G] Tempest GX: Discard your hand. Then, draw 10 cards. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fairy (x2)
Resistance: none
Retreat: 3
Basic Pokemon
Ability: Angry Gale
When you play this Pokemon from your hand onto your Bench during your turn, you may discard the top 3 cards of your deck. Then, attach a basic Energy card from your discard pile to this Pokemon.
[G]L][C] Dragon Break: 30x damage. This attack does 30 damage times the number of basic [G] and [L] Energy attached to your Pokemon.
[G] Tempest GX: Discard your hand. Then, draw 10 cards. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fairy (x2)
Resistance: none
Retreat: 3
- Grubbin (3) (E.A.)
- Charjabug (1) (E.A.)
- Vikavolt (3) (E.A.)
- Alolan Vulpix GUR (2) (G.S.)
- Tapu Lele GX (2) (G.S.)
- Dunsparce CST (1) (G.S.)
Dunsparce – Normal – HP50
Basic Pokemon
[C] Strike and Run: Search your deck for up to 3 Basic Pokemon and put them on your Bench. Then, shuffle your deck. If you put any Pokemon on your Bench, you may switch this Pokemon with 1 of your Benched Pokemon.
[C] Sudden Flash: 10 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Basic Pokemon
[C] Strike and Run: Search your deck for up to 3 Basic Pokemon and put them on your Bench. Then, shuffle your deck. If you put any Pokemon on your Bench, you may switch this Pokemon with 1 of your Benched Pokemon.
[C] Sudden Flash: 10 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
- Tapu Koko SM31 (1) (DPS/G.S.)
- Dedenne FOL (1) (Tech)
- Latios SHL (1) (Tech)
- Latias Prism (1) (E.A.)
Latias Prism Star – Dragon – HP130
Basic Pokemon
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
[C] Dream Mist: 30 damage. Attach a basic Energy card from your discard pile to each of your Benched Basic [N] Pokemon.
Weakness: Fairy (x2)
Resistance: none
Retreat: 1
Basic Pokemon
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
[C] Dream Mist: 30 damage. Attach a basic Energy card from your discard pile to each of your Benched Basic [N] Pokemon.
Weakness: Fairy (x2)
Resistance: none
Retreat: 1
- Cynthia (3) (Draw)
- Copycat (2) (Draw)
Copycat – Trainer
Supporter
Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent’s hand.
You may play only 1 Supporter card during your turn (before your attack).
Supporter
Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent’s hand.
You may play only 1 Supporter card during your turn (before your attack).
- Guzma (3) (Control)
- Choice Band (3) (DPS Mod)
- Rare Candy (3) (Acc.)
- Energy Recycler (1) (Recovery)
- Ultra Ball (3) (Search)
- Devoured Field (3) (DPS Mod)
- Mysterious Treasure (3) (Search)
- Field Blower (2) (Control)
- Acerola (1) (Recovery)
- Grass (7)
- Lightning (7)
When i said this ran similar to BuluVolt, I wasn't lying. Probably because it's effectively what my VikaBulu list would be when updated to the next rotation and replacing the Bulus for Rayquazas. However, I will explain the categories for which I classified cards, and pray that that inadvertently explains why they're there.
Pokemon:
- DPS: These pokemon are the source of raw damage. They are what takes the knockouts and wins games. Often times, they are the main focus of a deck.
- Energy Acceleration (E.A.): These pokemon, at some point in the line (often the final stage), provide a great amount of specialized support and are key parts of many strategies, particularly ones that involve discarding or accumulating large amounts of energy.
- General Support (G.S.): These pokemon are very useful and fill in the gaps left behind by the core strategy. These allow for an otherwise clunky and awkward decks to streamline into success. As a result, they often become rather expensive.
- Tech: These pokemon don't offer anything to the core strategy, but are useful in a pinch. Kept in small numbers, they are used to counter specific threats in the metagame. For example, Dedenne is a fairy type that increses damage if a lighning pokemon (Tapu Koko, Vikavolt) is on the bench. With a Choice Band, it does 90 damage, which gets Ultra Necrozma down to 10 hp and OHKOs Other Rayquazas due to weakness.
- Draw: Pretty self explanatory; used to get the player more cards or new cards.
- Control: Used to manage the opponent's board to improve your conditions for winning.
- Acceleration (Acc.): Speeds up the actions taken in a game, often referring to evolution.
- Recovery: Also self explanatory, used to put cards that were previously used back into usability.
- Search: Self explanatory, used to find certain things in the deck or discard and make them more usable (i.e. into the hand, or close to it)
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