PMJ said:
So how is everyone's online experience? I've started seeing a wider variety of characters. Got my ass kicked by a couple falcos and it was beautiful. Been using Pac man. He's super fun.
Pac-Man is pretty darn good in this game, but he's sadly not as much fun as I'd like him to be. Far too reliant on B-moves and camping if he's to be used effectively (the same reason I don't really like using Mega Man, despite him being awesome as well). Of all the newcomers, only Palutena seems like a lot of fun to me. She has some nice and varied aerials, good air speed, low landing lag, awesome Up-Smash and some great approach and movement options. I'm waiting until I can play with a GameCube controlled before really trying to learn any new characters, though. So far I've only really used Puff (of course), with a bit of Sheik and Doc because they transfer decently from Melee where I use both as kind-of-secondaries.
About my online experience... everyone's been getting worse somehow lately, but that might just be back luck on my part. I've fought 7 or 8 opponents of around equal or greater skill with whom I've played quite a few matches, but most people online fall into 1 of 3 categories:
1) The beginner: doesn't know that the shield button exists, what tilts are, and often messes up even the simplest of recoveries (there are other options than up-B?! :0).
2) The For Glory expert: abuses slight lag to spam low-cooldown smashes and/or rolls, which will take down players of the previous category with ease, but the strategy is otherwise horribly punishable. Tends to ragequit after game 1 because all they care about is their invisible win percentage.
3) The raised-by-CPUs: they know what moves work, they know when to shield, etc. The only problem is that they're attuned to either the above 2 categories or to CPUs, which means they rely not on reading the opponent or avoiding punishes, but simply on trying to get a hit in. With CPUs having near-perfect timing but being unable to notice spammy moves or punish effectively, this is a good strategy against them. Not so much against decent human players.
I've been trying to get my win percentage as low as possible by immediately quitting when faced with #1 or #2 and by not allowing myself to quit when I'm losing or almost losing against someone. So far I'm at around 75%, 80% for the last 100 matches. Most of my losses are against the 7 or 8 players mentioned above (3 or which were able to beat me consistently, against the others I went around 50-50), and a quick calculation shows that I've probably 2-stocked people more often than I've lost against players. Can't say I'm terribly impressed with For Glory, but it's fun enough to relax with occasionally. If only it weren't all Final Destination...
Other For Glory observations:
- After having been 2-stocked by a Jigglypuff, a lot of players, no matter what character they've been using, will switch to Robin or less frequently Zamus or Shulk. After they get 2-stocked again they'll usually quit. It's like they think whatever character they've been using is obviously counted pretty hard by Jiggs, but those 3 characters can tip the scales in their favour. I've actually had someone cycle through all 3 after losing to me with Little Mac, only to quit afterward.
- Little Macs online are horrible, leading me to believe most people really don't know how to handle them. They're also most likely to ragequit.
- Other than Little Mac, facing an Ike, Sonic, or Shulk will often mean you're fighting an inexperienced player. Sonic's actually pretty good in this game, though, which is horribly frustrating.
Also, kids: don't quit when you're losing. It's the best learning opportunity you'll get. If you don't wanted to get better, why are you playing For Glory in the first place?