Surprise Cards

I1lucky

Your local Infernape
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Recently me and my friends have tried running certain meta decks at league challenges but with a certain card that will catch my opponent off guard. Like a scramble switch in keldeo blastoise or the new dusknoir as well as the old dusknoir in a trevanent deck.


What are some other cards that would surprise your opponent?
 
Potions. Enough said. But to avoid a Spam Warning... xD.

You NEVER count on people running Potions cause it's just too... bad... :p Running a couple if you have enough room is not a bad idea.
 
Trevenent/Dusknoir/Ghetsis crazy deck. In a lock you have a lot of worthless item cards now. If you get out of lock throw them in discard. All those rare candy, muscle bands, and Roller Skates are throw back into there deck.
 
Mr.Muffin said:
Trevenent/Dusknoir/Ghetsis crazy deck. In a lock you have a lot of worthless item cards now. If you get out of lock throw them in discard. All those rare candy, muscle bands, and Roller Skates are throw back into there deck.

Well, that's almost a must in Item-lock decks, it's not that's very surprising....
 
It took me by surprise because I forgot it existed.

I like it when random decks like Empoleon/Dusknoir/Miltank runs 1-0-1 Delphox. Just cuz it makes the deck faster without beaches.
 
Mr.Muffin said:
It took me by surprise because I forgot it existed.

I like it when random decks like Empoleon/Dusknoir/Miltank runs 1-0-1 Delphox. Just cuz it makes the deck faster without beaches.

Haha, Delphox in Empoleon IS a crazy call because you have Empoleon to draw cards anyways. Delphox is just counterproductive. However, cards like Tirtouga(or any other Prehistoric Call fossil, for that matter) and Max Potion in my Empoleon deck have saved my any times from decking myself and losing a Miltank respectively out of the blue, ruining my opponent's math.
 
Luispipe8 said:
Mr.Muffin said:
It took me by surprise because I forgot it existed.

I like it when random decks like Empoleon/Dusknoir/Miltank runs 1-0-1 Delphox. Just cuz it makes the deck faster without beaches.

Haha, Delphox in Empoleon IS a crazy call because you have Empoleon to draw cards anyways. Delphox is just counterproductive. However, cards like Tirtouga(or any other Prehistoric Call fossil, for that matter) and Max Potion in my Empoleon deck have saved my any times from decking myself and losing a Miltank respectively out of the blue, ruining my opponent's math.

He didn't say it had to be good. I also like a random Mew EX(Radiant Collection) in any of my decks when I am bored. It is pretty much the most generic common EX ever(That is good). I put Shaymin EX in Virgen on TCGone recently. I know my opponent was confused.
 
(Okay, wow, I'm not sure why I went on such a tangent but yeah I guess I kind of over-explained two cards that everyone knows hahaha. Still, my opinions here stand.)

There are two Pokemon EX I think work as very strong surprise cards. Incidentally, both of these mainly work in decks with grass energy, and I think Virizion EX alone makes grass a rather popular type. The first card would be Dragonite EX from the recent Furious Fists set. Just looking at Dragonite, he's obviously designed for surprise. His ability lets you move as many basic energy to him from your pokemon as you like, and then switch him into the active position. Basically you can be in a situation where you have plenty energy available but don't quite have the attackers to finish off a pokemon. Drop the Dragonite, and boom it's up there swinging for 80, 120 with a discard, and your opponent may be surprised and put at a disadvantage, depending on the timing. Dragonite's main flaw, really, is his high retreat cost. If you play Dragonite without activating his ability for some reason, he is slow to charge up and just as hard to switch to the bench if you happen to start with him.

Now the other card I enjoy is Shaymin EX. For any who don't know or remember, Shaymin has a rather disappointing 110 HP despite being a Pokemon EX. That being said, I think it is meant to work as a late game surprise card and a finisher of sorts so the HP isn't extremely bothersome. Now this means starting the game with Shaymin EX could be problematic, but its first attack Synthesis costs 1 grass energy and lets you search for another grass energy and attach it to any of your pokemon. This combined with a retreat cost of 1 makes Shaymin much better to start with than, say, Dragonite, despite its poor bulk. And now the real appeal to Shaymin is its Revenge Blast attack, which does 30 damage +30 more damage for every prize card taken by your opponent. Certainly a terrifying card late game, hitting for 180 when your opponent has only one prize left. I'm very attached to this card personally after a game at my first Regionals tournament. My opponent, playing CMT, had taken 5 prizes, I still had all 6 left. I was in trouble. And then wouldn't you know it, I get my Shaymin out (or maybe it was already out, I don't quite remember how I so easily got it going without it getting KO'd haha) and I go for a solid sweep and take all 6 of my prizes, using Eviolite to survive the one or two attacks my opponent could get going before I KO'd all his pokemon. Greatest comeback I've ever experienced. Now I know not very many people agree with me on Shaymin's playability, but I strongly urge you to look at the recent Worlds runner-up's decklist and tell me what you see there. :p Shaymin wins games that should be lost.
 
Luispipe8 said:
Potions. Enough said. But to avoid a Spam Warning... xD.

You NEVER count on people running Potions cause it's just too... bad... :p Running a couple if you have enough room is not a bad idea.

Better yet, FOUR max potions. This surprised so many people at worlds and I would've done horrible without them. In some decks 1 or 2 would be good.

Also a 1-1 garbodor line maybe. I saw one at worlds in plasma.
 
Max Potions, Super Scoop Up, Scoop Up Cyclone, Cassius: All have caught me off guard and have denied me prizes I needed to win.

There's also escape rope, which can force opponents into making hasty decisions while saving your own butt in the process.

My favorite has to be energy switch. It's amazing what kind of surprise attacks you can pull off just by moving one energy. When I used to play TCGO, it made my Lucario PLS deck work so well (DCE --> Energy Switch --> Lots of Damage late game).
 
I love playing Cassius. I run 3 in my deck, it's so great to be down to <50 HP and scoop up. One time I even used it in a lock battle where I was up against a pyroar who had no energy left in their deck and I had no non-basics left. I was set to deck out first but I knew I had a Cassius, that would put 5 cards back in my deck, giving me just enough to edge out the win.
 
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