If you want to see the rules, look at the last game. It's on page 2 or 3 of the game thread.
Items
Red items are weapons, armour, or somehow related to combat
Green items are tools
Brown items are basic supplies
Orange items are consumable or in some way heal you hitpoints.
Current Items:
1 Splint (equipped)
1 Backpack
1 Battery
3 Bandages
5 Planks
1 Hammer
1 Tinderbox
1 Dagger
1 Sword (unusable, shattered)
1 Hand Grenade (single-use)(auto-kill)
1 Bananna (heals 2 per use)
1 Syringe Gun with "Antidote" printed on it
SIGN-UP SHEET:
(Name)(Hitpoints)(Status Condition)
1. sillykyle! 10/10
2. Darkrai's Nightmare 0/10 Died day 3, due to a blade
3. Charitude 10/10
4. Tristan 0/10 Died day 1, Charitude committed homicide.
5. PokeChamp 0/10 Died day 3, poison blade
6. MS eevelotion 0/10 Poison entered arm wound
7. Freak =P 10/10
8. Hatman 0/10 Died day 3, decapitated due to a sword.
9. The Flaming Ho-oh 10/10
10. Leafy 101 4/10 Poisoned leg wound, spike wound to arm
Replacements
1.
2.
3.
4.
5.
Roles:
sillykyle!: You are the Special Effects person. When they make movies, you make the special effects that make them look so cool. Once per day, you may search a room for traps.
Darkrai's Nightmare: You are the craftsman. You are handy with tools. You can combine items and use them for your own purposes. DEAD
Charitude: You are the medium. You are psychically sensitive. When a person dies, you may try to learn their role. If you suceed, you will learn their role. You can remove your role and learn another whenever a new person dies. You can only learn roles at the time of death. If you try to learn a role, there is a small chance of there being a penalty.
Current Role:
Tristan: You are the Doctor. You are experienced with healing people. At the end of the day, you may heal one other player for a varying amount of hitpoints. You can also heal poison. DEAD
PokeChamp: You are the stuntman. You often work with sillykyle! on movies. You always perform dangerous scenes. You cannot fail an obstacle room. DEAD
MS Eveelution: You are the hacker. You are very smart and have broken into many computers. If you come across any computer, you can hack it and gain vital information. You can also unlock electronically locked doors. DEAD
Freak =P: You are the ninja. You are skilled with your ninja weapons. You have an increased chance at suceeding at obstacle rooms, and can use most weapons more effectively than most of your teammates. When you use a weapon in a danger room, the probabilities increase by two, not one.
Hatman: You are the fencer. You love using swords to whack people. If you can use a weapon, you will never fail a normal danger room. The probability becomes 100% if there is one or two enemies, and +2 if there are more than two enemies. DEAD
The Flaming Ho-oh: You are the psychic. You have many skills in predicting the future. You may, once per day, ask which way leads to the end of the maze (the exit).
Leafy 101: You are the magician. You perform many tricks. You can cast spells. Each one uses Mana Points. You have 3 MP at the start of each day. Here are your spells:
1 MP: Attack Spell (works in danger rooms)
1 MP: Agility Spell (works in obstacle rooms)
1 MP: Heal Other (heals another person for varying amount of hitpoints)
2 MP: Heal Self (same as above, but for yourself)
3 MP: Duplicate Item (allows you to duplicate certain items)
3 MP: Shield Spell (when cast, it creates a shield around all teammates for one day that makes them take half damage)
THE STORY SO FAR:
The group slid down the grimy pipe. They landed painfully on the concrete floor. A speaker announced, "You are in my trap. Try to stay alive... if you can. Otherwise.... mwahahahahah!"
The group, with no choice, walked on. Soon, they came to a crossroads. There were two doors. One was a much smaller pipe that they would have to crawl through. The other was an opening that was some six feet off the ground. What would they do?
The people had decided that the door was the safest way to go. They helped each other, and, besides a few minor injuries, they all made it. When they got into the room, however, it was empty. They wondered what the room was for when the wall opposite the gap slid open, and on the other side was....
A fan. It suddenly started spinning. Gradually, it blew all the occupants back. They fell painfully on the floor, 6 feet lower. Freak =P sprained his wrist, dealing 2 damage and making him inable to perform certain functions. Darkrai's Nightmare fell on his head, hitting him for 4 damage. Other than that, everyone was fine. The only other option was in the pipe. Would they use a power, or just go straight through?
The group climed into the slimy pipe. It was uncomfortable. Halfway through, it started to vibrate. Filthy water rushed through. The Flaming Ho-oh, who was in front, took the full force of the blast and took one damage. They eventually made it to the other side. It was an obstacle room! It was a simple pit jump, with water in the bottom. There were things swimming in the bottom of the water. What will you do?
The group, one at a time, jumped across. The Flaming Ho-oh went last. However, the phsyically unfit psychic, along with the water in his eyes, did nothing to help him get across. He fell just a little bit short of the other side. His hand caught the edge, but he was slipping. Quick!!! What will you do?
The group, some innocent and some traiterous, forged ahead. In the next room were several supplies. There was a backpack, a short but thick plank of wood, and a medium-sized sheet. There was also a (cliche'd) treasure chest on the other side of the room. What will you do? (of course, there is a door, leading to the next room)
Tristian's soul contained spite towards its killed. The spite took on a phsyical form, slamming Charitude on the ground. Had the soul been able to see, it would have slammed him the other way... into the same fate as it had succumbed to. As it was, Charitude took 5 damage and was drained. He could not take on another soul until the end of the next day.
sillykyle! opened the chest. The group held their breath in anticipation. However, none was needed. There were no traps. Inside the treasure chest were two batteries, and a hammer. With no more items to take, the group forged on.
The next room was a danger room! In it was a guard dog. What will the group do?
Hatman charged the dog, a hammer in his hand. He was experienced with weapons, and soon ended the dog. He got a slight bite, but he should be fine. The group forged on.
In the next room was an electronically locked door. However, the lock was without power, and thus could not open. The group needed to power up the door, and unlock it. How would they do this?
The group put 1 Battery in the computer-thingy. It hummed to life. Now, it had to be hacked. Would MSE suceed?
Under MSE's careful instructions, the computer lock soon popped open. The battery ran out just after they did, so there was no reason to take it with them. They opened the door and walked on.
In the next room was a ladder. The group slowly climbed up it. At the top was another ladder, and another....
Soon the group arrived at the last ladder. After they reached the top, they saw a long hallway. They advanced across it. At the top was a hallway. Close to them was another cliche'd treasure chest. What would the group do?
One of the group, Ho-oh, proceeded to open the chest. However, he couldn't. Gradually, everyone was pulling on the chest. There was a click, then a trapdoor opened underneath them. Gradually, the pit turned into a ramp, and they slid to the bottom of the ladders. Would they open the chest?
sillykyle! opened the chest. Instantly, a small package of explosives activated, dealing a minor burn and 4 damage to him. However, the items inside were worth it. They found a dagger, and a loaf of bread.
Do you want to eat the bread?
The group ate the bread. It magically healed all their damages and ailments. They are all healed to full health. With no other options, they advanced to the next room, taking care to avoid the pit. The next room was an obstacle room. There was a pendulum-like swinging blade hanging from the ceiling.
Freak =P nimbly crossed the obstacle. Many others followed, too. Nothing happened until the last person, MS Eevelotion. MS attempted to do what the gymnast had done, but since (s)he was not quite as skillfully trained, (s)he did not do it as quick. The blade hit his/her arm, slicing it open. (S)he made it across, but was hurt for 8 damage and was losing blood and strength quick. If you want him/her to survive, you must make a splint, and quick.
The group rushed to the next room to try and find supplies. In it was a large sheet, and in it a rather rusty, but sharp, sword. What will you do? Quick... the clock is ticking.
MSE attempted to use the Sword and the Sheet to create a splint. However, right away they saw that the sword was far two sharp and rusty to be used.
A pipe opened, and Leafy slid down, landing on his/her face. (S)he pick his/herself up and stood on his/her feet.
The group, with great help from the Craftsman, created a makeshift splint for their wounded teammate. He is able to move, but not able to participate in normal combat and such.
The group warily moved onto the next room, waiting for another trap to spring. However, there was another item room, or so the plaque said. At the center of the room was a heavy mist that seemed to shift in odd places and looked as if cast by evil. What would the group do?
Joey quickly scanned the room. He soon recognized a trap he had created many times in medival movies: a spike pit. He quickly disabled the activator. Since there were no more traps, the group looted the chest.
Inside were several goodies:
A package of 3 Bandages, 2 Banannas, and a Hand Grenade. With nothing else to do, the group moved on.
In the next room was an enemy! It was a Robot. What will the group do?
The Ninja and the Fencer warily approached the killing machine, holding a dagger, and a sword. The machine roared as it prepared its weapons, tortotous devices sliding mechanically out of its body. Strange long sticks with holes in the end and metal spikes waved mesmerisingly in front of the two. Then, the robot attacked.
It slammed a massive metal club into the ground. However, the Fencer's and the Ninja's reflexes were adjusted to battle and they both dodged its attack. The robot whirled around, this time swinging a flame thrower. It missed the Fencer, but singed the Ninja's sword arm. He cried out in pain and danced back. He took 3 damage and a burn. Then, Joey swung his blade in a humming ark at the distracted machine's neck - that is, the place below its head. However, the blade was not nearly sharp enough and promptly shattered upon impact. It did, however, hurt the robot, and made its head unable to turn. The ninja observed that slashing and stabbing attacks were no good, but maybe something flat and heavy would do the job... He dodged the injured killing machine's blasts and called out, "Toss me the...!"
Leafy tossed the hammer to the Fencer. The Fencer reached out, and...
...caught the hammer. He then swung it in a deadly turn. It smashed into the Robot's head. It twitched once and died. The group cheered at the victory.
The group, fully rested after a somewhat good night's sleep, forged ahead.
It was a three-way choice of paths. Each looked the same, except one was blue, one was green, and one way orange. Which path will the group take?
The group, after much arguing, finally deciding on the blue path. They slowly walked down the corridor, which grew narrowerer and narrowerer. The group grew nervous.
"Is is going uphill?" asked Ho-oh timidly. The group realized he was right. Soon, the corridor was so steep that the group could barely climb up it. Eventually, it went straight up. However, there was a ladder. The group slowly climbed. Eventually, there was a bright light! The group could see... trees! The group came to the decision that it was the exit! Will the group try and climb out of the hole to freedom, or go back the way they came?
The group, suspicious of my (the Evil Scientist's) actions, decided that it was a trap. They slowly descended the ladder. In his lair, the Scientist laughed. He knew that it would work. He hit a few keys on his keyboard...
After reaching the bottom of the ramp, the group saw a television pop out. They saw the view of a camera, showing the surface view of the exit they hadn't gone through. It was encased in a large glass box, maybe five meters across. But what made the group angry was when they saw what was in the box: the blue orb. They also saw the hole that would have taken them to the orb slowly close. They were angered as they realized they had lost the blue orb.
Items
Red items are weapons, armour, or somehow related to combat
Green items are tools
Brown items are basic supplies
Orange items are consumable or in some way heal you hitpoints.
Current Items:
1 Splint (equipped)
1 Backpack
1 Battery
3 Bandages
5 Planks
1 Hammer
1 Tinderbox
1 Dagger
1 Sword (unusable, shattered)
1 Hand Grenade (single-use)(auto-kill)
1 Bananna (heals 2 per use)
1 Syringe Gun with "Antidote" printed on it
SIGN-UP SHEET:
(Name)(Hitpoints)(Status Condition)
1. sillykyle! 10/10
2. Darkrai's Nightmare 0/10 Died day 3, due to a blade
3. Charitude 10/10
4. Tristan 0/10 Died day 1, Charitude committed homicide.
5. PokeChamp 0/10 Died day 3, poison blade
6. MS eevelotion 0/10 Poison entered arm wound
7. Freak =P 10/10
8. Hatman 0/10 Died day 3, decapitated due to a sword.
9. The Flaming Ho-oh 10/10
10. Leafy 101 4/10 Poisoned leg wound, spike wound to arm
Replacements
1.
2.
3.
4.
5.
Roles:
sillykyle!: You are the Special Effects person. When they make movies, you make the special effects that make them look so cool. Once per day, you may search a room for traps.
Charitude: You are the medium. You are psychically sensitive. When a person dies, you may try to learn their role. If you suceed, you will learn their role. You can remove your role and learn another whenever a new person dies. You can only learn roles at the time of death. If you try to learn a role, there is a small chance of there being a penalty.
Current Role:
shoyru1444 said:You are the craftsman. You are handy with tools. You can combine items and use them for your own purposes.
Freak =P: You are the ninja. You are skilled with your ninja weapons. You have an increased chance at suceeding at obstacle rooms, and can use most weapons more effectively than most of your teammates. When you use a weapon in a danger room, the probabilities increase by two, not one.
The Flaming Ho-oh: You are the psychic. You have many skills in predicting the future. You may, once per day, ask which way leads to the end of the maze (the exit).
Leafy 101: You are the magician. You perform many tricks. You can cast spells. Each one uses Mana Points. You have 3 MP at the start of each day. Here are your spells:
1 MP: Attack Spell (works in danger rooms)
1 MP: Agility Spell (works in obstacle rooms)
1 MP: Heal Other (heals another person for varying amount of hitpoints)
2 MP: Heal Self (same as above, but for yourself)
3 MP: Duplicate Item (allows you to duplicate certain items)
3 MP: Shield Spell (when cast, it creates a shield around all teammates for one day that makes them take half damage)
THE STORY SO FAR:
The group slid down the grimy pipe. They landed painfully on the concrete floor. A speaker announced, "You are in my trap. Try to stay alive... if you can. Otherwise.... mwahahahahah!"
The group, with no choice, walked on. Soon, they came to a crossroads. There were two doors. One was a much smaller pipe that they would have to crawl through. The other was an opening that was some six feet off the ground. What would they do?
The people had decided that the door was the safest way to go. They helped each other, and, besides a few minor injuries, they all made it. When they got into the room, however, it was empty. They wondered what the room was for when the wall opposite the gap slid open, and on the other side was....
A fan. It suddenly started spinning. Gradually, it blew all the occupants back. They fell painfully on the floor, 6 feet lower. Freak =P sprained his wrist, dealing 2 damage and making him inable to perform certain functions. Darkrai's Nightmare fell on his head, hitting him for 4 damage. Other than that, everyone was fine. The only other option was in the pipe. Would they use a power, or just go straight through?
The group climed into the slimy pipe. It was uncomfortable. Halfway through, it started to vibrate. Filthy water rushed through. The Flaming Ho-oh, who was in front, took the full force of the blast and took one damage. They eventually made it to the other side. It was an obstacle room! It was a simple pit jump, with water in the bottom. There were things swimming in the bottom of the water. What will you do?
The group, one at a time, jumped across. The Flaming Ho-oh went last. However, the phsyically unfit psychic, along with the water in his eyes, did nothing to help him get across. He fell just a little bit short of the other side. His hand caught the edge, but he was slipping. Quick!!! What will you do?
The Flaming Ho-oh said:"That's more like it" grins Ho-oh. "Now, we need to get a strong on in our alliance and its endgame for them!" He then laughs cruelly as he is hauled up.
The group, some innocent and some traiterous, forged ahead. In the next room were several supplies. There was a backpack, a short but thick plank of wood, and a medium-sized sheet. There was also a (cliche'd) treasure chest on the other side of the room. What will you do? (of course, there is a door, leading to the next room)
Tristian's soul contained spite towards its killed. The spite took on a phsyical form, slamming Charitude on the ground. Had the soul been able to see, it would have slammed him the other way... into the same fate as it had succumbed to. As it was, Charitude took 5 damage and was drained. He could not take on another soul until the end of the next day.
sillykyle! opened the chest. The group held their breath in anticipation. However, none was needed. There were no traps. Inside the treasure chest were two batteries, and a hammer. With no more items to take, the group forged on.
The next room was a danger room! In it was a guard dog. What will the group do?
Hatman charged the dog, a hammer in his hand. He was experienced with weapons, and soon ended the dog. He got a slight bite, but he should be fine. The group forged on.
In the next room was an electronically locked door. However, the lock was without power, and thus could not open. The group needed to power up the door, and unlock it. How would they do this?
The group put 1 Battery in the computer-thingy. It hummed to life. Now, it had to be hacked. Would MSE suceed?
Under MSE's careful instructions, the computer lock soon popped open. The battery ran out just after they did, so there was no reason to take it with them. They opened the door and walked on.
In the next room was a ladder. The group slowly climbed up it. At the top was another ladder, and another....
Soon the group arrived at the last ladder. After they reached the top, they saw a long hallway. They advanced across it. At the top was a hallway. Close to them was another cliche'd treasure chest. What would the group do?
One of the group, Ho-oh, proceeded to open the chest. However, he couldn't. Gradually, everyone was pulling on the chest. There was a click, then a trapdoor opened underneath them. Gradually, the pit turned into a ramp, and they slid to the bottom of the ladders. Would they open the chest?
sillykyle! opened the chest. Instantly, a small package of explosives activated, dealing a minor burn and 4 damage to him. However, the items inside were worth it. They found a dagger, and a loaf of bread.
Do you want to eat the bread?
The group ate the bread. It magically healed all their damages and ailments. They are all healed to full health. With no other options, they advanced to the next room, taking care to avoid the pit. The next room was an obstacle room. There was a pendulum-like swinging blade hanging from the ceiling.
Freak =P nimbly crossed the obstacle. Many others followed, too. Nothing happened until the last person, MS Eevelotion. MS attempted to do what the gymnast had done, but since (s)he was not quite as skillfully trained, (s)he did not do it as quick. The blade hit his/her arm, slicing it open. (S)he made it across, but was hurt for 8 damage and was losing blood and strength quick. If you want him/her to survive, you must make a splint, and quick.
The group rushed to the next room to try and find supplies. In it was a large sheet, and in it a rather rusty, but sharp, sword. What will you do? Quick... the clock is ticking.
MSE attempted to use the Sword and the Sheet to create a splint. However, right away they saw that the sword was far two sharp and rusty to be used.
A pipe opened, and Leafy slid down, landing on his/her face. (S)he pick his/herself up and stood on his/her feet.
The group, with great help from the Craftsman, created a makeshift splint for their wounded teammate. He is able to move, but not able to participate in normal combat and such.
The group warily moved onto the next room, waiting for another trap to spring. However, there was another item room, or so the plaque said. At the center of the room was a heavy mist that seemed to shift in odd places and looked as if cast by evil. What would the group do?
Joey quickly scanned the room. He soon recognized a trap he had created many times in medival movies: a spike pit. He quickly disabled the activator. Since there were no more traps, the group looted the chest.
Inside were several goodies:
A package of 3 Bandages, 2 Banannas, and a Hand Grenade. With nothing else to do, the group moved on.
In the next room was an enemy! It was a Robot. What will the group do?
The Ninja and the Fencer warily approached the killing machine, holding a dagger, and a sword. The machine roared as it prepared its weapons, tortotous devices sliding mechanically out of its body. Strange long sticks with holes in the end and metal spikes waved mesmerisingly in front of the two. Then, the robot attacked.
It slammed a massive metal club into the ground. However, the Fencer's and the Ninja's reflexes were adjusted to battle and they both dodged its attack. The robot whirled around, this time swinging a flame thrower. It missed the Fencer, but singed the Ninja's sword arm. He cried out in pain and danced back. He took 3 damage and a burn. Then, Joey swung his blade in a humming ark at the distracted machine's neck - that is, the place below its head. However, the blade was not nearly sharp enough and promptly shattered upon impact. It did, however, hurt the robot, and made its head unable to turn. The ninja observed that slashing and stabbing attacks were no good, but maybe something flat and heavy would do the job... He dodged the injured killing machine's blasts and called out, "Toss me the...!"
Leafy tossed the hammer to the Fencer. The Fencer reached out, and...
...caught the hammer. He then swung it in a deadly turn. It smashed into the Robot's head. It twitched once and died. The group cheered at the victory.
The group, fully rested after a somewhat good night's sleep, forged ahead.
It was a three-way choice of paths. Each looked the same, except one was blue, one was green, and one way orange. Which path will the group take?
The group, after much arguing, finally deciding on the blue path. They slowly walked down the corridor, which grew narrowerer and narrowerer. The group grew nervous.
"Is is going uphill?" asked Ho-oh timidly. The group realized he was right. Soon, the corridor was so steep that the group could barely climb up it. Eventually, it went straight up. However, there was a ladder. The group slowly climbed. Eventually, there was a bright light! The group could see... trees! The group came to the decision that it was the exit! Will the group try and climb out of the hole to freedom, or go back the way they came?
The group, suspicious of my (the Evil Scientist's) actions, decided that it was a trap. They slowly descended the ladder. In his lair, the Scientist laughed. He knew that it would work. He hit a few keys on his keyboard...
After reaching the bottom of the ramp, the group saw a television pop out. They saw the view of a camera, showing the surface view of the exit they hadn't gone through. It was encased in a large glass box, maybe five meters across. But what made the group angry was when they saw what was in the box: the blue orb. They also saw the hole that would have taken them to the orb slowly close. They were angered as they realized they had lost the blue orb.