Welcome to the third installment or the Maze series. Since PMJ killed everyone with the meteors, I started number three. Now, in the past two mazes, the Evil Scientist (me) made the traps. Now, there will be a randomly selected Evil Scientist. The Scientist will not be publicly known, so you will have to guess him. In the event that that happens, I will take over as the scientist. Be warned; you cannot win without killing the traitor. Also, in this version, you also get roles, though these are not publicly known. Like in WW, you cannot quote the PM containing your role without a modkill. You can, however, hint at it and even say it. Also, the Scientist has no role, so it's an advantage you have.
For those new to the series, the game works on events. I (or the newfound Evil Scientist) will post the room's details as you walk into it. You react based on how the traps are. I am supreme god and I can modify the rooms as I see fit. You get some items along the way which you can use. There are several types of rooms, and I'll cover some of the most common and basic ones:
~Fork In The Road
A simple choice of paths. A majority vote wins.
~Obstacle Room
A room requiring agility, cunning, or just plain luck to pass. There is a pass/fail rate, and I use a die to determine wether or not you suceed.
~Danger Room
A room with enemies. Usually has to be defeated to pass.
~Blue Orb Room
This is a rare room that containes a treasure called the Blue Orb. Its mysterious properties and capabilities have lured countless people to the Maze.
Alright, here's the sign-up sheet:
1. TheDarkLucario 8/8
2. TrainerofFury 4/7
3. Batui4 9/9
4. cool kid master555 10/10
5. sillykyle! 9/9
6. CyndaquilMaster 8/8
7. dragonspit999 6/6
8. Freak =P 8/8
9.
10.
11.
12.
13.
14.
15.
Items:
Unused until the game starts.
Story So Far:
The group knew from the start that they shouldn't have signed up for this. Only the thought of the rare Blue Orb kept them going. Eerily quiet, gloomily dark, the corridor seemed to appeal to their terror. Still, they forged on.
They knew the first room would have been easy, and it was. A simple left and right, each path identical. Except...
The left path seemed dingy and overused. The right seemed unused at all, and maybe even new. Also, the path to the left had several dark stains that were... brown. However, some were red. The group knew it was a trick, but they couldn't help but be unnerved by the blood.
The clock was ticking, the sand plummeting, the choice awaiting them. What would they do?
Good luck!
For those new to the series, the game works on events. I (or the newfound Evil Scientist) will post the room's details as you walk into it. You react based on how the traps are. I am supreme god and I can modify the rooms as I see fit. You get some items along the way which you can use. There are several types of rooms, and I'll cover some of the most common and basic ones:
~Fork In The Road
A simple choice of paths. A majority vote wins.
~Obstacle Room
A room requiring agility, cunning, or just plain luck to pass. There is a pass/fail rate, and I use a die to determine wether or not you suceed.
~Danger Room
A room with enemies. Usually has to be defeated to pass.
~Blue Orb Room
This is a rare room that containes a treasure called the Blue Orb. Its mysterious properties and capabilities have lured countless people to the Maze.
Alright, here's the sign-up sheet:
1. TheDarkLucario 8/8
2. TrainerofFury 4/7
3. Batui4 9/9
4. cool kid master555 10/10
5. sillykyle! 9/9
6. CyndaquilMaster 8/8
7. dragonspit999 6/6
8. Freak =P 8/8
9.
10.
11.
12.
13.
14.
15.
Items:
Unused until the game starts.
Story So Far:
The group knew from the start that they shouldn't have signed up for this. Only the thought of the rare Blue Orb kept them going. Eerily quiet, gloomily dark, the corridor seemed to appeal to their terror. Still, they forged on.
They knew the first room would have been easy, and it was. A simple left and right, each path identical. Except...
The left path seemed dingy and overused. The right seemed unused at all, and maybe even new. Also, the path to the left had several dark stains that were... brown. However, some were red. The group knew it was a trick, but they couldn't help but be unnerved by the blood.
The clock was ticking, the sand plummeting, the choice awaiting them. What would they do?
Good luck!