• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Swampert / Slurpuff FUF

Akira-x3

Akira
Member
Pokemon: 15

  • 4x Mudkip
    2x Marchtomp (or any number you feel more confortable with playing Rare Candy)
    4x Swampert Ancient Trait
    1x Suicune Safeguard
    2x Swirlix FUF
    2x Slurpuff FUF
Trainers/Supporters/Stadiums: 33

  • 3x Professor Juniper
    3x N
    2x Colress
    2x Pokémon Fan Club
    1x Cilan
    3x Muscle Band
    1x Silver Bangle
    2x Professor's Letter
    3x Rare Candy
    4x Dive Ball
    3x Evosoda
    2x Undulating Ocean
    2x Energy Retrieval
    2x Switch
Energy: 12

  • 12x Water Energy

Strategy:
The main strategy is to get Swampert and Slurpuff out as soon as possible so you can have a good deal of control over your deck with Swampert's Ability Diving search, which allow you to search your deck for any card and put it in the top of your deck, then, you can draw it with Slurpuff's Ability Tasting, which allow you to draw a card or two if Slurpuff is the Active. Having two of each in play will allow you to draw any two cards you need.

Dive Ball will help you get the Swamperts out more easily, it allows you yo search your deck for any Water Type Pokémon and put ir in your hand. Rare Candies for Swamperts obviously, Undulating Ocean for 30 HP heal per turn in all your Water Type Pokémon.

Swampert is a really good attacker, it needs 4 energy but he has Alpha Growth, allowing you to attach to him two energies instead of one. With 4 water energies it'll deal 40 base damage +120, to a total of 160. 180 with Muscle Band.

-- / --

That's all I have, I will aprecciate comments, tips and critics. Please do give me your thoughts.
 
The list looks pretty solid there's only a few things I would change. I would take out the Cilan, Professor's Letter only gets one less energy and it doesn't take your supporter for the turn. I'd maybe replace it with an Archie's Trump Card or a Lysandre.

Also I think Silver Bangle is the way to go with Swampert. Even when attacking non-EX Pokemon Swampert hits for 130 with just the 3 water energy required for his attack which knocks out most big basic non-ex's and evolutions. If you attach the 4th energy than he hits them for 160 still to non-EX Pokemon. One advantage of Silver Bangle is the fact that now instead of 180 with 4 energy you now hit for 190. This means that he can now OHKO water resistant Ex's such as Virizion and Genesect. Before he would hit for 180-20 which is 160 falling 10 short and being grass weak he will likely be knocked out in return. Now he does 190-20 being 170 which is the perfect number for those knockouts.

Other things I can come up with, as useful as Evosoda is I can't personally justify it in any deck at the moment with Seismitoad running around. It just becomes another dead card and you already have plenty of ways to search for Pokemon with Swampert and the Dive Balls. Also I might trade 1 switch for an Escape Rope. They can be quite handy to pull up a damaged EX from the bench in the right situation.

I also noted that you're not running an Ace Spec card. The combination of Swampert and Slurpuff kind of gives you a Computer search effect or two every turn. I might suggest Dowsing Machine to reuse some important trainers or even Scramble Switch to quickly power up a new Swampert and start healing the old one with Undulating Ocean. I've even considered running Victini-EX in this deck with Victory Piece to help with the Virizion Genesect Matchup.

I may also trade 2 Dive Balls for 2 Ultra Balls. Without evosoda it will make it easier to get your Slurpuff draw engine started.

With all that taken into consideration these are the changes I would make:
-3 Muscle Band
-3 Evosoda
-1 Cilan
-1 Switch
-2 Dive Ball

+2 Silver Bangle
+1 Escape Rope
+1 Archie's Trump Card
+1 Lysandre
+2 Vs Seeker
+1 Dowsing Machine
+2 Ultra Ball
 
Oh my God you are completely right! I totally overlooked the fact that I don't need Muscle Band because he can already knock out most Pokémon.

The Scramble Switch seems perfect too, and VS Seeker, I forgot it too!

Ultra Balls will be good for Archie in some cases I think.

Thank you!
I'll follow every one of those advises.
 
Have you considered the likes of Teammates? It's almost a must in Stage 2 decks, so I was wondering if you had a reason for not putting it in.
 
Kecleon-X said:
Have you considered the likes of Teammates? It's almost a must in Stage 2 decks, so I was wondering if you had a reason for not putting it in.
I've considered this card as well as a one of at least in this kind of deck. It seems weird because you can already search your deck for specific cards and reliably draw them but it does turn 1 Swampert effect into two and it doesn't require you to have a Slurpuff.

I feel like this deck really lends itself to more techs and more one of's because of its ability to search specific cards at the needed moments like Archie when you don't have a hand or have a way to get it to one or teammates the turn after a knockout.

It certainly seems like something you could at least run a one of.
 
^ This is very true. I could even see running a one-of Iris just 'cause you can.

But even so, I have a few tweaks I might try:

-3 Evosoda (Three is far too many, and a one-of Evosoda can still be searched for, but would rather just be the Pokemon you wanted to grab.)
-1 Pokemon Fan Club (Two is too many, and since you're running Swampert [or Ludicargo, for older players], you can search it out whenever you need it.)
-1 Suicune (Going all-in consistency, so we can't afford to have a Suicune messing up some draws.)
-1 Cilan (You can only attach two to Swampert at a time, so Professor's Letter might just be better for you.)
-1 Silver Bangle (Too redundant. You don't need it for the math. Muscle Band does you the same service, and it works on non-EXs. Besides, I don't think you need to worry about VirGen this next time 'round. I just don't think it will be played with the coming influx of Pyroar, which will be in response to the Metal influx, which will be in response to the Fairy influx. Lots of influxing going on right now. Which sounds oddly inappropriate.)
-2 Switch (For Float Stone, reasoning below)
-2 Water Energy (Taking this out for some Double Colorless.)

+2 Ultra Ball (Ultra Ball can search for Slurpuff and Swirlix, and that's pretty cool!)
+1 Dowsing Machine (Whereas you could, in fact, run Computer Search for the quicker setup, I might run this because once you already have a Swampert and Slurpuff up, you essentially have a field of Computer Searches waiting to happen. This can pick up Supporters you've discarded, or another Rare Candy if you so desire.)
+1 Teammates (Consistency, but can really do some amazing things for you since you're a Stage 2 deck.)
+2 Float Stone (You can attach this to Slurpuff, and once a Swampert is KO'd, you can send up a Slurpuff and draw an extra card, only to free retreat him back to a Swampert!)
+3 VS Seeker (Consistency.)
+2 Double Colorless Energy (Fast setup. You can attach this, a water Energy then a Muscle Band and immediately deal ninety. Pretty sweet, eh?)
+1 Lysandre (So you don't lose against Donphan. You can Lysandre up all of their Donphan and then they're sad, because you can search for a VS Seeker every turn and turn every Donphan they have into swiss cheese.)


Things to consider:
  • Scramble Switch (Really cool card if you need a lot of damage, or if your Swampert is going to get KO'd, taking a large amount of Energy with it.)
  • Archie's Trump Card (Lots of 'Trump Cards' floating about, eh? This one is neat because if you ever have a "high five Juniper" situation, where you have zero cards in your hand aside from the Archie's, you could put a Swampert directly to your bench and draw five cards. Cool, but very situational, and with your deck I doubt there will be times where you have zero cards in your hand.)
  • Lysandre's Trump Card (Ah yes, this guy. Running Trump Card with search built into your field is amazing at worst. You can shuffle back all your important cards, then blatantly search for them with Swampert. It's a refresh for you, a bitter deck-clump for them.)
  • Removing Undulating Ocean (Undulating Ocean is cool and all, but I doubt its effectiveness when you could run something for more consistency and completely overwhelm your opponent, caring little for defense.)
  • Acro Bike (With Acro Bike, you can draw the cards you have placed on top of your deck. Not much else to say about this.)
  • Cheren/Tierno/Bianca (Sounds insane, yes, but with these, if you don't have a Slurpuff, or if you're under Wobbufett/Garbodor, this might come in handy to draw the cards that you've placed on top of your deck. Just an idea, of course.)

Hope I helped!
 
Another card I've seen talked about in this deck that I myself am still unsure of is Ether. With the ability to place a water energy on top of your deck with Swampert it is a type of pseudo energy acceleration. You can double attach with alpha growth then Diving Search a water energy on top then ether it onto Swampert. That's 3 water energy attachments in one turn letting you hit that base of 130.

Seems impressive to be able to power up a Swampert that quickly without a Blastoise but I don't know if it deserves the deck space. Something to consider at the very least.
 
These are all great advises that I'll carry with me when the new set comes out. I'll try every variation you are telling me too.

Just one thing SGGPatrickJ, Swampert can only hit with 4 energies, so maybe not Ether? I'll still will consider tho, can't hurt to try it out.

Hmm, Float Stone for Slurpuff sounds reasonable, but I kinda don't like the DCE because I want to boost Swampert's damage with the Water Energies, on the other side, he can hit faster in a situation where I couldn't attach 2 Water energies on his in a single turn. Cilan is definetly going out.
 
Akira-x3 said:
These are all great advises that I'll carry with me when the new set comes out. I'll try every variation you are telling me too.

Just one thing SGGPatrickJ, Swampert can only hit with 4 energies, so maybe not Ether? I'll still will consider tho, can't hurt to try it out.

Hmm, Float Stone for Slurpuff sounds reasonable, but I kinda don't like the DCE because I want to boost Swampert's damage with the Water Energies, on the other side, he can hit faster in a situation where I couldn't attach 2 Water energies on his in a single turn. Cilan is definetly going out.

Swampert only has a 3 energy requirement on his attack

Swampert - Water - HP140
Stage 2 - Evolves from Marshtomp

α Growth: When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.

Ability: Diving Search
Once during your turn (before your attack), you may search your deck for any 1 card. Shuffle your deck, then place that card on top of your deck.

[C][C][C] Hydro Pump: 40+ damage. Does 30 more damage for each [W] Energy attached to Swampert.

Weakness: Grass (x2)
Resistance: none
Retreat: 3

Therefore you could in fact double attach and ether to be attacking right away for 40+3*30 being 130 damage without bangle or muscle band which still OHKO's most big basics and stage 1's.
 
SGGPatrickJ said:
Akira-x3 said:
These are all great advises that I'll carry with me when the new set comes out. I'll try every variation you are telling me too.

Just one thing SGGPatrickJ, Swampert can only hit with 4 energies, so maybe not Ether? I'll still will consider tho, can't hurt to try it out.

Hmm, Float Stone for Slurpuff sounds reasonable, but I kinda don't like the DCE because I want to boost Swampert's damage with the Water Energies, on the other side, he can hit faster in a situation where I couldn't attach 2 Water energies on his in a single turn. Cilan is definetly going out.

Swampert only has a 3 energy requirement on his attack

Swampert - Water - HP140
Stage 2 - Evolves from Marshtomp

α Growth: When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.

Ability: Diving Search
Once during your turn (before your attack), you may search your deck for any 1 card. Shuffle your deck, then place that card on top of your deck.

[C][C][C] Hydro Pump: 40+ damage. Does 30 more damage for each [W] Energy attached to Swampert.

Weakness: Grass (x2)
Resistance: none
Retreat: 3

Therefore you could in fact double attach and ether to be attacking right away for 40+3*30 being 130 damage without bangle or muscle band which still OHKO's most big basics and stage 1's.

Sorry, I stared so much at the card when it first came out that I thought I had it memorized (and I should), so I didn't even check back to see if I was right. So Ether is really something to consider.
 
I also agree with Kecleon on removing Suicune and Undulating Ocean. You can either use the space for more trainers or if you really want a stadium to counter other people the two that come to mind are Silent Lab to disrupt opponents, It nulls the abilities of Virizion, Genesect, Deoxys, Lugia, Wobbufett, Eggs, Latias and a few others. Another solid option for a stadium is Training Center which gives Swampert a whopping 170HP. Only some things to consider. I really am excited to see if this deck can make it in the meta.
 
SGGPatrickJ said:
I also agree with Kecleon on removing Suicune and Undulating Ocean. You can either use the space for more trainers or if you really want a stadium to counter other people the two that come to mind are Silent Lab to disrupt opponents, It nulls the abilities of Virizion, Genesect, Deoxys, Lugia, Wobbufett, Eggs, Latias and a few others. Another solid option for a stadium is Training Center which gives Swampert a whopping 170HP. Only some things to consider. I really am excited to see if this deck can make it in the meta.

I do hope so, I myself am a little controversial when it comes to the current format involving Bigbasics. I kind of don't like EXs and miss the times of Pokémon ex/Level x/Primes. So whenever I see Evolution cards getting a buff I get really excited. That's why I can't wait for this set and others!

Maybe I could even run both Silent Lab and Training Center. Training Center will be good most situations, but if my opponent doesn't have a basic with ability it won't work. But most meta decks use, I'll have to try everything out.
 
I was building this deck with proxies, and out of 4 games against VirGen, I won 0. I decided to try Reshiram LGT and it worked well.


NintendoAlian said:
I was building this deck with proxies, and out of 4 games against VirGen, I won 0. I decided to try Reshiram LGT and it worked well.

But, I also ran 2 DCE for Reshiram since Swampert usually need 12 energies to knock out something.(With all 12 energies it does 400. I think the only thing it won't knock out is Conkeldurr Noble Victories with like 57 fighting energies, which gives it 2580 HP.)
 
NintendoAlian said:
I was building this deck with proxies, and out of 4 games against VirGen, I won 0. I decided to try Reshiram LGT and it worked well.


NintendoAlian said:
I was building this deck with proxies, and out of 4 games against VirGen, I won 0. I decided to try Reshiram LGT and it worked well.

But, I also ran 2 DCE for Reshiram since Swampert usually need 12 energies to knock out something.(With all 12 energies it does 400. I think the only thing it won't knock out is Conkeldurr Noble Victories with like 57 fighting energies, which gives it 2580 HP.)


I've tossed around the idea of either Reshiram or Victini-EX as metal and grass counters. I don't know if you've tested Victini-EX but if you haven't maybe give it a try and let us know.

It is obvious though that this deck doesnt fair well against VirGen.


NintendoAlian said:
I was building this deck with proxies, and out of 4 games against VirGen, I won 0. I decided to try Reshiram LGT and it worked well.


NintendoAlian said:
I was building this deck with proxies, and out of 4 games against VirGen, I won 0. I decided to try Reshiram LGT and it worked well.

But, I also ran 2 DCE for Reshiram since Swampert usually need 12 energies to knock out something.(With all 12 energies it does 400. I think the only thing it won't knock out is Conkeldurr Noble Victories with like 57 fighting energies, which gives it 2580 HP.)


I've tossed around the idea of either Reshiram or Victini-EX as metal and grass counters. I don't know if you've tested Victini-EX but if you haven't maybe give it a try and let us know.

It is obvious though that this deck doesnt fair well against VirGen.
 
Back
Top