• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

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Standard Swampy King (Kingdra / Swampert / Slurpuff)

Majestic Absol

The most fabulous of pokemon.
Member
Pokemon: 24
  • 4 Kingdra (PRC 108)
  • 4 Seadra
  • 4 Horsea
  • 2 Swampert (PRC 36)
  • 2 Marshtomp
  • 2 Mudkip
  • 2 Slurpuff (PHF 69)
  • 2 Swirlix
  • 2 Wailord EX (PRC 38)
Trainers: 22
  • 2 Dive Ball
  • 1 Level Ball
  • 2 Rare Candy
  • 1 Evosoda
  • 2 Professor's Letter
  • 2 Energy Retrieval
  • 1 Energy Recycler
  • 1 Teammates
  • 4 Wally
  • 1 Professor Sycamore
  • 2 Professor Birch's Observations
  • 1 Lysandre
  • 3 Training Center
Energy: 10
  • 6 Lightning Energy
  • 7 Water Energy
Strategy:

The main goal is to get Kingdra set up as quickly as possible, and then to use its attack Dragon Blast. This will force you to discard a water energy and a lightning energy each turn. You will want to replenish the energy with its ancient trait. The Swampert and the Slurpuff are there for their abilities (although Swampert can be a secondary attacker). You should use Swampert's Diving Search to put a card from the deck to the top of the deck and then you use Slurpuff's Tasting to draw the card that you placed on the top of the deck. Wailord EX is there to stall so that you have more time to set up. Everything else should be pretty self-explanatory.

The main problems I've been having with this deck is that it is too slow. It is very good once Kingdra gets set up. When you leave advice in the bottom, please just keep in mind that Kingdra is the focus of the deck, and I don't care what I have to do with the deck as long as Kingdra stays. Also: this is standard for what seems to be expected after rotation, so please help using XY-on (including Ancient Origins). Thanks for the help!
 
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If you are including ancient origins, why not replace 1 or 2 energy retrievals for energy recycles???
 
Do you have any ideas for making set-up quicker?
Maybe you could take out 2 wally and add 2 Trainer's Mail???
that way you could grab some set up items like dive and level balls quicker so you could draw into more things that you would need. I also would take the slurpuffs out completely. I ran swampert/slurpuff for a little bit and it was not good. Plus, with the loss of float stone... slurpuff is not as powerful. Maybe take the puffs out and add a combo of 4 level/dive balls??
 
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