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Swanna / Victini / Vanilluxe deck

sonicboom

is addicted to sonic plushies :)
Member
3-3 swanna epo
3-3-3 vaniluxe nv
2 fliptini nv
3 n
3 bianca
3 pokemon catcher
4 pont
3 junk arm
3 dual ball
4 level ball
3 ultra ball
3 sages training
12{W} energy
4 dce

the strategy is use swannas wing dance attack over and over again to stay invinceble
and use vaniluxes double freeze to keep the defending pokemon from attacking
and use fliptini to re do the coin flips if the results are bad
 
RE: swanna victini vaniluxe deck

-2-2 Swana
-3 Junk Arm
-3 Dual Ball
-4 Level Ball
-3 Ultra Ball
-3 Pokemon Catcher
-3 Bianca
-2 {W} Energy
=28

+3-1-2 Vileplume line
+1 FSL
+1 Mewtwo EX (seeing as you are using DCE)
+2 Rescue Energy
+4 Twins
+1 Cleffa
+1-0-1 Vaniluxe Line
+3 Rare Candy
+3 Pokemon Communication 22
+1 Victini
+5 Supporters

Yeah, I lnow I've pretty much turned this into VVV but then Victini cannot be Catchered, and then Vanilluxe is almost invincible. I kept Swanna in there just because it is...a major card for you.
 
Swanna is not needed. Vileplume is however because it prevents your opponent from using switch and other trainers. And just saying, but i thik swanna's attack does not keep increasing. I think feather dance is only viable for the next turn only.Try
-3-3 swanna (just not needed)
-3 Bianca (is a pretty bad card in this particular deck)
-3 catcher (if you are using vileplume)
-3 junk arm (trainer)
-3 dual ball (trainer)
-4 level ball (trainer)
-3 ultra ball (trainer)
-4 DCE (I think rescue energy would be better for vanilluxe since it doesn't use DCE, nor does swanna)

+3-1-2 vileplume (explained)
+3 communication (for vileplume)
+3 rare candy (vileplume)
+4 collector (basics)
+3 twins (very useful for setting up)
+1 FSL (very useful as well)
+1 N (good hand refreshment and disruption)
+1 cleffa (useful for setting up)
+4 rescue energy (for vanilluxe)
+1-0-0 vanilluxe ( consistency)
+2 extra for whatever I missed. Maybe mewtwo or others
 
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