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Tail Sweep (HGSS-On+NV)

Izan

May Be More Crazy Than He Appears
Member
With the addition of Noble Victorys to modified in a mere two weeks, the time has come to finally get opinions on the deck involving my favorite pokemon in the set: Hydreigon. First the deck list, then an explanation.

3-2-3 Hydreigon
2 Kyurem
2-1-2 Feraligatr Prime
1-1 Zoroark (Foul Play)
1-1 KGL
2 Shaymin
1 Cleffa

Pokemon (22)

2 Twins
3 Pokemon Collector
3 PONT
2 Interviewer's
1 Juniper

3 Rare Candy
2 Switch
2 Junk Arm
3 Communication
2 Catcher
2 Super Scoop Up
T/S/S (25)

3 Special {D}
8 {W}
2 {C}{C}

Energy (13)





If you couldn't tell from the pokemon selection, this decks main focus is massive damage spreading/bench sniping. Both Hydreigon and Kyurems attacks deal damage to the bench, with Hydreigon dealing more of a sniping damage by damaging the active and 2 benched of choice, and Kyurem dealing equal damage to everything. Both pokemon are capable of bench killing some of the weaker pokemon such as oddish, solosis, voltorb and babies, and dealing heavy damage to basics in general.

A nice thing about Hydreigon is that it's ability makes it very flexible in what kind of deck it can be placed in, making it have nice synergy with either water or fire suppliers such as Feraligatr, Typhlosion and Emboar. To add to this, Feraligatr's attack is also decent in a spread type of deck, as the only situation that Feraligatr would attack is either if he got catchered to stall or if he was the last pokemon you would be able to attack with. These being the case, more likely than not the opponents active probably has counters on him, and Gatr's attack would punish him for it.

Zoroark is in here as a high HP tech. With the special dark energy, Zoroark can 1HKO the dragons, as well as get boosted damage against others.

KGL makes a nice tech in this deck with it's attack to discard 5 cards of the opponents deck and deal 30 damage for each energy for {W}{W}{C}{C}. One DCE and Feraligatr make this possible easier, and with a decent discard, could end up winning the game by KOing several benched later in the game.

Pros:
Damage spreading
KOs Babys/Basics easily
Helps get rid of pesky supports (Reuniclus, Vileplume, Ninetails, ect)
Psychic Resist (For Gothitelle/Mewbox)

Cons:
Fighting Weakness (Donphans, offset by Kyurem)
Two Stage 2 lines (Again, Kyurem helps offset)
Energy (I feel uneasy about energy but that setup seems best...)

Comments? Suggestions? Random Banter? Obscure References?

EDIT: Updated for Shaymins, Super Scoop Ups
 
You'd have to put in either Shaymin UL or Blastoise UL, as Feraligatr can only attach water energies to water Pokemon. Emboar is the only one who can accelerate energy on to Hydreigon.
 
This deck actually looks decent to me, believe it or not. At first glance, I believed it to be more bulky than anything, but after taking a careful look through, this looks nice. However, I have a few changes.

Make sure to take into account what SeaLegend said. Otherwise, you're going to get stuck with a Hydreigon that takes forever to set up. A Shaymin UL is your best bet (but good luck finding one…)

Drop a Twins and a Special Dark (The amount you have is overkill for both) for two Seeker. This will make Shaymin more viable and can pick up damaged Pokemon just to annoy your opponent. Be wary of when you use it in a spread deck, however… (For this reason you may feel that Super Scoop Up is a more viable option.

Having problem with Donphan? Worry no more:
Cryogonal (NV) said:
Cryogonal – Water – HP80
Basic Pokemon

[W] Icy Wind: The Defending Pokemon is now Asleep.
[W][C] Ice Ball: 30+ damage. If the opponent’s Acitve Pokemon is a Fighting-type, this attack does an additional 40 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1
This is your Donphan counter sent from Arceus itself. One or two of these, and Donphan is no longer a problem.

Also, you may wish to add in a Flower Shop Lady to help recovery, especially if two of your Totodiles are K.O'ed early on.

You'll notice that for the last two, I didn't say to take out anything. That's because I wasn't sure what to take out. Your list is really crammed for space, so I feel that what would be best would be to just test everything and see what makes your list consistent for you.

I hope this deck works, because I'd really like to see it in the competitive circle someday!
 
Gah, I wish I had noticed that sooner. It was actually someone in my league who suggested Feraligatr instead of my original line that ran Electrode Prime instead. I would run emboar if it wasn't for the fact that emboar gives fire energy which is useless to kyurem...Guess I'm going the shaymin route. That'll cost some money...

I doubt there will be much trouble from Donphan with Kyurem alone. One earthquake from donphan and Kyurem gets a revenge kill with Outrage.

How many Shaymin should I put in? 2? And what would I be able to take out for them?
 
I actually have a few options for this deck:

1.Take out KGL or the 1-1 Zoroark for DCL, with all that spread you may as well use it. (though you'll have to take something out for 2 Psychics or 2 Rainbows)

2. The Junk Arm count is a little low, I'd take out that lone Juniper for another Junk Arm. (unless your area is full of trainer lock, in that case increase the Junipers)

3. It all comes down to preferance, Super Scoop Up or Seeker? Personly I prefer Seeker, but SSU does seem a little more suited to this deck if you decide to run DCL.

Hope I helped! :)
 
I wouldn't say full, but there are quite a few gothitelle decks and one or two vileplume decks.

On a different note, I am skeptical to put in DCL. Like someone else in the forums said in another thread, DCL is only really good as an anti-reuniclus tech and trying to find 4 slots in the deck to place it in here seems not worth it. Enough hits from Hydreigon/Kyurem/KGL and their going to have too much damage to mitigate for long, and if the deck is quick enough (T2 glaciates are possible, as are T2 dark blades) their bench is going to be getting wiped out quick.

I prefer Super Scoop as strange as it sounds, just for the fact that a) doesnt take turn supporter, b) can be junk armed, doesnt let opponent return pokemon. I will however test this once the deck is built, because while letting them return, depending on the deck and their bench, i may force them to return a stage 2, and end up killing the basic when they replay it.
 
I agree on the 4 slots part, but exactly how much (in %) would you guess is trainer lock in your meta?

EDIT: I meant to say trainer lock/Reuniclus.
 
Well at my league in particular (which sees maybe 9-14 people a week), not including my own gothitelle deck, there are 3 vileplume and 2 gothitelle, so probably around 40%?
 
I wonder, since Feraligatr can't put the energy onto Hydreigon by itself and I have to run Shaymin anyway, what really is the bonus to it (aside from still getting speed on Kyurem) above running, oh say...Floatzel?

Floatzel is a Stage 1 line so it'd be easier to get out, and running a 2-2 floatzel line instead of a 2-1-2 Feraligatr line would give me another energy for maybe another Shaymin, a Seeker (to have at least 1 for Shaymin) or another DCE to help speed up Hydreigon.

Perhaps something like this:

3-2-3 Hydreigon
2 Kyurem
2-2 Floatzel
1-1 Zoroark (Foul Play)
1-1 KGL
2 Shaymin
1 Cleffa

Pokemon (21)

2 Twins
3 Pokemon Collector
3 PONT
2 Interviewer's
1 Juniper

3 Rare Candy
2 Switch
2 Junk Arm
3 Communication
2 Catcher
2 Super Scoop Up
T/S/S (25)

3 Special {D}
8 {W}
3 {C}{C}

Energy(14)
 
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