With the addition of Noble Victorys to modified in a mere two weeks, the time has come to finally get opinions on the deck involving my favorite pokemon in the set: Hydreigon. First the deck list, then an explanation.
3-2-3 Hydreigon
2 Kyurem
2-1-2 Feraligatr Prime
1-1 Zoroark (Foul Play)
1-1 KGL
2 Shaymin
1 Cleffa
Pokemon (22)
2 Twins
3 Pokemon Collector
3 PONT
2 Interviewer's
1 Juniper
3 Rare Candy
2 Switch
2 Junk Arm
3 Communication
2 Catcher
2 Super Scoop Up
T/S/S (25)
3 Special {D}
8 {W}
2 {C}{C}
Energy (13)
If you couldn't tell from the pokemon selection, this decks main focus is massive damage spreading/bench sniping. Both Hydreigon and Kyurems attacks deal damage to the bench, with Hydreigon dealing more of a sniping damage by damaging the active and 2 benched of choice, and Kyurem dealing equal damage to everything. Both pokemon are capable of bench killing some of the weaker pokemon such as oddish, solosis, voltorb and babies, and dealing heavy damage to basics in general.
A nice thing about Hydreigon is that it's ability makes it very flexible in what kind of deck it can be placed in, making it have nice synergy with either water or fire suppliers such as Feraligatr, Typhlosion and Emboar. To add to this, Feraligatr's attack is also decent in a spread type of deck, as the only situation that Feraligatr would attack is either if he got catchered to stall or if he was the last pokemon you would be able to attack with. These being the case, more likely than not the opponents active probably has counters on him, and Gatr's attack would punish him for it.
Zoroark is in here as a high HP tech. With the special dark energy, Zoroark can 1HKO the dragons, as well as get boosted damage against others.
KGL makes a nice tech in this deck with it's attack to discard 5 cards of the opponents deck and deal 30 damage for each energy for {W}{W}{C}{C}. One DCE and Feraligatr make this possible easier, and with a decent discard, could end up winning the game by KOing several benched later in the game.
Pros:
Damage spreading
KOs Babys/Basics easily
Helps get rid of pesky supports (Reuniclus, Vileplume, Ninetails, ect)
Psychic Resist (For Gothitelle/Mewbox)
Cons:
Fighting Weakness (Donphans, offset by Kyurem)
Two Stage 2 lines (Again, Kyurem helps offset)
Energy (I feel uneasy about energy but that setup seems best...)
Comments? Suggestions? Random Banter? Obscure References?
EDIT: Updated for Shaymins, Super Scoop Ups
3-2-3 Hydreigon
2 Kyurem
2-1-2 Feraligatr Prime
1-1 Zoroark (Foul Play)
1-1 KGL
2 Shaymin
1 Cleffa
Pokemon (22)
2 Twins
3 Pokemon Collector
3 PONT
2 Interviewer's
1 Juniper
3 Rare Candy
2 Switch
2 Junk Arm
3 Communication
2 Catcher
2 Super Scoop Up
T/S/S (25)
3 Special {D}
8 {W}
2 {C}{C}
Energy (13)
If you couldn't tell from the pokemon selection, this decks main focus is massive damage spreading/bench sniping. Both Hydreigon and Kyurems attacks deal damage to the bench, with Hydreigon dealing more of a sniping damage by damaging the active and 2 benched of choice, and Kyurem dealing equal damage to everything. Both pokemon are capable of bench killing some of the weaker pokemon such as oddish, solosis, voltorb and babies, and dealing heavy damage to basics in general.
A nice thing about Hydreigon is that it's ability makes it very flexible in what kind of deck it can be placed in, making it have nice synergy with either water or fire suppliers such as Feraligatr, Typhlosion and Emboar. To add to this, Feraligatr's attack is also decent in a spread type of deck, as the only situation that Feraligatr would attack is either if he got catchered to stall or if he was the last pokemon you would be able to attack with. These being the case, more likely than not the opponents active probably has counters on him, and Gatr's attack would punish him for it.
Zoroark is in here as a high HP tech. With the special dark energy, Zoroark can 1HKO the dragons, as well as get boosted damage against others.
KGL makes a nice tech in this deck with it's attack to discard 5 cards of the opponents deck and deal 30 damage for each energy for {W}{W}{C}{C}. One DCE and Feraligatr make this possible easier, and with a decent discard, could end up winning the game by KOing several benched later in the game.
Pros:
Damage spreading
KOs Babys/Basics easily
Helps get rid of pesky supports (Reuniclus, Vileplume, Ninetails, ect)
Psychic Resist (For Gothitelle/Mewbox)
Cons:
Fighting Weakness (Donphans, offset by Kyurem)
Two Stage 2 lines (Again, Kyurem helps offset)
Energy (I feel uneasy about energy but that setup seems best...)
Comments? Suggestions? Random Banter? Obscure References?
EDIT: Updated for Shaymins, Super Scoop Ups