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Standard tapu koko gx / golisopod / garb

Matty H

Aspiring Trainer
Member
hey guys

just been trying a new deck and its working fairly well

just wondering if anyone has any thoughts on how to improve it.

##Pokémon - 12

* 1 Oranguru SUM 113
* 2 Wimpod BUS 16
* 2 Golisopod-GX BUS 17
* 2 Tapu Koko-GX PR-SM SM33
* 1 Tapu Lele-GX GRI 60
* 2 Trubbish BKP 56
* 1 Garbodor GRI 51
* 1 Garbodor BKP 57

##Trainer Cards - 34

* 2 Acerola BUS 112
* 1 Rescue Stretcher GRI 130
* 4 N DEX 96
* 1 Super Rod BKT 149
* 3 Professor Sycamore BKP 107
* 2 Aether Paradise Conservation Area GRI 116
* 1 Brigette BKT 134
* 2 Field Blower GRI 125
* 2 Guzma BUS 115
* 4 Max Elixir BKP 102
* 1 Fighting Fury Belt BKP 99
* 2 Float Stone PLF 99
* 2 Choice Band GRI 121
* 1 Town Map BCR 136
* 4 Ultra Ball ROS 93
* 2 Max Potion GRI 128

##Energy - 15

* 3 Rainbow Energy SUM 137
* 9 Lightning Energy Energy 4
* 2 Grass Energy Energy 1
 
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I'm not really seeing the synergy between Golisopod and Koko. Golisopod's main strength is its First Impression, which you're not going to be hitting as consistently with only 2 Acerola 2 Guzma 2 Float Stone and no Koko Promo. Charging up for Armor Press or Crossing Cut is harder without DCE, and sure if you get 2 Lightning on a Golisopod it can set up a Koko, but is it worth it? Also, a big reason Golisopod can have a strong matchup against a lot of meta decks is that it doesn't rely on an ability, which means it can use Garbotoxin. However, Garbotoxin also blocks your own Koko's ability. It just feels to me like this deck is less consistent than either a Golisopod deck or a Koko deck.

The only reason I can see to add Koko to Golisopod like this would be to cover fire weakness from Ho-Oh. I think though that even in that case, Koko promo does the job better with DCE.

I really hope I don't sound rude or condescending, and I really would be interested to hear what you prefer about this variant compared to the normal Goliropod Garb.
 
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