So I usually play a kingdra deck but felt like switching it up a bit and created a tapu koko-gx deck. I was wondering if you guys could provide some tips to improve it. The main premise is attaching energies to ANY of the pokemon you start with then using Koko's ability to switch them all to koko and move it into the active. Whenever it takes high amounts of damage, you throw out another koko. Next to each card I've given a reason for having it.
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 11
* 2 Oranguru SUM 113 - Draw support.
* 2 Rayquaza GRI 106 - Attaching energies from the discard if koko gets knocked out.
* 2 Raikou BKT 55 - A good alternative non-gx attacker.
* 4 Tapu Koko-GX GRI 47 - Main attacker.
* 1 Tapu Lele-GX GRI 155 - Everyone needs a lele (can't afford another)
##Trainer Cards - 40
* 1 Rescue Stretcher GRI 130 - If a koko gets kocked out then I can get it back
* 4 Acerola BUS 112 - Pick up damaged kokos
* 3 N FCO 105 - Must have
* 3 Wishful Baton BUS 128 - If I get KO'd I can keep the energy in play and get another koko down to take it back
* 2 Skyla BKP 122 - Search out belts, ultra balls, scoop ups ETC
* 4 Professor Sycamore BKP 107 - Must have
* 2 Clemont GEN 59 - Getting 4 energies is always helpful
* 3 Guzma BUS 115 - Switching
* 1 Brigette BKT 134 - Get out orangurus / rayquazas (not certain on this)
* 4 Fighting Fury Belt BKP 99 - 170 health isn't much and 10 extra damage is always nice
* 3 Super Scoop Up BUS 124 - If I've already used a supporter but I need to get a pokemon out of play
* 4 Ultra Ball SUM 135 - Search for kokos
* 2 Field Blower GRI 163 - Must have
* 4 Aether Paradise Conservation Area GRI 116 - 30 less damage to make OHKO's harded for opponents
##Energy - 9
* 9 Lightning Energy HS 118
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
ty for any help in advance
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 11
* 2 Oranguru SUM 113 - Draw support.
* 2 Rayquaza GRI 106 - Attaching energies from the discard if koko gets knocked out.
* 2 Raikou BKT 55 - A good alternative non-gx attacker.
* 4 Tapu Koko-GX GRI 47 - Main attacker.
* 1 Tapu Lele-GX GRI 155 - Everyone needs a lele (can't afford another)
##Trainer Cards - 40
* 1 Rescue Stretcher GRI 130 - If a koko gets kocked out then I can get it back
* 4 Acerola BUS 112 - Pick up damaged kokos
* 3 N FCO 105 - Must have
* 3 Wishful Baton BUS 128 - If I get KO'd I can keep the energy in play and get another koko down to take it back
* 2 Skyla BKP 122 - Search out belts, ultra balls, scoop ups ETC
* 4 Professor Sycamore BKP 107 - Must have
* 2 Clemont GEN 59 - Getting 4 energies is always helpful
* 3 Guzma BUS 115 - Switching
* 1 Brigette BKT 134 - Get out orangurus / rayquazas (not certain on this)
* 4 Fighting Fury Belt BKP 99 - 170 health isn't much and 10 extra damage is always nice
* 3 Super Scoop Up BUS 124 - If I've already used a supporter but I need to get a pokemon out of play
* 4 Ultra Ball SUM 135 - Search for kokos
* 2 Field Blower GRI 163 - Must have
* 4 Aether Paradise Conservation Area GRI 116 - 30 less damage to make OHKO's harded for opponents
##Energy - 9
* 9 Lightning Energy HS 118
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
ty for any help in advance