Hey everyone! This is a deck that i've been toying with for a while, and I think it is pretty good. The idea is to use Tapu Koko and Team Magma's Base to damage spread, with Wide Lense allowing you to hit Benched Shaymins for weakness, and then to easily one-shot opponent mons with Honchkrow. So, say your opponent has three pokemon on the Bench. They all took damage from Team Magma's Secret Base, which amounts to a total of 60 damage. Now it's your turn. Tapu Koko then adds twenty more damage to that, dealing 20 to their Active and 20 to their benched 'mons, for a total of 140. Honchkrow's damage output is now 150. With a Wide Lense on Tapu Koko, Team Magma's Base in play, and them Benching a Shaymin, Honchkrow is now one-shotting a Mega Mewtwo by your second turn. Yeah, I thought that was pretty good. There are certainly counters, but an unprepared opponent could get absolutely wrecked. Here's my list:
Pokemon (16):
4x Tapu Koko
4x Honchkrow
4x Murkrow
2x Tapu Lele-GX
2x Shaymin-EX
Trainers (40)
4x Sycamore
2x N
3x Lysandre (Lysandring a useless Pokemon can get you another turn out of a Tapu Koko, and gets you what you want to kill with Honchkrow.
1x Hex Maniac (ITEM LOCK WHY)
1x Mallow (Extremely useful with Trainer's Mail and Energy Lotto in the deck.)
1x Lillie (Great on the first turn.)
3x Trainer's Mail
4x VS Seeker
4x Ultra Ball
2x Energy Lotto
3x Bursting Balloon (if your opponent doesn't use Shaymin, this is the next-best thing.)
3x Wide Lense
2x Switch
2x Special Charge
1x Rescue Stretcher
4x Team Magma's Secret Base
Energy (4):
4x Double Colorless Energy (this works fine in Vespiquen decks, without Energy Lotto, and without ridiculous amounts of draw power, so I think it will be fine.)
Please let me know what you think, and suggestions are always appreciated!
Pokemon (16):
4x Tapu Koko
4x Honchkrow
4x Murkrow
2x Tapu Lele-GX
2x Shaymin-EX
Trainers (40)
4x Sycamore
2x N
3x Lysandre (Lysandring a useless Pokemon can get you another turn out of a Tapu Koko, and gets you what you want to kill with Honchkrow.
1x Hex Maniac (ITEM LOCK WHY)
1x Mallow (Extremely useful with Trainer's Mail and Energy Lotto in the deck.)
1x Lillie (Great on the first turn.)
3x Trainer's Mail
4x VS Seeker
4x Ultra Ball
2x Energy Lotto
3x Bursting Balloon (if your opponent doesn't use Shaymin, this is the next-best thing.)
3x Wide Lense
2x Switch
2x Special Charge
1x Rescue Stretcher
4x Team Magma's Secret Base
Energy (4):
4x Double Colorless Energy (this works fine in Vespiquen decks, without Energy Lotto, and without ridiculous amounts of draw power, so I think it will be fine.)
Please let me know what you think, and suggestions are always appreciated!
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