team aqua's kyogre when the rotation happens will be broken when used right
float stone and darkrai are gone
this pokemon does 80 damage + 20 for each retreat cost on your opponents pokemon
team aquas muk raises the retreat cost of all non team aqua pokemon 1 per muck
4 muks means kyogre does 80 + 80 + 20x the opponents retreat cost
also sharkpedo lets you pull 1 team aqua pokemon per turn from your deck so muk wont be that hard to pull and your opponents retreat costs will be massive
the stronger deck is team magama
first we have camerupt which you will run 4-4 of nomatter which path you choose
next camerupt ex for the fusion of the 2 since camerupt discars fires from all your pokemon as many as you wish team magmas camerupt will take 1 discarded fire energy and put it on itself each turn so thats 50 dmg per also you can get extra help from blacksmiths
plan b is pure magma using the magma stadium to do 2 damage to non magma pokemon put into play
zangoose has a attack which is the same as mega rayquaza except 20x and only counts magma pokemon
zangoose also has a 2 pokemon call for family so numels will swarm
team magma claydol is a optional card letting you move energies around magma pokemon
aggron is the key he has for a fighting and colorless almost the same attack as camerupt EX but it only does 40x
camerupt can pull fighting energies and you can put strong energies on aggron to have him hit harder also he is not EX
he has another attack that lets you hit for 120 and 20 to each of the benched pokemon your opponent played while team magmas base is out putting damage on them
double magma energy is discarded at the end of the turn but who cares if your gonna toss it to do 80 more damage for his first attack
sky field is a alternate option since call for family can fill your bench fast then you can hit for 160 base damage with zangoose
dont forget team magmas great ball to take a basic pokemon and a fighting energy from your deck
team magma admins to pull camerupts from your discard so your opponent cant just focus on them to stop your energies
float stone and darkrai are gone
this pokemon does 80 damage + 20 for each retreat cost on your opponents pokemon
team aquas muk raises the retreat cost of all non team aqua pokemon 1 per muck
4 muks means kyogre does 80 + 80 + 20x the opponents retreat cost
also sharkpedo lets you pull 1 team aqua pokemon per turn from your deck so muk wont be that hard to pull and your opponents retreat costs will be massive
the stronger deck is team magama
first we have camerupt which you will run 4-4 of nomatter which path you choose
next camerupt ex for the fusion of the 2 since camerupt discars fires from all your pokemon as many as you wish team magmas camerupt will take 1 discarded fire energy and put it on itself each turn so thats 50 dmg per also you can get extra help from blacksmiths
plan b is pure magma using the magma stadium to do 2 damage to non magma pokemon put into play
zangoose has a attack which is the same as mega rayquaza except 20x and only counts magma pokemon
zangoose also has a 2 pokemon call for family so numels will swarm
team magma claydol is a optional card letting you move energies around magma pokemon
aggron is the key he has for a fighting and colorless almost the same attack as camerupt EX but it only does 40x
camerupt can pull fighting energies and you can put strong energies on aggron to have him hit harder also he is not EX
he has another attack that lets you hit for 120 and 20 to each of the benched pokemon your opponent played while team magmas base is out putting damage on them
double magma energy is discarded at the end of the turn but who cares if your gonna toss it to do 80 more damage for his first attack
sky field is a alternate option since call for family can fill your bench fast then you can hit for 160 base damage with zangoose
dont forget team magmas great ball to take a basic pokemon and a fighting energy from your deck
team magma admins to pull camerupts from your discard so your opponent cant just focus on them to stop your energies
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