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Team Magma + Friends (Groudon EX / Camerupt / Claydol)

PokeBoss123

Aspiring Trainer
Member
Pokemon:

  • 4x Team Magma's Groudon-EX
    3x Team Magma's Zangoose
    2x Team Magma's Numel
    2x Team Magma's Camerupt
    3x Team Magma's Baltoy
    3x Team Magma's Claydol
Trainers/Supporters/Stadiums:

  • 4x Team Magma's Great Ball
    2x Hard Charm
    3x VS Seeker
    2x Evosoda
    1x Startling Megaphone
    1x Professor's Letter

    1x Dowsing Machine

    4x Professor Juniper
    4x N
    2x Colress
    1x Korrina
    1x Magma Admin
    1x Lysandre

    4x Team Magma Secret Base
Energy:

  • 3x Double Magma Energy
    2x Strong Energy
    7x Fighting Energy

Strategy:
[Basic] Team Magma's Groudon-EX HP190 - Fighting
groudon.gif

Ability Power Saver
As long as the number of Pokémon in play (both yours and your opponent's) that has Team Magma in its name is less than 4, this Pokémon can't attack.

[F][F][F][C] Magma Quake 80+
If your opponent's Active Pokémon already has damage counters on it, this attack does 80 more damage.

[Pokémon-EX Rule] When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: [G] x2
Resistance: None
Retreat: [C][C][C][C]
[Basic] Team Magma's Zangoose HP90 - Colorless
zangoose.gif

[C] Call for Family
Search your deck for 2 Basic Pokémon that have Team Magma in their names and put them onto your Bench. Shuffle your deck afterward.

[C][C][C] Team Play 20x
This attack does 20 damage times the number of Pokémon in play with Team Magma in its name.

Weakness: [F] x2
Resistance: None
Retreat: [C]
[Stage 1] Team Magma's Claydol HP90 - Psychic
Evolves from Team Magma's Baltoy
claydol.gif

Ability Magma Switch
Once during your turn (before your attack), you may move 1 Energy attached to 1 of your Pokémon to 1 of your Pokémon with Team Magma in its name.

[P][C][C] Power Beam 70

Weakness: [P] x2
Resistance: None
Retreat: [C][C]
[Stage 1] Team Magma's Camerupt HP110 - Fire
Evolves from Team Magma's Numel
camerupt.gif

Ability Burndraft
Once during your turn (before your attack), you may attach either a [R] or [F] Energy from your discard pile to this Pokémon.

[R][C][C] Flame Ball 60
Move a basic Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: [W] x2
Resistance: None
Retreat: [C][C][C]
[TRAINER] Stadium
Team Magma Secret Base​

Whenever any player play a Basic Pokémon from his or her hand to his or her Bench (excluding Pokémon with Team Magma in their names), put 2 damage counters on that Pokémon.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
[TRAINER] Item
Team Magma's Great Ball​

Search you deck for a Basic Pokémon that has Team Magma in its name and a basic [F] Energy, reveal them, and put them into your hand. Shuffle your deck afterward.

You may play as many Item cards as you like during your turn (before your attack).
[ENERGY] Special Energy​

Double Magma Energy
This card can only be attached to Pokémon with Team Magma in their names. At the end of your turn, discard this card.
While in play, this card provides [F][F] Energy.
(If this card is attached to anything other than a Team Magma Pokémon, discard this card.)
[TRAINER] Supporter
Magma Admin​

Put 3 Pokémon with Team Magma in their names from your discard pile into your hand.
You may play only 1 Supporter card during your turn (before your attack).
The main attacker of the deck is Groudon. With its Power Saver Ability and high attack cost Zangoose is a great starter to set up the bench. Claydol and Camerupt have great synergy for setting up Groudons and the occasional Zangoose extremely quickly. A Magma Admin + 2 Camerupts + 2 Claydol + Double Magma Energy = fully powered Groudon in 1 turn. Secret Hideout does 20 and adds the extra 80 to groudons attack. 80 + 80 + 20 = 180 = OHKO. Hard Charm is fantastic especially when it's attached to a 190HP basic.
 
I don't know why, but I keep feeling like this deck would be too clunky, but all of my thoughts are pointing away from that idea. The only issue I really see is what happens after the Magma Energy is discarded.

Only thing I can recommend is maybe a FuF Landorus for energy attach from discard. Otherwise... I've got nothing. Sorry.
 
your mostly going to use the strong and fighting energy, but double magma energy is just for getting the quick game changing groudon set up in one turn.
 
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