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Team Plasma - Absol Variant - 1.01

JungleBeatz

Financial Genius
Member
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Deck List
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Pokemon - 11
  • 3 Absol
  • 1 Kyurem
  • 2 Thundurus EX
  • 3 Deoxys EX
  • 1 Virizion EX
  • 1 Genesect EX

Supporters - 13
  • 4 Professor Juniper
  • 3 N
  • 3 Colress
  • 2 Skyla
  • 1 Ghetsis

Trainers - 23
  • 1 ACE SPEC: Computer Search
  • 1 Virbank City Gym
  • 1 Frozen City
  • 2 Plasma Ball
  • 4 Hypnotoxic Laser
  • 2 Energy Switch
  • 3 Tool Scrapper
  • 3 Silver Bangle
  • 1 Silver Mirror
  • 1 Ultra Ball
  • 3 Colress Machine
  • 3 Switch

Energy - 13
  • 1 Lightning
  • 4 Blend GFPD
  • 4 Prism Energy
  • 4 Plasma Energy
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Modifications & Edits
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  • Removed 2 Energy Switch, Added 1 Tool Scrapper, Added 1 Colress
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  • .
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Strategy
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Video: Deck Version 1.0
[video=youtube]https://www.youtube.com/watch?v=O1FmBNh3l8A[/video]
 
RE: Team Plasma - Absol Variant

With Absol being the "core" of this deck, why not go with 4 to maximize your chances of getting 1 when needed?

Secondly, since Absol is a Dark Poke, why are there no Dark energy and Patches to facilitate energy attachment acceleration - again assuming Absol is the core of the deck?

Lastly, with only 1 Basic energy, why include 2 Energy Switch?
 
RE: Team Plasma - Absol Variant

TuxedoBlack said:
With Absol being the "core" of this deck, why not go with 4 to maximize your chances of getting 1 when needed?

Secondly, since Absol is a Dark Poke, why are there no Dark energy and Patches to facilitate energy attachment acceleration - again assuming Absol is the core of the deck?

Lastly, with only 1 Basic energy, why include 2 Energy Switch?
I only use about 3 or less absol a game, so 4 is over kill.

The video explains why I don't use basic energy and why I use blends

Energy switch needs to be removed. I didn't realize that its only basic energy. (Genesect was recently added with energy switch so I'll have to correct that)
 
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