Hi everyone, here I am again with another post rotation deck list (I'm going to post all of them). This time is the big turtle's turn, with some ninja tricks to help him doing his stuff. Here it is the list:
Pokemon (15)
3 Turtonator GX (GUR)
4 Slugma (THS)
2 Magcargo (CHR)
2 Magcargo GX (THS)
1 Victini * (DRS)
1 Oranguru (SM)
2 Tapu Lele (GUR)
Trainer Cards (30)
1 Kiawe
4 Guzma
4 Cynthia
3 Sightseer
1 Lillie
2 Switch
3 Choice Band
3 Minor Ball
4 Ultra Ball
2 Field Blower
1 Rescue Stretcher
2 Energy Recycle System
Energy Cards (15)
15 Fire Energy
Deck Strategy
The strategy is pretty straight and simple, putting one of each tipe of magcargo on the bench and turtonator in the active.
Each turn attach from hand and with the non-gx magcargo put energy on topdeck, then attach to turtonator with magcargo gx's ability,
thus you can spam bright flame each turn (190 with CB). When you really need you can load energies onto magcargo gx and hit
for 230 (with CB) and one shot anything. Victini is useful as a late game attacker and to recover energies (as well as turtonator's gx).
Use kiawe early game to put pression.
Pokemon (15)
3 Turtonator GX (GUR)
4 Slugma (THS)
2 Magcargo (CHR)
Magcargo – Fire – HP90
Stage 1 – Evolves from Slugma
Ability: Smooth Over
Once during your turn (before your attack), you may search your deck for a card. Shuffle your deck, then place that card on top.
[R][C][C] Searing Shot: 50 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 3
Stage 1 – Evolves from Slugma
Ability: Smooth Over
Once during your turn (before your attack), you may search your deck for a card. Shuffle your deck, then place that card on top.
[R][C][C] Searing Shot: 50 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 3
Magcargo-GX – Fire – HP210
Stage 1 – Evolves from Slugma
Ability: Crush Charge
Once during your turn (before your attack), you may discard the top card from your deck. If that card is a basic Energy card, attach it to 1 of your Pokemon.
[R][R][C] Lava Flow: 50+ damage. You may discard any number of basic Energy cards from this Pokemon. This attack does 50 more damage for each card discarded in this way.
[R] Magma Burn GX: Discard the top 5 cards from your opponent’s deck. (You can’t use more than 1 GX attack in a game.)
When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: none
Retreat: 3
Stage 1 – Evolves from Slugma
Ability: Crush Charge
Once during your turn (before your attack), you may discard the top card from your deck. If that card is a basic Energy card, attach it to 1 of your Pokemon.
[R][R][C] Lava Flow: 50+ damage. You may discard any number of basic Energy cards from this Pokemon. This attack does 50 more damage for each card discarded in this way.
[R] Magma Burn GX: Discard the top 5 cards from your opponent’s deck. (You can’t use more than 1 GX attack in a game.)
When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: none
Retreat: 3
Victini Prism Star – Fire – HP90
Basic Pokemon
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
[R][R] Infinity: 20x damage. This attack does 20 damage times the number of basic Energy cards in your discard pile. Then, shuffle those cards into your deck.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Basic Pokemon
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
[R][R] Infinity: 20x damage. This attack does 20 damage times the number of basic Energy cards in your discard pile. Then, shuffle those cards into your deck.
Weakness: Water (x2)
Resistance: none
Retreat: 1
2 Tapu Lele (GUR)
Trainer Cards (30)
1 Kiawe
4 Guzma
4 Cynthia
3 Sightseer
Sightseer – Trainer
Supporter
Draw cards from your deck until you have 5 cards in your hand. Before drawing, you may discard any number of cards from your hand.
You may play only 1 Supporter card during your turn (before your attack).
Supporter
Draw cards from your deck until you have 5 cards in your hand. Before drawing, you may discard any number of cards from your hand.
You may play only 1 Supporter card during your turn (before your attack).
2 Switch
3 Choice Band
3 Minor Ball
4 Ultra Ball
2 Field Blower
1 Rescue Stretcher
2 Energy Recycle System
Energy Recycle System
Trainer - Item
Either put 1 basic Energy card from your discard pile into your hand or shuffle 3 basic Energy cards from your discard pile into your deck.
Trainer - Item
Either put 1 basic Energy card from your discard pile into your hand or shuffle 3 basic Energy cards from your discard pile into your deck.
Energy Cards (15)
15 Fire Energy
Deck Strategy
The strategy is pretty straight and simple, putting one of each tipe of magcargo on the bench and turtonator in the active.
Each turn attach from hand and with the non-gx magcargo put energy on topdeck, then attach to turtonator with magcargo gx's ability,
thus you can spam bright flame each turn (190 with CB). When you really need you can load energies onto magcargo gx and hit
for 230 (with CB) and one shot anything. Victini is useful as a late game attacker and to recover energies (as well as turtonator's gx).
Use kiawe early game to put pression.