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Terrakion/Groudon for Battle Roads

Blah

DBT
Member
Pokemon:
4 Terrakion (NV 99)
2 Groudon-EX (DE 54)

T/S/S:
3 Heavy Ball (ND 88)
4 Professor Oak's New Theory (CL 83)
4 Exp Share (ND 87)
3 Professor Juniper (BW 101)
4 Junk Arm (TR 87)
4 Pokemon Catcher (EP 95)
3 Switch (BW 104)
4 N (NV 101)
3 PlusPower (BW 96)
2 Revive (BW 102)
1 Energy Retrieval (BW 92)
1 Super Rod (NV 95)
3 Random Receiver (DE 99)
2 Lost Remover (CL 80)

Energy:
12 Fighting Energy (BW 110)
1 Rescue Energy (TR 90)


Classic Terrakion with a twist. Groudon is great at the beginning where he can tromp away with ease and at the end to sweep weakened fields. I'm having problems with consistency despite all of my draw though.

Please don't suggest Mewtwo or any other Pokemon to add, I don't have them and won't get them before Battle Roads.
 
I play QuadTerrakion myself, so I have quite the experience with handling a deck like this.

No wonder you struggle with consistancy. One should always have 4 Heavy Ball, just to max out the possibility to get your pokémon out there. Personally, I've found it that Juniper is a lot more efficient than N. Also, you don't need super rod or energy retrieval at all. With 13 energies + revive you've got it all covered.

-2 N
+1 Juniper
+1 Heavy Ball
-1 Super Rod
-1 Energy Retrieval
+2 Ruins of Alph

Ruins of Alph will really help you against any deck with Tornauds in it. Also, you could consider Black Belt for OHKOing other 130 HP pokémon with Terrakions 90 damage attack + the 40 damage boost from Black Belt.
 
Iron said:
I play QuadTerrakion myself, so I have quite the experience with handling a deck like this.

No wonder you struggle with consistancy. One should always have 4 Heavy Ball, just to max out the possibility to get your pokémon out there. Personally, I've found it that Juniper is a lot more efficient than N. Also, you don't need super rod or energy retrieval at all. With 13 energies + revive you've got it all covered.

-2 N
+1 Juniper
+1 Heavy Ball
-1 Super Rod
-1 Energy Retrieval
+2 Ruins of Alph

Ruins of Alph will really help you against any deck with Tornauds in it. Also, you could consider Black Belt for OHKOing other 130 HP pokémon with Terrakions 90 damage attack + the 40 damage boost from Black Belt.

Thanks for the suggestions, I'm not running Black Belt because it would mess with my Random Recievers. I'm taking out the Energy Retrieval and I'll see if I can get my hands on some Ruins of Alph, but I'm keeping the N's and super rod. Super rod is for some assurance against Durant n00bs and N is simply amazing for disruption.
 
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