Terrakion with and without Landorus - for Pros and Pros alike.
By Nigel.
Introduction:
At the beginning of the state championship season, Zekrom/Eelektrik was the almost unstoppable deck that couldn't be countered properly. After taking over many states, people played something new... Terrakion. Terrakion can counter almost every card in Zekrom/Eelektrik, OHKOing them all except Mewtwo-EX (which is an easy 2-shot for it). This has made this surprise deck do overwhelmingly well, arguably reaching up to the Tier 1 spot after winning a state championship. Not only has it won a state championship, but it has top cut many more, including the Florida state championship where it got 3rd place (Yay for you, Matryoshka!). As a matter of fact, straight Terrakion and Terrakion/Landorus builds have made Top 8 at States a total of 4 times after only the first week of states!
No matter where I go I see people asking about Terrakion, how to play it, and how to do well with it. If you are ready to take on this sudden earthquake that hit states, then this is the thread for you!
Sample Decklists:
Solo- Terrakion:
4 Terrakion NV
3 Professor Juniper
4 N
3 Professor Oak’s New Theory
1 Black Belt
4 Exp. Share
4 Heavy Ball
4 Pokemon Catcher
3 Lost Remover
3 Junk Arm
2 Defender
2 PlusPower
2 Revive
2 Switch
3 Crushing Hammer
1 Super Rod
2 Pokegear 3.0
12 Fighting
1 Rescue
3 Professor Juniper
4 N
3 Professor Oak’s New Theory
1 Black Belt
4 Exp. Share
4 Heavy Ball
4 Pokemon Catcher
3 Lost Remover
3 Junk Arm
2 Defender
2 PlusPower
2 Revive
2 Switch
3 Crushing Hammer
1 Super Rod
2 Pokegear 3.0
12 Fighting
1 Rescue
Terrakion/Landorus:
4 Terrakion
3 Landorus
1 Shaymin UL
2 PlusPower
2 PokeGear 3.0
3 Pokemon Collector
4 N
3 Professor Oak's New Theory
4 Junk Arm
2 Professor Juniper
3 Pokemon Catcher
2 Heavy Ball
2 Dual Ball
2 Revive
2 Switch
4 Sage's Training
4 EXP Share
12 Fighting
1 Rescue
3 Landorus
1 Shaymin UL
2 PlusPower
2 PokeGear 3.0
3 Pokemon Collector
4 N
3 Professor Oak's New Theory
4 Junk Arm
2 Professor Juniper
3 Pokemon Catcher
2 Heavy Ball
2 Dual Ball
2 Revive
2 Switch
4 Sage's Training
4 EXP Share
12 Fighting
1 Rescue
How do you play Terrakion?
Well, the strategy is simple. You simply charge up your Terrakion with fighting energies early game, while getting out more Terrakions with Heavy Ball, Pokemon Collector, and Dual Ball. Once you get them out, you attach EXP shares to all of them and wait until your active Terrakion gets knocked out (after you take some early prizes, that is, such as benched Tynamos). Then, once that Terrakion gets knocked out, you move the energies attached to it to your benched Terrakions (one energy per Terrakion) thanks to EXP share. Then, you bring up another Terrakion, attach a fighting energy, and Retaliate + Catcher KO on any lightning Pokemon you see on your opponent's field (especially Zekrom-EX, which is way less powerful thanks to the reign of the dinosaur king).
In other words, Terrakion is an anti-metagame deck, killing everything in Zeel and Eelzone while having a semi-good chance against other decks that have established themselves in the metagame such as MTC. Check below for the major matchups!
Zekrom/Eelektrik: 90/10 in your favor. Obviously, a deck that is meant to counter Zekrom/Eelektrik must have an amazing matchup against it. During this match, your only real threat is Tornadus (if they play it). This makes Black Belt and PlusPower useful so you can get some easier KOs on it.
MTC: 50/50 in equal favor. This is because MTC can get some fast KOs on you with their Mewtwo, which can make you really struggle as you are trying to set up. Also, they run Tornadus which will be their main way to counter you throughout the entire game. While this may seem like a nuisance, you are going to run Pokemon Catcher which can KO their Celebis, making the matchup much easier.
Durant: 60/40 in your favor. This is because once you get one Terrakion set up, you will sweep their field of Durants by OHKOing every single one of them. Even if they have a Special Metal on their Durant you can one-shot them thanks to PlusPower, which this deck plays in heavy amounts.
Important Card Explanations:
Terrakion: Terrakion is the super star of this deck. In other words, it's the Justin Bieber of the Pokémon world. It's always causing people to flee because of its sheer awesomeness. This is because it can OHKO almost any Electric Pokemon in the format without the need of any help. Normally, this wouldn't be too good but at this time and place in the format, it is significant because Zekrom/Eelektrik is currently BDIF, and is played by almost every competitive Pokémon player.
EXP Share: This handy card allows you to continuously move Fighting Energies from knocked out Terrakion onto new ones that are ready to roll. Since Terrakion needs 2-3 Energy to attack, you’re going to run into trouble if your opponent is able to get a couple OHKOs early in the game, which is where Exp. Share comes in. This (second to Landorus, which not all lists run), is the best way to recycle fighting energies in the current format, and will continue to make this deck good, especially once Terrakion-EX comes out.
Junk Arm: This card allows you to reuse EXP Shares along with Pokemon Catchers and PlusPowers. Four of them is a staple in any deck that doesn't rely on trainer lock. The reason is because you can pick and choose what trainers you want out of the discard pile and not be limited in usage. This card can work very well with Revive in the fact that you can discard a Terrakion as part of Junk Arm's cost, and Revive it back onto the field!
Terrakion-EX: This card, which was just revealed in Japan, is going to be a staple in this deck. The reasons why are its hefty HP and awesome attacks. Its second attack is what's really good. It's essentially a better Land Crush that can help you set up much faster. Check below for the translation of this awesome card.
Terrakion-EX – Fighting – HP180
Basic Pokemon
[F][C] Rock Tumble: 50 damage. This attack’s damage isn’t affected by Resistance.
[F][F][C] Pump Smash: 90 damage. Choose 2 Basic Energy cards from your hand, then attach them to your Benched Pokemon in any way you like.
When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Grass (x2)
Resistance: none
Retreat: 3
Techs:
Landorus: Like I've stated earlier on, Landorus can be a crazy good card at the right time. If you start with it and play a Sage's Training, you can hit for 80 damage + weakness T2 with barely any effort. Then, when Landorus gets knocked out, the energies to to your Terrakions because of EXP share! This is certainly a great tech in this deck, and I would highly recommend it for this reason, since it's good for doing loads of damage early game and for getting back energies late game. Landorus also helps cover this decks weakness against Shaymin EX techs.
Shaymin: This excellent card can be paired with Landorus and Switch to get energies on Terrakions faster. It can make for a nice surprise way to get your Terrakions up and running much faster. Also, your non-set-up Terrakions are going to be Catcher Bait because of their massive 4 retreat, so if you run Shaymin, then you can move your energies from your bench right to the active Terrakion.
Conclusion:
While there isn't that much to write about for a deck that only runs between 4 and 8 Pokemon, I feel that Terrakion is going to stay a strong deck as long as Zek/Eels stays powerful. In Japan, even with the release of the newest sets, Zekrom/Eelektrik is still strong, promising an awesome new future for this deck (Along with the new Terrakion-EX!). Hope that I've helped some of you Pokebeachers understand how to play this deck! Keep lurking around this thread for more updates as this deck gets more and more played!
Discuss!