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Terrizion (Terrakion/Virizion) EP

manaphee

Aspiring Trainer
Member
I apologize if I make any mistakes with these forums. ^_^' I'm new here, and I'm just trying to get some suggestions/advice/etc.

So, last night, the 26th, I went to an Emerging Powers pre-release in my city. I was there for five hours, and I had a blast. I was first place in the senior division in the first event, and in the afterdraft, I was also a first place winner, earning me four more packs of Emerging Powers.
Due to the success that I had with the grass and fighting types, I decided to make a real 60 card deck based upon what I had used at the prerelease.

I did pull five Pokemon Catchers in all, one is a reverse. I ended up trading a regular one, though.

Note that all these cards (excluding energy) are from the Emerging Powers set.

My deck;;
-Energies-
x11 Grass Energy
x10 Fighting Energy

-Trainers-
Cheren x1
Bianca x1
Great Ball x2
Pokemon Catcher x4; This is my new best friend- literally. This card was probably my key to success, as I was able to switch out the opponent's Pokemon with one of their benched Pokemon of my choosing. That way, I could take out all the low HP basics and gain prize cards quickly.
Max Potion x2
Recycle x2

-Pokemon-
Terrakion 63/98 x1; I really like the legendary "deer" because they have the attack Sacred Sword, which allows them to do 100 damage. Even though they can't use Sacred Sword on the next turn, they can still use their other attacks.
Roggenrola 50/98 x3
Boldore 52/98 x2; This is my least favorite Boldore, but it can still do 80 damage at max. However, if you flip the coin and get tails, you're going to do 20 damage to him.
Boldore 51/98 x1; I love this card. Power Gem does a whopping 80 damage, with no side effects.
Gigalith 53/98 x1; Rock Bullet is great if you've got lots of fighting energy attached to Gigalith, because it does a minimum of 40 damage, plus 20 for each fighting energy attached to it.
Drillbur 55/98 x2
Excadrill 57/98 x1; I really like both of my Excadrills, due to the fact that they've both got some pretty useful attacks. This one has the attack "Dig", which does 30 damage. However, if I flip a coin and it lands on heads, it will prevent damage and any effects done to Excadrill during the opponent's next turn.
Excadrill 56/98 x1; Oh dear. Drill run is amazing. Not only does it do 80 damage, but when you use it, you can discard one energy attached to the defending Pokemon.

Petilil 13/98 x3
Lilligant 14/98 x2; Another great card. I especially love Bemusing Aroma. It only does 20 damage, but allows you to flip a coin. If heads, the defending Pokemon is Paralyzed AND poisoned. If tails, it's confused. And all just for one energy.
Sewaddle 3/98 x3
Swadloon 5/98 x3; Double Razor leaf is very useful. You flip a coin two times, and it does 50 damage times the number of heads. However, you're taking a chance; if it always lands on tails, well, you're out of luck with that attack.
Leavanny 7/98 x2; Nurturing is great if you're in need of an evolution for one of your benched Pokemon. You can search your deck for any evolution and immediately evolve the Pokemon that it evolves from. X-Scissor is also great, as it can do up to 80 damage.
Virizion 17/98 x2; I like to use Sacred Sword once to deal a massive 100 damage, and since I can't use it next turn, I use Giga Drain to deal 30 damage as well as heal 30 damage from Virizion.



All in all, I think I did pretty well at the pre-release, using a combination of cards from the main event and the afterdraft. There was one little kid who was probably 9, and he beat me once by piling energy onto Darmanitan while it was on the bench. Then, when I defeated one of his Pokemon with Virizion or another grass type, he would bring Darmanitan out and immediately KO my Pokemon.
However, the second time I played him in the final round, I managed to pull a Pokemon Catcher or two and switch his Darmanitan out with some low HP basics, allowing me to take the victory. C:

That was my first time at a pre-release, or modified tournament of any kind, so if you see something that just doesn't seem like a good strategy or such, please tell me and I'll fix a few things accordingly~

I know the title is lame, but it's the best I could think of. xD
 
The way you format your pokemon line makes it hard to read. You don't have to explain EVERY single pokemonin your deck one by one. You can just sumarize the whole point of the deck into one paragraph at the bottom of the deck.

But this is literally just a mash of pokemon formed to make a deck. For the average player the idea is ok (though this list needs some tuning) but if you want to push this deck to the next "level" then what you want to do is find a card you really want to base the entire deck around. By doing that you can reduce the amount of unecessary cards you would play and in return allow you to set up your deck much faster. Considering how it would seem all you have access too (i assume) is cards from Emerging powers then there are a few routes you can take. focus primarily on the {G} side of the deck and use a combination os both Leavannys in EP and as a back-up attacker use Lilligant.

It's easier to focus on one type generally as mixing 2 energy types together can usually lead to problems mid-game when you need a {G} energy but keep drawing {F} energy. So as a little starter

4-4-4 Leavanny (2 Nurturing / 2 Triple Cutter Leavanny)
3-3 Lilligant
1 Virizion
1-1 Simipour EP ({R} counter and can use {G} energy to activate its attacks effect)

Nothing too fancy, just a simple deck that does what it's meant to do. By beefing up the main attacking lines you increase the chances of getting it out early game and later on in the game to building up more incase you run into some KOs.
 
Hey welcome to the forums. Like the user above me stated, there's a lot of unnecessary cards here, and you might want to pick one or two pokemon to center the deck around. That way you can trim away the fat of your current list and add cards that better support your strategy. For future reference, format your decklist something like this with your strategy below the list (it'll be easier for us to read and give suggestions)

Pokemon - 27
1 Terrakion
3 Roggenrola
3 Boldore (2 #52, 1 #51)
1 Gigalith
2 Drillbur
2 Excadrill (1 #57, 1 #56)
3 Petilil
2 Lilligant
3 Sewaddle
3 Swadloon
2 Leavanny 7/98
2 Virizion 17/98

Trainers - 12
1 Cheren
1 Bianca
2 Great Ball
4 Pokemon Catcher
2 Max Potion
2 Recycle

Energy - 21
11 Grass Energy
10 Fighting Energy

Excuse the doublepost, I thought it'd be easier to read if I break up my posts.

And as far as editing your deck, lets stick with mainly the grass types since you have more amounts of them, and in my opinion are a little better than your fighting types. Also, you probably won't ever need 20+ energies in any deck you play, so we're going to take out some of those and add some more trainers so that you can get your cards faster. And your trainers aren't bad, you mainly just need more of them, especially Rare Candy if you are going to use Leavanny. This is just a very rough decklist that I think will get you started in a better direction.

Pokemon - 20
3 Virizion
4 Sewaddle
3 Swadloon
4 Leavanny (2 #7, 2 #8)
3 Petilil
3 Liligant

Trainers - 22
4 Pokemon Catcher
3 Rare Candy (HS Unleashed)
2 Max Potion
2 Switch (B&W)
3 Great Ball
2 Professor Juniper (B&W)
3 Cheren
3 Pokemon Collector (HGSS)

Energy - 18
14 Grass Energy
4 Rescue Energy (HS Triumphant)
 
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