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The dark side

Could i use any of these techs ?

  • electrode

    Votes: 5 55.6%
  • shaymin

    Votes: 4 44.4%

  • Total voters
    9

pokedudez2

dark pokemon for the win
Member
pokemon 21

2 celffa
3-3-3 - Hydreigon
2-2 Zoroark
2-2 Mandibuzz
2 tornadus

3 p.com
2 j.arm
2 p.juniper
3 N
2 PONT
3 Cheren
2 Switch
3 Collecter
2 Catcher
2 S.rod
2 Rcky helmet
2 + power

4 DCE
4 sp. dark
3 Dark


To be honest i dont have a particular startegy to this but Dces work for both hydreigon and Zoroark so i thought 4 was nesseracy.
Zoroark - foul play is great for using peoples tatics against them
hydreigon- with two dces he can speard 140 on the oppents board
Mandibuzz- Snipe !!!
 
The biggest problem with Hydreigon is it's massive attack cost, which makes its late game ability pretty lackluster. You can't survive off DCE for the entire game. Hydreigon will get knocked out. The best way i've found to combat the poor late is to just combine Hydreigon with Eelektrik. Seeing as Hyreigon can use any energy to fuel its {D} energy cost, running it with Eelektrik seems like the best idea.

Sample list

3-2-3 Hydreigon
4-3 Eelektrik
2 Thundurus
1 Zekrom
1 Cleffa

Same general concept as MagEel. Preferably you want to start with Thundurus (why run 2? 4 is simply overkill and the space is needed) set up multiple Eelektrik on the bench to fuel Hydreigon all game (or, as long as Eelektrik stays alive) Zekrom takes the prizes that Hydreigon can't, in the sense that it is easier to set up a fully charged Zekrom, than setting up a fully charged Hydreigon during a prize race.
 
I'd drop the N for another PONT, another Pokemon Communication, and another Junk Arm. This will make your deck more consistent. I'd also drop the Cherens for two Sage's Trainings and another Professor Juniper, again for consistency.
 
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