This may be jumbled up but I'll try to keep it concise and clear, apologies in advance
With a full reveal of our new set comes with opinions and discussions. Personally I love that Pokémon is straying away from easy set up Big HP basics, giving more of an emphasis towards bench sitter stage 2 pokemon and skill based towards how you use your supporter cards. In our current metagame, the best attacking archetypes are ones that utilize Welder or ADP Zacian. Zacian is only as good because of it's ability+Metal Saucer+ ADP(Mostly ADP). Ever since Welder's introduction games have come down to, "Were you able to play Welder turn 1? Did you whiff a welder? How is your deck built to get Welder out+Fire energy as consistently as possible?" I don't wish to turn this into a complaint around Welder, but I am very happy Pokémon is trying to stray away from this method of playing.
All of the cards revealed so far in SwSh has shown us that they wish to put more of an emphasis on combo pieces with your pokemon that most likely can't work in today's format with big basics and easy energy acceleration (At least successfully). I see them keeping the balance of the SwSh base set the way it is before and after TTGXs rotate. Ultimately just accepting that TTGXs are just here to stay and there's no way to outright beat them other than give a huge power creep to V/VMAXs.
What are some of your thoughts towards the direction they have shown for the SwSh metagame once TTGXs rotate out? Agree/Disagree? Anything you'd like me to clarify? Also some fun combos you see for the future
With a full reveal of our new set comes with opinions and discussions. Personally I love that Pokémon is straying away from easy set up Big HP basics, giving more of an emphasis towards bench sitter stage 2 pokemon and skill based towards how you use your supporter cards. In our current metagame, the best attacking archetypes are ones that utilize Welder or ADP Zacian. Zacian is only as good because of it's ability+Metal Saucer+ ADP(Mostly ADP). Ever since Welder's introduction games have come down to, "Were you able to play Welder turn 1? Did you whiff a welder? How is your deck built to get Welder out+Fire energy as consistently as possible?" I don't wish to turn this into a complaint around Welder, but I am very happy Pokémon is trying to stray away from this method of playing.
All of the cards revealed so far in SwSh has shown us that they wish to put more of an emphasis on combo pieces with your pokemon that most likely can't work in today's format with big basics and easy energy acceleration (At least successfully). I see them keeping the balance of the SwSh base set the way it is before and after TTGXs rotate. Ultimately just accepting that TTGXs are just here to stay and there's no way to outright beat them other than give a huge power creep to V/VMAXs.
What are some of your thoughts towards the direction they have shown for the SwSh metagame once TTGXs rotate out? Agree/Disagree? Anything you'd like me to clarify? Also some fun combos you see for the future
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