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Standard The Judge (Yanmega Break No-Energy Deck. Lele FREE)

Merovingian

Dead Game Enthusiast
Member
THE JUDGE


POKÉMON: 15

  • 4 - Marshadow (Shining Legends)
  • 4 - Yanma
  • 4 - Yanmega
  • 3 - Yanmega Break


TRAINERS: 45

  • 4 - Professor Sycamore
  • 4 - Judge
  • 4 - Team Flare Grunt
  • 4 - Pokémon Fan Club
  • 3 - Guzma
  • 4 - Crushing Hammer
  • 4 - Ultra Ball
  • 4 - Field Blower
  • 4 - Pokémon Catcher
  • 3 - Choice Band
  • 3 - Rescue Stretcher
  • 2 - Timer Ball
  • 2 - Enhanced Hammer




Ok, it's a weird one, yes. I've been a fan of the Marshadow from Shining Legends and have been trying to find a way to use it. Well here we are!

The entire goal of the deck is to attack with Yanmega/Yanmega Break with 'Sonic Vision', which is done by having exactly 4 cards in your hand prior to attacking. This is done by either using Judge, Marshadow, or carefully using your resources to accomplish this.

Despite the low damage output, I figure that a deck that can operate off of literally 0 energy can afford to implement a control element. There's a lot of hand disruption, stranding, and energy denial options available.

Before anything gets said, I am BANKING on the idea that Greninja just won't get played competitively. Greninja kills the deck with Shadow Stitching, but I believe the deck suffers from too much inconsistency to really hack it post rotation.

Garbotoxin may be a thing. I'm running 4 Field Blower. That's the best I can do. Fortunately, Blower + Guzma + Yanmega Break = dead Garbotoxin Garbodor.

Translation for Shining Legends Marshadow below.


Any help is greatly appreciated!





Marshadow – Psychic – HP70

Basic Pokemon

Ability: Desperation
When you play this Pokemon from your hand to your Bench, both players shuffle their hands into their decks and draw 4 cards.

[P][C] Shadow Punch: 30 damage. This attack’s damage isn’t affected by Resistance.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1
 
Your the judge, oh no, set me fre-ee...

Okay, got that off my chest. I love the idea of the deck but I do see some flaws with the list. Here's the list I'd recommend:

Pokémon (20):

4x Marshadow
4x Yanmega BREAK
4x Yanmega
4x Yanma
4x Tapu Lele GX (I know you said Lele-free, but TBH I don't see the deck setting up without it. I guess you could do some crazy 4 Fan Club and 4 Nest Ball thing but that takes twice the deck space.)

Trainers (40)

4x Sycamore
4x N
1x Pokémon Fan Club
3x Guzma
2x Delinquent (Delinquent in a meta without VS Seeker becomes even better when you can pull it off.)
2x Team Flare Grunt
2x Judge
2x Timer Ball
4x Ultra Ball
4x Field Blower (Normally I'd say two but you straight up lose to Garbotoxin)
2x Enhanced Hammer
4x Crushing Hammer
4x Choice Band
2x Float Stone (Helps if you start Marshadow or Lele)

Hope this was helpful :)
 
Your the judge, oh no, set me fre-ee...

Okay, got that off my chest. I love the idea of the deck but I do see some flaws with the list. Here's the list I'd recommend:

Pokémon (20):

4x Marshadow
4x Yanmega BREAK
4x Yanmega
4x Yanma
4x Tapu Lele GX (I know you said Lele-free, but TBH I don't see the deck setting up without it. I guess you could do some crazy 4 Fan Club and 4 Nest Ball thing but that takes twice the deck space.)

Trainers (40)

4x Sycamore
4x N
1x Pokémon Fan Club
3x Guzma
2x Delinquent (Delinquent in a meta without VS Seeker becomes even better when you can pull it off.)
2x Team Flare Grunt
2x Judge
2x Timer Ball
4x Ultra Ball
4x Field Blower (Normally I'd say two but you straight up lose to Garbotoxin)
2x Enhanced Hammer
4x Crushing Hammer
4x Choice Band
2x Float Stone (Helps if you start Marshadow or Lele)

Hope this was helpful :)
I'd cut one Blower for a judge since it's essential to work out the strategy. Also, I'd add energy just in-case you can't stick to 4 cards at all times maybe run 3 DCE or something
 
Well, I like it. It's extremely a risky play, but it's high payoff.
I believe that attacking with choice Band to regular Yanmega will be better, due to the fact that that's 150 to any EX and GX, for 0 Energy. That is 2HKO. Maybe tech in 1 Yanmega Break. But the Asault Boom attack is better than the Barrier Break attack, in my opinion.
 
Well, I like it. It's extremely a risky play, but it's high payoff.
I believe that attacking with choice Band to regular Yanmega will be better, due to the fact that that's 150 to any EX and GX, for 0 Energy. That is 2HKO. Maybe tech in 1 Yanmega Break. But the Asault Boom attack is better than the Barrier Break attack, in my opinion.

Keep in mind, you're only going to hit that magical 150 if they have a tool attached to their active. Seeing Yanmega and Marshadow, they'll hold onto their choice bands
 
Keep in mind, you're only going to hit that magical 150 if they have a tool attached to their active. Seeing Yanmega and Marshadow, they'll hold onto their choice bands
Oh wait. My bad. I read the card as if it did 120 if you had a tool. Oops. Sorry. Go ahead then.
Now, with that in mind, Yanmega BREAK does 100 regardless of Aether Paradise, or even Total Shelter GX. Go with the Break.
Sorry about my mistake.
 
Oh wait. My bad. I read the card as if it did 120 if you had a tool. Oops. Sorry. Go ahead then.
Now, with that in mind, Yanmega BREAK does 100 regardless of Aether Paradise, or even Total Shelter GX. Go with the Break.
Sorry about my mistake.

You misread a card, and a rather odd one at that. It's all good, man!

We are working with weird cards and unusual parameters here. It happens.
 
Hmm. I think 2 Tapu Lele's would be better than 4 or none. Basically, you want enough for a consistent set-up but still want bench space for your Yanmegas and very importantly your Marshadows. I also dont think you need four because the Marshadows give you a little bit of draw power to help you in a pinch.
 
As much as I'd like Lele, I don't have any and I can't afford to get any anytime soon with me putting all my efforts into acquiring stuff for Turbo Darkrai for an Expanded Regional. Especially for a deck that's this...fringe.

Yes, its good for 2 years, but I don't see myself jet setting around to Regionals, going to worlds, or even winning a League Cup. If I can even manage to win a League Cup, something very very wrong happened.


I will pose the argument that adding Lele would allow the opponent to not play the '6 knockouts' game that decks like Passimiean-Mew and Greninja are known for. I'm not opposed to using GX's if something neat comes along (I'm eyeballing Nihilego GX as a way to add a damage buff and possible prevention of the opponent landing damage. Puts them in an awkward spot). But I'd really like to keep Lele out of it for my sake, as well as anyone who wants to try this weird thing out.


While we are on the subject of sacrilegious things: I'm thinking of rearranging A LOT of the draw support.

I don't like Sycamore and I don't like Judge. If you Sycamore into a supporter heavy hand, you're screwed, it's only good if you can get Ultra Ball to put you down to 4. Judge is only good if you have it be the last card you play prior to attacking, which means you can't advance much in your board state and no other supporters for the turn.

The route I'd like to go is being able to naturally cull yourself down to 4 cards and use Marshadow as a sort of 'safety'....as well as being able to screw with their hand.

The 3 supporters I'm going to tinker with are Hau, Professor Kukui, and Sophocles. Hau is a +2 in terms of hand-advantage. Kukui is a +1 with a damage buff, Sophocles helps declump a hand, but it's only a +1 and you need to pitch 2 other cards to it (I'm a bit iffy on Sophocles because of this, I like the idea of decluimping, but I don't see the deck being able to amass a wealth of cards either and its only going to work with whats in front of it).

If the deck is going to be in a perpetual state of drawing and hand adjusting, I don't believe Team Flare Grunt is the way to go. I only seeing it as making you slow down your draw power only to slow them down to either the same speed, or SLIGHTLY worse. I feel like the supporters really need to keep the momentum going and Flare Grunt, I don't think will cut it. I'm probably going to divvy up it's 4 spots into other item cards to speed things up a bit. Looking at Nest Balls and Revitalizers.

And whats everyones opinion on Bursting Balloon for this build. I don't see Yanmega Break surviving much, it's not the softest Break by far, but it can easily by one-shotted by anything in the meta. So with that, I only see Choice Band doing its magic for one turn and then it's going to the discard pile. I figure a Bursting Balloon is either going to be a deterrent, or it'll put 60 damage on their active. Which is basically 30 more damage than Choice Band will ever do.

Thoughts?
 
I find Tapu Lele super expensive and unattainable as well so we are on the same page there. An additional prize of early game consistency is golden though especially with such a tough setup without FOGP.

I don't think bursting balloon is too great with field blower being so common in decks. Choice band giving 30 damage straightaway is definitely better than a possible 60 damage that can be played around.
 
I find Tapu Lele super expensive and unattainable as well so we are on the same page there. An additional prize of early game consistency is golden though especially with such a tough setup without FOGP.

I don't think bursting balloon is too great with field blower being so common in decks. Choice band giving 30 damage straightaway is definitely better than a possible 60 damage that can be played around.

That is a good point of Balloon able to be played around. Choice Band it is!
 
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