Pokemon: 10
4 Victini NVI #15
2 Emolga DRX
2 Bouffalant BW
2 Mewtwo EX
Trainers: 38
4 N
4 Professor Juniper
3 Bianca
3 Random Receiver
4 Level Ball
3 Ultra Ball
4 Pokemon Catcher
3 Energy Switch
1 Tool Scrapper
4 Exp. Share
3 Skyarrow Bridge
2 Super Rod
Energy: 12
4 Double Colorless Energy
8 Fire Energy
Strategy:
This deck is built to exploit a hole in the current meta: the first two turns. Mewtwo EX is the only thing that regularly attacks on the first turn, and the second turn doesn‘t add a lot to the list (Darkrai w/ Dark Patch and fast Ho-Oh setups being the most dangerous ones). This means you should have enough of a time frame to beat down with V-create, doing EX-like amounts of damage with a non-EX. The deck is geared toward getting the T2 V-create as often as possible, and use Exp. Share, Energy Switch and DCE to pour out an endless stream of disposable, highly economic attackers. Bouffalant was included over Terrakion because it doesn‘t need Fighting Energy, which helps my consistency, and while it would be nice to OHKO Darkrai EXes, trading OHKO‘s for 2HKO‘s with an EX isn‘t that bad. Actually, this deck doesn‘t mind prize racing in general: it‘s fast, it easily streams attackers, and isn‘t heavily dependant on EXes.
Possible Changes:
I‘m currently considering the following changes:
Adding Tornadus EX
More Tool Scrappers
Hammers
Suggestions on what to take out for any of the above cards are very welcome.
Let me know what you think about this idea, and please point out any flaws in my thinking.
4 Victini NVI #15
2 Emolga DRX
2 Bouffalant BW
2 Mewtwo EX
Trainers: 38
4 N
4 Professor Juniper
3 Bianca
3 Random Receiver
4 Level Ball
3 Ultra Ball
4 Pokemon Catcher
3 Energy Switch
1 Tool Scrapper
4 Exp. Share
3 Skyarrow Bridge
2 Super Rod
Energy: 12
4 Double Colorless Energy
8 Fire Energy
Strategy:
This deck is built to exploit a hole in the current meta: the first two turns. Mewtwo EX is the only thing that regularly attacks on the first turn, and the second turn doesn‘t add a lot to the list (Darkrai w/ Dark Patch and fast Ho-Oh setups being the most dangerous ones). This means you should have enough of a time frame to beat down with V-create, doing EX-like amounts of damage with a non-EX. The deck is geared toward getting the T2 V-create as often as possible, and use Exp. Share, Energy Switch and DCE to pour out an endless stream of disposable, highly economic attackers. Bouffalant was included over Terrakion because it doesn‘t need Fighting Energy, which helps my consistency, and while it would be nice to OHKO Darkrai EXes, trading OHKO‘s for 2HKO‘s with an EX isn‘t that bad. Actually, this deck doesn‘t mind prize racing in general: it‘s fast, it easily streams attackers, and isn‘t heavily dependant on EXes.
Possible Changes:
I‘m currently considering the following changes:
Adding Tornadus EX
More Tool Scrappers
Hammers
Suggestions on what to take out for any of the above cards are very welcome.
Let me know what you think about this idea, and please point out any flaws in my thinking.