Hi, I have wanted to build a Volc deck for a while now and I finaly have the stuff to build one, so here's the list:
Pokemon: 15
4x Volcanion EX (STS)
3x Volcanion (STS)
2x Turtanator GX (GRI)
2x Octillery (BTH)
2x Remoraid (BTH)
2x Tapu Lele GX (GRI)
Trainers: 33
3x Professor Sycamore (BP)
3x N (FCO)
3x Guzma (BUS)
1x Fisherman (BTH)
1x Pokemon Ranger (STS)
4x Ultra Ball (SUM)
4x Max Elixir (BP)
1x Field Blower (GRI)
1x Super Rod (BTH)
1x Energy Retrieval (SUM)
1x Professor's Letter (BTH)
2x Choice Band (GRI)
2x Fighting Fury Belt (BP)
3x Float Stone (BTH)
3x Brooklet Hill (GRI)
Energy: 12
12x Fire Energy
This deck is an interesting creation that I made. I play Octillery instead of Oranguru because Octillery draws you more cards, and even though you can easily get your hand down to Zero, Octillery still draws you an Extra 2 cards at the cost of being a stage 1 that evolves from a basic that can be searched out with Brooklet Hill. I play the cards like Fisherman and Energy Retrieval to energy from the discard into my hand to use multiple "Seam Ups" per turn and attach energy to my Volcs.
If you didn't know, the main strategy is to:
1. Get a Baby Volc in the active with an energy attached
2. Get 2 Volc EXs on the bench using Brooklet hill
3. Steam Up with both Volcs and accelerate energy with Baby volc onto your Volc EX
4. Repeat while getting more energy on the field with Max Elixirs
5. While doing all of this try to get an Octillery set up to help draw the stuff you need
6. Attack with Volc EXs when powered up while using steam ups to
7. If you run out of most of your energy late game, use Turtinator GX's GX attack to get 5 energy from the discard onto your field
I think this deck is pretty good, and the only thing I am not sure about is the 2-2 split of FFBs and Choice bands, and if I should keep the split, play all choice bands, or play 3 FFBs and 1 Choice band.
Any help would be appreciated,
Thanks!!!
-Biffthepotato
Pokemon: 15
4x Volcanion EX (STS)
3x Volcanion (STS)
2x Turtanator GX (GRI)
2x Octillery (BTH)
2x Remoraid (BTH)
2x Tapu Lele GX (GRI)
Trainers: 33
3x Professor Sycamore (BP)
3x N (FCO)
3x Guzma (BUS)
1x Fisherman (BTH)
1x Pokemon Ranger (STS)
4x Ultra Ball (SUM)
4x Max Elixir (BP)
1x Field Blower (GRI)
1x Super Rod (BTH)
1x Energy Retrieval (SUM)
1x Professor's Letter (BTH)
2x Choice Band (GRI)
2x Fighting Fury Belt (BP)
3x Float Stone (BTH)
3x Brooklet Hill (GRI)
Energy: 12
12x Fire Energy
This deck is an interesting creation that I made. I play Octillery instead of Oranguru because Octillery draws you more cards, and even though you can easily get your hand down to Zero, Octillery still draws you an Extra 2 cards at the cost of being a stage 1 that evolves from a basic that can be searched out with Brooklet Hill. I play the cards like Fisherman and Energy Retrieval to energy from the discard into my hand to use multiple "Seam Ups" per turn and attach energy to my Volcs.
If you didn't know, the main strategy is to:
1. Get a Baby Volc in the active with an energy attached
2. Get 2 Volc EXs on the bench using Brooklet hill
3. Steam Up with both Volcs and accelerate energy with Baby volc onto your Volc EX
4. Repeat while getting more energy on the field with Max Elixirs
5. While doing all of this try to get an Octillery set up to help draw the stuff you need
6. Attack with Volc EXs when powered up while using steam ups to
7. If you run out of most of your energy late game, use Turtinator GX's GX attack to get 5 energy from the discard onto your field
I think this deck is pretty good, and the only thing I am not sure about is the 2-2 split of FFBs and Choice bands, and if I should keep the split, play all choice bands, or play 3 FFBs and 1 Choice band.
Any help would be appreciated,
Thanks!!!
-Biffthepotato