SOS-Chaining
The newest shiny hunting method in Pokémon Sun & Moon is the so-called “SOS-chaining”. But how does this work?
The Basic SOS information:
With SOS-chaining a player can, through a chain, encounter Pokémon with better IVs, Hidden Abilities or Shiny Pokémon. A SOS-chain begin when a Pokémon calls in an ally, usually when it’s HP is low. Once the SOS-battle has begun simply knock out the called Pokémon to continue the chain.
How SOS-chaining works:
- Once you’ve found the Pokémon you desire, have a Pokémon use the move False Swipe on it and use an Adrenaline Orb (the order you do this in does not matter).
- When the Pokémon calls for help, and an ally appears, knock that ally out, if you wish to continue the chain.
- Once you’ve knocked about 30 allies out, knock the original Pokémon out, if it has called in an ally of the same species. Do not knock it out if it hasn’t called an ally or if the ally is of a different specie.
- Then False Swipe the new Pokémon, which in turn will continue to call on allies.
What not to do:
When SOS-chaining there are a few things you shouldn’t do if you want your chain to continue. These include:
- Knocking out a Pokémon, if it’s the only one on the field.
- Using spread moves, such as Dazzling Gleam, Surf etc.
- Knocking out a Pokémon, if the ally is of a different specie than the Pokémon you’re chaining.
- Not switching between Pokémon and ally after ~30 moves. This will cause the Pokémon you’re chaining to run out of PP, which will make it Struggle and faint.
According to this Reddit thread, the odds when SOS-chaining are as follows:
Amount of IVs:
- Chain length 0 to 4: No guaranteed perfect IVs
- Chain length of 5 to 9: 1 guaranteed perfect IV
- Chain length of 10 to 19: 2 guaranteed perfect IVs
- Chain length of 20 to 29: 3 guaranteed perfect IVs
- Chain length of 30 to 255*: 4 guaranteed perfect IVs
- Chain length of 0 to 9: 0% chance of Hidden Ability
- Chain length of 10 to 19: 5% chance of Hidden Ability
- Chain length of 20 to 29: 10% chance of Hidden Ability
- Chain length of 30 to 255*: 15% chance of Hidden Ability
- Chain length of 0 to 69: ???
- Chain length of 70 to 255*: Three extra rolls for a shiny spawn.
Once the chain reaches 255 it resets, after which the chain basically starts over, which means all odds are reset.
Do however take these odds with a grain of salt, as there is some doubt from the original source, as to the accuracy of these numbers. The odds could be higher, or they could be lower - we simply do not know this yet.
Exclusive to SOS-chaining:
There are a few Pokémon that can be found exclusively through SOS-chaining. These do not only include evolutions, but also Pokémon in hunt/prey relationships, weather related combos and Pokémon with similar appearances. The following Pokémon are what’s exclusively available through SOS-chaining:
Notes:
- Sableye and Mareanie will attack Carbink/Corsola before attacking your Pokémon.
- Butterfree has a 1% chance of appearing outside of SOS-encounters in the Melemele Meadow and on Route 5
- Kangaskhan has a 1% chance of appearing outside of SOS-encounters in the Wela Volcano Park
- Dragonite can only be called upon in the Poni Gauntlet
- Shelgon will only be called upon in Kala’e Bay
- Salamence will only be called upon on Route 3
- Jangmo-o will not call other Jangmo-o, only its’ evolutions.
Hau'oli City, Melemele Sea, Seabreak Cavern, Kala'e Bay, Paniola Town, Brooklet Hill, Rt. 7, Rt. 8, Rt. 9, Akala Outskirts, Malie Garden, Secluded Shore, Rt. 13, Rt. 14, Rt. 15, Seafolk Village, Poni Wilds, Poni Breaker Coast, Vast Poni Canyon, Poni Meadow, and Poni Gauntlet
Barboach Locations:
Seabreak Cavern, Paniola Town, Vast Poni Canyon, Poni Meadow, and Poni Gauntlet
Weather related combos:
Note: The weather don't have to be natural, and can be introduced by a move or an ability.
What Pokémon Can’t Be Chained?
- Oranguru/Passimian - When starting a SOS-chain with either of these two, they will call upon Trumbeak and Trumbeak only.
- Wimpod and Minior - Both appear to not be able to start SOS-battles in the first place, and will therefore not call for help.
- Pokémon found through the Island Scan.
You technically do not need any of these items, but they help making chaining a lot easier than it would’ve been without them:
- A Pokémon with the move False Swipe/Hold Back
- The lower the HP, the more likely it is it’ll call for help
- If you plan on chaining a Ghost-type Pokémon, get a Pokémon with Soak.That way you can still use False Swipe to get it’s HP low.
- Adrenaline Orbs
- Will also make it so the Pokémon is more likely to call for help
- Healing Items
- The stronger the Pokémon the more damage they’ll cause to your Pokémon.
- Status conditions are also a thing, and can be very annoying.
- Leppa Berries or Elixirs - you need to be prepared for the long haul when chaining, and watching your own Pokémon's PP is important as well!
IV/EV
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