[I'm running one of these on a different forum currently, figured I'd try one out here as well. Think MS Paint Adventures, if you've heard of it. Think silliness. Silliness is paramount!
Well, best foot forward.]
This is the town you rule over. Your family has ruled over this town for the past 3 generations. The town currently consists of 40 civilians, 4 of which have shown promise as protectors of this land.
These four heroes will need names, and skill-sets. Skills can be anything from a preference of a weapon type, to a specific element of magic they are good with, to an ability they possess, to some weird hobby. Each has 4 "skill points" to spend, and these may stack in order to increase the potency or range of a previously chosen skill. For example, you could spread these four points out among 4 different skills, or sink all your points in to one skill. The reason they don't have names is a sort of Schrodinger's cat type deal, they don't have names or abilities until they are observed by you, but that's not important.
These four heroes (2 male, 2 female), are to protect your land, and kill nearby monsters to allow for city growth. They will grow old, and die, but not before fathering (and mothering) a new generation of heroes. And those heroes will give you new heroes, etc.
NAME YOUR TOWN AND HEROES, AND PROVIDE YOU HEROES SKILL-SETS.
Well, best foot forward.]
This is the town you rule over. Your family has ruled over this town for the past 3 generations. The town currently consists of 40 civilians, 4 of which have shown promise as protectors of this land.
These four heroes will need names, and skill-sets. Skills can be anything from a preference of a weapon type, to a specific element of magic they are good with, to an ability they possess, to some weird hobby. Each has 4 "skill points" to spend, and these may stack in order to increase the potency or range of a previously chosen skill. For example, you could spread these four points out among 4 different skills, or sink all your points in to one skill. The reason they don't have names is a sort of Schrodinger's cat type deal, they don't have names or abilities until they are observed by you, but that's not important.
These four heroes (2 male, 2 female), are to protect your land, and kill nearby monsters to allow for city growth. They will grow old, and die, but not before fathering (and mothering) a new generation of heroes. And those heroes will give you new heroes, etc.
NAME YOUR TOWN AND HEROES, AND PROVIDE YOU HEROES SKILL-SETS.