I seriously think this deck has potential with all of the Abilities running in around in XY-on and the rise of Vileplume.
Pokemon: 18
If you don't know how this works, Wobbuffet PHF has this handy Ability that shuts down Abilities of non Psychic Pokemon. Goodbye Shaymin-EX, Vileplume, Ariados, etc. All gone. It only works in Active Position. The main attack (Psychic Assault) essentially doubles the damage on the Defending Pokemon + 10 (+30 with Muscle Band, which we play three of). This allows for insane 2HKO potential with Bats, especially for a one energy attack (We play four Valley so we can have free bat attacks and one energy Wobbuffet attacks, which is key to keep streaming attackers).
This brings us to the next portion of the deck: the Bat engine (mobile). We play a complete Bat line, 3 Scoop and 1 AZ to keep piling damage on a Pokemon so we can 2HKO it. 3 VS Seeker recycle AZ, and we have Level Balls to get our Zubats and Golbats on the field. Miltank is a nice tech attacker, doing consistent 80 for one energy allowing us to hit things like M Sceptile-EX setting up the 2HKO.
Trainer Line-Up:
4 Sycamore: Draw Power
4 Birch: Draw all the cards!
2 Shauna: More draw, more consistency
2 Lysandre: 2hko'es galore, Pokemon Catcher allows targeting, especially with bats which already snipe. 1
1 AZ: See above, draws dead early game, just pray it isn't prized.
3 Scoop: See above
3 Muscle Band: Wynaut?
3 VS Seeker: Don't feel like four is necessary, gets supporters back etc. more consistency
3 Ultra Ball: Gets Wobbuffets, Miltank, and Crobats
2 Level Ball: Important card for getting Zubats and more importantly Golbats.
1 Sacred Ash: Helps me cope with discarding Bats with Ultra Ball or Sycamore.
1 Repeat Ball: Nice 1-of, wouldn't play more because it doesn't get the next line in Bats.
1 Escape Rope: Disrupts, and deals with Zubat starts.
2 Mystery Energy: Free Retreat, don't play more because Miltank and Xerosic, Enhanced Hammer, and other Special Energy hate.
Cards I DON'T play:
Pokemon Fan Club: I've found this card isn't necessary anymore, with Level Ball gettings bats being its primary purposes.
Item Draw (Bike, Mail, Skates): Don't have the space, also doesn't do much for the deck because we get setup relatively well.
Changes:
Really we have the basic list up, now we just need to "tweak" it.
Pokemon Line-Up:
-Techs such as Dedenne and Deoxys might fit in, but in theory I don't think it would work.
Trainer Line-Up:
-Less/More Supporter draw could drastically change the odds of getting a Golbat Turn 2, and I'm still trying to find the right number.
-2 AZ could work, because if one is prized you're kind of screwed for consistent bounces.
-4 Scoop, so we have more returning to hand.
-More/Less Balls: We use three kinds of balls, so I'm not sure what line-up to use.
-the fourth VS Seeker: Seismitoad-EX is dying, and this deck already smashes Vileplume, so this as well as item draw could boost consistency.
Energy:
-Less Energy? Sometimes I get hands with way too much energy and it just sits there and blocks my plays, and sometimes I can't dig and find my energy quick enough. Professor's Letter could be an option to search.
Yeah that's basically it.
Hope you liked it.
Pokemon: 18
- 4 Wobbuffet
- 4 Crobat
- 4 Golbat
- 4 Zubat
- 2 Miltank (Flashfire)
- 4 Professor Sycamore
- 4 Professor Birch's Observations
- 2 Shauna
- 2 Lysandre
- 1 AZ
- 4 Dimension Valley
- 3 Super Scoop Up
- 3 Ultra Ball
- 3 Muscle Band
- 3 VS Seeker
- 2 Level Ball
- 1 Sacred Ash
- 1 Repeat Ball
- 1 Escape Rope
- 6 Psychic Energy
- 2 Mystery Energy
If you don't know how this works, Wobbuffet PHF has this handy Ability that shuts down Abilities of non Psychic Pokemon. Goodbye Shaymin-EX, Vileplume, Ariados, etc. All gone. It only works in Active Position. The main attack (Psychic Assault) essentially doubles the damage on the Defending Pokemon + 10 (+30 with Muscle Band, which we play three of). This allows for insane 2HKO potential with Bats, especially for a one energy attack (We play four Valley so we can have free bat attacks and one energy Wobbuffet attacks, which is key to keep streaming attackers).
This brings us to the next portion of the deck: the Bat engine (mobile). We play a complete Bat line, 3 Scoop and 1 AZ to keep piling damage on a Pokemon so we can 2HKO it. 3 VS Seeker recycle AZ, and we have Level Balls to get our Zubats and Golbats on the field. Miltank is a nice tech attacker, doing consistent 80 for one energy allowing us to hit things like M Sceptile-EX setting up the 2HKO.
Trainer Line-Up:
4 Sycamore: Draw Power
4 Birch: Draw all the cards!
2 Shauna: More draw, more consistency
2 Lysandre: 2hko'es galore, Pokemon Catcher allows targeting, especially with bats which already snipe. 1
1 AZ: See above, draws dead early game, just pray it isn't prized.
3 Scoop: See above
3 Muscle Band: Wynaut?
3 VS Seeker: Don't feel like four is necessary, gets supporters back etc. more consistency
3 Ultra Ball: Gets Wobbuffets, Miltank, and Crobats
2 Level Ball: Important card for getting Zubats and more importantly Golbats.
1 Sacred Ash: Helps me cope with discarding Bats with Ultra Ball or Sycamore.
1 Repeat Ball: Nice 1-of, wouldn't play more because it doesn't get the next line in Bats.
1 Escape Rope: Disrupts, and deals with Zubat starts.
2 Mystery Energy: Free Retreat, don't play more because Miltank and Xerosic, Enhanced Hammer, and other Special Energy hate.
Cards I DON'T play:
Pokemon Fan Club: I've found this card isn't necessary anymore, with Level Ball gettings bats being its primary purposes.
Item Draw (Bike, Mail, Skates): Don't have the space, also doesn't do much for the deck because we get setup relatively well.
Changes:
Really we have the basic list up, now we just need to "tweak" it.
Pokemon Line-Up:
-Techs such as Dedenne and Deoxys might fit in, but in theory I don't think it would work.
Trainer Line-Up:
-Less/More Supporter draw could drastically change the odds of getting a Golbat Turn 2, and I'm still trying to find the right number.
-2 AZ could work, because if one is prized you're kind of screwed for consistent bounces.
-4 Scoop, so we have more returning to hand.
-More/Less Balls: We use three kinds of balls, so I'm not sure what line-up to use.
-the fourth VS Seeker: Seismitoad-EX is dying, and this deck already smashes Vileplume, so this as well as item draw could boost consistency.
Energy:
-Less Energy? Sometimes I get hands with way too much energy and it just sits there and blocks my plays, and sometimes I can't dig and find my energy quick enough. Professor's Letter could be an option to search.
Yeah that's basically it.
Hope you liked it.