The Ronac Fakedex (Updates: The Wolves of Ronac)

I

Incinermyn

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Author's Notes: This Fakedex is a comprehesive work inspired by my fan fiction series The Crusade of Dark Nostalgia, which includes Feral Twilight and Biohazard. In these stories, I include a vibrant array of Fake Pokemon that I created over the past several years. This is the product of my ingenuity and includes full data on the ideas behind said characters as well as the worlds (or region) in which they live.

The Region

Ronac is an massive region located far to the west of Sinnoh across the Kainos Ocean. It consists of two primary areas, a continental expanse that takes up two-thirds of the region’s northwestern section and an oceanic portion that makes up the remaining third to the south and east. These zones are further subdivided into the Eastern Mainland, the Western Mainland, the Kainos Ocean (to the region’s far east), and the Sea of Golbania (to the region’s far south). Eastern Mainland Ronac is dominated mostly by an expansive woodland, save for the southernmost third where many seaside ports and farming communities have sprung up, while the Western Mainland area primarily consists of an expansive wasteland, occasional ruins, and a few small settlements; a sprawling canyon known as the Otulp Abyss separates the two parts by splitting the landmass virtually in half due to how it extends from the foothills of Mount Corona (which lies dead-center in the northern mountain range) to exactly 666 miles from the delta of the Morgus River. Numerous communities also exist on the islands scattered throughout the region’s seas, with larger ones located towards Ronac’s easternmost reaches and smaller ones dotting areas the south.

Cities and Special Locations

  • I. Maritide Island: This metropolitan island is situated just a few miles off the southeast coast of Ronac. The cityscape reflects its economic changes over the past several decades, with sleek modern buildings towards its northern parts and slightly older dwellings and warehouses towards its southern half. At its northernmost point, there is an illustrious school known as the International Institute of Pokémon Science. Though it’s normally off-limits to the general public, the college does occasionally allow trainers on its campus to take part in several of its outreach programs.
    A. IIPS: This school is both famous for being a hub for pupils seeking to become top researchers in the field of Pokémon Science and a mysterious event that occurred some twenty years ago that left the main building partially destroyed. In the time since, things have been rebuilt but the details about what happened have never been made completely clear. Some say that the destruction happened due to an experiment that caused a massive explosion, while others claim something ethereal unleashed its power in the research labs; however, none can say for certain… These days, the school has opened up several programs for people to take part in. The most popular of them is the Trainer’s Course, which allows preteens, teenagers, and young adults to become certified as Pokémon Trainers and choose a starter Pokémon from the following species: Weasinge, Porpike, and Otterawl.
    i. Spectral Studies: This off-branching research area, which is off-limits to the budding trainers, is specialized in the study of Ghost-type Pokémon. Whilst progress has been slow in uncovering how said creatures came into being, several advancements have been made in understanding how certain species of Ghost Pokémon evolve. The latest project involves a Pokémon called Zomborg, which only came about after the creation of a turn-of-the-century machine.
    B. Maritide Sewers: A virtual labyrinth of underground tunnels, the sewer system is home to many Poison-type Pokémon. Though most of them are fairly weak, urban legends speak of a monstrous creature that is often seen consuming other Pokémon for sustenance. As a result, some areas are under inspection as sites where the entity is rumored to appear.
    i. Wild Pokémon: Gilgara (Levels 39-55), Giltana (Levels 48-59), Grimer (Levels 40-53), Muk (Levels 48-59), Koffing (Levels 40-53), and Weezing (Levels 48-59)
    ii. Septic Reservoir: Located right under Maritide Island’s sewage treatment plant, this massive pool serves as the final destination for all sewer water before it gets cleared of all waste. Recently, however, a strange conglomeration of odd-colored sludge as began to fill the reservoir and, every time workers have tried to empty the tank, the ooze immediately clogs the drainage pipe as if it has a mind of its own. Attempting to clear it has proven futile as the grime seems to flee whenever it’s strained. Perhaps it’s really a Pokémon in disguise?
    -Doxinox (Level 60): After years that Felicia spent researching and experimenting, her final product was an amorphous entity classified as Doxi Riboneria. During the mid 1980s, however, it ended up being attacked by a ferocious unidentified beast that forced it into the sewers, where it has been hiding ever since. Attempts to recapture it have been futile as it constantly fled whenever someone encountered it. When provoked into coming onto the platform overlooking the reservoir’s central area, the monster will attack.

  • II. Pawford City: The easternmost town on the coastline of Mainland Ronac, Pawford is a seaside city with a unique layout. It consists predominantly of a port surrounded by businesses that sell items and products imported from other regions. Away from the business district, there are many buildings integrated into the southernmost boundary of the Dallinos Woods, the vast timberland that makes up two-thirds of the mainland’s eastern side. Amongst them are the Pawford City Gym and the Pawford Pokémon Center.
    A. Pawford Pokémon Center: This three-story structure with an A-frame apex with two off-branching wings is home to the Pokémon League’s registration center. It also includes a full-service spa and egg-hatching center. The upper-levels have practice rooms for people to train their Pokémon more adequately, though there is no prize money payout.
    B. Pawford City Gym: Though it is open for regular trainer battles during the daytime hours, Pawford’s gym leader (Kyle Bloomberg) doesn’t accept challenges from trainers who haven’t obtained Ronac’s seven other badges first. If pestered enough, he may battle bother individuals just to show them up, but the likelihood of victory is nil at best. Once one has obtained seven badges, he will gladly fight with a full-force party of (mostly) Fire-type Pokémon.
    i. Leader Kyle: Though his team is dominated by fiery fiends, Kyle’s lead Pokémon is actually a Level 63 Metalupus armed with its ability Jupiter’s Hull and the attacks Talon Slice, Giga Impact, Hone Claws, and Twilight Ram. His secondary choices are as follows: a Level 65 Charmink (Ability: Blaze/Moves: Wildfire, Psychic, Cleansing, Fiery Gale), a Level 61 Flareon (Ability: Flash Fire/Moves: Fire Fang, Dig, Iron Tail, and Fiery Gale), a Level 62 Houndoom (Ability: Flash Fire/Moves: Flamethrower, Feral Fang, Mal Corona, and Fiery Gale), a Level 64 Rapidash (Ability: Flash Fire/Moves: Flare Blitz, Megahorn, Sledgehammer, and Fiery Gale), and a Level 67 Scarosion (Ability: Fire Fume/Moves: Vile Musk, X-Scissor, Scavenger, and Volatility).
    -Wildfire Badge: Victory over Kyle will earn one the coveted Wildfire Badge. With this, all Pokémon will obey their trainer without question. Also it allows for the HM move Dive to be used outside of battle.
    -Tutor: Fiery Gale (Fire)-The user creates a superheated vortex of overwhelming flame. This move’s power rating varies depending on the wind speed of the funnel: EF-0 equaling 20, EF-1 equaling 40, EF-2 equaling 70, EF-3 equaling 100, EF-4 equaling 120, and EF-5 equaling 150.

  • III. Ronac Route 1: This rural route cuts through the bottom half of the Dallinos Woods and eventually gives way to a farmland. Many low-level Pokémon can be found in grassy areas along the way to Egret Town. Some people hang out here, but there are no trainers who are willing to battle.
    A. Wild Pokémon: Taillow (Levels 2-4), Weedle (Levels 2-3), Caterpie (Levels 2-3), Skunette (Levels 2-3), and Oposease/Nighttime (Levels 2-4).

  • IV. Egret Town: This small farming town is located between Pawford and Lactavarn Cities. It is home to many small businesses that host a variety of challenges for budding trainers. Randy McCormick (the older brother of Lactavarn’s gym leader) also offers up his farmland to kids wanting to raise their Pokémon better before heading off to Route 2.
    A. McCormick’s Farm: The old farmhouse near the easternmost side of town is home to “Old Man” Randy. The kindly old farmer opens his ranch to anyone looking for new Pokémon to train or wanting to raise their own Pokémon better.
    i. Wild Pokémon: Growlithe (Levels 4-8), Skunette (Levels 3-6), Mareep (Levels 3-7), Shinx (Levels 3-8), Temptail/Dusk (Levels 3-5), and Oposease/Nighttime (Levels 3-7)
    ii. Trainer Challenge: Randy oftentimes has problems rounding up his herd of Mareep during the early evening. He typically needs help doing so by asking visiting trainers to knock them out so he can recall them into their Poké Balls. If one does so, he’ll pay them up towards 1000 Pokémon Dollars, depending on how quick they are.

  • V. Ronac Route 2: This route leads west to Lactavarn City through an area covered mostly by farmland, so grassy areas are almost nonexistent. Instead young trainers are prominent and random Pokémon run through the fields, needing to be chased down in order to be battled.
    A. Wild Pokémon: Growlithe (Levels 5-9), Mareep (Levels 4-8), Shinx (Levels 4-8), Optipug (Levels 3-5), Ponyta (Levels 3-7), Miltank (Levels 5-7), Tauros (Levels 5-7), and Electrike (Levels 4-8)

  • VI. Lactavarn City: Sharing the same agricultural roots as Egret Town, Lactavarn City has developed into a massive community with buildings converted from old barns. Many ranches and farms still exist on the outskirts of town, along with an abandoned factory that closed down in the mid-1980s. Lactavarn is also home to the Ronac’s first Pokémon Gym.
    A. The Barn (Lactavarn City Gym): Holding true to its rural heritage, Lactavarn’s Pokémon Gym is built into a fully-functioning barn. Farmhands hide out in pens where Pokémon are also kept and challenge anybody who comes into their area. Near the back of the barn, there’s a ladder leading up into the hay loft, where more trainers hide before challengers can reach the gym leader (Barney McCormick).
    i. Leader Barney: This sly old rancher may seem like an easy-going bloke when first talked to, but he quickly changes his attitude the moment he enters battle. He starts off with a Level 10 Eevee armed with the ability Adaptability and moves Tackle, Growl, Tail Whip, and Sand Attack. Once it’s been defeated, he’ll follow up with a Level 12 Optipug (Ability: Preemptive/Moveset: Wolf Roar, Bark, Eerie Bay, and Odor Sleuth), a Level 11 Oposease (Ability: Bioboost/Moveset: Scratch, Eerie Bay, Confuse Ray, and Mock), a Level 13 Miltank (Ability: Thick Fat/Moveset: Stomp, Growl, Defense Curl, Milk Drink), a Level 14 Tauros (Ability: Anger Point/Moveset: Horn Attack, Scary Face, Tail Whip, and Rage), and a Level 15 Oposombie (Ability: Zombie Walk/Moveset: Twin Lancing, Eerie Bay, Confuse Ray, Mock).
    -Barn Badge: After defeating Barney, trainers receive the Barn Badge, which makes all Pokémon up to Level 20 obey them without question. It also allows Pokémon to use the HM move Cut outside of battle.
    -Tutor: Twin Lancing (Normal)-The user slashes at its target two-times in a row with its sharp claws, in an attempt to draw blood. The critical-hit ratio of this move increases if it is used repeatedly. Power: 40 Category: Physical Accuracy: 80% PP: 10
    B. Lactavarn Agriculture Implements, Inc.: This factory on the outskirts of Lactavarn City has been abandoned since the mid-1980s. It was a thriving business around the turn of the century, but slowly fell into collapse due to increased demand for agricultural equipment and their lack of a trained workforce. The buildings are now open for trainers to come and battle wild Pokémon. However, people are advised not to linger here after nightfall due to strange occurrences that seem to go on, including but not limited to the old-time machinery operating on its own.
    i. Wild Pokémon: Oposease/Nighttime (Levels 8-12), Gyrotron (Levels 9-13), Gastly (Levels 10-13), Duskull (Levels 8-13), Zubat (Levels 8-11), and Zomborg/Nighttime (Levels 5-13)

  • VII. Ronac Route 3: This long oceanic route leads south of Pawford City through the Sea of Golbania. Ferries travel from Pawford to Seraphim Island and then to Lustran Alcove.
    A. Wild Pokémon: Dolpaw (Levels 10-14), Remoraid (Levels 9-13), Mantyke (Levels 9-15), Mantine (Levels 11-16), Domydra (Levels 4-10), Domedria (Levels 10-20), Corsola (Levels 9-14), and Horsea (Levels 7-13)

  • VIII. Seraphim Island: This luscious little islet is located south-southeast of Pawford City and serves as a type of rest stop for ferries heading to Lustran Alcove. It has a small town with several shops, but there is no actual Pokémon Center. Instead, an elderly couple allows trainers to rest their Pokémon in their home. There is a small forest area with strange triangular structures scattered throughout it like ruins. Ironically, the only Pokémon that appear in the woods are Temptail (Levels 13-17) and Destail (Levels 15-21).

  • IX. Lustran Alcove: This mining community is located in the carved out north face of the crescent-shaped Lustran Island. Homes have been built-up all along the gentle slopes leading up to the steel mill atop the cliff, where various ores are brought from the mines below (including iron, lead, copper, and silver. There is only a small Pokémon Center on the entire island, and no stores where one can buy supplies.
    A. Lustran Mines: Previously, this mine was closed down due to lack of proper machinery on the island to excavate the precious minerals deep beneath the island’s surface. In recent years, though, it became fully operational again with the advents of modern mining technology. As such, Pokémon living in and around the mines have become somewhat aggressive towards people, meaning that miners and trainers have to use caution when exploring the tunnels.
    i. Wild Pokémon: Aron (Levels 14-19), Roggenrola (Levels 13-17), Geodude (Levels 13-17), Skarmory (Levels 14-19), Gyrotron (Levels 13-19), and Orbitron (Levels 16-21).
    B. Lustran Refinery (Lustran Alcove Gym): This factory located atop the hill that Lustran Alcove is built into. It also serves as the town’s Pokémon gym. Many workers at the refinery use Steel and Rock Pokémon, and getting past them to get to the gym leader is a hassle due to all of the conveyer belts leading to different parts of the building. Once one finally does reach her, the leader will introduce herself as Sylvia Gibraltar, an expert on Steel-type Pokémon and local machinist.
    i. Leader Sylvia: Sylvia is a ruthless modern-day warrior with technological Pokémon to match her powerful demeanor. She’ll start off with a Level 19 Armeon armed with the ability Reboot and the moves Silver Spark, Quick Attack, Charge, and Double Team. After it faints, she’ll follow up with a Level 21 Skarmory (Ability: Sturdy/Moves: Silver Spark, Peck, Agility, and Spikes), a Level 20 Zomborg (Ability: Cast Iron Hull/Moves: Silver Spark, Shadow Sneak, Screech, and Curse), a Level 22 Aron (Ability: Sturdy/Moves: Metal Claw, Smack Down, Headbutt, and Iron Defense), a Level 21 Orbitron (Ability: Zero Gs/Moves: Silver Spark, Thundershock, Lock-on, and Cycled Shield), and a Level 23 Zombrong (Ability: Cast Iron Hull/Moves: Sledgehammer, Shadow Sneak, Stomp, and Curse).
    -Refinery Badge: After defeating Sylvia, trainers receive the Refinery Badge, which makes all Pokémon up to Level 30 obey them without question. It also allows Pokémon to use the HM move Strength outside of battle.
    -Tutor: Silver Spark (Steel): The user emits silvery streaks of light at its opponent that strike it with amazing speed and accuracy. This attack always strikes first, and has double the power if its used right after Charge. Power: 40 Accuracy: 100% Category: Special PP: 30
    C. Lustran Pokémon Contest Hall: Just downhill from the gym, one will find the Lustran Contest Hall. Here, trainers can participate in Normal-Rank Pokémon Contests and show off how well they’ve raised their creatures based on five different traits: coolness, toughness, cuteness, beauty, and intelligence.
    D. Golbanian Watch: On the southwest side of Lustran Island, there is a rocky outcropping overlooking the Sea of Golbania. It’s renowned as a popular spot for tourists and couples alike. There are several pay-per-use binoculars on the cliff that allow people to see Pokémon swimming out on the various routes in the Sea of Golbania, and occasionally people can spot rare species such as Latias, Latios, Domandaria, and even the mythical Golbania.

  • X. Ronac Route 4: This short route passes heads directly north from Pawford City, through the southern part of the Kalef Mountains, and into the valley where Marble Town is located. There are many timberland Pokémon to be found in this area, many of which are common sights in the southeastern corner of Ronac’s mainland.
    A. Wild Pokémon: Optipug (Levels 10-15), Lupudle (Levels 17-25), Oposease/Nighttime (Levels 14-21), Oposombie/Nighttime (Levels 16-23), Skunette (Levels 14-22), Skunanne (Levels 17-25), Taillow (Levels 14-20), Swellow (Levels 17-22), Temptail (Levels 14-20), and Destail (Levels 17-23).

  • XI. Alpine Road: An alternate route that cuts through a gap between the mountains, this highway serves as a quick thoroughfare to Marble Town for those wanting to take a scenic bus ride through the Kalef Mountains. There is also a sidewalk alongside the road that allows travelers to go to Marble Town on foot, but don’t want to travel through the woods.

  • XII. Marble Town: A small and reclusive village hidden away in the Kalef Valley, Marble Town is said to be the ancestral home of the Dallinos Tribe. Several interconnected ruins lie on the outskirts of town, making this a very popular tourist destination. Also, recently, the construction of a battle stadium has brought trainers from far and wide to the village in order to hone their skills.
    A. Marble Town Coliseum: Funded by the Zenith Corporation, this coliseum was constructed as part of a scheme to recruit hotshot Pokémon trainers into the company’s side organization, the Zenith Syndicate, and distribute a powerful new breed of Pokémon that mostly featured darkened fur or skin as well as a generally malevolent appearance (in reality, they’re an enhanced version of Cipher’s Shadow Pokémon called Twilight Pokémon). Upon defeating the company’s administrator overseeing the operation, the place will later be turned into a legitimate stadium where round-robin style tourneys will be held.
    i. Zenith Admin Miror B.: The disco maniac from Orre has made his presence known in the Ronac Region as one of the Zenith Syndicate’s top agents. After one claims victory in three of the coliseum’s tournaments, he will come out himself to see whether or not the person is worthy of receiving a Twilight Pokémon. Along with him, the man has brought a team full of five Level 27 Ludicolo (all equipped with the Rain Dish ability and moves Water Pulse, Mega Drain, Rain Dance, and Uproar) and a Level 29 Destail (Ability: Entrancement/Moves: Air Slash, Heartbreaker, Siren Song, and Bacchus’ Trot). After getting defeated, he’ll realize that the trainer is probably there to make him close down the operation, willingly stop distributing Twilight Pokémon to trainers, and then leave town.
    B. Forest Ruins: Comprised of three derelict temples on the surface, these ruins extend far underground to create an intricate labyrinth. In ancient times, it was said that this site served as a place of worship for the Dallinos tribe. Nowadays, it has become an archeological hotspot. Sadly, only certain sections of the complex are open. The entrance into the deepest part of the ruins has yet to be discovered.
    i. Wild Pokémon (outdoors): Optipug (Levels 12-17), Lupudle (Levels 19-27), Oposease/Nighttime (Levels 16-24), Oposombie/Nighttime (Levels 18-26), Skunette (Levels 16-24), Skunanne (Levels 19-29), Taillow (Levels 17-22), Swellow (Levels 20-26), Temptail (Levels 19-25), and Destail (Levels 21-28).
    ii. Wild Pokémon (inner sanctum): Optipug (Levels 12-17), Caniclops (Levels 19-27), Oposease (Levels 16-24), Oposombie (Levels 18-26), Gastly (Levels 17-24), Haunter (Levels 19-26), Duskull (Levels 17-24), and Golett (Levels 16-22).
    iii. Miroc: This ancient avian automaton has been lying dormant for countless millennia until scientists brought it back to life by replacing its magical power core with integrated circuitry and a specially-designed battery. Sometime after its resurrection, the creature flew away and returned to the place where it was discovered. Nowadays, it waits in the innermost chamber of the temple it once guarded.
    C. Pokémon Daycare: Marble Town is also home to the Ronac region’s Pokémon Daycare. Like ones in other regions, this nursery is ran by an elderly couple by the names of Elvin and Deloris Schroeder. Elvin waits just outside the door of the daycare and will regularly update trainers on how their Pokémon are doing when they talk to him.

Region-Specific Pokemon
1.) Weasinge
2.) Charmink
3.) Incinermyn
4.) Porpike
5.) Bramback
6.) Nettlepine
7.) Otterawl
8.) Otterate
9.) Ottemonk
10.) Oposease
11.) Oposombie
12.) Oposeteer

13.) Temptail
14.) Destail

15.) Skunette
16.) Skunanne
17.) Skunter
18.) Skuntress

19.) Zomborg
20.) Zombrong
21.) Zombroken

22.) Gyrotron
23.) Orbitron
24.) Galactron

25.) Optipug
26.) Lupudle
27.) Metalupus
28.) Caniclops
29.) Canersia

30.) Miroc
31.) Domydra
32.) Domedria
33.) Domupia
34.) Domilia
35.) Domoxia
36.) Domandaria
37.) Dolpaw
38.) Dolook
39.) Dolsword
40.) Dolstess
41.) Dolking
42.) Dolqueen
43.) Armeon
44.) Obseon
45.) Noxeon
46.) Delteon
47.) Zeneon
48.) Impereon
49.) Gorgeeze
50.) Freezhon
51.) Cryse
52.) Siamata
53.) Bombug
54.) Coreetle
55.) Scarosion
56.) Gilgara
57.) Giltana
58.) Vilarus
59.) Vilarion
60.) Vilarex
61.) Carastone
62.) Golbania
63.) Fwan
64.) Xylioxia
65.) Skoyxil
66.) Draconai
67.) Doxibond
68.) Doxisite
69.) Doxifice
70.) Doxinox
71.) Cyobrus
72.) Arachana/Corros
73.) Vaspudem
74.) Otulp
75.) Beyi-geyi
76.) Leyi-geyi
77.) Ursalarius
<More possibly to come>

Ronac's Starters
Weasinge
  • Type: Fire
  • Name’s Origin: Weasinge is a combo of ‘weasel’ and ‘singe,’ which goes well in describing how this critter has burnt areas on its fur.
  • Classification: Kindle Pokémon
  • Height: 1’ 6”
  • Weight: 32 lbs
  • Gender Ratio: 87.5% Male/ 12.5% Female
  • Gender Dimorphisms: Females have slightly larger rubies than males do.
  • Egg Group: Ground
  • Base Stats: Health-low, Attack-moderately low, Defense-low, Special Attack-moderate, Special Defense-low, Speed-moderate
  • Ability: Blaze
  • Limestone Version Entry: Weasinge are peculiar Pokémon that live predominantly in cold climates. They have carnivorous lifestyles, chasing down and killing small prey with their pyrokinetic abilities.
  • Slate Version Entry: Inquisitive by nature, Weasinge approach anything that piques their interest so long as they don’t think it’s a threat. The moment they detect danger, they unleash terrible barrages of fireballs from the rubies in their foreheads.
  • Coal Version Entry: Due to its exquisite fur, Weasinge is considered a prize amongst black-powder gun hunters and poachers alike. However, the creature’s coat grows quickly and it tends to burn off excess hair, ruining all but select parts of its hide.
  • In-game Appearances: In Limestone, Slate, and Coal versions, Weasinge is one of three starters that one may obtain at IIPS after completing Dr. Barnes’s Trainer Course. If Porpike is picked instead, Weasinge will become the starter of Chase (the in-game male rival). Likewise, if Otterawl is chosen instead, Weasinge becomes the starter of Sandra (the in-game female rival).
  • Evolution Line: Weasinge evolves into Charmink at Level 19, and then into Incinermyn at Level 38.
  • Lifespan: 34 to 42 years
  • Vision/Perception: Weasinge essentially sees in the same range of light as humans, though it lacks the ability to see some frequencies of red. In exchange, though, it can see some ultraviolet light.

Moveset
  • 1-Scratch
  • 1-Growl
  • 6-Ember
  • 11-Gnaw (Dark): In rapid succession, the user bites its target hard with sharp fangs. This attack can strike between two and six times during a single turn, and gets slightly stronger if used again right away. Power: 15 Accuracy: 85% Category: Physical PP: 30
  • 16-Mock (Dark): During the first half of the turn, the user taunts the opposing Pokémon into attacking only it; if one of them follows up with a physical or special attack on Mock’s user, the Pokémon attempts dodge move at the last second with a maximum evasion boost. If the attack misses, Mock allows its user to retaliate by using the move against the attacker at twice normal power. PP: 5
  • 21-Sunny Day
  • 26-Psybeam
  • 31-Fire Spin
  • 36-Cleansing (Fire): By burning off part of its pelt, the user can purify itself of almost all status problems. This can even be used if the Pokémon is frozen or asleep; however, poisoning won’t be affected. The Pokémon takes some light damage (equal to one-eighth of its maximum health) every time this is used. PP: 5
  • 41-Reflect
  • 41-Light Screen
  • 41-Repulse (Psychic): By focusing its telekinesis around its body, the user creates a weak barrier that can redirect projectile-like attacks back at its opponent’s partner. This only works during Double and Triple Battles, during which the attack is only ricocheted back at ally closest to the attacking Pokémon. PP: 10
  • 46-Fire Blast
  • 51-Psychic
  • 56-Pyro Salvo (Fire): Concentrating its pyrokinesis through its ruby, Weasinge can unleash a steady barrage of small fireballs at a single target. This attack will make between two and five strikes in one turn. It also has a 20% change of burning the opponent after the last fireball is launched. Power: 20 Accuracy: 85% Category: Special PP: 15
  • Egg-Feral Fang (Dark): Lunging at the opponent with its mouth wide-open, the user bites down hard on its target with enough force to crush bone. However, the user will need to rest the next turn to recover. Power: 150 Accuracy: 75% Category: Physical PP: 5
  • Egg-Wildfire (Fire): The user incinerates all surrounding Pokémon with a quick-spreading blaze. This has a 30% chance of burning the targets. Power: 100 Accuracy: 100% Category: Special PP: 10
  • Egg-Coronal Gaze (Fire): By opening concentrating its pyrokinesis, the user blinds all the other Pokémon on the battlefield with ultraviolet rays. This move immediately drops the accuracy of all targets by two levels. PP: 15
  • Egg-Will-o-wisp
  • Egg-Hypnosis
  • Egg-Dream Eater
  • Egg-Nightmare
  • Egg-Mind Reader
  • Egg-Solemn Blaze (Ghost): Encircling itself in purplish-blue hellfire, the user chases after its target while going into a trancelike state. This attack is unavoidable and has a 33% chance of burning the target (so long as it isn’t a Fire-type, doesn’t have a preventive ability, or doesn’t use a protective move like Safeguard). Power: 90 Accuracy: -- Category: Special PP: 20
  • Move Tutor-Fiery Gale (Fire): By swirling its body around rapidly, the user can create a whirlwind of fire that consumes all Pokémon on the opponent’s side of the battlefield. This attack’s power is determined randomly depending on how strong the tornado becomes (EF-0 = 15, EF-1 = 30, EF-2 = 45, EF-3 = 60, EF-4 = 90, EF-5 =120). Power: -- Accuracy: 80% Category: Special PP: 15


Charmink
  • Type: Fire
  • Name’s Origin: Charmink’s derived from ‘char’ and ‘mink,’ following the idea for Weasinge with how it burns its pelt. This time, though, its back is totally ablaze with an inferno of red, yellow, and white flames. Also, the flames on its shoulders and on the tops of its forelegs are yellow-orange with light blue tips.
  • Classification: Incinerate Pokémon
  • Height: 3’ 4”
  • Weight: 65 lbs
  • Dimorphisms: Like Weasinge, female Charmink have larger rubies in their foreheads than males do. Also, male Charmink have small tufts of golden hair growing out around their collars, which will later become a frill after it evolves into Incinermyn.
  • Base Stats: Health-moderate, Attack-moderate, Defense-somewhat low, Special Attack-high, Special Defense-moderate, Speed-somewhat high
  • Ability: Blaze
  • Limestone Entry: During the early parts of the 1800s, native hunters would trap and kill Charmink for their gorgeous pelts and trade the furs for goods from pioneers. Eventually, these Pokémon became so scarce that they were thought to be extinct and no longer sought.
  • Slate Entry: Contrary to popular belief, Charmink are very hearty Pokémon capable of enduring even the harshest terrains of the world. Evidence of this is in the fact that they normally live and hunt in the northern tundra and taiga.
  • Coal Entry: Recently there was a study done into the tactics of predators in Ronac’s northernmost reaches. It was discovered that Charmink heats its prey internally to first induce fatigue and then kill it.
  • In-game Appearances: In Limestone, Slate, and Coal, this Pokémon is used by Gym Leader Kyle of the Pawford City Gym. It is also part of Dr. Edwin Nobles’ team when he appears in the Waste Ruins.
  • Lifespan: 34 to 42 years
  • Vision/Perception: Charmink cannot see red light but, in exchange, can see all other wavelengths up to the end of the ultraviolet spectrum. Also, its ESP can detect nearby or approaching prey and attackers.

Moveset
  • 1-Scratch
  • 1-Growl
  • 6-Ember
  • 11-Gnaw
  • 16-Mock
  • 22-Sunny Day
  • 28-Psybeam
  • 34-Fire Spin
  • 40-Cleansing
  • 46-Reflect
  • 46-Light Screen
  • 46-Repulse
  • 52-Fire Blast
  • 58-Psychic
  • 64-Wildfire
  • Tutor-Fiery Gale


Incinermyn
  • Types: Fire and Psychic
  • Name’s Origin: Incinermyn’s derived from ‘incinerate’ and ‘ermine,’ again sticking to how this is a pyrokinetic mammal. This time, though, its power’s supposedly so strong that Incinermyn can even command solar fires.
  • Classification: Solar Wind Pokémon
  • Height: 8’ 2”
  • Weight: 173 lbs
  • Dimorphisms: Females again have larger rubies, but males have wider a frill.
  • Base Stats: Health-moderately high, Attack-moderate, Defense-moderate, Special Attack-very high, Special Defense-moderate, Speed-high
  • Ability: Blaze
  • Limestone Entry: Incinermyn are reclusive Pokémon that prefer to live on top of mountain peaks where they can sun themselves daily. Due to this odd practice of mediation, it is thought that they can communicate with heavenly spirits.
  • Slate Entry: Because it lives alone throughout most of its life, Incinermyn normally can’t stand the company of people or other Pokémon. If one gets perturbed in any way, it unleashes rays of ultraviolet light from its eyes and blinds its enemies.
  • Coal Entry: The aboriginal peoples of Ronac revered Incinermyn as a Pokémon that embodied the essence of the sun. Its control of pyrokinesis is so strong that it can summon the power of solar flares to severely hurt its enemies.
  • In-game Appearances: In Limestone, Slate, and Coal, this Pokémon appears as part of Jay Christie’s (the former league Champion) team when he’s challenged outside the Forest Ruins.
  • Lifespan: 34 to 42 years
  • Vision/Perception: Incinermyn can only see blue and ultraviolet light, but since it rarely uses its eyes, its ESP is refined to the point where it can make out well-detailed grayscale images of its surroundings.

Moveset
  • 1-Solemn Blaze
  • 1-Solarbeam
  • 1-Scratch
  • 1-Growl
  • 6-Ember
  • 11-Gnaw
  • 16-Mock
  • 22-Sunny Day
  • 28-Psybeam
  • 34-Fire Spin
  • 38-Coronal Gaze
  • 41-Cleansing
  • 48-Reflect
  • 48-Light Screen
  • 48-Repulse
  • 55-Fire Blast
  • 62-Psychic
  • 69-Sol Wake-Fire: A horrifying attack that calls forth intense solar fires to swathe the entire battlefield and hurt all Pokémon on it, the user included. Power: 175 Accuracy: 100% Category: Special PP: 5
  • Tutor-Fiery Gale


Porpike
  • Type: Grass
  • Name’s Origin: Porpike is a combo of ‘porcupine’ and ‘spike,’ describing how the creature’s back is covered with large thorns.
  • Classification: Bramble Pokémon
  • Height: 1’ 5”
  • Weight: 26 lbs
  • Gender Ratio: 87.5% Male/ 12.5% Female
  • Dimorphisms: Males’ thorns stand up higher than females’ ones do.
  • Egg Group: Ground/Monster
  • Base Stats: Health-moderately low, Attack-moderately high, Defense-low, Special Attack-low, Special Defense-low, Speed-moderate
  • Ability: Overgrow
  • Limestone Entry: Most trainers despise Porpike because of one simple fact; they love to stick others with their spines. If left unsupervised for even a moment, one will sneak up behind its victim and attack it for laughs, hence its nickname “The Prickly Punk.”
  • Slate Entry: Porpike used to be very timid Pokémon until the early nineteenth century when humans decided to breed them for pets. Because of this, they developed meaner dispositions and began to attack others for their own entertainment.
  • Coal Entry: The quills that grow out of Porpike’s backside are said to be harder than iron but break off very easily. When they land inside another Pokémon’s hide, they dig into the creature’s muscles and continue to grow.
  • In-game Appearances: In Limestone, Slate, and Coal versions, Porpike is one of three starters that one may obtain at IIPS after completing Dr. Barnes’s Trainer Course. If Otterawl is picked instead, Porpike will become the starter of Chase. Likewise, if Weasinge is chosen instead, Porpike becomes the starter of Sandra.
  • Evolution Line: Porpike evolves into Bramback at Level 19, and then into Nettlepine at Level 38.
  • Lifespan: 28 to 35 years
  • Vision/Perception: Porpike cannot see vivid colors (reds, blues, yellows, any brilliant ones), instead seeing such objects in grayscale, but it can see dull colors (browns, darks, and other pale colors) and some infrared.

Moveset
  • 1-Tackle
  • 1-Bark (Normal): By barking at its opponent, the user scares its enemy to weaken the Pokémon’s Defense and decrease its evasiveness. PP: 10
  • 7-Vine Whip
  • 11-Faint Attack
  • 17-Ensnare (Grass): Porpike forces barbed vines to grow on the opponents’ side of the field to ensnare new Pokémon whenever they appear. These cause a little damage each turn (1/10 max health), ground Flying and levitating Pokémon, and prevent escape. PP: 10
  • 21-Roar
  • 27-Spike Cannon
  • 31-Bulk Up
  • 37-Take Down
  • 41-Regenerate (Grass): The user increases its cell regeneration in order to regain ten-percent of its maximum health each turn. PP: 5
  • 47-Breach (Dark): The user charges head-long into the opponent in an attempt to break through whatever defensive barriers its created. The effects of Barrier, Reflect, Light Screen, Safeguard, and Protect will automatically be canceled out. This attack can also strike through and disrupt the moves Shadow Force and Wraith Run (a Ghost-type version of Outrage). Power: 75 Accuracy: 100% Category: Physical PP: 15
  • 51-Impale (Grass): Porpike sneaks up on an enemy and then jumps at it, ready to jab it with its barbs. The thorns may break off and cause an additional ten-percent damage for the remainder of battle. This move never misses, and the added effect is useless against Ghost and Steel Pokémon. Power: 60 Category: Physical PP: 20
  • Egg-Giga Drain
  • Egg-Night Slash
  • Egg-Nasty Plot
  • Egg-Swords Dance
  • Egg-Double-edge
  • Move Tutor-Briar Sheathe (Grass): By causing thorny vines to grow around the target’s body, this move traps it until either it or the user faints, inflicting 1/5 of max health damage to the ensnared Pokémon each turn. However, neither the target nor the user can attack or escape while this is in affect. Accuracy: 100% Category: Special PP: 5


Bramback
  • Type: Grass
  • Name’s Origin: Bramback is a combo of ‘bramble’ and ‘back,’ following up Porpike’s idea with how its back is covered in thorns and bramble-laden branches.
  • Classification: Bramble Pokémon
  • Height: 3’ 7”
  • Weight: 89 lbs
  • Dimorphisms: Males’ thorns stand up higher than females’ do, and females don’t have pairs of horns coming out of their foreheads.
  • Base Stats: Health-moderate, Attack-high, Defense-low, Special Attack-low, Special Defense-moderate, Speed-moderate
  • Ability: Overgrow
  • Limestone Entry: Bramback are as mean spirited as they are cunning, especially since they’ll pick a fight even with their own trainers. However, they will never actually hurt the people who raise them, just roughhouse to get attention.
  • Slate Entry: Found in the depths of Ronac’s timberlands, Bramback typically live solitary lives until the spring of the year. At that time, they go around seeking mates, which they attract by growing complex domiciles with their vines.
  • Coal Entry: Despite the negative stereotypes, Bramback trainers love these Pokémon because of their ability to learn powerful attacks in short periods of time. Some claim that even they become very loving creatures when given a chance.
  • In-game Appearances: In Limestone, Slate, and Coal, Bramback appears as a wild Pokémon in the world of Beyi Quofyi, but cannot be captured.
  • Lifespan: 28 to 35 years
  • Vision/Perception: Like Porpike, Bramback only sees vivid colors in grayscale, but sees dull ones and some infrared.

Moveset
  • 1-Tackle
  • 1-Bark
  • 7-Vine Whip
  • 11-Faint Attack
  • 17-Ensnare
  • 22-Roar
  • 28-Spike Cannon
  • 32-Poison Jab
  • 38-Bulk Up
  • 42-Take Down
  • 48-Regenerate
  • 52-Breach
  • 58-Nettle Mace (Grass): The user swings a huge branch with massive thorns at its end around the battlefield to hit all surrounding Pokémon, including its allies. This has a 30% chance of causing paralysis. Power: 100 Accuracy: 100% Category: Physical PP: 10
  • Tutor-Briar Sheathe


Nettlepine
  • Types: Grass and Dark
  • Name’s Origin: Nettlepine is a combo of ‘nettle’ and ‘porcupine,’ again following the line’s idea of critters bearing large spines and thorn-laden vines on their backs.
  • Classification: Devil Pokémon
  • Height: 9’ 6”
  • Weight: 573 lbs
  • Dimorphisms: Again, males’ thorns stand higher than females’ ones do, and females don’t have horns coming out of their foreheads.
  • Base Stats: Health-high, Attack-very high, Defense-low, Special Attack-low, Special Defense-moderate, Speed-moderately high
  • Ability: Overgrow
  • Limestone Entry: Nettlepine are tyrannical creatures that live within the heart of deep forests and create terrible fortresses out of thick, thorn-laden plants. If anything enters its terrain, the flora will slaughter it without hesitation.
  • Slate Entry: For years, people believed that Nettlepine is the Devil in the guise of a plant Pokémon. Because of this, some fanatical settlers in early Ronac used to track these beasts and kill them as part of religious sacrifices.
  • Coal Entry: Though its barbs are hard enough to pierce reinforced steel, Nettlepine’s vines are what really make it a terrible adversary. The branches snake through the earth so quietly that even burrowing Pokémon cannot detect them.
  • In-game Appearances: In Limestone, Slate, and Coal, Nettlepine appears as one of the first Pokémon on Champion Meg’s team.
  • Lifespan: 28 to 35 years
  • Vision/Perception: Like Porpike and Bramback, Nettlepine only sees objects with vivid colors in grayscale, but sees dull colors and infrared exceptionally well.

Moveset
  • 1-Twilight Ram (Dark): The user exudes a malevolent aura that becomes visible to all around it, and then charges its opponent with a full-body tackle so powerful that it has a thirty-percent chance of leaving the victim paralyzed. Consequently, this attack afflicts three-quarters of the damage it dealt back on the user itself. Also, if this attack misses, the user becomes exhausted and faints due to the strain that put on its body to create the aura surrounding it. Power: 180 Accuracy: 75% Category: Physical PP: 5
  • 1-Tackle
  • 1-Bark
  • 7-Vine Whip
  • 11-Faint Attack
  • 17-Ensnare
  • 22-Roar
  • 28-Spike Cannon
  • 32-Poison Jab
  • 38-Bulk Up
  • 38-Squish-Rock: The user belly flops onto its opponent, causing damage determined by (i.e. the Power rating is equal to) the difference between the user’s and the target’s weights. Accuracy: 80% Category: Physical PP: 30
  • 44-Take Down
  • 51-Regenerate
  • 57-Breach
  • 64-Thorn Forest-Grass: Nettlepine digs all of its vines into the earth, and then forces them to grow into spire-like plants that come up everywhere on the battlefield. These plants jab all Pokémon, including the user, with spear-like branches to cause severe damage. Power: 175 Accuracy: 100% Category: Physical PP: 5
  • Tutor-Briar Sheathe


Otterawl
  • Type: Water
  • Name’s Origin: Otterawl is derived from ‘otter’ and ‘brawl,’ describing how it loves to pick fights especially with weaker Pokémon.
  • Classification: Roughhouse Pokémon
  • Height: 2’ 3”
  • Weight: 38 lbs
  • Gender Ratio: 87.5% Male/ 12.5% Female
  • Dimorphisms: The yin-yang symbols on Otterawl’s back are flipped; males have yang on the right and yin on the left, while females have yin on the right and yang on the left.
  • Base Stats: Health-moderately high, Attack-moderate, Defense-moderately low, Special Attack-moderate, Special Defense-moderately low, Speed-high
  • Egg Group: Humanlike/Water?
  • Ability: Torrent
  • Limestone Entry: Otterawl are strong Pokémon capable of enduring severe attacks and strenuous exercises for long periods of time. But, because they shirk regular training, their demeanor can become quite unpredictable in battle.
  • Slate Entry: It is said that Otterawl don’t pick fights with their own relatives because of the severity they were raised under. However, they have no problem terrorizing on other Pokémon that they think are weak and cowardly.
  • Coal Entry: From birth, Otterawl are prone to adrenal bursts and highly aggressive outrages, which make them a threat to trainers and Pokémon alike. When they get too out of hand, it’s considered best to physically chastise them.
  • In-game Appearances: In Limestone, Slate, and Coal versions, Otterawl is one of three starters that one may obtain at IIPS after completing Dr. Barnes’s Trainer Course. If Weasinge is picked instead, Otterawl will become Chase’s starter. Likewise, if Porpike is chosen instead, Otterawl becomes Sandra’s starter.
  • Evolution Line: Otterawl evolves into Otterate at Level 19, and then into Ottemonk at Level 38.
  • Lifespan: 47 to 59 years
  • Vision/Perception: Essentially, Otterawl can see light in the same range as humans can but has some trouble discerning high-end frequencies from low-end ones, blending red and purple.

Moveset
  • 1-Mach Punch
  • 4-Hyper (Fighting): Otterawl hypes itself into a savage frenzy, boosting its Attack and Speed while lowering its Defense and Special Defense one level at a time over the course of the next three turns. PP: 5
  • 8-Focus Energy
  • 12-Flipper Slap (Water): The user smacks the opponent hard several times with its wet flippers. This strikes randomly between two and five times. Power: 13 Accuracy: 85% Category: Physical PP: 30
  • 16-Force Palm
  • 20-Smelling Salt
  • 24-Brine
  • 28-Dark Pulse
  • 32-Ice Punch
  • 36-Chakra Salve (Fighting): By in exchange for one-quarter of its maximum health, the user can create a majestic aura that soothes its wounds and heals all of its status afflictions. PP: 5
  • 40-Submission
  • 44-Mud Shot
  • 48-Aura Sphere
  • 52-Wake Breaker-Water: By focusing its energies into its forepaws, Otterawl slams them into a nearby body of water to create a massive column that shoots into the air and then drops onto the opponent. This move never misses. Power: 90 Accuracy: -- Category: Physical PP: 20
  • Egg-Slash
  • Egg-Seismic Leap-Ground: The user bounds headlong into the air to avoid attack at the beginning of the turn and then dives into the earth at the end of it, creating a massive earthquake in an attempt annihilates all other Pokémon on the battlefield. Though the user faints right after using this, shockwaves continue to wreak havoc on any remaining Pokémon for the next five turns with exponentially decreasing intensity each round from when the attack was used. Power: 250 Accuracy: 100% Category: Physical PP: 5
  • Egg-Cross Poison
  • Egg-Cross Chop
  • Egg-Thrash
  • Tutor Watery Grave (Water): The user grabs its foe and attempts to keep it underwater until it faints due to lack of oxygen. Naturally, this is useless against Water Pokémon and those over the user’s level (nor does it increase if the target’s level is lower than the user), but the accuracy doubles if used on Pokémon weak against Water moves. Power: -- Accuracy: 35% Category: Status PP: 5


Otterate
  • Type: Water
  • Name’s Origin: Otterate is a combo of ‘otter’ and ‘karate,’ basically describing how this thing has now chosen to break away from its wild nature and become better disciplined.
  • Classification: Disciple Pokémon
  • Height: 3’ 3”
  • Weight: 71 lbs
  • Dimorphisms and Description (since I don’t have a picture): Otterate, in general, is just bigger version of its pre-evo. However, this Pokémon has better-defined muscle structure (particularly its biceps and quads, as well as having broader shoulders than Otterawl). The main gender difference remains the same, inverted yin-yang symbols for the males and females. However, the males’ whiskers aren’t just the light stubble that Otterawl had; they’ve grown out to the point where they’re starting to form a mustache.
  • Base Stats: Health-high, Attack-moderately high, Defense-moderate, Special Attack-moderately high, Special Defense-moderate, Speed-very high
  • Ability: Torrent
  • Limestone Entry: Having endured much for its youthful arrogance, Otterate has rededicated its life to the martial arts that it once forsook. While it won’t act in full aggression, this Pokémon does like to harass others on occasion.
  • Slate Entry: Otterate are rigorous fighters renowned for developing their own techniques, which is why some trainers prefer them as partners. Their unusual cunning makes them a terrifying opponent to face in street fights.
  • Coal Entry: Because they aren’t as prone to rash actions as they were in youth, Otterate always shrug off most attacks with ease. However, when hit by a devastating blow, these Pokémon will flee without a second thought.
  • Appearances: In Limestone, Slate, and Coal, Otterate appears in the depths of the Otulp Abyss in watery areas.
  • Lifespan: 47 to 59 years
  • Vision/Perception: Like Otterawl, Otterate can see in the same light range as humans but can’t distinguish red light from violet.

Moveset
  • 1-Mach Punch
  • 4-Hyper
  • 8-Focus Energy
  • 12-Flipper Slap
  • 16-Force Palm
  • 19-Eye of Truth-Psychic: By focusing its spiritual energies into its iris, the user can preempt its target’s next attack and strike accordingly with an attack that the upcoming move’s type is weak against (note: the user’s attack will be random, at 80% of its normal strength, and won’t have any residual effects like it would if used normally). PP: 5
  • 22-Smelling Salt
  • 27-Brine
  • 32-Dark Pulse
  • 36-Chakra Salve
  • 37-Ice Punch
  • 42-Submission
  • 47-Mud Shot
  • 52-Aura Sphere
  • 57-Cannonball (Water): The user jumps into the water to create a wave that spreads out in all directions to hit all others on the field. This has a 30% chance making targets flinch. Power: 100 Accuracy: 100% Category: Physical PP: 10
  • Tutor-Watery Grave


Ottemonk
  • Types: Water and Fighting
  • Name’s Origin: Ottemonk is a combo of ‘otter’ and ‘monk,’ as somewhat of a reference to how this Pokémon is based on China’s Shaolin Warrior Monks (or, at least, I think that’s what they were called…).
  • Classification: Sensei Pokémon
  • Height: 5’ 7”
  • Weight: 128 lbs
  • Dimorphisms and Description (again, no picture): A limber humanoid, Ottemonk mostly just a grown-up version of its younger forms. Its muscle structure is very well developed, especially biceps, torso, and quads; but this isn’t Machoke or Machamp, by any standard…Lucario perhaps, but that’d be just a loose comparison, since this is a species all its own. Ottemonk’s yin-yang signs on their backs are flipped for each gender; though, the males have mustache-like whiskers that droop down somewhat as they extend away from the creatures’ mouths.
  • Base Stats: Health-high, Attack-high, Defense-moderate, Special Attack-moderately high, Special Defense-moderate, Speed-very high
  • Ability: Torrent
  • Limestone Entry: Ottemonk is feared in the wild yet revered by most people as a true master of the martial arts. It is said that this Pokémon is so skillful that even high-degree black belts cannot match its fighting style.
  • Slate Entry: It’s said that a group of fur traders first discovered Ottemonk while crossing the Morgus River in the mid-1700s. Since they failed to kill it for its pelt, the Pokémon destroyed their raft and left them adrift.
  • Coal Entry: Some believe that Ottemonk is the reincarnation of an ancient Chinese warrior who came to Ronac eons before other settlers. The Pokémon’s superb fighting and swimming abilities support this idea, though indirectly.
  • Appearances: In Limestone, Slate, and Coal, Ottemonk appears as part of Banorex Gym Leader Fredrick’s team and Elite Four Serena’s team.
  • Lifespan: 47 to 59 years
  • Vision/Perception: Like its pre-evos, Ottemonk can see in the same light range as humans but cannot distinguish between red and violet hues.

Moveset
  • 1-Close Combat
  • 1-Whirlpool
  • 1-Mach Punch
  • 4-Hyper
  • 8-Focus Energy
  • 12-Flipper Slap
  • 16-Force Palm
  • 19-Eye of Truth
  • 22-Smelling Salt
  • 27-Brine
  • 32-Dark Pulse
  • 36-Chakra Salve
  • 37-Ice Punch
  • 38-Soul Fist-Fighting: By draining a small part of its health, Ottemonk can strike its opponent with a punch so hard that it hurts the enemy’s very soul. This has a 30% chance of making the target flinch, and can strike even Ghost Pokémon without dealing with the type’s normal match-up against Fighting-type moves (secondary types and certain abilities still apply). Power: 85 Accuracy: 95% Category: Physical PP: 10
  • 45-Submission
  • 52-Mud Shot
  • 59-Aura Sphere
  • 66-Tsunami Fist (Water): The user focuses both its spiritual and physical energies into its palms, which it slams thunderously into the ground to summon forth tidal waves as if from nowhere to flood the battlefield and hurt all Pokémon on it, including the user. Power: 175 Accuracy: 100% Category: Physical PP: 5
  • Tutor-Watery Grave

New entries should be added weekly, time permitting. Constructive criticism on is welcome (particularly on stats, abilities, movesets, and fake moves), but making fun of my designs, ideas, or artwork will not be tolerated.
 
RE: The Ronac Fakedex (Starters)

Next entry.

Oposease
  • Type: Normal
  • Name’s Origin: Oposease is derived from a combination of ‘opossum’ and ‘decease,’ describing it as a seemingly dead opossum.
  • Classification: Feign Pokémon
  • Height: 1’ 10”
  • Weight: 12 lbs
  • Gender Ratio: 50% Male/50% Female
  • Dimorphisms: Male Oposease have a notch apparently bitten out of its right ear, while females do not.
  • Egg: Ground
  • Base Stats: Health-low, Attack-moderate, Defense-moderately low, Special Attack-moderately low, Special Defense-moderate, Speed-low
  • Ability: Bioboost-If the Pokémon gets struck by a critical hit, its next attack automatically causes 1.5 times regular damage as an attempt at retaliation.
  • Limestone Entry: By nature, Oposease are very cunning and prone to playing cruel pranks on other Pokémon. They will lie motionlessly on their backs for long periods of time and suddenly jump to life when a target draws near.
  • Slate Entry: Oposease love to be around people and Pokémon, though they are usually despised for their quirky natures and terrible smell. On occasion, these Pokémon will follow young children home when they see them.
  • Coal Entry: It is a common misconception to assume that Oposease is dead because of its putrid stench and corpselike appearance. But due to this fact and its exceedingly short lifespan, very few trainers actually raise these creatures.
  • In-game Appearances: In Limestone, Slate, and Coal, Oposease appears throughout parts of eastern Mainland Ronac. It’s very common and has a very high capture rate.
  • Lifespan: 22 weeks
  • Evolution Line: Oposease evolves into Oposombie at Level 22, and then later into Oposeteer if it’s holding onto the item Play Stage (in-game description: A wooden toy modeled after an old-fashion vaudeville stage. It contains sinister magic, and may help a Pokémon evolve if it’s held.) when it levels up and doesn’t know the move Play Dead.

Moveset
  • 1-Scratch
  • 1-Eerie Bay
  • 5-Confuse Ray
  • 11-Mock
  • 15-Twin Lancing (Normal): The user slashes at its target two-times in a row with its sharp claws, in an attempt to draw blood. The critical-hit ratio of this move increases if it is used repeatedly. Power: 40 Category: Physical Accuracy: 80% PP: 10
  • 21-Play Dead (Ghost): Oposease (or Oposombie) prepares to attack its target by pretending to be dead for the first part of the turn and allowing it to get close. If the opponent attacks with a direct attack, Oposease (or Oposombie) will suddenly spring back to life and attack it by clawing wildly. This attack cannot miss, but fails if the enemy doesn’t use a direct attack.
  • 25-Encore
  • 31-Dig
  • 35-Yawn
  • 41-Faint Attack
  • 45-Last Resort
  • Egg-Cross Poison
  • Egg-Night Slash
  • Egg-Mal Corona (Dark): The user envelops itself in a pitch-black aura created by its spiritual malice. Afterwards, the Pokémon’s Dark-type attacks become fifty percent stronger for the next five turns.


Oposombie
  • Types: Normal and Ghost
  • Name’s Origin: Oposombie is derived a combination of ‘opossum’ and ‘zombie.’ Unlike its predecessor, Oposombie is actually dead, having an exceptionally short lifespan. After it died, however, the creature came back to life to return to its former Trainer, whom it still feels a strong bond with.
  • Classification: Resurrected Pokémon
  • Height: 2’ 10”
  • Weight: 24 lbs
  • Dimorphisms: Like Oposease, male Oposombie have an apparent bite out of their ears, while females do not.
  • Egg: Ground
  • Base Stats: Health-low, Attack-moderate, Defense-moderately low, Special Attack-moderately low, Special Defense-high, Speed-low
  • Ability: Zombie Walk-Oposombie doesn’t feel the pain caused by physical attacks; however, it becomes twice as susceptible to status problems. This ability cannot be disabled by Mold Breaker, Gastro Acid, etc.
  • Limestone Entry: Oposombie was once thought to be a demonic presence that returned from the dead to take revenge on its former trainer. An in-depth case study, however, has proven that it is actually a friendly Pokémon that wasn’t nothing less than to stay with its trainer after death.
  • Slate Entry: Because it formed such a tight bond with its trainer in life, Oposombie returned to this world after death to be with its companion forever. Out of fear, though, most people chastise the creature as if it were a monster.
  • Coal Entry: It is widely believed that Oposombie cannot be defeated, least not by physically attacking it. But, because it is so sluggish and frail, very few trainers would actually use it in regular Pokémon battles.
  • In-game Appearance: In Limestone, Slate, and Coal versions, Oposombie can be found throughout parts of the Dallinos Woods in Ronac’s eastern mainland.

Moveset
  • 1-Scratch
  • 1-Eerie Bay
  • 5-Confuse Ray
  • 11-Mock
  • 15-Twin Lancing
  • 21-Play Dead
  • 22-Return
  • 28-Encore
  • 34-Dig
  • 40-Destiny Bond
  • 46-Faint Attack
  • 52-Mal Corona
  • 58-Shadow Claw
  • 64-Last Resort


Oposeteer
  • Types: Normal and Ghost
  • Name’s Origin: Oposeteer is derived from a combination of ‘opossum’ and ‘puppeteer.’ Unlike its pre-evolved forms, Oposeteer is malevolent and takes pleasure in torturing its victims by turning them into puppets.
  • Classification: Bondage Pokémon
  • Height: 4’ 10”
  • Weight: 96 lbs
  • Dimorphisms: Like its predecessors, male Oposeteer have apparent bites in the upper parts of their ears while females do not.
  • Egg: Ground
  • Base Stats: Health-low, Attack-moderate, Defense-moderately high, Special Attack-moderate, Special Defense-very high, Speed-very low
  • Ability: Compulsion-Whenever Oposeteer gets attacked, there is a twenty-percent chance that it will cause its assailant to become obsessed with using the same move over and over. This effect lasts from two to six turns, similar to Encore.
  • Limestone Entry: Oposeteer is a very reclusive Pokémon that keeps to itself most of the time and rarely, if ever, associates with people and Pokémon. Whenever it does, however, it only does so with intent of making them into its marionette slaves.
  • Slate Entry: It is said that Oposeteer came about after a trainer in the olden days fashioned a puppet play-stage for his Oposombie in order to give the creature something to play with after he abandoned it. The play-stage eventually became infused by the Pokémon’s malice and fused with the creature to make it Oposeteer.
  • Coal Entry: Rural folklore speaks of Oposeteer as a very malevolent Pokémon that does nothing more than seek out people and Pokémon to transform into its puppet slaves. If its puppet strings come in contact with the living, their bodies become wooden and they lose control of their actions forevermore.
  • In-game Appearance: In Limestone, Slate, and Coal, Oposeteer is used by the Darkain Island gym leader Alyssa.

Moveset
  • 1-Trick Room
  • 1-Perish Song
  • 1-Scratch
  • 1-Eerie Bay
  • 5-Confuse Ray
  • 11-Mock
  • 15-Twin Lancing
  • 21-Puppet Pawn (Ghost): Oposeteer lashes puppet strings at its opponent to get the Pokémon under its control. Afterwards, the Pokémon becomes Oposeteer’s substitute for the next two turns, and Oposeteer uses its victims attacks instead of its own. This move has no effect in multi battles. PP: 5
  • 22-Frustration
  • 29-Grudge
  • 36-Dark Pulse
  • 43-Destiny Bond
  • 50-Mal Corona
  • 57-Shadow Ball
  • 64-Vendetta-Ghost: The user swears vengeance on the last Pokémon that strikes it with a finishing blow and then, two turns after it faints, it comes back (in a faded and grayish spirit-like form) to finish the enemy off with a one-hit knockout attack of its own. This only works if the foe is still on the battlefield and hasn’t already fainted. PP: 5
 
RE: The Ronac Fakedex (Update: Opossum Zombies)

Alas, ignored... I should've expected as such... Next entry.

Temptail (Male); (Female)
  • Types: Males-Dark and Flying; Females-Psychic and Flying
  • Name’s Origin: Temptail is a combo of ‘temptation’ and ‘tail,’ referring to how the males of its species attract mates with its showy tail like its real-life counterpart, the peacock.
  • Classification: Fancy Fowl Pokémon
  • Height: 2’ 6”
  • Weight: 47 lbs
  • Gender Ratio: 25% Male/75% Female
  • Dimorphisms: Male Temptail have longer tail feathers than females, which are adorned with a silver splotch down the midsection that has a triangle pattern inside it as well as apparent ‘eyes’ to each side of the central marking. Males also have teal triangles painted on their chests along with blue tips on their wing feathers, which in turn have teal teardrop patterns on them. Lastly, males have a full head of ‘hair’ feathers, while females just have a few decorative ones on their brow.
  • Egg: Flying
  • Base Stats: Health-moderately low, Attack-moderately high, Defense-moderate, Special Attack-moderately high, Special Defense-moderate, Speed-very high
  • Abilities: 1.) Swindler (Male’s Ability)-If a male Temptail is sent into battle unarmed or he uses up his held item, he will immediately frisk its opponents to see what items they have and then try to con the Pokémon out of them. This only work’s once per battle.
    2.) Loony Bird (Female’s Ability)-If there are other female Pokémon in battle with her, the female Temptail becomes irate, causing her Attack and Special Attack stats to skyrocket temporarily. However, she attacks wildly until the other females either faint or leave battle.
  • Limestone Entry: Common in forested areas throughout Ronac, Temptail are renowned as Pokémon that can vex people’s emotions with awkward steps and dances. However, these Pokémon stand at attention the moment they hear a Destail’s cry.
  • Slate Entry: Because of their gorgeous and extremely colorful feathers, Temptail are amongst the most coveted Pokémon amongst trainers in the Ronac region. Despite being so common, though, few trainers actually capture wild ones due to the vigilance of the flock leader Destail.
  • Coal Entry: Temptail live in massive flocks of that can range from anywhere between fifty and five hundred individual Pokémon. Though the groups are so large, the members are mostly female save only for a single dominant Destail and a few subordinate males.
  • In-game Appearances: In Limestone, Slate, and Coal, Temptail appears commonly throughout the forested areas of eastern Mainland Ronac as well as on several islands throughout the Sea of Golbania.
  • Lifespan: 16 to 22 years
  • Evolution Line: Male Temptail can evolve into Destail if they level up in the forest on Seraphim Island at dusk.
  • Vision/Perception: Temptail’s eyes are adapted to see some high-end frequencies of the light spectrum such as ultraviolet, but cannot discern some shades of red.

Moveset
  • 1-Wing Attack
  • 1-Feather Hush (Flying): At the beginning of the turn, the user molts some of its fluffy down feathers and then takes them in wing to stuff them into its opponent’s mouth, immediately stops it from using any sound-based moves until the end of next round. PP: 10
  • 7-Astonish
  • 13-Mock
  • 19-Faint Attack
  • 25-Attract/Male
  • 25-Captivate/Male
  • 25-Flirt/Male (Dark): If the target is the opposite gender, the user of this move will cuddle up to it as though he/she were trying to flirt. Then it puts the victim under a hypnotic spell that makes it become Insubordinate, causing it to attack any other Pokémon at random (including its partners in multi battles). PP: 5
  • 25-Swagger/Female
  • 25-Flatter/Female
  • 25-Psych Up/Female
  • 31-Heartbreaker/Male (Dark): The user strikes an arrogant pose in front of its target, and then puts a series of bad thoughts into its head via a malevolent pulse wave the user emits from its brain. If the target is infatuated with the user at the time, this attack causes twice the damage it normally would, but also snaps the Pokémon out of its daze. Power: 70 Accuracy: 100% Category: Special PP: 20
  • 31-Daydreamer/Female (Flying): The user goes into a daze thinking about its lover for the first turn, and then during the next it strikes a random target out of fury. This move never misses, and causes twice the damage if it’s used on a target of the same gender. Power: 90 Category: Physical PP: 15
  • 37-Psychic
  • 43-Destiny Bond/Male
  • 43-Brave Bird/Female
  • Egg-Hypnosis
  • Egg-Nightmare
  • Egg-Extrasensory
  • Egg-Gust
  • Egg-Air Slash
  • Egg-Confuse Ray


Destail (Picture by [member]Unique Username[/member]; used with permission)
  • Types: Dark and Flying
  • Name’s Origin: Destail is derived from ‘destiny’ and ‘tail,’ kind of referring to how this bird forms a harem with those he thinks are destined to mate with him.
  • Classification: Enchanter Pokémon
  • Height: 7’ 6”
  • Weight: 239 lbs
  • Gender Ratio: 100% Male
  • Egg: Flying
  • Base Stats: Health-moderate, Attack-high, Defense-moderately high, Special Attack-high, Special Defense-moderately high, Speed-very high
  • Ability: Entrancement-Confusion and sleep conditions last twice as long as they normally would so long as Destail is on the battlefield. Consequently, the same status conditions will last twice as long for Destail as well.
  • Limestone Entry: Destail is renowned for his amazing ability to perform complicated waltzes and unique dances with flawless precision. It’s said that anyone who witnesses them are transported into a dreamtime world where fantasy and reality become blurred beyond reasoning.
  • Slate Entry: An expert of dances unlike those any human could perform, Destail uses his suave ways to easily enchant any female Pokémon that watch him. Many people believe his harem is about the size of a small city’s population.
  • Coal Entry: Despite the increased weight of his oversized feathers after evolution, Destail has little problem with movement and flight. By faking a sluggish trot or injury, he often lures predators or prey away from his flock and then attacks them without mercy.
  • In-game Appearances: In Limestone, Slate, and Coal, Destail is used by Champion Megan and the Darkain Island Gym Leader Alyssa.
  • Lifespan 16 to 22 years
  • Vision/Perception: Like Temptail, Destail’s eyes are adapted to some higher end frequencies like ultraviolet light, but has trouble discerning lower end frequencies such as red.

Moveset
  • 1-Wing Attack
  • 1-Feather Hush
  • 1-Siren Song (Dark): The user croons an elegant nocturne that entrances all other Pokémon on the battlefield and makes them fall madly in love with the Pokémon. This move only works on Pokémon of the opposite gender, though. PP: 5
  • 5-Heartbreaker
  • 10-Bacchus’ Trot (Dark): Destail dances wildly with ever-increasing momentum in order to boost both its speed and evasiveness. PP: 10
  • 15-Air Slash
  • 20-Liar’s Prance (Flying): At the beginning of the turn, Destail starts off with a slow dance to draw the enemy close enough for it to attack him, but then he takes to the air at the last second and jabs the target hard with his beak. This attack never misses, but only has an effect if the target used a physical attack against Destail first. Power: 90 Category: Physical PP: 15
  • 25-Mirror Move
  • 30-Mirage Dance (Psychic): Destail fans out his three tail feathers and begins to dance very slowly, sashaying from side to side, all the while hypnotizing his target into believing whatever he wants it to. If this is used on a female opponent, Destail just leaves her Infatuated. If used on a male, Destail strikes him with a strong blow and leaves him confused. Power: 80 Accuracy: 80% Category: Physical PP: 20
  • 35-Captivate
  • 40-Flirt
  • 45-Mock
  • 50-Roost
  • 55-Final Waltz (Dark): Destail performs a long, drawn-out waltz with its opponent, which he then ends abruptly by casting a curse that finishes them off right then and there. PP: 5
  • 60-Hurricane
 
RE: The Ronac Fakedex (Update: Pretty Peacocks)

I wanted to avoid multi posting, but I guess this is the fate of Fakedex threads.

Skunette (Boy)/(Girl)
  • Types: Dark and Psychic
  • Name’s Origin: Skunette, as its name suggests, is a combination of ‘skunk’ and the feminine-sounding suffix ‘-ette.’ It may not be completely obvious, but the idea for this creature stems from mostly from concepts in furry fandom, namely where animals take on humanlike traits. In this case, though, the concept is sort of toned down in comparison to some things that would otherwise be associated with furries and their anthropomorphic characters; particularly, these creatures only became humanlike due to the influences of the tribal peoples who originally raised them in my fan fiction series, The Crusade of Dark Nostalgia.
  • Classification: Innocence Pokémon
  • Height: 1’ 4”
  • Weight: 13 lbs
  • Gender Ratio: 50% Male/50% Female
  • Dimorphisms: The key difference between the boys and girls of this species (as well as its evolved forms) is their eye color. Males have emerald-green eyes, and females have sapphire-blue ones. Also, there are some other slight differences in their hairstyles; boys have a puff of hair sticking out atop their crowns, while girls have a ponytail.
  • Egg: Ground/Humanlike
  • Base Stats: Health-moderate, Attack-moderate, Defense-low, Special Attack-moderate, Special Defense-low, Speed-high
  • Ability: Basic Nature-If Skunette doesn’t have any type of hold item (other than a berry), it will automatically reduce all Pokémon to level one and temporarily erase all stats gained through regular raising (i.e. EVs). This effect is only temporary, and levels/stats are restored to all effected Pokémon after the battle ends.
  • Limestone Entry: The early Dallinos tribe of Ronac believed that Skunette was a spirit that embodied the innocence of all beings. As such, it has long been said that just owning one would cause a person to age in reverse.
  • Slate Entry: Skunette was originally thought to have came about over ten-thousand years ago, after aborigines kept its ancestors as pets. Because they spoiled the skunks so much, the Pokémon started to take on humanlike characteristics.
  • Coal Entry: A Pokémon common to the southeastern woodlands of Ronac, Skunette is widely sought for its gentle nature and friendly demeanor. Trainers must be cautious, however, as it is known that these Pokémon grow up to become some of the most fear creatures in all of Ronac.
  • Appearance: In Limestone, Slate, and Coal, it can be found in the forest areas just north of Pawford City and is very common. The catch rate is very high, as well.
  • Lifespan: 65 to 80 years
  • Evolution Line: Skunette evolves into Skunanne starting at Level 25. At Level 60, a male Skunanne will evolve into Skunter so long as his stats haven’t been enhanced by items such as Protein, otherwise he will never evolve. Consequently, females need to have stat-enhancing items such as Calcium used on them at least once before they reach Level 60, or they will never evolve.
  • Vision/Perception: Skunette’s eyesight is incredibly sharp, especially during the night. It can see all colors in the human-visibility range of the light spectrum in low-lighting scenarios, but colors tend to blur for them in the daylight.

Moveset
  • 1-Confusion
  • 1-Sweet Kiss
  • 1-Charm
  • 4-Pepper Spray (Poison): The user sprays a burning chemical into the foe’s eyes, which causes the victim to go temporarily blind for the next three to six turns. During this time, the accuracy of the victim’s moves are cut down to the bare minimum. PP: 10
  • 7-Sleep Spray (Poison): The user sprays a sticky chemical at the foe’s face, which glues its eyes shut and then seeps into the victim’s nose. This concoction dulls the senses and makes the opponent fall into a deep relaxing sleep for the next three to six turns. The victim cannot be awakened by anything until the effects wear off. PP: 10
  • 11-Faint Attack
  • 15-Swagger
  • 19-Flatter
  • 23-Gnaw
  • 27-Extrasensory
  • 31-Eerie Bay
  • 35-Night Slash
  • 39-Perish Song
  • 43-Dream Eater
  • 47-Vile Musk (Poison): The user sprays a superheated chemical at its opponent with such an overwhelming discharge that the attacker is forced to rest for the next turn. This move is always guaranteed to burn its target, so long as it hits and the opponent isn’t a Fire-type. Power: 150 Accuracy: 90 Category: Physical PP: 5
  • Egg-Memento
  • Egg-Psycho Cut
  • Egg-Mind Reader
  • Egg-Nightmare
  • Egg-Dynamic Punch


Skunanne (Female’s Picture only)
  • Types: Dark and Psychic
  • Name’s Origin: Like Skunette, Skunanne is a combination of ‘skunk’ and the feminine-sounding suffix ‘-anne.’
  • Classification: Spoiled Pokémon
  • Height: 3’ 3”
  • Weight: 47 lbs
  • Gender Ration: 50% Male/50% Female
  • Dimorphisms: Like its pre-evo, Skunanne has some very distinct gender difference. Again, the males have green eyes and the females have blue ones. However, since their hair is grown out more, males now have dreadlocks (like Skunter also has) and females have combed locks with long braids (which ultimately give way to full locks when she evolves into Skuntress). Also, while it may not be too noticeable, males have slightly messier fur than females have.
  • Egg: Ground/Humanlike
  • Base Stats: Health-moderate, Attack-moderately high, Defense-moderately low, Special Attack-moderately high, Special Defense-moderately low, Speed-high
  • Abilities: 1.) Belligerence (Male)-All of Skunanne’s physical attacks cause twice the damage they normally would, but this Pokémon cannot be controlled on the battlefield and will attack wildly until the end of the fight.
    2.) Arrogance (Female)-All of Skunanne’s special attacks cause twice the damage they normally would, but this Pokémon cannot be controlled on the battlefield and will attack wildly until the end of the fight.
  • Limestone Entry: Skunanne bear an almost uncanny resemblance to human children when spotted from a distance. Because of this, they’ve found it very easy to adapt to life in cities and even make themselves the pampered pets of trainers who are unaware of their cruel dispositions.
  • Slate Entry: Due to the spoiled tendencies of these Pokémon, it is advised that most trainers release them before the creatures become too accustom to home life. Once they do, they’ll become especially violent towards people and other Pokémon until they get their ways.
  • Coal Entry: It’s believed that, while their behaviors are different, male and female Skunanne ultimately just want to be wild again. As such, many people release them back into the wild, so they can form family groups that rival the tribes that originally lived in Ronac.
  • In-game Appearances: In Limestone, Slate, and Coal, Skunanne can be seen commonly throughout areas of the Dallinos Woods north of Marble Town. Their capture rate is somewhat low, however.
  • Lifespan: 65 to 80 years
  • Vision/Perception: Like Skunette, Skunanne’s eyesight is incredibly sharp, especially during the night. It can see all colors in the human-visibility range of the light spectrum in low-lighting scenarios, but colors tend to blur for them in the daylight. Additionally, it has honed senses akin to ESP that allow it to pick up on nearby people and Pokémon.

Moveset
  • 1-Confusion
  • 1-Sweet Kiss
  • 1-Charm
  • 4-Pepper Spray
  • 7-Sleep Spray
  • 11-Faint Attack
  • 15-Swagger
  • 19-Flatter
  • 23-Gnaw
  • 25-Dark Pulse
  • 25-Psycho Cut
  • 31-Eerie Bay
  • 37-Night Slash
  • 43-Psychic
  • 49-Mind Lock (Psychic): The user implements a bizarre psychic technique that makes the target obsessed with using the same move over and over again until it faints. Consequently, this condition causes the move’s power to become one-and-a-half times stronger than it would normally be. PP: 5
  • 55-Dream Eater
  • 61-Vile Musk
  • 67-Night Terror (Dark): If the enemy is asleep, the user of this attack can manifest its nightmares in physical reality and use them to inflict damage on the opponent. This damage is dealt based on the opponent’s Special Attack stat. Power: 95 Accuracy: 100% Category: Special PP: 10

Skunter
  • Types: Dark and Psychic
  • Name’s Origin: Skunter is derived from a combination of ‘skunk’ and ‘hunter,’ describing how the males of this Pokémon’s pre-evos ultimately evolve into one of the top predators in the Ronac Region.
  • Classification: Huntsman Pokémon
  • Height: 6’
  • Weight: 94 lbs
  • Gender Ratio: 100% Male
  • Egg: Ground/Humanlike
  • Base Stats: Health-moderate, Attack-very high, Defense-moderate, Special Attack-moderate, Special Defense-moderate, Speed-very high
  • Ability: Belligerence
  • Limestone Entry: With a pelt that blends almost perfectly against the darkness of night, Skunter is aptly nicknamed the “Shadow of the Forest.” His predatory instincts make him a fierce battler, though he’s feared throughout Ronac and very few people dare to own one.
  • Slate Entry: Skunter is a hostile predator renowned throughout the Ronac region for his great ferocity, ninja-like agility, and split-second cunning. Those who train this beast are often shunned by other trainers due to a secret jumping attack he uses against prey in the wild.
  • Coal Entry: During the day, Skunter hides himself in the seclusion of his tribal hollow. Though none have ever been found, it is speculated that this Pokémon serves as the patriarch of a multifamily clan with a culture that is distinctly their own.
  • In-game Appearances: In Limestone, Slate, and Coal, Skunter appears as Jay Christie’s signature Pokémon and is the first he sends out during a post-game battle against the ace trainer.
  • Lifespan: 65 to 80 years
  • Vision/Perception: Skunter’s eyesight is extremely sharp, especially at night. His senses are also very acute, to the point where he exhibits some forms of ESP.

Moveset
  • 1-Fury Attack
  • 1-Confusion
  • 1-Sweet Kiss
  • 1-Charm
  • 4-Pepper Spray
  • 7-Sleep Spray
  • 11-Faint Attack
  • 15-Swagger
  • 19-Flatter
  • 23-Gnaw
  • 25-Dark Pulse
  • 25-Psycho Cut
  • 31-Eerie Bay
  • 37-Night Slash
  • 43-Psychic
  • 49-Mind Lock
  • 55-Dream Eater
  • 60-Bonemerang
  • 67-Vile Musk
  • 74-Tomahawk (Rock): The user strikes down its opponent hard with a powerful hatchet-like swing from its weapon. This attack has a high critical-hit ratio, and cannot be avoided. Power: 90 Accuracy: -- Category: Physical PP: 20
  • 81-Concussion (Psychic): The user focuses an intense amount of psychic energy in front of its body and then rushes the target headlong with a reckless charge. If this attack connects, three-quarters of the damage this move afflicted to the opponent gets dealt back at the user as recoil. Consequently, if this attack misses, the user automatically faints due to all the strain that this attack put on its mind and body. Power: 180 Accuracy: 75% Category: Physical PP: 5
  • 88-Run-Through (Dark): The user thrusts its weapon forward like a spear and charges full-speed into its target without let up. Power: 120 Accuracy: 85% Category: Physical PP: 10
  • 95-Kamekaze Leap (Dark): In a dire attempt to take out his opponent, Skunter leaps into the air during the first half of the turn (leaving himself doubly susceptible to moves such as Thunder, Twister, Gust, and Fiery Gale), and then dives into his target with his stick held down towards the enemy’s head. If this move connect, the opponent instantly gets knocked out. However, if Skunter misses, the impact with the ground will knock him out instead. Accuracy: 70% Category: Physical PP: 5

Skuntress
  • Types: Dark and Psychic
  • Name’s Origin: Following up Skunter’s idea, Skuntress’s name is a combination of ‘skunk’ and ‘enchantress,’ as this creature is supposedly based on two fronts: a tribal maiden and a siren (like those from Greek and/or Roman mythology…and perhaps even by default the enchantress Circe, though this creature doesn’t turn men into swine or even into skunks as one might presume).
  • Classification: Siren Pokémon
  • Height: 5’ 6”
  • Weight: 79 lbs
  • Gender Ratio: 100% Female
  • Egg: Ground/Humanlike
  • Base Stats: Health-moderately, Attack-moderate, Defense-moderate, Special Attack-very high, Special Defense-moderate, Speed-very high
  • Ability: Arrogance
  • Limestone Entry: A sharply cunning and equally seductive Pokémon, Skuntress woes her onlookers with her beautiful fur and sweet-sounding voice. It’s said that one can serenade for hours on end without missing a single note of her lyrics.
  • Slate Entry: Skuntress is a very crafty Pokémon that lives solely for the purpose of captivating men with her beautiful looks and siren-like voice. Those put under her spell are said to have no control over their actions and inevitably vanish into Ronac’s woodlands never to be seen again.
  • Coal Entry: Having been spoiled for most of her life, Skuntress evolved from Skunanne as a means to perfect her ultimate spell, a hypnotic move called Siren Song. Any creature that hears the heavenly song will be forever bound to Skuntress’s will.
  • In-game Appearances: In Limestone, Slate, and Coal, Skuntress appears as the signature Pokémon of Roselyn Christie, a contest coordinator from Pawford City and mother to Jay and Megan .
  • Lifespan: 65 to 80 years
  • Vision/Perception: Like her relatives, Skuntress’s eyesight is keenest during the night. Additionally, her psychic powers are honed enough to where she can predict events in the near future and detect the presence of other creatures.

Moveset
  • 1-Fury Swipes
  • 1-Confusion
  • 1-Sweet Kiss
  • 1-Charm
  • 4-Pepper Spray
  • 7-Sleep Spray
  • 11-Faint Attack
  • 15-Swagger
  • 19-Flatter
  • 23-Gnaw
  • 25-Dark Pulse
  • 25-Psycho Cut
  • 31-Eerie Bay
  • 37-Night Slash
  • 43-Psychic
  • 49-Mind Lock
  • 55-Dream Eater
  • 60-Siren Song
  • 67-Vile Musk
  • 74-Heartbreaker
  • 81-Neural Blitz (Psychic): The user unleashes a dire barrage of psychic energy that utterly overpowers the opponent’s mind. This move has a thirty-percent chance of confusing the target. Power: 120 Accuracy: 70% Category: Special PP: 10
  • 88-Night Terror
  • 95-Siren’s Wrath (Dark): As a last ditch effort to finish off her opponent, Skuntress evokes spirits from the dark side to come forth and torture the foe until it faints from exhaustion. If this attack misses, however, the spirits cause Skuntress to faint instead. Accuracy: 70% Category: Special PP: 5
 
RE: The Ronac Fakedex (Update: Tribal Skunks)

Zomborg (Close-up of Head)
  • Types: Steel and Ghost
  • Name’s Origin: Zomborg is a combination of the words ‘zombie’ and ‘cyborg.’ The general idea is derived literally from the phrase “ghost in a shell,” wherein the Pokémon is a machine possessed by evil spirits. To the casual observer, though, it appears to be operating on its own, hence why its classified as the ‘zombie mech.’
  • Classification: Zombie Mech Pokémon
  • Height: 6’ 10”
  • Weight: 365 lbs
  • Base Stats: Health-moderate, Attack-high, Defense-very high, Special Attack-high, Special Defense-zero, Speed-very low
  • Ability: Cast Iron Hull-Due to its segmented cast-iron parts comprising the outer parts of its body, Zomborg has become completely immune to special attacks with some extra resistance to Fire attacks (meaning said moves cause five percent less damage than they normally would). Additionally, its body repulses ten percent of the energy from Psychic, Ghost, and Electric attacks.
  • Limestone Entry: Zomborg was originally discovered in an abandoned factory on the outskirts of Lactavarn City in the mid-1990s, where the robots were first manufactured to replace Rapidash as workhorses on farms. In modern times, however, they have sprung to life on their own with no apparent power source whatsoever.
  • Slate Entry: At the time it was created, Zomborg was originally intended to replace live Pokémon as workhorses on farms; however, their bulky designs and sluggish movements made tilling fields unproductive to the point where they were discontinued. The machines now operate of their own accord without any clear reason as to why.
  • Coal Entry: Originally designed for work on farms during the late-1800s, Zomborg were too sluggish and bulky to till fields efficiently, thus had to be discontinued and stored away. Nearly a century later, the robots were discovered to be walking about on their own in the abandoned factory where they were initially created.
  • Evolution Line: Zomborg evolves into Zombrong after leveling up during the nighttime hours at the IIPS Spectral Studies Department. It can later evolve into Zombroken if it levels up in the Otulp Abyss while holding onto the Hex Wheels (In-game Description: A pair of spiked chariot wheels made from a darkened metal that exudes demonic force. They may help a certain Pokémon evolve.)
  • Appearances: In Limestone, Slate, and Coal, Zomborg appear frequently in the Lactavarn Agriculture Implements, Inc. factory on the outskirts of Lactavarn City at night between the hours of 10:00 p.m. and 2:00 a.m. The catch rate is fairly low, however. This Pokémon also appears as part of Gym Leader Sylvia’s party.
  • Perception: Zomborg senses its surroundings for the spiritual essence of other beings.

Moveset
  • 1-Stomp
  • 4-Curse
  • 9-Shriek Clang (Steel): The user causes its internal gears to jam together and cause a horrific sound to resonate from deep within its body. It then unleashes the shriek as an attack that causes 30 Hit Points worth of damage regardless of type match-ups. However, the ability Soundproof may still prevent this. Power: -- Accuracy: 100% Category: Special PP: 20
  • 15-Shadow Sneak
  • 21-Silver Spark (Steel): The user creates silvery sparks around its body that it then launches as a blinding beam towards its target. This move always strikes first and has a ten percent chance of causing the enemy’s accuracy to drop slightly. Power: 40 Accuracy: 100% Category: Special PP: 20
  • 28-Overdrive (Electric): The user prepares to strengthen its next attack by causing its internal gears or circuitry to surge with electrical power. This causes the Pokémon to lose one-quarter of its full health, but doubles the power rating of the next move for the following turn. Power: -- Accuracy: -- Category: Status/Other PP: 5
  • 36-Mirror Shot
  • 45-Wraith Run (Ghost): The Pokémon abandons its physical body to act as a wraith that attacks foes wildly for two to three turns. During this time, the user will not immediately be harmed by attacks used on it, but any damage it would have taken from moves will be added together at the time it returns to its body. Once it does, the Pokémon will also become confused from fatigue. Power: 120 Accuracy: 100% Category: Special PP: 10
  • 55-Megaton Hoof (Steel): The signature attack of Zomborg, Zombrong, and Zombroken lets them drop their heavy metallic hooves upon an opponent to crush it. This has a 25% chance of instantly knocking out the target, regardless of type match-ups and ability. Power: 110 Accuracy: 75% Category: Physical PP: 5
  • 66-Twilight Ram (Dark): The user envelops itself in a malevolent aura and then charges at its opponent at full speed. This brutal tackle leaves the opponent paralyzed, but causes three-quarters the damage it dealt back to the user as recoil. If the move misses, however, the user’s aura consumes its energy and it automatically faints. Power: 180 Accuracy: 80% Category: Physical PP:5


Zombrong (Close-up of Head)
  • Types: Steel and Ghost
  • Name’s Origin: Zombrong is a combination of the words ‘zombie’ and ‘wrong.’ The second stage of Zomborg’s evolutionary line has found a way to refine its form so that it’s more streamline than its predecessor. In doing so, the spirits inside its body have become more malevolent and intensified its physical strength.
  • Classification: Death Mech Pokémon
  • Height: 8’ 10”
  • Weight: 510 lbs
  • Base Stats: Health-moderately high, Attack-very high, Defense-maximum, Special Attack-high, Special Defense-zero, Speed-very low
  • Ability: Cast Iron Hull
  • Limestone Entry: Exposure to demonic energy has caused Zomborg’s body to transmute into a streamlined form and its internal mechanisms to become overpowered by malevolent spirits. This transformation caused it to evolve into Zombrong, a deadly machine that relentlessly hunts down the living to use their souls as fuel.
  • Slate Entry: Zombrong is a powerful machine recreated from a strengthened Zomborg after it became exposed to terrifying amounts of demonic power. Its form has become refined to the point where it won’t topple over easily and it maintains complete focus when it hunts down living beings whose souls it can consume as fuel.
  • Coal Entry: It is widely believed that Zombrong only came about during a laboratory’s research into alternative energy sources while experimenting on the Pokémon Zomborg. While trying to open an inert Zomborg’s carcass, the scientist inadvertently exposed the creature to supernatural energies that overwhelmed it and caused its evolution.
  • Appearance: In Limestone, Slate, and Coal, Zombrong appears in the depths of the Otulp Abyss.

Moveset
  • 1-Fissure
  • 1-Sledgehammer (Steel): The Pokémon hammer down up its foe with heavy metallic hooves or another armored appendage; however, the user will be unable to attack the following turn due to the strain this puts on its body. There is also a twenty percent chance that the victim will become paralyzed due to the impact. Power: 150 Accuracy: 90% Category: Physical PP: 5
  • 1-Stomp
  • 5-Curse
  • 10-Shriek Clang
  • 15-Shadow Sneak
  • 20-Silver Spark
  • 25-Overdrive
  • 30-Counter
  • 35-Mirror Shot
  • 40-Giga Impact
  • 45-Wraith Run
  • 50-Delta Strike (Steel): The Pokémon launches at three-turn assault that ultimately deals damage equal to 1.5 times the mean of its Attack, Defense, and Special Attack stats. There’s a 25% chance that the enemy might flinch after each strike, and this move never misses. Power: -- Accuracy: 75% Category: N/A PP: 5
  • 55-Megaton Hoof
  • 60-Twilight Ram

Zombroken (Close-up of Head)
  • Types: Steel and Ghost
  • Name’s Origin: Zombroken is a combination of ‘zombie’ and ‘broken.’ Like its previous forms, Zombroken is a modified version of its predecessor Zombrong. However, in order for this form to come about, the previous one supposedly broke down and now got repaired.
  • Classification: Devil Mech Pokémon
  • Height: 12’ 11”
  • Weight: 1,275 lbs
  • Base Stats: Health-moderately high, Attack-maximum, Defense-maximum, Special Attack-high, Special Defense-zero, Speed-very low
  • Ability: Cast Iron Hull
  • Limestone Entry: After years of operating without rest, Zombrong’s body finally became worn to the point where its body parts began to break off, releasing its trapped spirits as a result. However, stronger spirit-eaters found their way into the abandoned corpse and refurbished it into a new Pokémon called Zombroken.
  • Slate Entry: Zombroken is a terrifying Pokémon whose presence is often feared for the fact that it is possessed by ancient devils that can consume souls from its victims while they’re still alive. The beings controlling its body are said to represent seven major evils that plague the world into the modern age.
  • Coal Entry: In Dallinos mythology, there were seven ancient devils symbolic of the world’s greatest evils who consumed the souls of wayward spirits that lingered in the physical world after death. It is thought that said entities took over Zombrong’s body after it collapsed and transformed the Pokémon into Zombroken.
  • Appearance: In Limestone, Slate, and Coal versions, Zombroken appears as part of Gym Leader Sylvia’s team during a rematch after the Elite Four has been defeated. It also appears as a wild Pokémon in the Tower of Beyi-geyi Leyi-geyi, but cannot be captured.
  • Perception: Zombroken can see the world through spiritual perception similar to psychokinesis.

Moveset
  • 1-Fissure
  • 1-Sledgehammer
  • 1-Stomp
  • 7-Curse
  • 14-Shriek Clang
  • 21-Shadow Sneak
  • 28-Silver Spark
  • 35-Overdrive
  • 42-Mirror Shot
  • 49-Shadow Force
  • 56-Delta Strike
  • 63-Megaton Hoof
  • 70-Twilight Ram
  • 77-Soul Destruct (Ghost): Zombroken unleashes a spiritual blast from within its body that hits all other Pokémon on the battlefield. This exertion causes the user to faint, while inflicting massive damage upon everyone else. Power: 250 Accuracy: 100% Category: Special PP: 5
 
RE: The Ronac Fakedex (Update: Mechanized Ungulates)

Cool Fakemon, but what program do you use to draw them?
 
RE: The Ronac Fakedex (Update: Mechanized Ungulates)

Arcticwhite said:
Cool Fakemon, but what program do you use to draw them?

If I don't draw them by hand, I use Gimp. Admittedly, the quality isn't as good as I would like, though.
 
RE: The Ronac Fakedex (Update: Mechanized Ungulates)

Whoa, this Fakedex is extremely detailed compared to some. :O
Keep up the great work! (sorry for this simple praise but... >_<;)

Also, to improve quality, if you have time, you can try the smudge tool. Experiment and see what you can do with graphics. ^.^
 
RE: The Ronac Fakedex (Update: Mechanized Ungulates)

I've had bad luck using the smudge tool in Gimp for shading, but I suppose I can give it another try.
 
RE: The Ronac Fakedex (Update: Mechanized Ungulates)

Next updates: The Gyrotron evolutionary family and new regional info added to the OP (From Route 3 to Marble Town).

Gyrotron
  • Types: Steel and Electric
  • Name’s Origin: Gyrotron is derived from a combination of ‘gyroscope’ and the suffix ‘-tron,’ describing how this creature’s appendages gyrate around its body while feeding its core with electricity that it needs to stay running.
  • Classification: Momentum Pokémon
  • Height: 5’ 3”
  • Weight: 125 lbs
  • Base Stats: Health-low, Attack-moderate, Defense-moderate, Special Attack-moderately high, Special Defense-low, Speed-moderate
  • Ability: Zero Gs-The perpetual motion of Gyrotron’s appendages allows it to manipulate gravity in a localized area and cause all Pokémon float weightlessly off the ground. This makes all Ground-type attacks as well as the moves Grass Knot, Low Kick, and Gravity completely useless. Furthermore, this ability cannot be disabled.
  • Limestone Entry: Gyrotron was the result of an experimental program in which it had been used for the creation of perpetual energy. Due to the endless rotation of its rings, this Pokémon can recharge any electrical device within its proximity and affect gravity to make nearby objects float weightlessly.
  • Slate Entry: The core at the center of Gyrotron’s body serves as an electromagnet that keeps three rings rotating around it. In turn, the rings host components that generate and discharge electricity back into its core; if their rotation gets disrupted, Gyrotron will run out of power and shut down indefinitely
  • Coal Entry: Gyrotron was initially created as a device that would keep spaceships powered in future explorations to the farthest reaches of the Solar System. However, when its CPU was upgraded to give it artificial intelligence, it quickly became smart enough to be classified as a new species of Pokémon.
  • Evolution Line: Gyrotron evolves into Orbitron at or after Level 28, depending on whether or not it has learned the moves Cycled Shield and Flip Flop Flux. Orbitron can later evolve into Galactron at or after Level 44, depending on whether or not it has learned the moves EM Burst and Overdrive.
  • In-game Appearances: In Limestone, Slate, and Coal, Gyrotron can be found in most factories and industrialized areas of Ronac such as Lactavarn Agricultural Implements, Inc. or the Lustran Mines.
  • Vision/Perception: Gyrotron sees by detecting the electromagnetic fields surrounding it. Any change or disturbance beyond minor shifts can cause it to be blindsided by an enemy.

Moveset
  • 1-Thundershock
  • 1-Gyro Ball
  • 1-Charge
  • 4-Thunderwave
  • 8-Shriek Clang
  • 12-Silver Spark
  • 16-Lock-on
  • 20-Thunderbolt
  • 24-Flip Flop Flux (Psychic): The user distorts the dimensions to invert the effects of all stat changes for the next five turns. During this time, type match-ups are also randomly shuffled so that attack moves have different effectiveness ratios than normal. PP: 5
  • 28-Cycled Shield (Steel): Gyrotron, Orbitron, and Galactron cause the objects orbiting their body to cycle around and protect them from critical hits for the next five turns. Additionally, this move maximizes their defensive stats while minimizing their attack stats for five turns. However, the stat altering effects become inverted if this move is used right after Flip Flop Flux. PP: 5
  • 32-EM Burst (Electric): The user unleashes an electromagnetic pulse that strikes through all other Pokémon’s increased defensive stats. This move also ignores the effects of opponent’s abilities, meaning that Volt Absorb won’t absorb the attack and Sturdy will not prevent a one-hit knockout. The attack has a twenty percent chance of leaving Steel, Psychic, Flying, and Water type Pokémon confused. Power: 85 Accuracy: 90% Category: Special PP: 10
  • 36-Volatility (Fire): The user apparently causes its body to spontaneously combust due to buildup energy its been storing. Afterwards, the user faints, but all other Pokémon take severe damage as a result of the firestorm that engulfs them. Power: 250 Accuracy: 80% Category: Physical PP: 5
  • 40-Flash Cannon
  • 44-Explosion


Orbitron
  • Types: Steel and Electric
  • Name’s Origin: Orbitron is derived from a combination of ‘orbit’ and the ‘-tron’ suffix, given how this creature has miniature satellites orbiting the central part of its body.
  • Classification: Gravitation Pokémon
  • Height: 12’ 5”
  • Weight: 465 lbs
  • Base Stats: Health-moderately low, Attack-moderately high, Defense-moderate, Special Attack-high, Special Defense-moderate, Speed-moderately high
  • Ability: Zero Gs
  • Limestone Entry: In the early 2000s, scientists began work on trying to figure out how to reprogram parts of Gyrotron’s artificial intelligence to allow it to operate more efficiently. By doing so, they inadvertently caused the Pokémon to undergo metamorphosis and evolve into Orbitron.
  • Slate Entry: Reprogramming Gyrotron’s artificial intelligence capabilities allowed for it redesign its form to be streamline and enhance its abilities so that it can act as a deep-space telescope. Because of this, scientists have sent them into geo-synchronistic orbit and used them to view far off objects with their ability to detect different forms of stellar radiation.
  • Coal Entry: During the drastic transformation caused by its evolution, Orbitron’s original rings fuse together into a central unit and its inner core to replicates itself to transform into small satellites that orbit its body. Because of this, the Pokémon has become adept at detecting different forms of radiation from great distances away.
  • In-game Appearances: In Limestone, Slate, and Coal, Orbitron appears in most industrial areas and factories along with Gyrotron.
  • Vision/Perception: Orbitron can detect both electromagnetic fields and high-end frequencies such as X-rays, ultraviolet, and even some Gamma radiation.

Moveset
  • 1-Thundershock
  • 1-Gyro Ball
  • 1-Charge
  • 4-Thunderwave
  • 8-Shriek Clang
  • 12-Silver Spark
  • 16-Lock-on
  • 20-Thunderbolt
  • 24-Flip Flop Flux
  • 28-Cycled Shield
  • 28-X-Ray Scan (Electric): The user emits a small burst of energy similar to an X-Ray at its target. It uses the information obtained from the scan to analyze the opponent’s weak points, so its next attack can strike with a sure-fire critical hit. PP: 5
  • 34-EM Burst
  • 40-Volatility
  • 46-Flash Cannon
  • 52-Explosion
  • 58-Zap Cannon

Galactron (Art by [member]DNA[/member])
  • Types: Steel and Electric
  • Name’s Origin: Galactron is derived from a combination of ‘galactic’ and the suffix ‘-tron,’ following the line’s theme of being satellites and deep-space telescopes.
  • Classification: Deep-Space Pokémon
  • Height: 38’ 7”
  • Weight: 3,108 lbs
  • Base Stats: Health-moderately high, Attack-high, Defense-moderate, Special Attack-high, Special Defense-moderate, Speed-moderately high
  • Ability: Fluctuation-The overwhelming mass of Galactron’s body and the electromagnetic field that it generates cause irregular fluctuations in gravity. As such, this ability causes the gravity on the battlefield to change randomly, translating as either Pokémon obtaining a variation of the ability Levitate, all Pokémon being grounded like after the move Gravity is used, or nothing being different at all.
  • Limestone Entry: Galactron is the final result of years of experimentation done on both Orbitron and Gyrotron, having developed into a fully-operational space exploration machine that puts all other kinds to shame. Due to its incredible size and mass, though, this thing cannot return to Earth after launch without offsetting localized gravitational fields.
  • Slate Entry: Years of scientific development in aeronautics and space exploration technology ultimately lead to the creation of an artificial life form capable of deep-space travel known as Galactron. However, this Pokémon immense size and physical mass have made it impossible to send into space beyond a few miles and only into a geo-synchronistic orbit.
  • Coal Entry: The mechanisms that comprise the entirety of Galactron’s being are thought to have been developed from modified versions of its predecessors’ bodies and appendages. Because of this, Galactron is thought to contain several minds that work in unison to analyze and react to whatever situation arises for it to handle.
  • In-game Appearances: In Limestone, Slate, and Coal, Galactron is used by the Elite Four member Silas.
  • Vision/Perception: Galactron can detect both electromagnetic fields and high-end frequencies such as X-rays, ultraviolet, and most background Gamma radiation.

Moveset
  • 1-Thundershock
  • 1-Gyro Ball
  • 1-Charge
  • 4-Thunderwave
  • 8-Shriek Clang
  • 12-Silver Spark
  • 16-Lock-on
  • 20-Thunderbolt
  • 24-Flip Flop Flux
  • 28-Cycled Shield
  • 28-X-Ray Scan (Electric): The user emits a small burst of energy similar to an X-Ray at its target. It uses the information obtained from the scan to analyze the opponent’s weak points, so its next attack can strike with a sure-fire critical hit. PP: 5
  • 34-EM Burst
  • 40-Volatility
  • 44-Gamma Burst (Fire): Galactron uses its scanners to absorb all of the gamma frequency radiation it can detect in order to charge up its power cells during the first turn. During the second turn, it unleashes a powerful beam of energy that burns its target intensely. If the opponent is weak against Psychic attacks as well, this move causes an extra ten-percent damage than it normally would. Power: 120 Accuracy: 75% Category: Special PP: 5
  • 50-Flash Cannon
  • 58-Explosion
  • 66-Zap Cannon
 
RE: The Ronac Fakedex (Updates: Gyrotron's line & new Ronac region info added to OP)

Optipug
  • Type: Normal
  • Name’s Origin: Optipug is derived from a combination of ‘optic’ and ‘pug,’ describing it as a pug dog with good vision. In reality, this Pokémon is completely blind because its real eyes are sealed shut still (like most puppies’ eyes are for a time after they’re born), while fake eye markings cover them up to confuse enemies. As such, its other senses are stronger, particularly their hearing and smelling capabilities.
  • Classification: Vigilance Pokémon
  • Height: 2’ 3”
  • Weight: 57 lbs
  • Gender Ratio: 75% Male/25% Female
  • Dimorphisms: Male Optipug have shorter locks of hair on the back of their heads than females do.
  • Egg: Ground
  • Base Stats: Health-moderate, Attack-moderately high, Defense-moderate, Special Attack-moderately high, Special Defense-moderate, Speed-moderately high
  • Abilities: 1.) Preempt-Optipug detects an opponent’s strongest attack move the moment it appears on the battlefield. If it has an attack move of equal or greater strength, Optipug can use said attack move first during the following turn and have a 50% chance of making the opponent flinch.
    2.) Heroism-If Optipug senses a move that its weak against, it will become extra courageous and boost the priority value of its best attack move by two points as well as maximize the move’s accuracy. However, the user’s defensive stats weaken every time this attack is used. This ability does not affect moves that instantly knockout the opponent.
  • Limestone Entry: Optipug remain blind from the moment they are born until around the time they evolve into Lupudle. Because of this, they have acutely sharpened their abilities to hear and smell things in their surroundings, and will become aggressive towards anything that they feel is a threat to them or their family.
  • Slate Entry: Optipug are commonly seen in tight-knit packs comprised of many other Optipug and possibly more Lupudle. They are usually seen being cared for by their parents or elder siblings while also learning to respect and fear the alpha member of their pack, a powerful beast known as Metalupus.
  • Coal Entry: Commonly seen throughout the timberlands of Ronac, Optipug are often caught by trainers and raised as family pets. If they’re treated well and raised with love, these Pokémon will evolve into a loyal Lupudle; however, if they’re mistreated and become spiteful, they’ll evolve into a treasonous Caniclops.
  • Evolution Lines: 1.) At or after level 15, Optipug can evolve into Lupudle if it’s beginning to like its trainer. Afterwards, it can further evolve into Metalupus at or after level 50 if it completely likes its trainer and is holding onto the Amity Helmet (In-game Description: A lustrous helmet made from pure silver and formed to fit on a canine Pokémon’s head. It raises the Attack and Defense stats when held by a certain Pokémon).
    2.) At or after level 15, Optipug can evolve into Caniclops if it’s beginning to dislike its trainer. Afterwards, it can further evolve into Canersia at or after level 50 if it completely dislikes its trainer and is holding onto the Odium Mask (In-game Description: An ominous mask made from pure copper and formed to fit on a canine Pokémon’s head. It raises the Special Attack and Special Defense stats when held by a certain Pokémon).
  • In-game Appearances: In Limestone, Slate, and Coal, it can be commonly found in the Dallinos Woods of Ronac’s eastern Mainland. Its catch rate is low, due to it being a pseudo-legendary Pokémon.
  • Lifespan: 76-98 years
  • Vision/Perception: Blind

Moveset
  • 1-Bite
  • 1-Bark
  • 5-Eerie Bay (Ghost): The user lets out a terrifying bay that makes all other Pokémon on the battlefield become petrified with fear, preventing them from escaping. If the user faints after this is used, the effect will be canceled. PP: 10
  • 10-Wolf Roar (Normal): The user woofs at the opponents aggressively, scaring them back into their Poké Balls. Once the foe sends out new Pokémon, they take damage from the echoes of the user’s roaring. If used after moves that prevent escape or wild Pokémon, this attack will just cause regular damage instead of forcing a retreat. Power: 60 Accuracy: 100% Category: Special PP: 10
  • 15-Odor Sleuth
  • 20-Crunch
  • 25-Fire Fang
  • 25-Ice Fang
  • 25-Thunder Fang
  • 30-Trick Room
  • 30-Flip Flop Flux
  • 35-Reaper Fang (Ghost): The user bites at the opponent with phantasmal fangs and attempts to pull out its soul to eat it. If this attack hits, the victim immediately faints and half of the damage caused gets restored to the user’s health. This attack’s accuracy increases by five percent every turn the Pokémon with it is on the battlefield, is not affected by type match-ups or level differences, and cannot be stopped by preventive abilities. Accuracy: 30% Category: Physical PP: 5
  • 35-Last Resort
  • 40-Ultimatum (Dark): After completely exhausting its other moves, the user can try to strike a bargain with its opponents. If anyone attacks it during the following turn, the user will automatically retaliate with a devastating blow that makes its enemy faint instantly. Category: Physical PP: 5
  • Egg-Extreme Speed
  • Egg-Take Down
  • Egg-Double-Edge
  • Egg-Mock
  • Egg-Mal Corona (Dark): As a show of its malice towards its enemy, the user exudes a powerful dark aura that enshrouds its entire body in a nearly pitch-black cloud or mist. Because of this, the Pokémon itself becomes a pure Dark-type for the remainder of battle. This also negates the effects of Miracle Eye on the user and makes it impossible for other such moves to dispel increased evasion with moves such as Double Team.
  • Tutor-Lupine Terror (Dark): Drawing strength from its fallen partners, the user unleashes a devastating counterattack on its foe, which summons the spirits of ravenous wolves. Its power rating equals 50 multiplied by the number of fainted Pokémon, and this move never misses. Category: Unknown (strength determined by the mean of the user’s physical and special attack stats and the opponent’s physical and special defense stats) PP: 5

Lupudle
  • Types: Normal and Fighting
  • Name’s Origin: Lupudle is derived from a combination of ‘Lupus’ (the Latin word for wolf) and ‘Poodle.’ Kooky as its name sounds, this dog is actually a powerful combatant because it’s the midpoint before the Pokémon fully develops into a wolf.
  • Classification: Loyalist Pokémon
  • Height: 3’ 11”
  • Weight: 109 lbs
  • Dimorphisms: Males have shorter manes of hair than females do. Also, males have scraggily hair, while the females’ hair looks like it’s been combed.
  • Egg: Ground
  • Base Stats: Health-moderate, Attack-high, Defense-high, Special Attack-low, Special Defense-moderate, Speed-high
  • Ability: Camaraderie-As Lupudle becomes friendlier with its trainer, the critical hit ratio of its moves increases.
  • Limestone Entry: In the wild, Lupudle are powerful predators that rely on pack hunting tactics to chase down and kill prey for their family to eat. If separated from the rest of its clan, a single Lupudle can survive for several months to a couple years before it needs to find its relatives again or it may perish.
  • Slate Entry: Lupudle are widely renowned as the intermediate-ranking members of a patriarch Metalupus’s pack. They train daily under his leader to master the ways of chivalry and learn the way of knighthood in hopes of one day taking over as head of the clan or just to learn how the way of the warrior.
  • Coal Entry: Due to their innate ability to tone out distractions and endure strenuous workouts, Lupudle are preferred over Growlithe as police dogs in Ronac’s K-9 units. Even if injured, they’ll keep going until their assignments are complete.
  • Appearances: In Limestone, Slate, and Coal, it can be found in the Dallinos Woods and is very common. However, its catch rate is extremely low.
  • Lifespan: 76-98 years
  • Vision/Perception: Low tones stick out a lot for Lupudle while bright ones look dull or grayish.

Moveset
  • 1-Bite
  • 1-Bark
  • 5-Eerie Bay
  • 10-Wolf Roar
  • 15-Reaper Fang
  • 23-Double Kick
  • 30-Bulk Up
  • 38-Crunch
  • 45-Eden’s Peace (Psychic): The user turns its head to the heavens with its eyes closed, listening for ancestral whispers that sing of times long past when all was at peace. Then, its spirit calms to the point where the Pokémon’s next focused (single target) attack will cause twice the damage it normally would. PP: 5
  • 53-Thrust Kick (Fighting): Lupudle balances on its tail at the beginning of the turn, taunting its foe into attacking it. If the foe uses a direct physical attack on it, the wolf brutally kicks the target in the stomach or abdomen without. This move is guaranteed to strike as a critical hit if the Pokémon is completely friendly with its trainer. Power: 95 Category: Physical PP: 10
  • 60-Feral Fang
  • Tutor-Lupine Terror

Metalupus
  • Types: Normal and Steel
  • Name’s Origin: Metalupus is derived from a combination of ‘metal’ and the Latin word ‘Lupus,’ basically categorizing this Pokémon as a ‘metal wolf.’
  • Classification: Gallant Pokémon
  • Height: 6’ 5”
  • Weight: 239 lbs
  • Dimorphisms: Like Lupudle, male Metalupus have shorter manes than females do. Additionally, only males have the paw-eye insignia engraved on the back of their armor (in some sense, to designate them as the leader of their packs).
  • Egg: Ground
  • Base Stats: Health-moderately high, Attack-maximum, Defense-very high, Special Attack-very low, Special Defense-moderate, Speed-very high
  • Ability: Amity Armor-If Metalupus is completely friendly with its trainer, this ability prevents all one-hit knockout attacks, critical hits, and status problems. Coincidentally, this ability also prevents stat reduction regardless of how high Metalupus’s friendship rating is.
  • Limestone Entry: Metalupus is a very chivalrous Pokémon that will fight to the death to protect the members of its clan or any other Pokémon in danger. Being a creature of extreme pride, however, it will travel to the ends of the earth to exact vengeance its revenge on anyone or anything that betrayed its trust.
  • Slate Entry: As the patriarchal leader of its clan, Metalupus does his best to keep his children and relatives in line, even exerting his authority through a show of physical brutality. Insubordinate members of his clan bear scars from being cut by his talons or bitten by his fangs, which remind them of who is in-charge.
  • Coal Entry: Some folklore from the Dallinos tribe speak of how shamans encountered Metalupus during spiritual treks into Ronac’s timberlands. During these encounters, the wolves guided them into the depths of the woods, where the creatures then revealed a deep personal truth to the spiritualists.
  • Appearance: In Limestone, Slate, and Coal, Metalupus appears on Route 6 during the night of the third Sunday of every month. It has a very low capture rate, however. Additionally, Ex-Champ Jay uses it in his team during a battle after one defeats his sister Meg and Ronac’s Elite Four.
  • Lifespan: 76-98 years
  • Vision/Perception: Metalupus sees the same as it did as Lupudle.

Moveset
  • 1-Iron Head
  • 1-Bite
  • 1-Bark
  • 5-Eerie Bay
  • 10-Wolf Roar
  • 15-Reaper Fang
  • 23-Double Kick
  • 30-Bulk Up
  • 38-Crunch
  • 45-Eden’s Peace
  • 50-Twilight Ram
  • 65-Talon Slice (Steel): Metalupus’s signature attack allows it to slash its target with its amazing sharp talons to cause serious damage. Its critical hit ratio goes up the more Metalupus likes its trainer. Power: 100 Accuracy: 90% Category: Physical PP: 10
  • 80-Double-edge
  • 95-Feral Fang
  • Tutor-Lupine Terror

Caniclops
  • Types: Psychic and Normal
  • Name’s Origin: Caniclops is derived from a combination of the words ‘Canis/Canine’ and ‘Cyclops,’ basically describing it as a one-eyed dog. Following up its pre-evolved form, Caniclops supposedly obtains a cursed mask that seals its real eyes to leave it permanently blind; however, that same mask allows it to use extrasensory perception to scan its surroundings.
  • Classification: Dissident Pokémon
  • Height: 3’ 7”
  • Weight: 98 lbs
  • Egg: Ground
  • Base Stats: Health-moderate, Attack-low, Defense-moderate, Special Attack-high, Special Defense-high, Speed-high
  • Ability: Dissention-As Caniclops becomes more resentful of its trainer, the critical hit ratio of its moves increases.
  • Limestone Entry: Caniclops is despised by Pokémon and people alike throughout the Ronac Region due to the unsavory attitude to shows around others. It is believed that it only became hostile because it could no longer stand the severity that its father, Metalupus, tried to instill into all members of its former pack.
  • Slate Entry: After feeling like they’ve endured years of repression and anguish, some Optipug suddenly evolve into Caniclops because they don’t want to become brainwashed members of Metalupus’s clan. As such, the Pokémon are often exiled if not killed by the pack’s patriarch to keep other Optipug in line.
  • Coal Entry: Upon evolution, Caniclops’s eyes become permanently sealed by a copper mask that mysteriously appears across their brow. To hide the fact that they are actually blind, the singular eyeball on their crest moves in accordance with the direction that they focus their newfound psychic powers.
  • In-game Appearances: In Limestone, Slate, and Coal, Caniclops can be found inside the Forest Ruins near Marble Town. However, their capture rate is exceedingly low.
  • Lifespan: 76-98 years
  • Vision/Perception: Caniclops is blind, but its psychic power allows it to see its surroundings in a type of grayscale in its mind.

Moveset
  • 1-Bite
  • 1-Bark
  • 5-Eerie Bay
  • 10-Wolf Roar
  • 15-Reaper Fang
  • 23-Confusion
  • 30-Calm Mind
  • 38-Dark Pulse
  • 45-Mal Corona (Dark): The user projects a dark aura around its body to show its malice towards the enemy. Its Dark-type moves double in strength for the next three turns after this move is used. PP: 5
  • 53-Psycannon (Psychic): At the start of the turn, Caniclops tries to hypnotize its target into using a Special-category attack move by contorting the shape of its eyeball’s iris. If it senses that its enemy is about to, Caniclops immediately launches a sphere of psychic energy that hits the victim without fail. This move is guaranteed to strike as a critical hit if the Pokémon completely disdains its trainer. Power: 95 Category: Physical PP: 10
  • 60-Echoed Plight (Dark): The user opens a dimensional rift in the Space-Time Continuum, through which it enters and hides in until the next turn. Once it comes out, it draws three shockwaves of negative energy that strike the enemy in succession, each causing one-and-a-half times the damage the last one did over the course of the next few turns. Power: 70 Accuracy: 85% Category: Special PP: 5
  • Tutor-Lupine Terror

Canersia
  • Types: Psychic and Dark
  • Name’s Origin: Canersia is derived from a combination of the words ‘Canis/Canine’ and ‘Inertia,’ in essence describing it as a ‘motionless-dog,’ which makes some poetic sense since this creature only moves as it needs to and very slowly at that so that it can focus as much as possible on its endless meditation.
  • Classification: Ascetic Pokémon
  • Height: 5’ 11”
  • Weight: 159 lbs
  • Egg: None
  • Base Stats: Health-moderate, Attack-very low, Defense-moderate, Special Attack-very high, Special Defense-moderately high, Speed-maximum
  • Ability: Odium Cloak-If Canersia absolutely hates its trainer, this ability prevents all one-hit knockout attacks, critical hits, and status problems. Coincidentally, this ability also prevents stat reduction regardless of how low Canersia’s friendship rating is.
  • Limestone Entry: Canersia is a very solitary Pokémon that prefers to live its life away from other Pokémon as it has dedicated its life solely to achieving full enlightenment. Its four-eyed mask allows it to see events of the past, present, future, and divergent realities by peering into the dreamtime world of Beyi Quofyi.
  • Slate Entry: Old Dallinos and Meridai folklores depict Canersia as a tortured beast that was exile from its pack in youth, which then turned to asceticism to enrich its mind and find truths beyond reasoning. However, its mind has become corrupted by its own malice and this creature will attack anyone or anything without just cause.
  • Coal Entry: A Pokémon that is feared by all whom encounter it, Canersia is heralded as a harbinger of catastrophes that it causes out of spite towards everything else that lives. Its psychokinesis is said to be so powerful that even Legendary Pokémon try to get away from it if they sense that it is near.
  • In-game Appearances: In Limestone, Slate, and Coal, only one (male) Canersia appears in the depths of the Otulp Abyss. This Pokémon cannot be captured and he will not reappear once he has been defeated as part of an in-game event where he helps his master revive the demon’s siblings by forcibly summoning Uxie, Mesprit, and Azelf to break the seal on their physical bodies.
  • Lifespan: Endless
  • Vision/Perception: Canersia’s mask lets it see the memories of all conscious beings; lower eyes focus on present and past memories, while the uppers focus on future and off-branching/nonexistent ones.

Moveset
  • 1-Solemn Blaze
  • 1-Bite
  • 1-Bark
  • 5-Eerie Bay
  • 10-Wolf Roar
  • 15-Reaper Fang
  • 23-Mind Lock
  • 30-Calm Mind
  • 38-Dark Pulse
  • 45-Mal Corona
  • 50-Echoed Plight
  • 65-Chastise (Psychic): Canersia’s signature move lets it strike down its target with purple energy whips. This move has a critical hit ratio that increases the more Canersia hates its trainer. Power: 100 Accuracy: 90% Category: Special PP: 10
  • 80-Black Burst (Dark): The user unleashes a devastating pulse of negative energy that seriously hurts its target. This burst is requires so much focus, though, that the user cannot attack the following turn. Power: 150 Accuracy: 90% Category: Special PP: 5
  • 95-Shine Vector (Steel): Using its willpower to stream unstable particles and collide them into one another, the user creates antimatter that releases beautiful microcosmic blasts throughout the immediate area. Almost immediately, these cause the dimensions of reality to twist and contort to the point of breaking, putting severe strain on all Pokémon including the user. Power: 200 Accuracy: 100% Category: Special PP: 5
  • Tutor-Lupine Terror
 
Miroc
  • Types: Rock and Flying
  • Name’s Origin: Miroc is derived from the words “miracle” and “roc.” The general idea in its design is that this legendary bird started life as a statue made in reverence to the Dallinos tribe’s gods one year after a bountiful harvest. Shortly afterwards, it suddenly came to life and served as the protector of the clan for a number of years before the creature’s mystical power source died, leaving it in a comatose state for centuries to follow until an archeologist discovered the being in ancient ruins and found a way to power Miroc’s internal mechanisms again with modern day technology.
  • Classification: Guardian Pokémon
  • Height: 26’ 9”
  • Weight: 3,565 lbs
  • Gender Ratio: 50% Male/50% Female
  • Egg Groups: Flying/Mineral
  • Base Stats: Health-high, Attack-moderately high, Defense-very high, Special Attack-moderately high, Special Defense-very high, Speed-moderately high
  • Abilities: 1.) Avian Force-Miroc’s Flying-type attacks cause double damage if they strike a Pokémon that would otherwise be resistant to that attack type.
    2.) Grounded-Electric-type attacks cannot harm Miroc so long as it doesn’t know the move Fly or Sky Drop. However, it becomes susceptible to Ground-type attacks instead.
  • Limestone Pokédex Entry: Recently discovered in ancient ruins near Marble Town, Miroc is believed to be a relic built by the Dallinos civilization that once lived in the eastern woodlands of Ronac. Hieroglyphs in the temple depicted that the avian statue came to life after the tribe constructed it in thanks to the gods for a bountiful harvest.
  • Slate Pokédex Entry: When it was first discovered, Miroc had been inert for several centuries after the mystical power source that once granted it life inevitably ran out of fuel to sustain it any longer. Scientists managed to revive the machine by integrating modern technology into its ancient mechanisms, but it soon fled the laboratory where it was being kept.
  • Coal Pokédex Entry: This automaton was once built by the ancient Dallinos civilization, a tribal culture which was renowned for their many advancements in agricultural, medicinal, and architectural ingenuity. They fashioned Miroc in the likeness of one of their deities, who in turn granted it a magical sphere that granted it life so it could serve at the clan’s protector.
  • Appearances: In Limestone, Slate, and Coal, Miroc appears in the final chamber of the Forest Ruins near Marble Town. It will be at Level 15 the first time it’s encountered, and making it faint will not make it disappear forever. Instead, it will return continuously but be five levels stronger each time it’s fought. Its capture rate is exceedingly low, however.
  • Perception: Miroc sees ultraviolet light and the blue end of the visible light spectrum. It can also detect things through extrasensory perception.

Moveset
  • 1-Petra Peck (Flying): Miroc quickly lunges at its foe to jab it with its rock-hard beak. This attack cannot miss, and causes 20% extra damage if the foe is weak against Rock-type attacks. Power: 60 Accuracy: -- Category: Physical PP: 20
  • 1-Leer
  • 7-Rock Tomb
  • 14-Gravel Grave (Rock): The user attempts to bury its opponent alive with a pile of sand, dirt, and rock. If this attack hits, the target is instantly knocked out. Accuracy: 30% Category: Physical PP: 5
  • 21-Air Slash
  • 28-Power Gem
  • 35-Earth Power
  • 42-Steel Wing
  • 49-Psychic
  • 56-Helm Cleaver (Dragon): With a solid blade-like appendage, the user makes a hatchet-like blow at its target’s head. If this move connects, any defensive barriers produced by Reflect or Light Screen will be destroyed. This attack also strikes through moves such as Protect, Detect, and Quick Guard, as well as Shadow Force and Wraith Run (both moves can get disrupted because of this attack). The user cannot attack the following turn because of how much strength it needs to put into this assault. Power: 150 Accuracy: 75% Category: Physical PP:5
  • 63-Earthquake
  • 70-Fly
  • 77-Outrage
  • 84-Brave Bird
  • 93-Talon Crush (Steel): Miroc launches one of its mechanical talons at its opponent and grabs it forcefully. It then pulls the enemy back and squeezes it with overwhelming force. This attack causes damage equal to the difference between Miroc’s full health and remaining HP, but cannot be used again for three turns after it first connects. Accuracy: 60% Category: Physical PP: 10
  • 100-Rock Wrecker
 
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