I
Incinermyn
Author's Notes: This Fakedex is a comprehesive work inspired by my fan fiction series The Crusade of Dark Nostalgia, which includes Feral Twilight and Biohazard. In these stories, I include a vibrant array of Fake Pokemon that I created over the past several years. This is the product of my ingenuity and includes full data on the ideas behind said characters as well as the worlds (or region) in which they live.
The Region
Ronac is an massive region located far to the west of Sinnoh across the Kainos Ocean. It consists of two primary areas, a continental expanse that takes up two-thirds of the region’s northwestern section and an oceanic portion that makes up the remaining third to the south and east. These zones are further subdivided into the Eastern Mainland, the Western Mainland, the Kainos Ocean (to the region’s far east), and the Sea of Golbania (to the region’s far south). Eastern Mainland Ronac is dominated mostly by an expansive woodland, save for the southernmost third where many seaside ports and farming communities have sprung up, while the Western Mainland area primarily consists of an expansive wasteland, occasional ruins, and a few small settlements; a sprawling canyon known as the Otulp Abyss separates the two parts by splitting the landmass virtually in half due to how it extends from the foothills of Mount Corona (which lies dead-center in the northern mountain range) to exactly 666 miles from the delta of the Morgus River. Numerous communities also exist on the islands scattered throughout the region’s seas, with larger ones located towards Ronac’s easternmost reaches and smaller ones dotting areas the south.
Cities and Special Locations
Ronac is an massive region located far to the west of Sinnoh across the Kainos Ocean. It consists of two primary areas, a continental expanse that takes up two-thirds of the region’s northwestern section and an oceanic portion that makes up the remaining third to the south and east. These zones are further subdivided into the Eastern Mainland, the Western Mainland, the Kainos Ocean (to the region’s far east), and the Sea of Golbania (to the region’s far south). Eastern Mainland Ronac is dominated mostly by an expansive woodland, save for the southernmost third where many seaside ports and farming communities have sprung up, while the Western Mainland area primarily consists of an expansive wasteland, occasional ruins, and a few small settlements; a sprawling canyon known as the Otulp Abyss separates the two parts by splitting the landmass virtually in half due to how it extends from the foothills of Mount Corona (which lies dead-center in the northern mountain range) to exactly 666 miles from the delta of the Morgus River. Numerous communities also exist on the islands scattered throughout the region’s seas, with larger ones located towards Ronac’s easternmost reaches and smaller ones dotting areas the south.
Cities and Special Locations
- I. Maritide Island: This metropolitan island is situated just a few miles off the southeast coast of Ronac. The cityscape reflects its economic changes over the past several decades, with sleek modern buildings towards its northern parts and slightly older dwellings and warehouses towards its southern half. At its northernmost point, there is an illustrious school known as the International Institute of Pokémon Science. Though it’s normally off-limits to the general public, the college does occasionally allow trainers on its campus to take part in several of its outreach programs.
A. IIPS: This school is both famous for being a hub for pupils seeking to become top researchers in the field of Pokémon Science and a mysterious event that occurred some twenty years ago that left the main building partially destroyed. In the time since, things have been rebuilt but the details about what happened have never been made completely clear. Some say that the destruction happened due to an experiment that caused a massive explosion, while others claim something ethereal unleashed its power in the research labs; however, none can say for certain… These days, the school has opened up several programs for people to take part in. The most popular of them is the Trainer’s Course, which allows preteens, teenagers, and young adults to become certified as Pokémon Trainers and choose a starter Pokémon from the following species: Weasinge, Porpike, and Otterawl.
i. Spectral Studies: This off-branching research area, which is off-limits to the budding trainers, is specialized in the study of Ghost-type Pokémon. Whilst progress has been slow in uncovering how said creatures came into being, several advancements have been made in understanding how certain species of Ghost Pokémon evolve. The latest project involves a Pokémon called Zomborg, which only came about after the creation of a turn-of-the-century machine.
B. Maritide Sewers: A virtual labyrinth of underground tunnels, the sewer system is home to many Poison-type Pokémon. Though most of them are fairly weak, urban legends speak of a monstrous creature that is often seen consuming other Pokémon for sustenance. As a result, some areas are under inspection as sites where the entity is rumored to appear.
i. Wild Pokémon: Gilgara (Levels 39-55), Giltana (Levels 48-59), Grimer (Levels 40-53), Muk (Levels 48-59), Koffing (Levels 40-53), and Weezing (Levels 48-59)
ii. Septic Reservoir: Located right under Maritide Island’s sewage treatment plant, this massive pool serves as the final destination for all sewer water before it gets cleared of all waste. Recently, however, a strange conglomeration of odd-colored sludge as began to fill the reservoir and, every time workers have tried to empty the tank, the ooze immediately clogs the drainage pipe as if it has a mind of its own. Attempting to clear it has proven futile as the grime seems to flee whenever it’s strained. Perhaps it’s really a Pokémon in disguise?
-Doxinox (Level 60): After years that Felicia spent researching and experimenting, her final product was an amorphous entity classified as Doxi Riboneria. During the mid 1980s, however, it ended up being attacked by a ferocious unidentified beast that forced it into the sewers, where it has been hiding ever since. Attempts to recapture it have been futile as it constantly fled whenever someone encountered it. When provoked into coming onto the platform overlooking the reservoir’s central area, the monster will attack.
- II. Pawford City: The easternmost town on the coastline of Mainland Ronac, Pawford is a seaside city with a unique layout. It consists predominantly of a port surrounded by businesses that sell items and products imported from other regions. Away from the business district, there are many buildings integrated into the southernmost boundary of the Dallinos Woods, the vast timberland that makes up two-thirds of the mainland’s eastern side. Amongst them are the Pawford City Gym and the Pawford Pokémon Center.
A. Pawford Pokémon Center: This three-story structure with an A-frame apex with two off-branching wings is home to the Pokémon League’s registration center. It also includes a full-service spa and egg-hatching center. The upper-levels have practice rooms for people to train their Pokémon more adequately, though there is no prize money payout.
B. Pawford City Gym: Though it is open for regular trainer battles during the daytime hours, Pawford’s gym leader (Kyle Bloomberg) doesn’t accept challenges from trainers who haven’t obtained Ronac’s seven other badges first. If pestered enough, he may battle bother individuals just to show them up, but the likelihood of victory is nil at best. Once one has obtained seven badges, he will gladly fight with a full-force party of (mostly) Fire-type Pokémon.
i. Leader Kyle: Though his team is dominated by fiery fiends, Kyle’s lead Pokémon is actually a Level 63 Metalupus armed with its ability Jupiter’s Hull and the attacks Talon Slice, Giga Impact, Hone Claws, and Twilight Ram. His secondary choices are as follows: a Level 65 Charmink (Ability: Blaze/Moves: Wildfire, Psychic, Cleansing, Fiery Gale), a Level 61 Flareon (Ability: Flash Fire/Moves: Fire Fang, Dig, Iron Tail, and Fiery Gale), a Level 62 Houndoom (Ability: Flash Fire/Moves: Flamethrower, Feral Fang, Mal Corona, and Fiery Gale), a Level 64 Rapidash (Ability: Flash Fire/Moves: Flare Blitz, Megahorn, Sledgehammer, and Fiery Gale), and a Level 67 Scarosion (Ability: Fire Fume/Moves: Vile Musk, X-Scissor, Scavenger, and Volatility).
-Wildfire Badge: Victory over Kyle will earn one the coveted Wildfire Badge. With this, all Pokémon will obey their trainer without question. Also it allows for the HM move Dive to be used outside of battle.
-Tutor: Fiery Gale (Fire)-The user creates a superheated vortex of overwhelming flame. This move’s power rating varies depending on the wind speed of the funnel: EF-0 equaling 20, EF-1 equaling 40, EF-2 equaling 70, EF-3 equaling 100, EF-4 equaling 120, and EF-5 equaling 150.
- III. Ronac Route 1: This rural route cuts through the bottom half of the Dallinos Woods and eventually gives way to a farmland. Many low-level Pokémon can be found in grassy areas along the way to Egret Town. Some people hang out here, but there are no trainers who are willing to battle.
A. Wild Pokémon: Taillow (Levels 2-4), Weedle (Levels 2-3), Caterpie (Levels 2-3), Skunette (Levels 2-3), and Oposease/Nighttime (Levels 2-4).
- IV. Egret Town: This small farming town is located between Pawford and Lactavarn Cities. It is home to many small businesses that host a variety of challenges for budding trainers. Randy McCormick (the older brother of Lactavarn’s gym leader) also offers up his farmland to kids wanting to raise their Pokémon better before heading off to Route 2.
A. McCormick’s Farm: The old farmhouse near the easternmost side of town is home to “Old Man” Randy. The kindly old farmer opens his ranch to anyone looking for new Pokémon to train or wanting to raise their own Pokémon better.
i. Wild Pokémon: Growlithe (Levels 4-8), Skunette (Levels 3-6), Mareep (Levels 3-7), Shinx (Levels 3-8), Temptail/Dusk (Levels 3-5), and Oposease/Nighttime (Levels 3-7)
ii. Trainer Challenge: Randy oftentimes has problems rounding up his herd of Mareep during the early evening. He typically needs help doing so by asking visiting trainers to knock them out so he can recall them into their Poké Balls. If one does so, he’ll pay them up towards 1000 Pokémon Dollars, depending on how quick they are.
- V. Ronac Route 2: This route leads west to Lactavarn City through an area covered mostly by farmland, so grassy areas are almost nonexistent. Instead young trainers are prominent and random Pokémon run through the fields, needing to be chased down in order to be battled.
A. Wild Pokémon: Growlithe (Levels 5-9), Mareep (Levels 4-8), Shinx (Levels 4-8), Optipug (Levels 3-5), Ponyta (Levels 3-7), Miltank (Levels 5-7), Tauros (Levels 5-7), and Electrike (Levels 4-8)
- VI. Lactavarn City: Sharing the same agricultural roots as Egret Town, Lactavarn City has developed into a massive community with buildings converted from old barns. Many ranches and farms still exist on the outskirts of town, along with an abandoned factory that closed down in the mid-1980s. Lactavarn is also home to the Ronac’s first Pokémon Gym.
A. The Barn (Lactavarn City Gym): Holding true to its rural heritage, Lactavarn’s Pokémon Gym is built into a fully-functioning barn. Farmhands hide out in pens where Pokémon are also kept and challenge anybody who comes into their area. Near the back of the barn, there’s a ladder leading up into the hay loft, where more trainers hide before challengers can reach the gym leader (Barney McCormick).
i. Leader Barney: This sly old rancher may seem like an easy-going bloke when first talked to, but he quickly changes his attitude the moment he enters battle. He starts off with a Level 10 Eevee armed with the ability Adaptability and moves Tackle, Growl, Tail Whip, and Sand Attack. Once it’s been defeated, he’ll follow up with a Level 12 Optipug (Ability: Preemptive/Moveset: Wolf Roar, Bark, Eerie Bay, and Odor Sleuth), a Level 11 Oposease (Ability: Bioboost/Moveset: Scratch, Eerie Bay, Confuse Ray, and Mock), a Level 13 Miltank (Ability: Thick Fat/Moveset: Stomp, Growl, Defense Curl, Milk Drink), a Level 14 Tauros (Ability: Anger Point/Moveset: Horn Attack, Scary Face, Tail Whip, and Rage), and a Level 15 Oposombie (Ability: Zombie Walk/Moveset: Twin Lancing, Eerie Bay, Confuse Ray, Mock).
-Barn Badge: After defeating Barney, trainers receive the Barn Badge, which makes all Pokémon up to Level 20 obey them without question. It also allows Pokémon to use the HM move Cut outside of battle.
-Tutor: Twin Lancing (Normal)-The user slashes at its target two-times in a row with its sharp claws, in an attempt to draw blood. The critical-hit ratio of this move increases if it is used repeatedly. Power: 40 Category: Physical Accuracy: 80% PP: 10
B. Lactavarn Agriculture Implements, Inc.: This factory on the outskirts of Lactavarn City has been abandoned since the mid-1980s. It was a thriving business around the turn of the century, but slowly fell into collapse due to increased demand for agricultural equipment and their lack of a trained workforce. The buildings are now open for trainers to come and battle wild Pokémon. However, people are advised not to linger here after nightfall due to strange occurrences that seem to go on, including but not limited to the old-time machinery operating on its own.
i. Wild Pokémon: Oposease/Nighttime (Levels 8-12), Gyrotron (Levels 9-13), Gastly (Levels 10-13), Duskull (Levels 8-13), Zubat (Levels 8-11), and Zomborg/Nighttime (Levels 5-13)
- VII. Ronac Route 3: This long oceanic route leads south of Pawford City through the Sea of Golbania. Ferries travel from Pawford to Seraphim Island and then to Lustran Alcove.
A. Wild Pokémon: Dolpaw (Levels 10-14), Remoraid (Levels 9-13), Mantyke (Levels 9-15), Mantine (Levels 11-16), Domydra (Levels 4-10), Domedria (Levels 10-20), Corsola (Levels 9-14), and Horsea (Levels 7-13)
- VIII. Seraphim Island: This luscious little islet is located south-southeast of Pawford City and serves as a type of rest stop for ferries heading to Lustran Alcove. It has a small town with several shops, but there is no actual Pokémon Center. Instead, an elderly couple allows trainers to rest their Pokémon in their home. There is a small forest area with strange triangular structures scattered throughout it like ruins. Ironically, the only Pokémon that appear in the woods are Temptail (Levels 13-17) and Destail (Levels 15-21).
- IX. Lustran Alcove: This mining community is located in the carved out north face of the crescent-shaped Lustran Island. Homes have been built-up all along the gentle slopes leading up to the steel mill atop the cliff, where various ores are brought from the mines below (including iron, lead, copper, and silver. There is only a small Pokémon Center on the entire island, and no stores where one can buy supplies.
A. Lustran Mines: Previously, this mine was closed down due to lack of proper machinery on the island to excavate the precious minerals deep beneath the island’s surface. In recent years, though, it became fully operational again with the advents of modern mining technology. As such, Pokémon living in and around the mines have become somewhat aggressive towards people, meaning that miners and trainers have to use caution when exploring the tunnels.
i. Wild Pokémon: Aron (Levels 14-19), Roggenrola (Levels 13-17), Geodude (Levels 13-17), Skarmory (Levels 14-19), Gyrotron (Levels 13-19), and Orbitron (Levels 16-21).
B. Lustran Refinery (Lustran Alcove Gym): This factory located atop the hill that Lustran Alcove is built into. It also serves as the town’s Pokémon gym. Many workers at the refinery use Steel and Rock Pokémon, and getting past them to get to the gym leader is a hassle due to all of the conveyer belts leading to different parts of the building. Once one finally does reach her, the leader will introduce herself as Sylvia Gibraltar, an expert on Steel-type Pokémon and local machinist.
i. Leader Sylvia: Sylvia is a ruthless modern-day warrior with technological Pokémon to match her powerful demeanor. She’ll start off with a Level 19 Armeon armed with the ability Reboot and the moves Silver Spark, Quick Attack, Charge, and Double Team. After it faints, she’ll follow up with a Level 21 Skarmory (Ability: Sturdy/Moves: Silver Spark, Peck, Agility, and Spikes), a Level 20 Zomborg (Ability: Cast Iron Hull/Moves: Silver Spark, Shadow Sneak, Screech, and Curse), a Level 22 Aron (Ability: Sturdy/Moves: Metal Claw, Smack Down, Headbutt, and Iron Defense), a Level 21 Orbitron (Ability: Zero Gs/Moves: Silver Spark, Thundershock, Lock-on, and Cycled Shield), and a Level 23 Zombrong (Ability: Cast Iron Hull/Moves: Sledgehammer, Shadow Sneak, Stomp, and Curse).
-Refinery Badge: After defeating Sylvia, trainers receive the Refinery Badge, which makes all Pokémon up to Level 30 obey them without question. It also allows Pokémon to use the HM move Strength outside of battle.
-Tutor: Silver Spark (Steel): The user emits silvery streaks of light at its opponent that strike it with amazing speed and accuracy. This attack always strikes first, and has double the power if its used right after Charge. Power: 40 Accuracy: 100% Category: Special PP: 30
C. Lustran Pokémon Contest Hall: Just downhill from the gym, one will find the Lustran Contest Hall. Here, trainers can participate in Normal-Rank Pokémon Contests and show off how well they’ve raised their creatures based on five different traits: coolness, toughness, cuteness, beauty, and intelligence.
D. Golbanian Watch: On the southwest side of Lustran Island, there is a rocky outcropping overlooking the Sea of Golbania. It’s renowned as a popular spot for tourists and couples alike. There are several pay-per-use binoculars on the cliff that allow people to see Pokémon swimming out on the various routes in the Sea of Golbania, and occasionally people can spot rare species such as Latias, Latios, Domandaria, and even the mythical Golbania.
- X. Ronac Route 4: This short route passes heads directly north from Pawford City, through the southern part of the Kalef Mountains, and into the valley where Marble Town is located. There are many timberland Pokémon to be found in this area, many of which are common sights in the southeastern corner of Ronac’s mainland.
A. Wild Pokémon: Optipug (Levels 10-15), Lupudle (Levels 17-25), Oposease/Nighttime (Levels 14-21), Oposombie/Nighttime (Levels 16-23), Skunette (Levels 14-22), Skunanne (Levels 17-25), Taillow (Levels 14-20), Swellow (Levels 17-22), Temptail (Levels 14-20), and Destail (Levels 17-23).
- XI. Alpine Road: An alternate route that cuts through a gap between the mountains, this highway serves as a quick thoroughfare to Marble Town for those wanting to take a scenic bus ride through the Kalef Mountains. There is also a sidewalk alongside the road that allows travelers to go to Marble Town on foot, but don’t want to travel through the woods.
- XII. Marble Town: A small and reclusive village hidden away in the Kalef Valley, Marble Town is said to be the ancestral home of the Dallinos Tribe. Several interconnected ruins lie on the outskirts of town, making this a very popular tourist destination. Also, recently, the construction of a battle stadium has brought trainers from far and wide to the village in order to hone their skills.
A. Marble Town Coliseum: Funded by the Zenith Corporation, this coliseum was constructed as part of a scheme to recruit hotshot Pokémon trainers into the company’s side organization, the Zenith Syndicate, and distribute a powerful new breed of Pokémon that mostly featured darkened fur or skin as well as a generally malevolent appearance (in reality, they’re an enhanced version of Cipher’s Shadow Pokémon called Twilight Pokémon). Upon defeating the company’s administrator overseeing the operation, the place will later be turned into a legitimate stadium where round-robin style tourneys will be held.
i. Zenith Admin Miror B.: The disco maniac from Orre has made his presence known in the Ronac Region as one of the Zenith Syndicate’s top agents. After one claims victory in three of the coliseum’s tournaments, he will come out himself to see whether or not the person is worthy of receiving a Twilight Pokémon. Along with him, the man has brought a team full of five Level 27 Ludicolo (all equipped with the Rain Dish ability and moves Water Pulse, Mega Drain, Rain Dance, and Uproar) and a Level 29 Destail (Ability: Entrancement/Moves: Air Slash, Heartbreaker, Siren Song, and Bacchus’ Trot). After getting defeated, he’ll realize that the trainer is probably there to make him close down the operation, willingly stop distributing Twilight Pokémon to trainers, and then leave town.
B. Forest Ruins: Comprised of three derelict temples on the surface, these ruins extend far underground to create an intricate labyrinth. In ancient times, it was said that this site served as a place of worship for the Dallinos tribe. Nowadays, it has become an archeological hotspot. Sadly, only certain sections of the complex are open. The entrance into the deepest part of the ruins has yet to be discovered.
i. Wild Pokémon (outdoors): Optipug (Levels 12-17), Lupudle (Levels 19-27), Oposease/Nighttime (Levels 16-24), Oposombie/Nighttime (Levels 18-26), Skunette (Levels 16-24), Skunanne (Levels 19-29), Taillow (Levels 17-22), Swellow (Levels 20-26), Temptail (Levels 19-25), and Destail (Levels 21-28).
ii. Wild Pokémon (inner sanctum): Optipug (Levels 12-17), Caniclops (Levels 19-27), Oposease (Levels 16-24), Oposombie (Levels 18-26), Gastly (Levels 17-24), Haunter (Levels 19-26), Duskull (Levels 17-24), and Golett (Levels 16-22).
iii. Miroc: This ancient avian automaton has been lying dormant for countless millennia until scientists brought it back to life by replacing its magical power core with integrated circuitry and a specially-designed battery. Sometime after its resurrection, the creature flew away and returned to the place where it was discovered. Nowadays, it waits in the innermost chamber of the temple it once guarded.
C. Pokémon Daycare: Marble Town is also home to the Ronac region’s Pokémon Daycare. Like ones in other regions, this nursery is ran by an elderly couple by the names of Elvin and Deloris Schroeder. Elvin waits just outside the door of the daycare and will regularly update trainers on how their Pokémon are doing when they talk to him.
Region-Specific Pokemon
1.) Weasinge
2.) Charmink
3.) Incinermyn
4.) Porpike
5.) Bramback
6.) Nettlepine
7.) Otterawl
8.) Otterate
9.) Ottemonk
10.) Oposease
11.) Oposombie
12.) Oposeteer
13.) Temptail
14.) Destail
15.) Skunette
16.) Skunanne
17.) Skunter
18.) Skuntress
19.) Zomborg
20.) Zombrong
21.) Zombroken
22.) Gyrotron
23.) Orbitron
24.) Galactron
25.) Optipug
26.) Lupudle
27.) Metalupus
28.) Caniclops
29.) Canersia
30.) Miroc
31.) Domydra
32.) Domedria
33.) Domupia
34.) Domilia
35.) Domoxia
36.) Domandaria
37.) Dolpaw
38.) Dolook
39.) Dolsword
40.) Dolstess
41.) Dolking
42.) Dolqueen
43.) Armeon
44.) Obseon
45.) Noxeon
46.) Delteon
47.) Zeneon
48.) Impereon
49.) Gorgeeze
50.) Freezhon
51.) Cryse
52.) Siamata
53.) Bombug
54.) Coreetle
55.) Scarosion
56.) Gilgara
57.) Giltana
58.) Vilarus
59.) Vilarion
60.) Vilarex
61.) Carastone
62.) Golbania
63.) Fwan
64.) Xylioxia
65.) Skoyxil
66.) Draconai
67.) Doxibond
68.) Doxisite
69.) Doxifice
70.) Doxinox
71.) Cyobrus
72.) Arachana/Corros
73.) Vaspudem
74.) Otulp
75.) Beyi-geyi
76.) Leyi-geyi
77.) Ursalarius
<More possibly to come>
Ronac's Starters
Weasinge
Moveset
Charmink
Moveset
Incinermyn
Moveset
- Type: Fire
- Name’s Origin: Weasinge is a combo of ‘weasel’ and ‘singe,’ which goes well in describing how this critter has burnt areas on its fur.
- Classification: Kindle Pokémon
- Height: 1’ 6”
- Weight: 32 lbs
- Gender Ratio: 87.5% Male/ 12.5% Female
- Gender Dimorphisms: Females have slightly larger rubies than males do.
- Egg Group: Ground
- Base Stats: Health-low, Attack-moderately low, Defense-low, Special Attack-moderate, Special Defense-low, Speed-moderate
- Ability: Blaze
- Limestone Version Entry: Weasinge are peculiar Pokémon that live predominantly in cold climates. They have carnivorous lifestyles, chasing down and killing small prey with their pyrokinetic abilities.
- Slate Version Entry: Inquisitive by nature, Weasinge approach anything that piques their interest so long as they don’t think it’s a threat. The moment they detect danger, they unleash terrible barrages of fireballs from the rubies in their foreheads.
- Coal Version Entry: Due to its exquisite fur, Weasinge is considered a prize amongst black-powder gun hunters and poachers alike. However, the creature’s coat grows quickly and it tends to burn off excess hair, ruining all but select parts of its hide.
- In-game Appearances: In Limestone, Slate, and Coal versions, Weasinge is one of three starters that one may obtain at IIPS after completing Dr. Barnes’s Trainer Course. If Porpike is picked instead, Weasinge will become the starter of Chase (the in-game male rival). Likewise, if Otterawl is chosen instead, Weasinge becomes the starter of Sandra (the in-game female rival).
- Evolution Line: Weasinge evolves into Charmink at Level 19, and then into Incinermyn at Level 38.
- Lifespan: 34 to 42 years
- Vision/Perception: Weasinge essentially sees in the same range of light as humans, though it lacks the ability to see some frequencies of red. In exchange, though, it can see some ultraviolet light.
Moveset
- 1-Scratch
- 1-Growl
- 6-Ember
- 11-Gnaw (Dark): In rapid succession, the user bites its target hard with sharp fangs. This attack can strike between two and six times during a single turn, and gets slightly stronger if used again right away. Power: 15 Accuracy: 85% Category: Physical PP: 30
- 16-Mock (Dark): During the first half of the turn, the user taunts the opposing Pokémon into attacking only it; if one of them follows up with a physical or special attack on Mock’s user, the Pokémon attempts dodge move at the last second with a maximum evasion boost. If the attack misses, Mock allows its user to retaliate by using the move against the attacker at twice normal power. PP: 5
- 21-Sunny Day
- 26-Psybeam
- 31-Fire Spin
- 36-Cleansing (Fire): By burning off part of its pelt, the user can purify itself of almost all status problems. This can even be used if the Pokémon is frozen or asleep; however, poisoning won’t be affected. The Pokémon takes some light damage (equal to one-eighth of its maximum health) every time this is used. PP: 5
- 41-Reflect
- 41-Light Screen
- 41-Repulse (Psychic): By focusing its telekinesis around its body, the user creates a weak barrier that can redirect projectile-like attacks back at its opponent’s partner. This only works during Double and Triple Battles, during which the attack is only ricocheted back at ally closest to the attacking Pokémon. PP: 10
- 46-Fire Blast
- 51-Psychic
- 56-Pyro Salvo (Fire): Concentrating its pyrokinesis through its ruby, Weasinge can unleash a steady barrage of small fireballs at a single target. This attack will make between two and five strikes in one turn. It also has a 20% change of burning the opponent after the last fireball is launched. Power: 20 Accuracy: 85% Category: Special PP: 15
- Egg-Feral Fang (Dark): Lunging at the opponent with its mouth wide-open, the user bites down hard on its target with enough force to crush bone. However, the user will need to rest the next turn to recover. Power: 150 Accuracy: 75% Category: Physical PP: 5
- Egg-Wildfire (Fire): The user incinerates all surrounding Pokémon with a quick-spreading blaze. This has a 30% chance of burning the targets. Power: 100 Accuracy: 100% Category: Special PP: 10
- Egg-Coronal Gaze (Fire): By opening concentrating its pyrokinesis, the user blinds all the other Pokémon on the battlefield with ultraviolet rays. This move immediately drops the accuracy of all targets by two levels. PP: 15
- Egg-Will-o-wisp
- Egg-Hypnosis
- Egg-Dream Eater
- Egg-Nightmare
- Egg-Mind Reader
- Egg-Solemn Blaze (Ghost): Encircling itself in purplish-blue hellfire, the user chases after its target while going into a trancelike state. This attack is unavoidable and has a 33% chance of burning the target (so long as it isn’t a Fire-type, doesn’t have a preventive ability, or doesn’t use a protective move like Safeguard). Power: 90 Accuracy: -- Category: Special PP: 20
- Move Tutor-Fiery Gale (Fire): By swirling its body around rapidly, the user can create a whirlwind of fire that consumes all Pokémon on the opponent’s side of the battlefield. This attack’s power is determined randomly depending on how strong the tornado becomes (EF-0 = 15, EF-1 = 30, EF-2 = 45, EF-3 = 60, EF-4 = 90, EF-5 =120). Power: -- Accuracy: 80% Category: Special PP: 15
Charmink
- Type: Fire
- Name’s Origin: Charmink’s derived from ‘char’ and ‘mink,’ following the idea for Weasinge with how it burns its pelt. This time, though, its back is totally ablaze with an inferno of red, yellow, and white flames. Also, the flames on its shoulders and on the tops of its forelegs are yellow-orange with light blue tips.
- Classification: Incinerate Pokémon
- Height: 3’ 4”
- Weight: 65 lbs
- Dimorphisms: Like Weasinge, female Charmink have larger rubies in their foreheads than males do. Also, male Charmink have small tufts of golden hair growing out around their collars, which will later become a frill after it evolves into Incinermyn.
- Base Stats: Health-moderate, Attack-moderate, Defense-somewhat low, Special Attack-high, Special Defense-moderate, Speed-somewhat high
- Ability: Blaze
- Limestone Entry: During the early parts of the 1800s, native hunters would trap and kill Charmink for their gorgeous pelts and trade the furs for goods from pioneers. Eventually, these Pokémon became so scarce that they were thought to be extinct and no longer sought.
- Slate Entry: Contrary to popular belief, Charmink are very hearty Pokémon capable of enduring even the harshest terrains of the world. Evidence of this is in the fact that they normally live and hunt in the northern tundra and taiga.
- Coal Entry: Recently there was a study done into the tactics of predators in Ronac’s northernmost reaches. It was discovered that Charmink heats its prey internally to first induce fatigue and then kill it.
- In-game Appearances: In Limestone, Slate, and Coal, this Pokémon is used by Gym Leader Kyle of the Pawford City Gym. It is also part of Dr. Edwin Nobles’ team when he appears in the Waste Ruins.
- Lifespan: 34 to 42 years
- Vision/Perception: Charmink cannot see red light but, in exchange, can see all other wavelengths up to the end of the ultraviolet spectrum. Also, its ESP can detect nearby or approaching prey and attackers.
Moveset
- 1-Scratch
- 1-Growl
- 6-Ember
- 11-Gnaw
- 16-Mock
- 22-Sunny Day
- 28-Psybeam
- 34-Fire Spin
- 40-Cleansing
- 46-Reflect
- 46-Light Screen
- 46-Repulse
- 52-Fire Blast
- 58-Psychic
- 64-Wildfire
- Tutor-Fiery Gale
Incinermyn
- Types: Fire and Psychic
- Name’s Origin: Incinermyn’s derived from ‘incinerate’ and ‘ermine,’ again sticking to how this is a pyrokinetic mammal. This time, though, its power’s supposedly so strong that Incinermyn can even command solar fires.
- Classification: Solar Wind Pokémon
- Height: 8’ 2”
- Weight: 173 lbs
- Dimorphisms: Females again have larger rubies, but males have wider a frill.
- Base Stats: Health-moderately high, Attack-moderate, Defense-moderate, Special Attack-very high, Special Defense-moderate, Speed-high
- Ability: Blaze
- Limestone Entry: Incinermyn are reclusive Pokémon that prefer to live on top of mountain peaks where they can sun themselves daily. Due to this odd practice of mediation, it is thought that they can communicate with heavenly spirits.
- Slate Entry: Because it lives alone throughout most of its life, Incinermyn normally can’t stand the company of people or other Pokémon. If one gets perturbed in any way, it unleashes rays of ultraviolet light from its eyes and blinds its enemies.
- Coal Entry: The aboriginal peoples of Ronac revered Incinermyn as a Pokémon that embodied the essence of the sun. Its control of pyrokinesis is so strong that it can summon the power of solar flares to severely hurt its enemies.
- In-game Appearances: In Limestone, Slate, and Coal, this Pokémon appears as part of Jay Christie’s (the former league Champion) team when he’s challenged outside the Forest Ruins.
- Lifespan: 34 to 42 years
- Vision/Perception: Incinermyn can only see blue and ultraviolet light, but since it rarely uses its eyes, its ESP is refined to the point where it can make out well-detailed grayscale images of its surroundings.
Moveset
- 1-Solemn Blaze
- 1-Solarbeam
- 1-Scratch
- 1-Growl
- 6-Ember
- 11-Gnaw
- 16-Mock
- 22-Sunny Day
- 28-Psybeam
- 34-Fire Spin
- 38-Coronal Gaze
- 41-Cleansing
- 48-Reflect
- 48-Light Screen
- 48-Repulse
- 55-Fire Blast
- 62-Psychic
- 69-Sol Wake-Fire: A horrifying attack that calls forth intense solar fires to swathe the entire battlefield and hurt all Pokémon on it, the user included. Power: 175 Accuracy: 100% Category: Special PP: 5
- Tutor-Fiery Gale
Porpike
Moveset
Bramback
Moveset
Nettlepine
Moveset
- Type: Grass
- Name’s Origin: Porpike is a combo of ‘porcupine’ and ‘spike,’ describing how the creature’s back is covered with large thorns.
- Classification: Bramble Pokémon
- Height: 1’ 5”
- Weight: 26 lbs
- Gender Ratio: 87.5% Male/ 12.5% Female
- Dimorphisms: Males’ thorns stand up higher than females’ ones do.
- Egg Group: Ground/Monster
- Base Stats: Health-moderately low, Attack-moderately high, Defense-low, Special Attack-low, Special Defense-low, Speed-moderate
- Ability: Overgrow
- Limestone Entry: Most trainers despise Porpike because of one simple fact; they love to stick others with their spines. If left unsupervised for even a moment, one will sneak up behind its victim and attack it for laughs, hence its nickname “The Prickly Punk.”
- Slate Entry: Porpike used to be very timid Pokémon until the early nineteenth century when humans decided to breed them for pets. Because of this, they developed meaner dispositions and began to attack others for their own entertainment.
- Coal Entry: The quills that grow out of Porpike’s backside are said to be harder than iron but break off very easily. When they land inside another Pokémon’s hide, they dig into the creature’s muscles and continue to grow.
- In-game Appearances: In Limestone, Slate, and Coal versions, Porpike is one of three starters that one may obtain at IIPS after completing Dr. Barnes’s Trainer Course. If Otterawl is picked instead, Porpike will become the starter of Chase. Likewise, if Weasinge is chosen instead, Porpike becomes the starter of Sandra.
- Evolution Line: Porpike evolves into Bramback at Level 19, and then into Nettlepine at Level 38.
- Lifespan: 28 to 35 years
- Vision/Perception: Porpike cannot see vivid colors (reds, blues, yellows, any brilliant ones), instead seeing such objects in grayscale, but it can see dull colors (browns, darks, and other pale colors) and some infrared.
Moveset
- 1-Tackle
- 1-Bark (Normal): By barking at its opponent, the user scares its enemy to weaken the Pokémon’s Defense and decrease its evasiveness. PP: 10
- 7-Vine Whip
- 11-Faint Attack
- 17-Ensnare (Grass): Porpike forces barbed vines to grow on the opponents’ side of the field to ensnare new Pokémon whenever they appear. These cause a little damage each turn (1/10 max health), ground Flying and levitating Pokémon, and prevent escape. PP: 10
- 21-Roar
- 27-Spike Cannon
- 31-Bulk Up
- 37-Take Down
- 41-Regenerate (Grass): The user increases its cell regeneration in order to regain ten-percent of its maximum health each turn. PP: 5
- 47-Breach (Dark): The user charges head-long into the opponent in an attempt to break through whatever defensive barriers its created. The effects of Barrier, Reflect, Light Screen, Safeguard, and Protect will automatically be canceled out. This attack can also strike through and disrupt the moves Shadow Force and Wraith Run (a Ghost-type version of Outrage). Power: 75 Accuracy: 100% Category: Physical PP: 15
- 51-Impale (Grass): Porpike sneaks up on an enemy and then jumps at it, ready to jab it with its barbs. The thorns may break off and cause an additional ten-percent damage for the remainder of battle. This move never misses, and the added effect is useless against Ghost and Steel Pokémon. Power: 60 Category: Physical PP: 20
- Egg-Giga Drain
- Egg-Night Slash
- Egg-Nasty Plot
- Egg-Swords Dance
- Egg-Double-edge
- Move Tutor-Briar Sheathe (Grass): By causing thorny vines to grow around the target’s body, this move traps it until either it or the user faints, inflicting 1/5 of max health damage to the ensnared Pokémon each turn. However, neither the target nor the user can attack or escape while this is in affect. Accuracy: 100% Category: Special PP: 5
Bramback
- Type: Grass
- Name’s Origin: Bramback is a combo of ‘bramble’ and ‘back,’ following up Porpike’s idea with how its back is covered in thorns and bramble-laden branches.
- Classification: Bramble Pokémon
- Height: 3’ 7”
- Weight: 89 lbs
- Dimorphisms: Males’ thorns stand up higher than females’ do, and females don’t have pairs of horns coming out of their foreheads.
- Base Stats: Health-moderate, Attack-high, Defense-low, Special Attack-low, Special Defense-moderate, Speed-moderate
- Ability: Overgrow
- Limestone Entry: Bramback are as mean spirited as they are cunning, especially since they’ll pick a fight even with their own trainers. However, they will never actually hurt the people who raise them, just roughhouse to get attention.
- Slate Entry: Found in the depths of Ronac’s timberlands, Bramback typically live solitary lives until the spring of the year. At that time, they go around seeking mates, which they attract by growing complex domiciles with their vines.
- Coal Entry: Despite the negative stereotypes, Bramback trainers love these Pokémon because of their ability to learn powerful attacks in short periods of time. Some claim that even they become very loving creatures when given a chance.
- In-game Appearances: In Limestone, Slate, and Coal, Bramback appears as a wild Pokémon in the world of Beyi Quofyi, but cannot be captured.
- Lifespan: 28 to 35 years
- Vision/Perception: Like Porpike, Bramback only sees vivid colors in grayscale, but sees dull ones and some infrared.
Moveset
- 1-Tackle
- 1-Bark
- 7-Vine Whip
- 11-Faint Attack
- 17-Ensnare
- 22-Roar
- 28-Spike Cannon
- 32-Poison Jab
- 38-Bulk Up
- 42-Take Down
- 48-Regenerate
- 52-Breach
- 58-Nettle Mace (Grass): The user swings a huge branch with massive thorns at its end around the battlefield to hit all surrounding Pokémon, including its allies. This has a 30% chance of causing paralysis. Power: 100 Accuracy: 100% Category: Physical PP: 10
- Tutor-Briar Sheathe
Nettlepine
- Types: Grass and Dark
- Name’s Origin: Nettlepine is a combo of ‘nettle’ and ‘porcupine,’ again following the line’s idea of critters bearing large spines and thorn-laden vines on their backs.
- Classification: Devil Pokémon
- Height: 9’ 6”
- Weight: 573 lbs
- Dimorphisms: Again, males’ thorns stand higher than females’ ones do, and females don’t have horns coming out of their foreheads.
- Base Stats: Health-high, Attack-very high, Defense-low, Special Attack-low, Special Defense-moderate, Speed-moderately high
- Ability: Overgrow
- Limestone Entry: Nettlepine are tyrannical creatures that live within the heart of deep forests and create terrible fortresses out of thick, thorn-laden plants. If anything enters its terrain, the flora will slaughter it without hesitation.
- Slate Entry: For years, people believed that Nettlepine is the Devil in the guise of a plant Pokémon. Because of this, some fanatical settlers in early Ronac used to track these beasts and kill them as part of religious sacrifices.
- Coal Entry: Though its barbs are hard enough to pierce reinforced steel, Nettlepine’s vines are what really make it a terrible adversary. The branches snake through the earth so quietly that even burrowing Pokémon cannot detect them.
- In-game Appearances: In Limestone, Slate, and Coal, Nettlepine appears as one of the first Pokémon on Champion Meg’s team.
- Lifespan: 28 to 35 years
- Vision/Perception: Like Porpike and Bramback, Nettlepine only sees objects with vivid colors in grayscale, but sees dull colors and infrared exceptionally well.
Moveset
- 1-Twilight Ram (Dark): The user exudes a malevolent aura that becomes visible to all around it, and then charges its opponent with a full-body tackle so powerful that it has a thirty-percent chance of leaving the victim paralyzed. Consequently, this attack afflicts three-quarters of the damage it dealt back on the user itself. Also, if this attack misses, the user becomes exhausted and faints due to the strain that put on its body to create the aura surrounding it. Power: 180 Accuracy: 75% Category: Physical PP: 5
- 1-Tackle
- 1-Bark
- 7-Vine Whip
- 11-Faint Attack
- 17-Ensnare
- 22-Roar
- 28-Spike Cannon
- 32-Poison Jab
- 38-Bulk Up
- 38-Squish-Rock: The user belly flops onto its opponent, causing damage determined by (i.e. the Power rating is equal to) the difference between the user’s and the target’s weights. Accuracy: 80% Category: Physical PP: 30
- 44-Take Down
- 51-Regenerate
- 57-Breach
- 64-Thorn Forest-Grass: Nettlepine digs all of its vines into the earth, and then forces them to grow into spire-like plants that come up everywhere on the battlefield. These plants jab all Pokémon, including the user, with spear-like branches to cause severe damage. Power: 175 Accuracy: 100% Category: Physical PP: 5
- Tutor-Briar Sheathe
Otterawl
Moveset
Otterate
Moveset
Ottemonk
Moveset
- Type: Water
- Name’s Origin: Otterawl is derived from ‘otter’ and ‘brawl,’ describing how it loves to pick fights especially with weaker Pokémon.
- Classification: Roughhouse Pokémon
- Height: 2’ 3”
- Weight: 38 lbs
- Gender Ratio: 87.5% Male/ 12.5% Female
- Dimorphisms: The yin-yang symbols on Otterawl’s back are flipped; males have yang on the right and yin on the left, while females have yin on the right and yang on the left.
- Base Stats: Health-moderately high, Attack-moderate, Defense-moderately low, Special Attack-moderate, Special Defense-moderately low, Speed-high
- Egg Group: Humanlike/Water?
- Ability: Torrent
- Limestone Entry: Otterawl are strong Pokémon capable of enduring severe attacks and strenuous exercises for long periods of time. But, because they shirk regular training, their demeanor can become quite unpredictable in battle.
- Slate Entry: It is said that Otterawl don’t pick fights with their own relatives because of the severity they were raised under. However, they have no problem terrorizing on other Pokémon that they think are weak and cowardly.
- Coal Entry: From birth, Otterawl are prone to adrenal bursts and highly aggressive outrages, which make them a threat to trainers and Pokémon alike. When they get too out of hand, it’s considered best to physically chastise them.
- In-game Appearances: In Limestone, Slate, and Coal versions, Otterawl is one of three starters that one may obtain at IIPS after completing Dr. Barnes’s Trainer Course. If Weasinge is picked instead, Otterawl will become Chase’s starter. Likewise, if Porpike is chosen instead, Otterawl becomes Sandra’s starter.
- Evolution Line: Otterawl evolves into Otterate at Level 19, and then into Ottemonk at Level 38.
- Lifespan: 47 to 59 years
- Vision/Perception: Essentially, Otterawl can see light in the same range as humans can but has some trouble discerning high-end frequencies from low-end ones, blending red and purple.
Moveset
- 1-Mach Punch
- 4-Hyper (Fighting): Otterawl hypes itself into a savage frenzy, boosting its Attack and Speed while lowering its Defense and Special Defense one level at a time over the course of the next three turns. PP: 5
- 8-Focus Energy
- 12-Flipper Slap (Water): The user smacks the opponent hard several times with its wet flippers. This strikes randomly between two and five times. Power: 13 Accuracy: 85% Category: Physical PP: 30
- 16-Force Palm
- 20-Smelling Salt
- 24-Brine
- 28-Dark Pulse
- 32-Ice Punch
- 36-Chakra Salve (Fighting): By in exchange for one-quarter of its maximum health, the user can create a majestic aura that soothes its wounds and heals all of its status afflictions. PP: 5
- 40-Submission
- 44-Mud Shot
- 48-Aura Sphere
- 52-Wake Breaker-Water: By focusing its energies into its forepaws, Otterawl slams them into a nearby body of water to create a massive column that shoots into the air and then drops onto the opponent. This move never misses. Power: 90 Accuracy: -- Category: Physical PP: 20
- Egg-Slash
- Egg-Seismic Leap-Ground: The user bounds headlong into the air to avoid attack at the beginning of the turn and then dives into the earth at the end of it, creating a massive earthquake in an attempt annihilates all other Pokémon on the battlefield. Though the user faints right after using this, shockwaves continue to wreak havoc on any remaining Pokémon for the next five turns with exponentially decreasing intensity each round from when the attack was used. Power: 250 Accuracy: 100% Category: Physical PP: 5
- Egg-Cross Poison
- Egg-Cross Chop
- Egg-Thrash
- Tutor Watery Grave (Water): The user grabs its foe and attempts to keep it underwater until it faints due to lack of oxygen. Naturally, this is useless against Water Pokémon and those over the user’s level (nor does it increase if the target’s level is lower than the user), but the accuracy doubles if used on Pokémon weak against Water moves. Power: -- Accuracy: 35% Category: Status PP: 5
Otterate
- Type: Water
- Name’s Origin: Otterate is a combo of ‘otter’ and ‘karate,’ basically describing how this thing has now chosen to break away from its wild nature and become better disciplined.
- Classification: Disciple Pokémon
- Height: 3’ 3”
- Weight: 71 lbs
- Dimorphisms and Description (since I don’t have a picture): Otterate, in general, is just bigger version of its pre-evo. However, this Pokémon has better-defined muscle structure (particularly its biceps and quads, as well as having broader shoulders than Otterawl). The main gender difference remains the same, inverted yin-yang symbols for the males and females. However, the males’ whiskers aren’t just the light stubble that Otterawl had; they’ve grown out to the point where they’re starting to form a mustache.
- Base Stats: Health-high, Attack-moderately high, Defense-moderate, Special Attack-moderately high, Special Defense-moderate, Speed-very high
- Ability: Torrent
- Limestone Entry: Having endured much for its youthful arrogance, Otterate has rededicated its life to the martial arts that it once forsook. While it won’t act in full aggression, this Pokémon does like to harass others on occasion.
- Slate Entry: Otterate are rigorous fighters renowned for developing their own techniques, which is why some trainers prefer them as partners. Their unusual cunning makes them a terrifying opponent to face in street fights.
- Coal Entry: Because they aren’t as prone to rash actions as they were in youth, Otterate always shrug off most attacks with ease. However, when hit by a devastating blow, these Pokémon will flee without a second thought.
- Appearances: In Limestone, Slate, and Coal, Otterate appears in the depths of the Otulp Abyss in watery areas.
- Lifespan: 47 to 59 years
- Vision/Perception: Like Otterawl, Otterate can see in the same light range as humans but can’t distinguish red light from violet.
Moveset
- 1-Mach Punch
- 4-Hyper
- 8-Focus Energy
- 12-Flipper Slap
- 16-Force Palm
- 19-Eye of Truth-Psychic: By focusing its spiritual energies into its iris, the user can preempt its target’s next attack and strike accordingly with an attack that the upcoming move’s type is weak against (note: the user’s attack will be random, at 80% of its normal strength, and won’t have any residual effects like it would if used normally). PP: 5
- 22-Smelling Salt
- 27-Brine
- 32-Dark Pulse
- 36-Chakra Salve
- 37-Ice Punch
- 42-Submission
- 47-Mud Shot
- 52-Aura Sphere
- 57-Cannonball (Water): The user jumps into the water to create a wave that spreads out in all directions to hit all others on the field. This has a 30% chance making targets flinch. Power: 100 Accuracy: 100% Category: Physical PP: 10
- Tutor-Watery Grave
Ottemonk
- Types: Water and Fighting
- Name’s Origin: Ottemonk is a combo of ‘otter’ and ‘monk,’ as somewhat of a reference to how this Pokémon is based on China’s Shaolin Warrior Monks (or, at least, I think that’s what they were called…).
- Classification: Sensei Pokémon
- Height: 5’ 7”
- Weight: 128 lbs
- Dimorphisms and Description (again, no picture): A limber humanoid, Ottemonk mostly just a grown-up version of its younger forms. Its muscle structure is very well developed, especially biceps, torso, and quads; but this isn’t Machoke or Machamp, by any standard…Lucario perhaps, but that’d be just a loose comparison, since this is a species all its own. Ottemonk’s yin-yang signs on their backs are flipped for each gender; though, the males have mustache-like whiskers that droop down somewhat as they extend away from the creatures’ mouths.
- Base Stats: Health-high, Attack-high, Defense-moderate, Special Attack-moderately high, Special Defense-moderate, Speed-very high
- Ability: Torrent
- Limestone Entry: Ottemonk is feared in the wild yet revered by most people as a true master of the martial arts. It is said that this Pokémon is so skillful that even high-degree black belts cannot match its fighting style.
- Slate Entry: It’s said that a group of fur traders first discovered Ottemonk while crossing the Morgus River in the mid-1700s. Since they failed to kill it for its pelt, the Pokémon destroyed their raft and left them adrift.
- Coal Entry: Some believe that Ottemonk is the reincarnation of an ancient Chinese warrior who came to Ronac eons before other settlers. The Pokémon’s superb fighting and swimming abilities support this idea, though indirectly.
- Appearances: In Limestone, Slate, and Coal, Ottemonk appears as part of Banorex Gym Leader Fredrick’s team and Elite Four Serena’s team.
- Lifespan: 47 to 59 years
- Vision/Perception: Like its pre-evos, Ottemonk can see in the same light range as humans but cannot distinguish between red and violet hues.
Moveset
- 1-Close Combat
- 1-Whirlpool
- 1-Mach Punch
- 4-Hyper
- 8-Focus Energy
- 12-Flipper Slap
- 16-Force Palm
- 19-Eye of Truth
- 22-Smelling Salt
- 27-Brine
- 32-Dark Pulse
- 36-Chakra Salve
- 37-Ice Punch
- 38-Soul Fist-Fighting: By draining a small part of its health, Ottemonk can strike its opponent with a punch so hard that it hurts the enemy’s very soul. This has a 30% chance of making the target flinch, and can strike even Ghost Pokémon without dealing with the type’s normal match-up against Fighting-type moves (secondary types and certain abilities still apply). Power: 85 Accuracy: 95% Category: Physical PP: 10
- 45-Submission
- 52-Mud Shot
- 59-Aura Sphere
- 66-Tsunami Fist (Water): The user focuses both its spiritual and physical energies into its palms, which it slams thunderously into the ground to summon forth tidal waves as if from nowhere to flood the battlefield and hurt all Pokémon on it, including the user. Power: 175 Accuracy: 100% Category: Physical PP: 5
- Tutor-Watery Grave
New entries should be added weekly, time permitting. Constructive criticism on is welcome (particularly on stats, abilities, movesets, and fake moves), but making fun of my designs, ideas, or artwork will not be tolerated.